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Best CS2 SMG Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

468Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 468 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
201Souvenir MP9 | Pine (Factory New)MP9 | PineSVFactory NewAvoid12medium confidence▼ -10.1%▼ -26.5%Rarely Traded~5 months$16
202Souvenir MAC-10 | Monkeyflage (Battle-Scarred)MAC-10 | MonkeyflageSVBattle-ScarredAvoid12medium confidence▼ -13.9%▼ -21.3%Rarely TradedNo flow$37
203Souvenir PP-Bizon | Thermal Currents (Field-Tested)PP-Bizon | Thermal CurrentsSVField-TestedAvoid12▲ +0.8%▼ -43.8%Rarely Traded~1 month$12
204Souvenir MP7 | Coral Paisley (Minimal Wear)MP7 | Coral PaisleySVMinimal WearAvoid12medium confidence▲ +3.5%▼ -48.2%Rarely TradedNo flow$13
205Souvenir MP9 | Bee-Tron (Factory New)MP9 | Bee-TronSVFactory NewAvoid12▼ -13.3%▼ -23.0%Rarely Traded~2 months$8.94
206UMP-45 | Metal Flowers (Well-Worn)UMP-45 | Metal FlowersWell-WornAvoid12medium confidence▼ -41.3%▲ +18.6%Rarely TradedNo flow$8.86
207UMP-45 | Fallout Warning (Minimal Wear)UMP-45 | Fallout WarningMinimal WearAvoid11no way out▼ -1.5%▼ -10.3%Rarely Traded~5 months$29
208P90 | Scorched (Factory New)P90 | ScorchedFactory NewAvoid11medium confidenceno way out▼ -1.9%▼ -9.7%Rarely Traded~3 weeks$40
209UMP-45 | Primal Saber (Factory New)UMP-45 | Primal SaberFactory NewAvoid11no way out▼ -4.4%▼ -6.1%Slow Mover~1 month$16
210MP7 | Cirrus (Factory New)MP7 | CirrusFactory NewAvoid11no way out▼ -7.5%▼ -1.5%Slow Mover~3 months$9.81
211StatTrak™ P90 | Deathgaze (Minimal Wear)P90 | DeathgazeSTMinimal WearAvoid11no way out▼ -6.0%▼ -3.8%Slow Mover~3 weeks$12
212StatTrak™ MP7 | Abyssal Apparition (Minimal Wear)MP7 | Abyssal ApparitionSTMinimal WearAvoid11no way out▼ -1.8%▼ -10.1%Slow Mover~3 months$6.49
213MP9 | Wild Lily (Battle-Scarred)MP9 | Wild LilyBattle-ScarredAvoid11medium confidenceno way out▼ -3.7%▼ -7.4%Rarely Traded~3 months$2,609
214P90 | ScaraB Rush (Battle-Scarred)P90 | ScaraB RushBattle-ScarredAvoid11no way out▼ -1.2%▼ -11.3%Rarely Traded~2 months$5.89
215Souvenir MAC-10 | Light Box (Minimal Wear)MAC-10 | Light BoxSVMinimal WearAvoid11medium confidenceno way out▲ +0.2%▼ -13.3%Rarely TradedNo flow$322
216Souvenir MP7 | Orange Peel (Well-Worn)MP7 | Orange PeelSVWell-WornAvoid11▼ -5.3%▼ -37.4%Rarely Traded~7 months$15
217Souvenir MAC-10 | Surfwood (Battle-Scarred)MAC-10 | SurfwoodSVBattle-ScarredAvoid11medium confidence▲ +0.7%▼ -46.7%Rarely Traded~2 months$45
218MP7 | Scorched (Minimal Wear)MP7 | ScorchedMinimal WearAvoid11▼ -13.1%▼ -26.5%Rarely Traded~2 months$5.38
219StatTrak™ P90 | Desert Warfare (Battle-Scarred)P90 | Desert WarfareSTBattle-ScarredAvoid11▼ -11.8%▼ -28.6%Rarely TradedNo flow$23
220UMP-45 | Caramel (Well-Worn)UMP-45 | CaramelWell-WornAvoid11▼ -7.5%▼ -35.1%Rarely Traded~2 weeks$11
221Souvenir MP9 | Latte Rush (Battle-Scarred)MP9 | Latte RushSVBattle-ScarredAvoid11▲ +1.8%▼ -49.2%Rarely Traded~3 months$8.05
222StatTrak™ UMP-45 | K.O. Factory (Field-Tested)UMP-45 | K.O. FactorySTField-TestedAvoid10no way out▼ -2.1%▼ -10.0%Slow Mover~3 months$5.06
223UMP-45 | Mechanism (Battle-Scarred)UMP-45 | MechanismBattle-ScarredAvoid10no way out▼ -5.2%▼ -5.4%Rarely Traded~2 months$5.09
224StatTrak™ P90 | Nostalgia (Factory New)P90 | NostalgiaSTFactory NewAvoid10no way out▼ -1.0%▼ -11.7%Rarely Traded~3 months$18
225MP7 | Bloodsport (Well-Worn)MP7 | BloodsportWell-WornAvoid10no way out▼ -2.5%▼ -9.6%Rarely Traded~2 months$29
226MP9 | Hypnotic (Factory New)MP9 | HypnoticFactory NewAvoid10no way out0%▼ -13.3%Rarely Traded~2 months$14
227Souvenir MP9 | Latte Rush (Field-Tested)MP9 | Latte RushSVField-TestedAvoid10no way out▲ +4.3%▼ -19.8%Rarely Traded~3 months$16
228StatTrak™ MAC-10 | Disco Tech (Minimal Wear)MAC-10 | Disco TechSTMinimal WearAvoid10no way out▼ -4.1%▼ -7.3%Slow Mover~1 month$15
229StatTrak™ P90 | Death by Kitty (Field-Tested)P90 | Death by KittySTField-TestedAvoid10no way out▼ -3.1%▼ -8.9%Rarely Traded~5 months$152
230StatTrak™ UMP-45 | Gold Bismuth (Minimal Wear)UMP-45 | Gold BismuthSTMinimal WearAvoid10no way out▼ -3.7%▼ -8.2%Rarely Traded~1 month$6.58
231P90 | Schematic (Well-Worn)P90 | SchematicWell-WornAvoid10medium confidence▼ -6.8%▼ -37.2%Rarely TradedNo flow$36
232Souvenir MP5-SD | Snow Splash (Field-Tested)MP5-SD | Snow SplashSVField-TestedAvoid10medium confidence▲ +3.3%▼ -52.6%Rarely TradedNo flow$25
233Souvenir PP-Bizon | Irradiated Alert (Factory New)PP-Bizon | Irradiated AlertSVFactory NewAvoid10medium confidence▲ +0.3%▼ -50.3%Rarely Traded~2 months$37
234StatTrak™ MP9 | Hydra (Factory New)MP9 | HydraSTFactory NewAvoid9medium confidencehard to exit · no way out▼ -3.4%▲ +4.9%Rarely Traded~2 months$82
235MAC-10 | Toybox (Factory New)MAC-10 | ToyboxFactory NewAvoid9hard to exit · no way out▲ +7.4%▼ -11.2%Rarely Traded~6 months$49
236MP5-SD | Autumn Twilly (Field-Tested)MP5-SD | Autumn TwillyField-TestedAvoid9hard to exit · no way out▲ +2.1%▼ -3.4%Rarely Traded~3 months$5.75
237P90 | Astral Jörmungandr (Factory New)P90 | Astral JörmungandrFactory NewAvoid9hard to exit · no way out▼ -3.6%▲ +5.2%Rarely Traded~2 months$375
238Souvenir P90 | Run and Hide (Well-Worn)P90 | Run and HideSVWell-WornAvoid9hard to exit · no way out▼ -1.3%▲ +1.6%Rarely TradedNo flow$119
239PP-Bizon | Modern Hunter (Minimal Wear)PP-Bizon | Modern HunterMinimal WearAvoid9hard to exit · no way out▲ +1.4%▼ -2.5%Rarely Traded~3 weeks$60
240P90 | Fallout Warning (Minimal Wear)P90 | Fallout WarningMinimal WearAvoid9hard to exit · no way out▲ +0.6%▼ -1.3%Rarely Traded~2 months$30
241Souvenir P90 | Fallout Warning (Factory New)P90 | Fallout WarningSVFactory NewAvoid9medium confidencehard to exit · no way out▲ +0.1%▼ -0.8%Rarely TradedNo flow$789
242Souvenir P90 | ScaraB Rush (Well-Worn)P90 | ScaraB RushSVWell-WornAvoid9hard to exit · no way out▲ +4.5%▼ -7.5%Rarely Traded~7 days$5.06
243MP9 | Storm (Factory New)MP9 | StormFactory NewAvoid9hard to exit · no way out▲ +5.4%▼ -8.8%Rarely Traded~4 months$29
244P90 | Baroque Red (Well-Worn)P90 | Baroque RedWell-WornAvoid9medium confidencehard to exit · no way out▲ +1.4%▼ -2.9%Rarely TradedNo flow$41
245MAC-10 | Red Filigree (Field-Tested)MAC-10 | Red FiligreeField-TestedAvoid9medium confidenceno way out▼ -1.2%▼ -12.0%Rarely TradedNo flow$131
246StatTrak™ MP7 | Bloodsport (Battle-Scarred)MP7 | BloodsportSTBattle-ScarredAvoid9no way out▼ -5.2%▼ -6.1%Slow MoverUnrated$20
247StatTrak™ MP9 | Starlight Protector (Well-Worn)MP9 | Starlight ProtectorSTWell-WornAvoid9no way out▼ -0.5%▼ -13.2%Rarely Traded~1 month$53
248Souvenir MAC-10 | Case Hardened (Well-Worn)MAC-10 | Case HardenedSVWell-WornAvoid9no way out▼ -1.9%▼ -11.0%Rarely Traded~7 months$21
249MAC-10 | Propaganda (Minimal Wear)MAC-10 | PropagandaMinimal WearAvoid9no way out▼ -2.2%▼ -10.8%Rarely Traded~2 months$38
250Souvenir MP9 | Storm (Factory New)MP9 | StormSVFactory NewAvoid9no way out▲ +2.1%▼ -17.3%Rarely Traded~3 months$11

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.