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Best CS2 SMG Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

518Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 518 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
451StatTrak™ P90 | Emerald Dragon (Field-Tested)P90 | Emerald DragonSTField-TestedAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -4.0%Rarely Traded~2 months$214
452MP5-SD | Bamboo Garden (Factory New)MP5-SD | Bamboo GardenFactory NewAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -0.8%▼ -4.7%Rarely Traded~3 weeks$7.32
453PP-Bizon | Forest Leaves (Factory New)PP-Bizon | Forest LeavesFactory NewAvoid2medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -0.4%▼ -5.5%Rarely Traded~3 months$98
454MP9 | Mount Fuji (Well-Worn)MP9 | Mount FujiWell-WornAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -1.7%▼ -3.4%Rarely Traded~2 weeks$5.65
455MP7 | Teal Blossom (Factory New)MP7 | Teal BlossomFactory NewAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -2.6%▼ -2.1%Rarely Traded~2 months$122
456MAC-10 | Amber Fade (Field-Tested)MAC-10 | Amber FadeField-TestedAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -1.2%▼ -4.3%Rarely Traded~1 month$16
457PP-Bizon | Modern Hunter (Field-Tested)PP-Bizon | Modern HunterField-TestedAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -0.7%▼ -5.1%Rarely Traded~3 weeks$16
458StatTrak™ PP-Bizon | Blue Streak (Minimal Wear)PP-Bizon | Blue StreakSTMinimal WearAvoid2falling with no reliable way out▼ -4.7%▼ -11.4%Rarely Traded~2 months$7.13
459PP-Bizon | Modern Hunter (Battle-Scarred)PP-Bizon | Modern HunterBattle-ScarredAvoid2falling with no reliable way out▼ -18.0%▲ +8.6%Rarely TradedNo flow$23
460P90 | Attack Vector (Field-Tested)P90 | Attack VectorField-TestedAvoid2falling with no reliable way out▼ -3.3%▼ -13.7%Rarely Traded~4 months$6.13
461MP9 | Music Box (Factory New)MP9 | Music BoxFactory NewAvoid2falling with no reliable way out▲ +4.4%▼ -25.4%Slow Mover~1 month$16
462StatTrak™ MP7 | Impire (Factory New)MP7 | ImpireSTFactory NewAvoid2falling with no reliable way out▼ -6.9%▼ -8.4%Rarely Traded~2 months$11
463MP9 | Latte Rush (Well-Worn)MP9 | Latte RushWell-WornAvoid2falling with no reliable way out▼ -3.7%▼ -13.5%Rarely Traded~2 months$9.71
464Souvenir UMP-45 | Gunsmoke (Factory New)UMP-45 | GunsmokeSVFactory NewAvoid2medium confidence▼ -15.1%▼ -50.0%Rarely Traded~2 months$13
465P90 | Desert Warfare (Well-Worn)P90 | Desert WarfareWell-WornAvoid2medium confidence▲ +0.8%▼ -73.9%Rarely Traded~3 months$11
466Souvenir UMP-45 | Fade (Minimal Wear)UMP-45 | FadeSVMinimal WearAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -4.0%▼ -0.5%Rarely Traded~3 weeks$173
467StatTrak™ PP-Bizon | Antique (Minimal Wear)PP-Bizon | AntiqueSTMinimal WearAvoid1rarely trades — hard to exit · falling with no reliable way out▲ +1.4%▼ -8.6%Rarely Traded~2 months$8.72
468UMP-45 | Full Stop (Factory New)UMP-45 | Full StopFactory NewAvoid1rarely trades — hard to exit · falling with no reliable way out▲ +4.8%▼ -13.7%Rarely Traded~3 months$5.04
469P90 | Leather (Field-Tested)P90 | LeatherField-TestedAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -4.8%▲ +0.5%Rarely Traded~4 weeks$7.56
470UMP-45 | Caramel (Minimal Wear)UMP-45 | CaramelMinimal WearAvoid1rarely trades — hard to exit · falling with no reliable way out▲ +4.6%▼ -13.6%Rarely Traded~2 months$13
471StatTrak™ MAC-10 | Cat Fight (Factory New)MAC-10 | Cat FightSTFactory NewAvoid1rarely trades — hard to exit · falling with no reliable way out▲ +1.9%▼ -9.6%Rarely Traded~1 month$8.52
472StatTrak™ MP7 | Bloodsport (Well-Worn)MP7 | BloodsportSTWell-WornAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -2.4%▼ -3.1%Rarely Traded~1 month$24
473MAC-10 | Hot Snakes (Factory New)MAC-10 | Hot SnakesFactory NewAvoid1rarely trades — hard to exit · falling with no reliable way out▲ +1.1%▼ -8.4%Rarely Traded~3 months$359
474PP-Bizon | Rust Coat (Field-Tested)PP-Bizon | Rust CoatField-TestedAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -1.7%▼ -4.3%Rarely Traded~5 days$15
475StatTrak™ P90 | Trigon (Well-Worn)P90 | TrigonSTWell-WornAvoid1rarely trades — hard to exit · falling with no reliable way out▲ +7.6%▼ -18.3%Rarely Traded~2 weeks$15
476StatTrak™ MAC-10 | Curse (Factory New)MAC-10 | CurseSTFactory NewAvoid1rarely trades — hard to exit · falling with no reliable way out▲ +1.0%▼ -8.4%Rarely Traded~2 months$26
477Souvenir MAC-10 | Nuclear Garden (Battle-Scarred)MAC-10 | Nuclear GardenSVBattle-ScarredAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -1.3%▼ -5.0%Rarely Tradeda year+$9.58
478MAC-10 | Propaganda (Field-Tested)MAC-10 | PropagandaField-TestedAvoid1rarely trades — hard to exit · falling with no reliable way out▲ +2.7%▼ -11.1%Rarely Traded~2 months$32
479UMP-45 | Day Lily (Factory New)UMP-45 | Day LilyFactory NewAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -0.2%▼ -6.7%Rarely Traded~2 months$98
480MP7 | Teal Blossom (Minimal Wear)MP7 | Teal BlossomMinimal WearAvoid1medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -4.3%▼ -0.6%Rarely Traded~1 month$85
481Souvenir MAC-10 | Gold Brick (Field-Tested)MAC-10 | Gold BrickSVField-TestedAvoid1falling with no reliable way out▼ -3.4%▼ -14.0%Rarely Traded~2 months$19
482MP9 | Wild Lily (Minimal Wear)MP9 | Wild LilyMinimal WearAvoid1medium confidencefalling with no reliable way out▼ -11.0%▼ -2.5%Rarely Traded~2 months$2,788
483StatTrak™ UMP-45 | Delusion (Factory New)UMP-45 | DelusionSTFactory NewAvoid1falling with no reliable way out▼ -6.2%▼ -9.8%Rarely Traded~3 months$7.43
484P90 | Cold Blooded (Factory New)P90 | Cold BloodedFactory NewAvoid1falling with no reliable way out▼ -1.2%▼ -17.3%Rarely Traded~4 months$54
485MAC-10 | Toybox (Factory New)MAC-10 | ToyboxFactory NewAvoid1falling with no reliable way out▲ +2.5%▼ -23.0%Rarely Traded~2 months$59
486Souvenir MAC-10 | Amber Fade (Field-Tested)MAC-10 | Amber FadeSVField-TestedAvoid1falling with no reliable way out▼ -4.8%▼ -12.1%Rarely Traded~6 months$17
487PP-Bizon | High Roller (Factory New)PP-Bizon | High RollerFactory NewAvoid1falling with no reliable way out▼ -1.4%▼ -17.4%Rarely Traded~3 months$25
488P90 | Schematic (Minimal Wear)P90 | SchematicMinimal WearAvoid1falling with no reliable way out▼ -3.1%▼ -14.8%Rarely Traded~1 month$5.58
489MP9 | Dry Season (Well-Worn)MP9 | Dry SeasonWell-WornAvoid1▼ -3.2%▼ -71.2%Rarely TradedNo flow$24
490Souvenir MP7 | Army Recon (Well-Worn)MP7 | Army ReconSVWell-WornAvoid1▼ -21.3%▼ -45.1%Rarely TradedUnrated$6.20
491UMP-45 | Crime Scene (Factory New)UMP-45 | Crime SceneFactory NewAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -2.0%▼ -4.2%Rarely Traded~3 months$96
492P90 | Death Grip (Field-Tested)P90 | Death GripField-TestedAvoid0rarely trades — hard to exit · falling with no reliable way out▲ +1.3%▼ -9.1%Rarely Traded~3 months$21
493P90 | Emerald Dragon (Field-Tested)P90 | Emerald DragonField-TestedAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -2.5%▼ -3.5%Rarely Traded~1 month$92
494StatTrak™ PP-Bizon | Photic Zone (Factory New)PP-Bizon | Photic ZoneSTFactory NewAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -3.6%▼ -1.9%Rarely Traded~2 months$5.11
495StatTrak™ MP9 | Food Chain (Minimal Wear)MP9 | Food ChainSTMinimal WearAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -0.2%▼ -7.0%Rarely Traded~3 weeks$13
496Souvenir P90 | ScaraB Rush (Minimal Wear)P90 | ScaraB RushSVMinimal WearAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -2.3%▼ -3.9%Rarely Traded~3 weeks$14
497StatTrak™ PP-Bizon | Fuel Rod (Factory New)PP-Bizon | Fuel RodSTFactory NewAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -0.7%▼ -6.4%Rarely Traded~1 month$10
498P90 | Run and Hide (Factory New)P90 | Run and HideFactory NewAvoid0medium confidencefalling with no reliable way out▼ -2.4%▼ -16.1%Rarely Traded~3 months$252
499StatTrak™ MAC-10 | Tatter (Factory New)MAC-10 | TatterSTFactory NewAvoid0falling with no reliable way out▼ -6.3%▼ -10.3%Rarely Traded~4 weeks$12
500Souvenir MP7 | Fade (Field-Tested)MP7 | FadeSVField-TestedAvoid0falling with no reliable way out▼ -9.6%▼ -5.4%Rarely Traded~2 months$30

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.