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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

1,200Items ranked
5Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1001CZ75-Auto | Emerald Quartz (Minimal Wear)CZ75-Auto | Emerald QuartzMinimal WearAvoid8medium confidencerarely trades — hard to exit · falling with no reliable way out▲ +0.4%▼ -1.9%Rarely Traded~2 months$100
1002StatTrak™ Glock-18 | Snack Attack (Well-Worn)Glock-18 | Snack AttackSTWell-WornAvoid8rarely trades — hard to exit · falling with no reliable way out▲ +1.4%▼ -3.4%Rarely Traded~1 month$17
1003Five-SeveN | Nitro (Field-Tested)Five-SeveN | NitroField-TestedAvoid8rarely trades — hard to exit · falling with no reliable way out▼ -2.7%▲ +2.6%Rarely Traded~1 month$34
1004StatTrak™ Glock-18 | Snack Attack (Factory New)Glock-18 | Snack AttackSTFactory NewAvoid8rarely trades — hard to exit · falling with no reliable way out▼ -0.1%▼ -1.2%Rarely Traded~3 weeks$104
1005Tec-9 | Rust Leaf (Field-Tested)Tec-9 | Rust LeafField-TestedAvoid8rarely trades — hard to exit · falling with no reliable way out▼ -2.5%▲ +2.4%Rarely Traded~9 months$11
1006StatTrak™ Desert Eagle | Code Red (Factory New)Desert Eagle | Code RedSTFactory NewAvoid8rarely trades — hard to exit · falling with no reliable way out▼ -0.4%▼ -0.8%Rarely Traded~2 months$207
1007StatTrak™ Tec-9 | Fuel Injector (Well-Worn)Tec-9 | Fuel InjectorSTWell-WornAvoid8rarely trades — hard to exit · falling with no reliable way out▼ -0.6%▼ -0.7%Rarely Traded~3 weeks$11
1008StatTrak™ Dual Berettas | Marina (Factory New)Dual Berettas | MarinaSTFactory NewAvoid8rarely trades — hard to exit · falling with no reliable way out▼ -2.7%▲ +2.5%Rarely Traded~2 months$61
1009Souvenir R8 Revolver | Mauve Aside (Minimal Wear)R8 Revolver | Mauve AsideSVMinimal WearAvoid8medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -0.6%Rarely TradedNo flow$13
1010StatTrak™ Desert Eagle | Calligraffiti (Factory New)Desert Eagle | CalligraffitiSTFactory NewAvoid8falling with no reliable way out▼ -3.8%▼ -8.7%Rarely Traded~3 months$6.08
1011Five-SeveN | Kami (Factory New)Five-SeveN | KamiFactory NewAvoid8falling with no reliable way out▲ +4.3%▼ -20.8%Rarely Traded~7 months$6.62
1012Tec-9 | Decimator (Battle-Scarred)Tec-9 | DecimatorBattle-ScarredAvoid8falling with no reliable way out▼ -2.2%▼ -11.2%Slow MoverUnrated$16
1013StatTrak™ Glock-18 | Royal Legion (Field-Tested)Glock-18 | Royal LegionSTField-TestedAvoid8falling with no reliable way out▼ -3.1%▼ -9.8%Rarely Traded~1 month$5.26
1014Souvenir Tec-9 | Remote Control (Field-Tested)Tec-9 | Remote ControlSVField-TestedAvoid8falling with no reliable way out▼ -3.5%▼ -9.3%Rarely Traded~9 months$20
1015Souvenir Tec-9 | Whiteout (Minimal Wear)Tec-9 | WhiteoutSVMinimal WearAvoid8falling with no reliable way out▼ -1.7%▼ -11.9%Rarely Traded~2 months$48
1016StatTrak™ Desert Eagle | Kumicho Dragon (Well-Worn)Desert Eagle | Kumicho DragonSTWell-WornAvoid8falling with no reliable way out▼ -3.3%▼ -9.6%Rarely Traded~4 months$47
1017StatTrak™ USP-S | Cortex (Minimal Wear)USP-S | CortexSTMinimal WearAvoid8falling with no reliable way out▼ -4.4%▼ -8.0%Slow Mover~2 months$14
1018CZ75-Auto | Emerald Quartz (Field-Tested)CZ75-Auto | Emerald QuartzField-TestedAvoid8falling with no reliable way out▲ +2.4%▼ -18.2%Rarely Traded~3 months$72
1019Tec-9 | Jambiya (Factory New)Tec-9 | JambiyaFactory NewAvoid8falling with no reliable way out▲ +7.7%▼ -26.3%Rarely Traded~3 months$11
1020Glock-18 | Snack Attack (Well-Worn)Glock-18 | Snack AttackWell-WornAvoid8falling with no reliable way out▼ -1.5%▼ -12.4%Rarely Traded~1 month$15
1021Glock-18 | Gamma Doppler (Minimal Wear) Phase 3Glock-18 | Gamma Doppler Phase 3P3Minimal WearAvoid8medium confidencefalling with no reliable way out▼ -1.9%▼ -12.0%Slow Mover~2 months$84
1022StatTrak™ R8 Revolver | Tango (Factory New)R8 Revolver | TangoSTFactory NewAvoid8falling with no reliable way out▼ -4.6%▼ -7.9%Rarely Traded~2 months$5.01
1023StatTrak™ P250 | Inferno (Factory New)P250 | InfernoSTFactory NewAvoid8falling with no reliable way out▲ +2.8%▼ -19.1%Rarely Traded~2 months$5.10
1024P250 | Dark Filigree (Minimal Wear)P250 | Dark FiligreeMinimal WearAvoid8falling with no reliable way out▼ -2.9%▼ -10.5%Rarely Traded~3 weeks$5.30
1025StatTrak™ USP-S | Printstream (Well-Worn)USP-S | PrintstreamSTWell-WornAvoid7rarely trades — hard to exit · falling with no reliable way out▲ +5.3%▼ -9.7%Rarely Traded~2 weeks$63
1026Dual Berettas | Anodized Navy (Minimal Wear)Dual Berettas | Anodized NavyMinimal WearAvoid7rarely trades — hard to exit · falling with no reliable way out▲ +1.6%▼ -4.1%Rarely Traded~4 months$17
1027Souvenir Five-SeveN | Heat Treated (Well-Worn)Five-SeveN | Heat TreatedSVWell-WornAvoid7medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -0.7%Rarely TradedNo flow$197
1028StatTrak™ P250 | Asiimov (Minimal Wear)P250 | AsiimovSTMinimal WearAvoid7rarely trades — hard to exit · falling with no reliable way out▼ -0.2%▼ -1.4%Rarely Traded~2 months$78
1029StatTrak™ P250 | Splash (Factory New)P250 | SplashSTFactory NewAvoid7rarely trades — hard to exit · falling with no reliable way out▼ -1.3%▲ +0.2%Rarely Traded~2 months$104
1030StatTrak™ P250 | Asiimov (Well-Worn)P250 | AsiimovSTWell-WornAvoid7rarely trades — hard to exit · falling with no reliable way out▼ -0.3%▼ -1.4%Rarely Traded~1 month$12
1031Five-SeveN | Neon Kimono (Field-Tested)Five-SeveN | Neon KimonoField-TestedAvoid7medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -1.4%▲ +0.3%Rarely Traded~6 months$543
1032USP-S | Dark Water (Field-Tested)USP-S | Dark WaterField-TestedAvoid7rarely trades — hard to exit · falling with no reliable way out▲ +0.5%▼ -2.6%Rarely Traded~1 month$65
1033P2000 | Grassland Leaves (Minimal Wear)P2000 | Grassland LeavesMinimal WearAvoid7rarely trades — hard to exit · falling with no reliable way out▼ -3.7%▲ +3.7%Rarely Traded~4 weeks$32
1034StatTrak™ P250 | Cartel (Minimal Wear)P250 | CartelSTMinimal WearAvoid7rarely trades — hard to exit · falling with no reliable way out▼ -1.9%▲ +0.8%Rarely Traded~2 months$30
1035Glock-18 | Groundwater (Minimal Wear)Glock-18 | GroundwaterMinimal WearAvoid7rarely trades — hard to exit · falling with no reliable way out▲ +1.4%▼ -4.1%Rarely Traded~3 months$19
1036Souvenir P250 | Sleet (Factory New)P250 | SleetSVFactory NewAvoid7medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -0.8%Rarely Traded~4 weeks$9.48
1037Glock-18 | Wasteland Rebel (Battle-Scarred)Glock-18 | Wasteland RebelBattle-ScarredAvoid7rarely trades — hard to exit · falling with no reliable way out▼ -2.8%▲ +2.1%Rarely Traded~2 months$115
1038StatTrak™ Glock-18 | Bullet Queen (Factory New)Glock-18 | Bullet QueenSTFactory NewAvoid7rarely trades — hard to exit · falling with no reliable way out▲ +0.1%▼ -2.4%Rarely Traded~1 month$168
1039StatTrak™ Glock-18 | Neo-Noir (Factory New)Glock-18 | Neo-NoirSTFactory NewAvoid7rarely trades — hard to exit · falling with no reliable way out▲ +1.6%▼ -4.7%Rarely Traded~4 weeks$246
1040Five-SeveN | Angry Mob (Well-Worn)Five-SeveN | Angry MobWell-WornAvoid7rarely trades — hard to exit · falling with no reliable way out0%▼ -2.2%Rarely Traded~4 weeks$57
1041Desert Eagle | Hand Cannon (Well-Worn)Desert Eagle | Hand CannonWell-WornAvoid7rarely trades — hard to exit · falling with no reliable way out▲ +1.5%▼ -4.5%Rarely TradedNo flow$559
1042R8 Revolver | Fade (Well-Worn)R8 Revolver | FadeWell-WornAvoid7rarely trades — hard to exit · falling with no reliable way out▼ -1.9%▲ +0.6%Rarely Traded~2 weeks$88
1043StatTrak™ Desert Eagle | Golden Koi (Minimal Wear)Desert Eagle | Golden KoiSTMinimal WearAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -1.8%▲ +0.2%Rarely Traded~1 month$354
1044StatTrak™ CZ75-Auto | Xiangliu (Well-Worn)CZ75-Auto | XiangliuSTWell-WornAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -4.7%▲ +4.6%Rarely TradedNo flow$22
1045StatTrak™ Dual Berettas | Dezastre (Minimal Wear)Dual Berettas | DezastreSTMinimal WearAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +1.3%▼ -4.5%Rarely Traded~1 month$12
1046CZ75-Auto | Yellow Jacket (Minimal Wear)CZ75-Auto | Yellow JacketMinimal WearAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +1.2%▼ -4.2%Rarely Traded~1 month$7.69
1047P2000 | Ocean Foam (Minimal Wear)P2000 | Ocean FoamMinimal WearAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +3.6%▼ -8.0%Rarely Traded~1 month$128
1048StatTrak™ USP-S | Lead Conduit (Factory New)USP-S | Lead ConduitSTFactory NewAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +0.6%▼ -3.3%Rarely Traded~2 months$23
1049Souvenir Five-SeveN | Heat Treated (Field-Tested)Five-SeveN | Heat TreatedSVField-TestedAvoid6medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -1.0%Rarely Traded~1 month$398
1050StatTrak™ Tec-9 | Titanium Bit (Factory New)Tec-9 | Titanium BitSTFactory NewAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -1.9%▲ +0.3%Rarely Traded~1 month$19

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.