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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

564Items ranked
7Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 564 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
51Five-SeveN | Angry Mob (Minimal Wear)Five-SeveN | Angry MobMinimal WearWeak entry39▲ +0.1%▼ -8.0%Active DemandUnrated$53
52Souvenir Tec-9 | Ice Cap (Factory New)Tec-9 | Ice CapSVFactory NewWeak entry38medium confidencehard to exit0%▲ +76.9%Rarely TradedNo flow$51
53P2000 | Acid Etched (Factory New)P2000 | Acid EtchedFactory NewWeak entry38hard to exit▲ +50.6%▲ +0.8%Rarely Traded~3 months$7.98
54Souvenir Desert Eagle | Pilot (Minimal Wear)Desert Eagle | PilotSVMinimal WearWeak entry38medium confidencehard to exit▲ +10.7%▲ +3.4%Rarely TradedNo flow$210
55StatTrak™ USP-S | Caiman (Well-Worn)USP-S | CaimanSTWell-WornWeak entry38hard to exit▲ +6.7%▲ +9.4%Rarely Traded~1 month$58
56Tec-9 | Orange Murano (Battle-Scarred)Tec-9 | Orange MuranoBattle-ScarredWeak entry38hard to exit▲ +9.2%▲ +5.5%Rarely Traded~3 months$5.20
57Glock-18 | Gamma Doppler (Battle-Scarred) Phase 4Glock-18 | Gamma Doppler Phase 4P4Battle-ScarredWeak entry38medium confidencehard to exit▼ -1.4%▲ +21.2%Rarely Traded~1 week$103
58Souvenir P2000 | Chainmail (Minimal Wear)P2000 | ChainmailSVMinimal WearWeak entry38hard to exit▲ +2.4%▲ +3.5%Rarely Traded~9 months$42
59P250 | Mint Kimono (Field-Tested)P250 | Mint KimonoField-TestedWeak entry38hard to exit▲ +20.0%▼ -22.9%Rarely Traded~2 months$5.53
60CZ75-Auto | Green Plaid (Factory New)CZ75-Auto | Green PlaidFactory NewWeak entry38hard to exit▲ +9.7%▼ -7.4%Rarely Traded~4 months$7.73
61Tec-9 | Re-Entry (Factory New)Tec-9 | Re-EntryFactory NewWeak entry38hard to exit▲ +14.1%▼ -14.1%Rarely Traded~4 months$6.17
62StatTrak™ P2000 | Corticera (Factory New)P2000 | CorticeraSTFactory NewWeak entry38medium confidencehard to exit▲ +3.8%▲ +1.3%Rarely Tradeda year+$93
63StatTrak™ Glock-18 | Wasteland Rebel (Well-Worn)Glock-18 | Wasteland RebelSTWell-WornWeak entry38hard to exit▲ +14.7%▼ -15.2%Rarely Traded~3 weeks$111
64StatTrak™ Five-SeveN | Copper Galaxy (Factory New)Five-SeveN | Copper GalaxySTFactory NewWeak entry38hard to exit▲ +5.6%▼ -1.6%Rarely Traded~3 months$26
65StatTrak™ Desert Eagle | Printstream (Well-Worn)Desert Eagle | PrintstreamSTWell-WornWeak entry38hard to exit▲ +6.4%▼ -2.9%Rarely Traded~3 months$68
66Glock-18 | Groundwater (Field-Tested)Glock-18 | GroundwaterField-TestedWeak entry38hard to exit▲ +3.2%▲ +1.9%Rarely Traded~5 months$15
67StatTrak™ CZ75-Auto | Yellow Jacket (Battle-Scarred)CZ75-Auto | Yellow JacketSTBattle-ScarredWeak entry38hard to exit▲ +4.2%▲ +0.4%Rarely Traded~1 month$8.01
68USP-S | Road Rash (Well-Worn)USP-S | Road RashWell-WornWeak entry38hard to exit▼ -3.8%▲ +12.3%Rarely Traded~2 months$32
69StatTrak™ Five-SeveN | Angry Mob (Battle-Scarred)Five-SeveN | Angry MobSTBattle-ScarredWeak entry38hard to exit▲ +3.7%▲ +1.1%Rarely Traded~1 month$56
70StatTrak™ CZ75-Auto | Xiangliu (Battle-Scarred)CZ75-Auto | XiangliuSTBattle-ScarredWeak entry38hard to exit▲ +0.3%▲ +6.0%Rarely TradedUnrated$21
71Souvenir Tec-9 | Toxic (Battle-Scarred)Tec-9 | ToxicSVBattle-ScarredWeak entry38hard to exit▲ +9.3%▼ -7.4%Rarely Traded~6 months$15
72StatTrak™ Five-SeveN | Hyper Beast (Field-Tested)Five-SeveN | Hyper BeastSTField-TestedWeak entry38hard to exit▲ +2.9%▲ +2.0%Rarely Traded~2 weeks$204
73USP-S | Printstream (Field-Tested)USP-S | PrintstreamField-TestedWeak entry38▼ -0.9%▼ -6.5%High DemandUnrated$34
74StatTrak™ USP-S | Kill Confirmed (Factory New)USP-S | Kill ConfirmedSTFactory NewWeak entry38medium confidence▼ -2.1%▼ -4.8%Moderate DemandUnrated$649
75USP-S | Spiral Glitch (Minimal Wear)USP-S | Spiral GlitchMinimal WearWeak entry38▲ +0.6%▼ -9.0%Active DemandUnrated$43
76Glock-18 | Snack Attack (Well-Worn)Glock-18 | Snack AttackWell-WornWeak entry38▲ +0.9%▼ -9.5%Moderate DemandUnrated$15
77Souvenir USP-S | Road Rash (Field-Tested)USP-S | Road RashSVField-TestedWeak entry38▲ +2.7%▼ -12.2%Moderate DemandUnrated$23
78Desert Eagle | Heirloom (Minimal Wear)Desert Eagle | HeirloomMinimal WearWeak entry38▼ -0.6%▼ -7.4%Moderate DemandUnrated$10
79StatTrak™ Tec-9 | Fuel Injector (Factory New)Tec-9 | Fuel InjectorSTFactory NewWeak entry38▼ -1.4%▼ -6.2%Moderate DemandUnrated$59
80USP-S | Dark Water (Minimal Wear)USP-S | Dark WaterMinimal WearWeak entry38▲ +4.4%▼ -15.0%Moderate DemandUnrated$66
81USP-S | Orion (Well-Worn)USP-S | OrionWell-WornWeak entry37hard to exit▲ +19.3%▲ +44.3%Rarely Traded~2 months$86
82Souvenir Tec-9 | Army Mesh (Field-Tested)Tec-9 | Army MeshSVField-TestedWeak entry37hard to exit▲ +41.1%▲ +11.6%Rarely Traded~3 months$6.63
83P250 | Muertos (Well-Worn)P250 | MuertosWell-WornWeak entry37hard to exit▲ +11.2%▲ +2.1%Rarely Traded~3 weeks$13
84Souvenir Desert Eagle | Mudder (Minimal Wear)Desert Eagle | MudderSVMinimal WearWeak entry37hard to exit▼ -4.9%▲ +26.1%Rarely Traded~2 months$15
85Souvenir Desert Eagle | Urban Rubble (Well-Worn)Desert Eagle | Urban RubbleSVWell-WornWeak entry37hard to exit▲ +1.7%▲ +16.2%Rarely Traded~7 months$29
86StatTrak™ R8 Revolver | Crimson Web (Factory New)R8 Revolver | Crimson WebSTFactory NewWeak entry37hard to exit▲ +2.8%▲ +14.6%Rarely Traded~2 months$30
87Tec-9 | Phoenix Chalk (Factory New)Tec-9 | Phoenix ChalkFactory NewWeak entry37hard to exit▲ +27.3%▼ -22.3%Rarely Traded~6 months$9.70
88StatTrak™ Five-SeveN | Fairy Tale (Well-Worn)Five-SeveN | Fairy TaleSTWell-WornWeak entry37hard to exit▲ +11.9%▲ +0.8%Rarely Traded~2 weeks$36
89StatTrak™ P2000 | Woodsman (Field-Tested)P2000 | WoodsmanSTField-TestedWeak entry37hard to exit▼ -2.4%▲ +22.1%Rarely Traded~3 months$18
90Souvenir Five-SeveN | Autumn Thicket (Minimal Wear)Five-SeveN | Autumn ThicketSVMinimal WearWeak entry37medium confidencehard to exit▲ +24.7%▼ -18.5%Rarely TradedNo flow$16
91StatTrak™ Glock-18 | Wraiths (Factory New)Glock-18 | WraithsSTFactory NewWeak entry37hard to exit▲ +9.6%▲ +4.1%Rarely Traded~2 months$6.87
92Souvenir R8 Revolver | Nitro (Factory New)R8 Revolver | NitroSVFactory NewWeak entry37hard to exit▲ +0.7%▲ +17.4%Rarely Traded~3 months$12
93StatTrak™ Glock-18 | Wasteland Rebel (Battle-Scarred)Glock-18 | Wasteland RebelSTBattle-ScarredWeak entry37hard to exit▼ -1.9%▲ +9.1%Rarely Traded~3 months$114
94StatTrak™ Dual Berettas | Black Limba (Minimal Wear)Dual Berettas | Black LimbaSTMinimal WearWeak entry37hard to exit▲ +2.0%▲ +3.1%Rarely Traded~2 months$9.22
95Souvenir P250 | Vino Primo (Battle-Scarred)P250 | Vino PrimoSVBattle-ScarredWeak entry37hard to exit▲ +8.7%▼ -6.9%Rarely Traded~7 months$5.64
96StatTrak™ Dual Berettas | Marina (Factory New)Dual Berettas | MarinaSTFactory NewWeak entry37hard to exit▲ +1.8%▲ +3.2%Rarely Traded~1 month$62
97Dual Berettas | Black Limba (Minimal Wear)Dual Berettas | Black LimbaMinimal WearWeak entry37hard to exit▲ +4.0%—Rarely Traded~4 weeks$6.50
98USP-S | Overgrowth (Well-Worn)USP-S | OvergrowthWell-WornWeak entry37hard to exit▲ +1.8%▲ +3.3%Rarely Traded~10 months$22
99StatTrak™ Tec-9 | Fuel Injector (Battle-Scarred)Tec-9 | Fuel InjectorSTBattle-ScarredWeak entry37hard to exit▲ +4.0%▼ -0.1%Rarely Traded~4 weeks$9.65
100Glock-18 | Groundwater (Well-Worn)Glock-18 | GroundwaterWell-WornWeak entry37hard to exit▼ -7.6%▲ +17.2%Rarely Traded~7 months$29

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.