SkinsMonkeySkinRave
Best to buy · updated every 15 min

Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

492Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 42 of 492 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
7901StatTrak™ P250 | Epicenter (Field-Tested)P250 | EpicenterSTField-TestedAvoid2hard to exit · no way out▼ -5.3%▲ +1.8%Rarely Traded~4 months$7.74
7902StatTrak™ P2000 | Imperial Dragon (Well-Worn)P2000 | Imperial DragonSTWell-WornAvoid2hard to exit · no way out▼ -2.0%▼ -3.1%Rarely Traded~1 month$11
7903Souvenir P2000 | Coral Halftone (Battle-Scarred)P2000 | Coral HalftoneSVBattle-ScarredAvoid2medium confidencehard to exit · no way out0%▼ -6.2%Rarely TradedNo flow$19
7904Glock-18 | Sand Dune (Field-Tested)Glock-18 | Sand DuneField-TestedAvoid2hard to exit · no way out▲ +3.2%▼ -11.0%Rarely Traded~3 months$8.63
7905StatTrak™ Desert Eagle | Crimson Web (Well-Worn)Desert Eagle | Crimson WebSTWell-WornAvoid2hard to exit · no way out▲ +0.2%▼ -6.5%Rarely Traded~2 months$22
7906Tec-9 | Rust Leaf (Minimal Wear)Tec-9 | Rust LeafMinimal WearAvoid2hard to exit · no way out▼ -3.5%▼ -0.9%Rarely Traded~3 months$12
7907P2000 | Obsidian (Factory New)P2000 | ObsidianFactory NewAvoid2hard to exit · no way out▲ +8.3%▼ -18.7%Rarely Traded~3 months$15
7908StatTrak™ Glock-18 | Bullet Queen (Well-Worn)Glock-18 | Bullet QueenSTWell-WornAvoid2hard to exit · no way out0%▼ -6.2%Rarely Traded~2 months$50
7909Souvenir USP-S | Cyrex (Factory New)USP-S | CyrexSVFactory NewAvoid1medium confidencehard to exit · no way out0%▼ -6.4%Rarely TradedNo flow$1,122
7910Tec-9 | Toxic (Minimal Wear)Tec-9 | ToxicMinimal WearAvoid1hard to exit · no way out▼ -0.9%▼ -5.1%Rarely Traded~2 months$14
7911R8 Revolver | Fade (Well-Worn)R8 Revolver | FadeWell-WornAvoid1hard to exit · no way out▼ -9.9%▲ +8.4%Rarely Traded~1 month$105
7912P2000 | Imperial Dragon (Battle-Scarred)P2000 | Imperial DragonBattle-ScarredAvoid1hard to exit · no way out▲ +0.8%▼ -7.7%Rarely Traded~3 months$11
7913Five-SeveN | Heat Treated (Factory New)Five-SeveN | Heat TreatedFactory NewAvoid1hard to exit · no way out▲ +1.6%▼ -8.9%Rarely Traded~9 months$14
7914USP-S | Para Green (Battle-Scarred)USP-S | Para GreenBattle-ScarredAvoid1hard to exit · no way out▼ -2.2%▼ -3.3%Rarely Traded~2 months$7.12
7915StatTrak™ USP-S | The Traitor (Battle-Scarred)USP-S | The TraitorSTBattle-ScarredAvoid1hard to exit · no way out▼ -0.2%▼ -6.4%Rarely Traded~3 weeks$40
7916Five-SeveN | Copper Galaxy (Minimal Wear)Five-SeveN | Copper GalaxyMinimal WearAvoid1hard to exit · no way out▼ -2.2%▼ -3.4%Rarely Traded~2 months$11
7917CZ75-Auto | Green Plaid (Battle-Scarred)CZ75-Auto | Green PlaidBattle-ScarredAvoid1hard to exit · no way out▲ +2.7%▼ -10.8%Rarely Traded~2 months$7.22
7918StatTrak™ Glock-18 | Snack Attack (Factory New)Glock-18 | Snack AttackSTFactory NewAvoid1hard to exit · no way out▲ +0.4%▼ -7.3%Rarely Traded~1 month$92
7919P250 | Wingshot (Factory New)P250 | WingshotFactory NewAvoid1hard to exit · no way out▲ +1.8%▼ -9.4%Rarely Traded~3 months$5.66
7920StatTrak™ Five-SeveN | Case Hardened (Minimal Wear)Five-SeveN | Case HardenedSTMinimal WearAvoid1hard to exit · no way out▲ +1.4%▼ -9.0%Rarely Traded~3 months$31
7921StatTrak™ USP-S | Printstream (Battle-Scarred)USP-S | PrintstreamSTBattle-ScarredAvoid1hard to exit · no way out▼ -2.7%▼ -2.7%Rarely Traded~1 month$49
7922Dual Berettas | Cobra Strike (Minimal Wear)Dual Berettas | Cobra StrikeMinimal WearAvoid1hard to exit · no way out▲ +2.3%▼ -10.3%Rarely Traded~4 weeks$48
7923Souvenir Five-SeveN | Orange Peel (Factory New)Five-SeveN | Orange PeelSVFactory NewAvoid1medium confidencehard to exit · no way out▲ +0.3%▼ -7.4%Rarely Traded~11 months$29
7924StatTrak™ Five-SeveN | Monkey Business (Minimal Wear)Five-SeveN | Monkey BusinessSTMinimal WearAvoid1hard to exit · no way out▼ -2.0%▼ -3.8%Rarely Traded~3 weeks$48
7925Souvenir Desert Eagle | Hand Cannon (Battle-Scarred)Desert Eagle | Hand CannonSVBattle-ScarredAvoid1medium confidencehard to exit · no way out▼ -1.3%▼ -5.2%Rarely Traded~2 months$327
7926Souvenir R8 Revolver | Nitro (Factory New)R8 Revolver | NitroSVFactory NewAvoid1hard to exit · no way out▼ -18.5%▲ +20.6%Rarely Traded~3 months$14
7927USP-S | Monster Mashup (Well-Worn)USP-S | Monster MashupWell-WornAvoid0hard to exit · no way out▼ -0.8%▼ -5.9%Rarely Traded~1 month$21
7928StatTrak™ Dual Berettas | Cartel (Factory New)Dual Berettas | CartelSTFactory NewAvoid0hard to exit · no way out▼ -3.3%▼ -2.2%Rarely Traded~1 month$8.12
7929StatTrak™ Desert Eagle | Directive (Minimal Wear)Desert Eagle | DirectiveSTMinimal WearAvoid0hard to exit · no way out▼ -0.8%▼ -6.0%Rarely Traded~3 months$7.78
7930Souvenir USP-S | Sleeping Potion (Factory New)USP-S | Sleeping PotionSVFactory NewAvoid0medium confidencehard to exit · no way out▼ -0.1%▼ -7.0%Rarely Traded~2 months$73
7931StatTrak™ Glock-18 | Vogue (Well-Worn)Glock-18 | VogueSTWell-WornAvoid0hard to exit · no way out▲ +1.8%▼ -9.9%Rarely Traded~1 month$6.83
7932Glock-18 | Neo-Noir (Well-Worn)Glock-18 | Neo-NoirWell-WornAvoid0hard to exit · no way out▼ -0.5%▼ -6.5%Rarely Traded~1 month$29
7933StatTrak™ USP-S | Kill Confirmed (Battle-Scarred)USP-S | Kill ConfirmedSTBattle-ScarredAvoid0hard to exit · no way out▼ -1.8%▼ -4.5%Rarely Traded~1 month$142
7934Tec-9 | Terrace (Well-Worn)Tec-9 | TerraceWell-WornAvoid0hard to exit · no way out▼ -2.3%▼ -3.8%Rarely Traded~4 months$85
7935StatTrak™ Desert Eagle | Cobalt Disruption (Field-Tested)Desert Eagle | Cobalt DisruptionSTField-TestedAvoid0hard to exit · no way out▼ -2.3%▼ -3.9%Rarely Traded~1 month$143
7936StatTrak™ USP-S | Monster Mashup (Factory New)USP-S | Monster MashupSTFactory NewAvoid0hard to exit · no way out▼ -2.0%▼ -4.3%Rarely Traded~2 months$98
7937Five-SeveN | Hot Shot (Factory New)Five-SeveN | Hot ShotFactory NewAvoid0hard to exit · no way out▼ -1.3%▼ -5.5%Rarely Traded~3 months$34
7938Souvenir Tec-9 | VariCamo (Factory New)Tec-9 | VariCamoSVFactory NewAvoid0hard to exit · no way out0%▼ -7.4%Rarely Traded~6 months$5.64
7939Souvenir Dual Berettas | Stained (Field-Tested)Dual Berettas | StainedSVField-TestedAvoid0hard to exit · no way out▲ +1.6%▼ -9.7%Rarely Traded~2 months$8.44
7940Souvenir Glock-18 | Pink DDPAT (Battle-Scarred)Glock-18 | Pink DDPATSVBattle-ScarredAvoid0hard to exit · no way out0%▼ -7.4%Rarely Traded~1 month$16
7941P2000 | Pathfinder (Factory New)P2000 | PathfinderFactory NewAvoid0hard to exit · no way out▲ +1.6%▼ -9.9%Rarely Traded~7 months$13
7942StatTrak™ CZ75-Auto | The Fuschia Is Now (Minimal Wear)CZ75-Auto | The Fuschia Is NowSTMinimal WearAvoid0hard to exit · no way out▼ -6.8%▲ +2.8%Rarely Traded~1 month$30

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.