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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

300Items ranked
520Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 300 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
201Souvenir MP7 | Groundwater (Factory New)MP7 | GroundwaterSVFactory NewWeak entry34medium confidencehard to exit0%▲ +3.3%Rarely TradedNo flow$168
202P90 | Leather (Well-Worn)P90 | LeatherWell-WornWeak entry34hard to exit▲ +1.2%▲ +1.5%Rarely TradedNo flow$6.67
203MP7 | Whiteout (Well-Worn)MP7 | WhiteoutWell-WornWeak entry34hard to exit▲ +5.6%▼ -4.7%Rarely Traded~2 months$39
204MAC-10 | Copper Borre (Well-Worn)MAC-10 | Copper BorreWell-WornWeak entry34medium confidencehard to exit▲ +1.7%▲ +13.9%Rarely TradedNo flow$169
205Souvenir P90 | Schematic (Factory New)P90 | SchematicSVFactory NewWeak entry34hard to exit▲ +13.4%▼ -3.5%Rarely Traded~2 months$6.16
206StatTrak™ P90 | Randy Rush (Factory New)P90 | Randy RushSTFactory NewWeak entry34hard to exit▲ +13.0%▼ -2.5%Rarely Traded~3 months$5.13
207MP7 | Whiteout (Factory New)MP7 | WhiteoutFactory NewWeak entry34medium confidencehard to exit▲ +29.1%▲ +19.9%Rarely Traded~2 months$1,427
208Souvenir PP-Bizon | Night Ops (Factory New)PP-Bizon | Night OpsSVFactory NewWeak entry34medium confidencehard to exit▼ -4.6%▲ +71.0%Rarely TradedNo flow$23
209StatTrak™ MAC-10 | Aloha (Well-Worn)MAC-10 | AlohaSTWell-WornWeak entry34medium confidencehard to exit▲ +29.1%▲ +21.6%Rarely TradedNo flow$9.18
210MP7 | Bloodsport (Minimal Wear)MP7 | BloodsportMinimal WearWeak entry35▼ -3.4%▼ -5.2%Active DemandUnrated$36
211MP7 | Abyssal Apparition (Field-Tested)MP7 | Abyssal ApparitionField-TestedWeak entry35▲ +1.1%▼ -11.8%Active DemandUnrated$5.70
212MP9 | Starlight Protector (Battle-Scarred)MP9 | Starlight ProtectorBattle-ScarredWeak entry35▲ +0.5%▼ -10.9%Active DemandUnrated$54
213StatTrak™ MP7 | Bloodsport (Field-Tested)MP7 | BloodsportSTField-TestedWeak entry35▼ -4.2%▼ -3.6%Moderate DemandUnrated$20
214PP-Bizon | Judgement of Anubis (Factory New)PP-Bizon | Judgement of AnubisFactory NewWeak entry35▲ +1.0%▼ -11.4%Active DemandUnrated$118
215MAC-10 | Disco Tech (Minimal Wear)MAC-10 | Disco TechMinimal WearWeak entry35▼ -0.6%▼ -9.0%Active DemandUnrated$6.94
216Souvenir MP9 | Bee-Tron (Field-Tested)MP9 | Bee-TronSVField-TestedWeak entry35hard to exit▲ +1.8%▲ +1.4%Rarely Traded~2 months$8.71
217UMP-45 | Day Lily (Factory New)UMP-45 | Day LilyFactory NewWeak entry35hard to exit▲ +6.7%▼ -6.0%Rarely Traded~4 months$93
218StatTrak™ UMP-45 | Momentum (Factory New)UMP-45 | MomentumSTFactory NewWeak entry35hard to exit0%▲ +4.1%Rarely Traded~3 months$15
219P90 | Astral Jörmungandr (Factory New)P90 | Astral JörmungandrFactory NewWeak entry35hard to exit▼ -2.1%▲ +7.2%Rarely Traded~3 months$386
220P90 | Attack Vector (Field-Tested)P90 | Attack VectorField-TestedWeak entry35hard to exit▲ +4.2%▼ -2.0%Rarely Traded~3 months$5.27
221PP-Bizon | Bamboo Print (Well-Worn)PP-Bizon | Bamboo PrintWell-WornWeak entry35hard to exit▲ +1.3%▲ +2.4%Rarely Traded~2 months$16
222MP9 | Setting Sun (Battle-Scarred)MP9 | Setting SunBattle-ScarredWeak entry35hard to exit▲ +3.9%▼ -1.4%Rarely Traded~1 month$10
223P90 | Schematic (Minimal Wear)P90 | SchematicMinimal WearWeak entry35hard to exit▲ +2.9%▲ +0.2%Rarely Traded~3 weeks$6.14
224MP9 | Bulldozer (Well-Worn)MP9 | BulldozerWell-WornWeak entry35medium confidencehard to exit▲ +1.2%▲ +2.6%Rarely Traded~3 months$99
225StatTrak™ UMP-45 | Delusion (Factory New)UMP-45 | DelusionSTFactory NewWeak entry35hard to exit▲ +3.2%▼ -0.1%Rarely Traded~2 months$7.82
226P90 | Leather (Factory New)P90 | LeatherFactory NewWeak entry35hard to exit▲ +7.5%▲ +6.0%Rarely Traded~5 months$25
227StatTrak™ MAC-10 | Toybox (Well-Worn)MAC-10 | ToyboxSTWell-WornWeak entry35hard to exit▲ +4.4%▲ +10.6%Rarely TradedUnrated$16
228Souvenir MAC-10 | Nuclear Garden (Well-Worn)MAC-10 | Nuclear GardenSVWell-WornWeak entry35hard to exit▼ -0.4%▲ +17.9%Rarely Traded~5 months$24
229Souvenir UMP-45 | Carbon Fiber (Factory New)UMP-45 | Carbon FiberSVFactory NewWeak entry35medium confidencehard to exit▲ +0.7%▲ +16.4%Rarely Traded~2 weeks$45
230Souvenir MP7 | Coral Paisley (Factory New)MP7 | Coral PaisleySVFactory NewWeak entry35hard to exit▲ +44.5%▲ +1.3%Rarely Traded~2 months$50
231MAC-10 | Disco Tech (Well-Worn)MAC-10 | Disco TechWell-WornWeak entry36▼ -2.9%▼ -5.2%Moderate Demand~2 weeks$5.08
232StatTrak™ MAC-10 | Curse (Field-Tested)MAC-10 | CurseSTField-TestedWeak entry36hard to exit▼ -1.1%▲ +6.4%Rarely Traded~2 months$12
233Souvenir MP7 | Bloodsport (Minimal Wear)MP7 | BloodsportSVMinimal WearWeak entry36medium confidencehard to exit▲ +1.0%▲ +3.5%Rarely TradedNo flow$254
234StatTrak™ MP9 | Airlock (Field-Tested)MP9 | AirlockSTField-TestedWeak entry36hard to exit▲ +3.5%▼ -0.1%Rarely Traded~3 weeks$9.96
235P90 | Nostalgia (Factory New)P90 | NostalgiaFactory NewWeak entry36hard to exit▲ +1.9%▲ +2.4%Rarely Traded~2 months$9.25
236MP9 | Stained Glass (Field-Tested)MP9 | Stained GlassField-TestedWeak entry36hard to exit▲ +1.5%▲ +3.0%Rarely Traded~2 months$94
237MAC-10 | Amber Fade (Minimal Wear)MAC-10 | Amber FadeMinimal WearWeak entry36hard to exit▼ -1.7%▲ +7.8%Rarely Traded~1 month$18
238MAC-10 | Graven (Minimal Wear)MAC-10 | GravenMinimal WearWeak entry36hard to exit▲ +2.9%▲ +1.1%Rarely Traded~2 months$25
239MAC-10 | Toybox (Well-Worn)MAC-10 | ToyboxWell-WornWeak entry36hard to exit▲ +6.4%▼ -4.0%Rarely Traded~3 weeks$16
240StatTrak™ MP7 | Nemesis (Field-Tested)MP7 | NemesisSTField-TestedWeak entry36hard to exit▲ +3.7%▲ +12.2%Rarely Traded~1 month$15
241Souvenir P90 | Teardown (Battle-Scarred)P90 | TeardownSVBattle-ScarredWeak entry36medium confidencehard to exit▲ +1.4%▲ +15.7%Rarely TradedNo flow$46
242StatTrak™ P90 | Desert Warfare (Well-Worn)P90 | Desert WarfareSTWell-WornWeak entry36hard to exit▲ +3.1%▲ +13.4%Rarely TradedNo flow$9.21
243Souvenir UMP-45 | Gunsmoke (Well-Worn)UMP-45 | GunsmokeSVWell-WornWeak entry36medium confidence855% of the week was yesterday · hard to exit▲ +1.4%▲ +68.8%Rarely TradedNo flow$51
244Souvenir PP-Bizon | Brass (Field-Tested)PP-Bizon | BrassSVField-TestedWeak entry36hard to exit▲ +20.9%▲ +40.3%Rarely Traded~3 months$8.78
245MP7 | Abyssal Apparition (Battle-Scarred)MP7 | Abyssal ApparitionBattle-ScarredWeak entry37▲ +1.6%▼ -11.4%Active DemandUnrated$5.14
246MP9 | Airlock (Minimal Wear)MP9 | AirlockMinimal WearWeak entry37▼ -0.3%▼ -8.5%Active DemandUnrated$12
247MP7 | Powercore (Factory New)MP7 | PowercoreFactory NewWeak entry37▲ +1.0%▼ -10.2%Moderate DemandUnrated$9.82
248MP7 | Fade (Minimal Wear)MP7 | FadeMinimal WearWeak entry37▼ -1.0%▼ -7.0%Active DemandUnrated$6.76
249PP-Bizon | Judgement of Anubis (Minimal Wear)PP-Bizon | Judgement of AnubisMinimal WearWeak entry37▲ +1.8%▼ -11.3%Active DemandUnrated$109
250Souvenir MP7 | Amberline (Minimal Wear)MP7 | AmberlineSVMinimal WearWeak entry37hard to exit▲ +0.9%▲ +4.3%Rarely Traded~2 months$57

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.