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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

342Items ranked
477Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 342 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
201MAC-10 | Ultraviolet (Minimal Wear)MAC-10 | UltravioletMinimal WearWeak entry32hard to exit▲ +2.3%▼ -1.7%Rarely Traded~1 month$5.82
202UMP-45 | Blaze (Minimal Wear)UMP-45 | BlazeMinimal WearWeak entry32hard to exit▲ +1.8%▼ -0.9%Rarely Traded~2 months$46
203MAC-10 | Stalker (Well-Worn)MAC-10 | StalkerWell-WornWeak entry32hard to exit▲ +4.0%▼ -4.0%Rarely Traded~2 weeks$34
204StatTrak™ P90 | Trigon (Minimal Wear)P90 | TrigonSTMinimal WearWeak entry32hard to exit▲ +6.1%▼ -7.1%Rarely Traded~2 months$22
205StatTrak™ PP-Bizon | Antique (Factory New)PP-Bizon | AntiqueSTFactory NewWeak entry32hard to exit▼ -0.9%▲ +3.4%Rarely Traded~1 month$12
206Souvenir UMP-45 | Blaze (Factory New)UMP-45 | BlazeSVFactory NewWeak entry32hard to exit▼ -8.9%▲ +15.5%Rarely Traded~6 months$30
207StatTrak™ PP-Bizon | High Roller (Factory New)PP-Bizon | High RollerSTFactory NewWeak entry32hard to exit▼ -0.7%▲ +3.2%Rarely Traded~1 month$39
208Souvenir UMP-45 | Fallout Warning (Well-Worn)UMP-45 | Fallout WarningSVWell-WornWeak entry32hard to exit▲ +4.9%▼ -5.2%Rarely TradedNo flow$9.14
209Souvenir P90 | Desert Halftone (Battle-Scarred)P90 | Desert HalftoneSVBattle-ScarredWeak entry32medium confidencehard to exit▲ +0.1%▲ +2.1%Rarely TradedNo flow$8.86
210StatTrak™ UMP-45 | Neo-Noir (Field-Tested)UMP-45 | Neo-NoirSTField-TestedWeak entry32hard to exit▲ +2.4%▼ -1.4%Rarely Traded~3 months$9.33
211Souvenir MAC-10 | Nuclear Garden (Minimal Wear)MAC-10 | Nuclear GardenSVMinimal WearWeak entry32hard to exit▲ +8.4%▼ -10.4%Rarely Traded~3 months$18
212MP7 | Orange Peel (Factory New)MP7 | Orange PeelFactory NewWeak entry32hard to exit0%▲ +2.4%Rarely Traded~2 months$40
213MAC-10 | Curse (Minimal Wear)MAC-10 | CurseMinimal WearWeak entry32hard to exit▲ +4.3%▼ -4.1%Rarely Traded~1 month$6.02
214PP-Bizon | Lumen (Factory New)PP-Bizon | LumenFactory NewWeak entry32hard to exit▲ +17.9%▼ -11.8%Rarely Traded~4 months$5.85
215Souvenir MAC-10 | Storm Camo (Factory New)MAC-10 | Storm CamoSVFactory NewWeak entry32medium confidencehard to exit▲ +22.7%▼ -18.6%Rarely Traded~3 weeks$21
216MAC-10 | Amber Fade (Field-Tested)MAC-10 | Amber FadeField-TestedWeak entry32hard to exit▼ -0.9%▲ +17.0%Rarely Traded~1 month$19
217StatTrak™ MAC-10 | Ultraviolet (Factory New)MAC-10 | UltravioletSTFactory NewWeak entry32medium confidencehard to exit▲ +23.3%▲ +22.5%Rarely Traded~3 weeks$138
218StatTrak™ MAC-10 | Disco Tech (Battle-Scarred)MAC-10 | Disco TechSTBattle-ScarredWeak entry33▼ -4.7%▼ -4.7%Moderate DemandUnrated$5.50
219UMP-45 | Primal Saber (Minimal Wear)UMP-45 | Primal SaberMinimal WearWeak entry33▼ -1.8%▼ -8.9%Moderate DemandUnrated$12
220MAC-10 | Neon Rider (Field-Tested)MAC-10 | Neon RiderField-TestedWeak entry330%▼ -11.6%Active DemandUnrated$111
221MAC-10 | Neon Rider (Minimal Wear)MAC-10 | Neon RiderMinimal WearWeak entry33▼ -0.3%▼ -10.7%Active DemandUnrated$110
222Souvenir MP9 | Setting Sun (Well-Worn)MP9 | Setting SunSVWell-WornWeak entry33hard to exit▲ +3.6%▼ -3.0%Rarely Traded~10 months$10
223StatTrak™ UMP-45 | Continuum (Factory New)UMP-45 | ContinuumSTFactory NewWeak entry33hard to exit▼ -1.1%▲ +4.3%Rarely Traded~2 months$7.30
224StatTrak™ P90 | Virus (Well-Worn)P90 | VirusSTWell-WornWeak entry33hard to exit▼ -1.4%▲ +4.8%Rarely Traded~3 weeks$5.71
225StatTrak™ P90 | Death Grip (Battle-Scarred)P90 | Death GripSTBattle-ScarredWeak entry33hard to exit▲ +3.6%▼ -2.7%Rarely Traded~1 month$15
226UMP-45 | Blaze (Factory New)UMP-45 | BlazeFactory NewWeak entry33hard to exit▲ +6.8%▼ -7.5%Rarely Traded~5 months$16
227P90 | Run and Hide (Battle-Scarred)P90 | Run and HideBattle-ScarredWeak entry33hard to exit▲ +4.6%▼ -4.1%Rarely Traded~3 weeks$123
228Souvenir MP7 | Amberline (Factory New)MP7 | AmberlineSVFactory NewWeak entry33hard to exit▲ +1.0%▲ +1.2%Rarely Traded~2 weeks$160
229MP7 | Whiteout (Battle-Scarred)MP7 | WhiteoutBattle-ScarredWeak entry33hard to exit▲ +1.1%▲ +1.1%Rarely Traded~3 months$30
230P90 | Sunset Lily (Battle-Scarred)P90 | Sunset LilyBattle-ScarredWeak entry33hard to exit▲ +15.4%▼ -20.3%Rarely Traded~2 months$16
231P90 | Trigon (Minimal Wear)P90 | TrigonMinimal WearWeak entry33hard to exit▲ +5.8%▼ -6.0%Rarely Traded~4 months$11
232P90 | Blind Spot (Well-Worn)P90 | Blind SpotWell-WornWeak entry33hard to exit▼ -4.7%▲ +9.8%Rarely Traded~4 months$8.39
233StatTrak™ P90 | Trigon (Battle-Scarred)P90 | TrigonSTBattle-ScarredWeak entry33hard to exit0%▲ +2.8%Rarely Traded~4 weeks$15
234Souvenir MAC-10 | Gold Brick (Minimal Wear)MAC-10 | Gold BrickSVMinimal WearWeak entry33hard to exit▲ +2.2%▼ -0.4%Rarely Traded~1 month$39
235MAC-10 | Toybox (Well-Worn)MAC-10 | ToyboxWell-WornWeak entry33hard to exit▲ +1.4%▲ +1.0%Rarely Traded~3 weeks$16
236UMP-45 | Crime Scene (Field-Tested)UMP-45 | Crime SceneField-TestedWeak entry33hard to exit▲ +4.1%▼ -3.0%Rarely Traded~2 months$71
237P90 | Run and Hide (Minimal Wear)P90 | Run and HideMinimal WearWeak entry33hard to exit▲ +2.5%▲ +12.1%Rarely Traded~3 weeks$175
238StatTrak™ MP9 | Mount Fuji (Well-Worn)MP9 | Mount FujiSTWell-WornWeak entry33hard to exit▲ +6.7%▲ +6.2%Rarely Traded~3 weeks$9.55
239MP9 | Dark Age (Field-Tested)MP9 | Dark AgeField-TestedWeak entry33medium confidencehard to exit▲ +19.3%▲ +30.8%Rarely Traded~1 month$91
240P90 | Fallout Warning (Factory New)P90 | Fallout WarningFactory NewWeak entry33medium confidencehard to exit▲ +12.7%▲ +41.5%Rarely Traded~1 month$143
241Souvenir PP-Bizon | Night Ops (Factory New)PP-Bizon | Night OpsSVFactory NewWeak entry33medium confidencehard to exit▼ -3.2%▲ +66.7%Rarely TradedNo flow$22
242Souvenir MP7 | Groundwater (Factory New)MP7 | GroundwaterSVFactory NewWeak entry34medium confidencehard to exit0%▲ +3.3%Rarely TradedNo flow$168
243Souvenir MP9 | Orange Peel (Battle-Scarred)MP9 | Orange PeelSVBattle-ScarredWeak entry34medium confidencehard to exit▼ -2.1%▲ +6.4%Rarely TradedNo flow$65
244Souvenir PP-Bizon | Thermal Currents (Minimal Wear)PP-Bizon | Thermal CurrentsSVMinimal WearWeak entry34medium confidencehard to exit▲ +3.2%▼ -1.4%Rarely TradedNo flow$21
245MAC-10 | Curse (Battle-Scarred)MAC-10 | CurseBattle-ScarredWeak entry34hard to exit▼ -41.2%▲ +65.2%Rarely Traded~5 months$31
246StatTrak™ PP-Bizon | Blue Streak (Minimal Wear)PP-Bizon | Blue StreakSTMinimal WearWeak entry34hard to exit▼ -0.7%▲ +4.4%Rarely Traded~3 months$7.29
247Souvenir P90 | Glacier Mesh (Well-Worn)P90 | Glacier MeshSVWell-WornWeak entry34medium confidencehard to exit▲ +2.5%▼ -0.2%Rarely Traded~3 weeks$17
248StatTrak™ MP5-SD | Phosphor (Minimal Wear)MP5-SD | PhosphorSTMinimal WearWeak entry34hard to exit▲ +0.2%▲ +3.4%Rarely Traded~4 months$11
249P90 | Fallout Warning (Battle-Scarred)P90 | Fallout WarningBattle-ScarredWeak entry34hard to exit▲ +3.0%▼ -0.7%Rarely TradedNo flow$9.43
250StatTrak™ P90 | Shapewood (Battle-Scarred)P90 | ShapewoodSTBattle-ScarredWeak entry34hard to exit▲ +4.1%▼ -2.4%Rarely Traded~1 month$8.06

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.