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Best CS2 AWP & Sniper Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

256Items ranked
3Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 256 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
101AWP | CMYK (Factory New)AWP | CMYKFactory NewWeak entry33▲ +3.7%▼ -16.8%Active DemandUnrated$603
102StatTrak™ AWP | Asiimov (Well-Worn)AWP | AsiimovSTWell-WornWeak entry33▼ -1.1%▼ -10.2%Moderate DemandUnrated$165
103AWP | The Prince (Well-Worn)AWP | The PrinceWell-WornWeak entry32medium confidencehard to exit▲ +20.9%▲ +25.7%Rarely Traded~3 months$2,644
104SSG 08 | Tropical Storm (Minimal Wear)SSG 08 | Tropical StormMinimal WearWeak entry32hard to exit▲ +25.1%▲ +19.2%Rarely Traded~2 months$20
105StatTrak™ SSG 08 | Dragonfire (Battle-Scarred)SSG 08 | DragonfireSTBattle-ScarredWeak entry32hard to exit▲ +28.4%▲ +13.9%Rarely Traded~3 months$124
106AWP | Oni Taiji (Battle-Scarred)AWP | Oni TaijiBattle-ScarredWeak entry32hard to exit▼ -4.5%▲ +22.4%Rarely Traded~2 weeks$402
107StatTrak™ SCAR-20 | Bloodsport (Well-Worn)SCAR-20 | BloodsportSTWell-WornWeak entry32hard to exit▲ +3.5%▲ +10.0%Rarely Traded~3 weeks$12
108AWP | Containment Breach (Battle-Scarred)AWP | Containment BreachBattle-ScarredWeak entry32hard to exit▲ +2.5%▼ -1.4%Rarely Traded~2 months$44
109G3SG1 | Demeter (Minimal Wear)G3SG1 | DemeterMinimal WearWeak entry32hard to exit▼ -2.0%▲ +5.3%Rarely Traded~2 months$5.76
110AWP | CMYK (Well-Worn)AWP | CMYKWell-WornWeak entry32hard to exit▲ +6.2%▼ -7.0%Rarely Traded~3 months$123
111SSG 08 | Mayan Dreams (Battle-Scarred)SSG 08 | Mayan DreamsBattle-ScarredWeak entry32hard to exit▼ -2.1%▲ +5.4%Rarely Traded~1 month$7.79
112SSG 08 | Detour (Field-Tested)SSG 08 | DetourField-TestedWeak entry32hard to exit▼ -0.7%▲ +3.2%Rarely Traded~2 months$12
113StatTrak™ AWP | Fever Dream (Battle-Scarred)AWP | Fever DreamSTBattle-ScarredWeak entry32hard to exit▲ +2.8%▼ -2.2%Rarely TradedUnrated$22
114SCAR-20 | Brass (Field-Tested)SCAR-20 | BrassField-TestedWeak entry32hard to exit▲ +1.0%▲ +0.5%Rarely Traded~2 weeks$80
115StatTrak™ SSG 08 | Turbo Peek (Well-Worn)SSG 08 | Turbo PeekSTWell-WornWeak entry32hard to exit▲ +3.1%▼ -2.7%Rarely Traded~3 weeks$31
116StatTrak™ AWP | BOOM (Factory New)AWP | BOOMSTFactory NewWeak entry32hard to exit▲ +2.5%▼ -1.8%Rarely Traded~3 months$884
117SSG 08 | Turbo Peek (Battle-Scarred)SSG 08 | Turbo PeekBattle-ScarredWeak entry32hard to exit▲ +5.1%▼ -6.1%Rarely Traded~1 month$16
118AWP | Sovereign Flame (Field-Tested)AWP | Sovereign FlameField-TestedWeak entry32▲ +0.5%▼ -12.6%Active DemandUnrated$110
119AWP | Chrome Cannon (Factory New)AWP | Chrome CannonFactory NewWeak entry32▼ -1.1%▼ -10.3%Active DemandUnrated$63
120AWP | The Prince (Field-Tested)AWP | The PrinceField-TestedWeak entry32medium confidence▼ -1.5%▼ -9.9%Active DemandUnrated$1,640
121AWP | Gungnir (Factory New)AWP | GungnirFactory NewWeak entry32medium confidence▼ -2.8%▼ -8.0%High DemandUnrated$11,609
122StatTrak™ SSG 08 | Dragonfire (Field-Tested)SSG 08 | DragonfireSTField-TestedWeak entry32▼ -3.5%▼ -6.9%Moderate DemandUnrated$93
123SSG 08 | Dragonfire (Factory New)SSG 08 | DragonfireFactory NewWeak entry32▼ -0.8%▼ -11.0%Active DemandUnrated$309
124AWP | Desert Hydra (Minimal Wear)AWP | Desert HydraMinimal WearWeak entry32▼ -2.3%▼ -8.8%Active DemandUnrated$1,107
125StatTrak™ AWP | Atheris (Well-Worn)AWP | AtherisSTWell-WornWeak entry32▲ +2.5%▼ -16.1%Moderate DemandUnrated$6.96
126SSG 08 | Tropical Storm (Field-Tested)SSG 08 | Tropical StormField-TestedWeak entry31hard to exit▲ +27.6%▲ +14.5%Rarely Traded~3 months$19
127Souvenir AWP | Hyper Beast (Factory New)AWP | Hyper BeastSVFactory NewWeak entry31medium confidencehard to exit0%▲ +53.9%Rarely TradedNo flow$1,545
128StatTrak™ AWP | Fever Dream (Well-Worn)AWP | Fever DreamSTWell-WornWeak entry31hard to exit▲ +3.2%▲ +10.0%Rarely Traded~1 month$25
129StatTrak™ G3SG1 | Flux (Well-Worn)G3SG1 | FluxSTWell-WornWeak entry31hard to exit▲ +9.5%▲ +0.4%Rarely Traded~1 month$18
130Souvenir AWP | Queen's Gambit (Well-Worn)AWP | Queen's GambitSVWell-WornWeak entry31medium confidencehard to exit▼ -0.7%▲ +15.7%Rarely Traded~1 month$281
131StatTrak™ AWP | Oni Taiji (Minimal Wear)AWP | Oni TaijiSTMinimal WearWeak entry31hard to exit▼ -0.3%▲ +1.9%Rarely Traded~1 month$661
132Souvenir G3SG1 | Jungle Dashed (Factory New)G3SG1 | Jungle DashedSVFactory NewWeak entry31medium confidencehard to exit▲ +8.5%▼ -11.4%Rarely Traded~4 months$8.81
133AWP | Desert Hydra (Well-Worn)AWP | Desert HydraWell-WornWeak entry31hard to exit▲ +0.9%—Rarely Traded~3 months$1,084
134StatTrak™ AWP | Electric Hive (Factory New)AWP | Electric HiveSTFactory NewWeak entry31hard to exit▲ +3.8%▼ -4.7%Rarely Traded~4 months$95
135SCAR-20 | Brass (Minimal Wear)SCAR-20 | BrassMinimal WearWeak entry31hard to exit▲ +1.2%▼ -0.9%Rarely Traded~2 months$111
136AWP | Hyper Beast (Battle-Scarred)AWP | Hyper BeastBattle-ScarredWeak entry31hard to exit▲ +4.3%▼ -5.7%Rarely Traded~3 months$29
137AWP | Wildfire (Factory New)AWP | WildfireFactory NewWeak entry31▼ -2.7%▼ -8.7%Active DemandUnrated$137
138AWP | Crakow! (Field-Tested)AWP | Crakow!Field-TestedWeak entry31▼ -1.3%▼ -11.1%Active DemandUnrated$20
139Souvenir SCAR-20 | Storm (Factory New)SCAR-20 | StormSVFactory NewWeak entry30hard to exit▲ +0.6%▼ -0.2%Rarely Traded~1 month$37
140AWP | Pink DDPAT (Well-Worn)AWP | Pink DDPATWell-WornWeak entry30hard to exit▼ -3.1%▲ +5.3%Rarely Traded~1 month$27
141Souvenir SSG 08 | Threat Detected (Factory New)SSG 08 | Threat DetectedSVFactory NewWeak entry30medium confidencehard to exit▲ +0.2%▲ +0.3%Rarely Traded~3 months$162
142StatTrak™ AWP | Exoskeleton (Factory New)AWP | ExoskeletonSTFactory NewWeak entry30hard to exit▲ +0.2%▲ +0.3%Rarely Traded~2 months$33
143Souvenir AWP | Capillary (Minimal Wear)AWP | CapillarySVMinimal WearWeak entry30medium confidencehard to exit▲ +0.2%▲ +0.2%Rarely TradedNo flow$78
144Souvenir SSG 08 | Blue Spruce (Factory New)SSG 08 | Blue SpruceSVFactory NewWeak entry30hard to exit▲ +8.9%▼ -12.9%Rarely Traded~2 months$13
145Souvenir AWP | The Prince (Factory New)AWP | The PrinceSVFactory NewWeak entry30medium confidencehard to exit▲ +0.1%▲ +0.1%Rarely TradedNo flow$4,993
146AWP | Gungnir (Battle-Scarred)AWP | GungnirBattle-ScarredWeak entry30medium confidencehard to exit▲ +0.6%▼ -0.7%Rarely Traded~12 months$6,990
147Souvenir SSG 08 | Detour (Well-Worn)SSG 08 | DetourSVWell-WornWeak entry30hard to exit▼ -0.7%▲ +1.4%Rarely Traded~5 months$6.78
148Souvenir SCAR-20 | Caged (Factory New)SCAR-20 | CagedSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely Traded~1 month$145
149Souvenir SSG 08 | Mainframe 001 (Factory New)SSG 08 | Mainframe 001SVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$180
150Souvenir SSG 08 | Dezastre (Battle-Scarred)SSG 08 | DezastreSVBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$40

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.