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Best CS2 SMG Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

497Items ranked
3Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 497 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
151Souvenir MP7 | Army Recon (Well-Worn)MP7 | Army ReconSVWell-WornAvoid15medium confidence▲ +2.3%▼ -35.4%Rarely Traded~6 months$7.88
152MP7 | Ocean Foam (Minimal Wear)MP7 | Ocean FoamMinimal WearAvoid15▼ -3.3%▼ -27.1%Rarely Tradeda year+$14
153Souvenir MP9 | Buff Blue (Field-Tested)MP9 | Buff BlueSVField-TestedAvoid15▼ -4.1%▼ -27.0%Rarely Traded~1 month$8.75
154Souvenir MP9 | Latte Rush (Minimal Wear)MP9 | Latte RushSVMinimal WearAvoid15▼ -14.9%▼ -11.1%Rarely Traded~4 months$39
155P90 | Blind Spot (Factory New)P90 | Blind SpotFactory NewAvoid15▼ -3.2%▼ -28.7%Rarely Traded~6 months$7.97
156P90 | Blind Spot (Well-Worn)P90 | Blind SpotWell-WornAvoid15▼ -21.0%▼ -2.1%Rarely TradedUnrated$8.01
157UMP-45 | Indigo (Factory New)UMP-45 | IndigoFactory NewAvoid15▼ -9.8%▼ -19.1%Rarely Traded~3 months$16
158StatTrak™ P90 | Shallow Grave (Field-Tested)P90 | Shallow GraveSTField-TestedAvoid15▼ -10.1%▼ -18.7%Rarely Traded~1 month$10
159MAC-10 | Disco Tech (Well-Worn)MAC-10 | Disco TechWell-WornAvoid14no way out▼ -3.3%▼ -5.6%Slow Mover~3 weeks$5.06
160MAC-10 | Propaganda (Battle-Scarred)MAC-10 | PropagandaBattle-ScarredAvoid14no way out▼ -0.1%▼ -10.3%Rarely Traded~4 months$28
161MAC-10 | Neon Rider (Field-Tested)MAC-10 | Neon RiderField-TestedAvoid14no way out▼ -0.5%▼ -9.8%Slow Mover~2 months$112
162MAC-10 | Nuclear Garden (Minimal Wear)MAC-10 | Nuclear GardenMinimal WearAvoid14no way out▼ -0.6%▼ -9.7%Rarely Traded~1 month$16
163UMP-45 | Day Lily (Field-Tested)UMP-45 | Day LilyField-TestedAvoid14no way out▼ -2.4%▼ -7.0%Rarely Traded~1 month$55
164MP7 | Full Stop (Well-Worn)MP7 | Full StopWell-WornAvoid14medium confidenceno way out▲ +0.7%▼ -11.7%Rarely Traded~2 weeks$34
165StatTrak™ P90 | Death Grip (Factory New)P90 | Death GripSTFactory NewAvoid14no way out▼ -4.2%▼ -4.5%Rarely Traded~2 months$45
166StatTrak™ MAC-10 | Neon Rider (Well-Worn)MAC-10 | Neon RiderSTWell-WornAvoid14no way out▲ +3.1%▼ -15.5%Rarely Traded~2 months$129
167StatTrak™ P90 | Shallow Grave (Factory New)P90 | Shallow GraveSTFactory NewAvoid14no way out▲ +4.6%▼ -17.9%Rarely Traded~1 month$26
168MP9 | Setting Sun (Factory New)MP9 | Setting SunFactory NewAvoid14no way out▲ +3.6%▼ -16.5%Rarely Traded~3 months$38
169Souvenir MP9 | Storm (Factory New)MP9 | StormSVFactory NewAvoid14▼ -9.2%▼ -20.7%Rarely Traded~4 months$11
170Souvenir MAC-10 | Bronzer (Battle-Scarred)MAC-10 | BronzerSVBattle-ScarredAvoid14medium confidence▲ +3.5%▼ -40.0%Rarely TradedNo flow$31
171StatTrak™ P90 | Blind Spot (Field-Tested)P90 | Blind SpotSTField-TestedAvoid14▼ -11.1%▼ -18.2%Rarely Traded~6 months$8.77
172Souvenir PP-Bizon | Brass (Factory New)PP-Bizon | BrassSVFactory NewAvoid14▼ -12.8%▼ -16.9%Rarely TradedNo flow$42
173PP-Bizon | Forest Leaves (Factory New)PP-Bizon | Forest LeavesFactory NewAvoid14▲ +6.2%▼ -46.5%Rarely Traded~5 months$89
174StatTrak™ PP-Bizon | High Roller (Well-Worn)PP-Bizon | High RollerSTWell-WornAvoid13no way out▼ -1.2%▼ -9.4%Slow Mover~7 days$9.37
175MAC-10 | Case Hardened (Minimal Wear)MAC-10 | Case HardenedMinimal WearAvoid13no way out▼ -5.3%▼ -3.1%Rarely Traded~5 months$27
176StatTrak™ UMP-45 | Primal Saber (Battle-Scarred)UMP-45 | Primal SaberSTBattle-ScarredAvoid13no way out▼ -3.8%▼ -5.6%Rarely TradedUnrated$11
177P90 | Fallout Warning (Battle-Scarred)P90 | Fallout WarningBattle-ScarredAvoid13no way out▼ -4.5%▼ -4.6%Rarely TradedNo flow$8.96
178PP-Bizon | Cobalt Halftone (Factory New)PP-Bizon | Cobalt HalftoneFactory NewAvoid13no way out▲ +1.3%▼ -13.3%Rarely Traded~2 months$6.05
179PP-Bizon | Irradiated Alert (Minimal Wear)PP-Bizon | Irradiated AlertMinimal WearAvoid13no way out▼ -1.6%▼ -8.9%Rarely Traded~7 months$5.51
180StatTrak™ MP5-SD | Agent (Factory New)MP5-SD | AgentSTFactory NewAvoid13no way out▼ -0.4%▼ -10.9%Rarely Traded~3 months$15
181MP5-SD | Autumn Twilly (Field-Tested)MP5-SD | Autumn TwillyField-TestedAvoid13no way out▼ -0.7%▼ -10.4%Rarely Traded~3 months$5.35
182MP9 | Hypnotic (Minimal Wear)MP9 | HypnoticMinimal WearAvoid13no way out▼ -14.3%▲ +9.9%Rarely Traded~1 month$23
183P90 | Cold Blooded (Factory New)P90 | Cold BloodedFactory NewAvoid13no way out▲ +0.7%▼ -12.7%Rarely Traded~5 months$41
184MP9 | Starlight Protector (Well-Worn)MP9 | Starlight ProtectorWell-WornAvoid13no way out▼ -0.2%▼ -11.3%Slow Mover~3 weeks$56
185Souvenir MAC-10 | Gold Brick (Factory New)MAC-10 | Gold BrickSVFactory NewAvoid13no way out▲ +2.9%▼ -16.0%Rarely Traded~3 months$63
186StatTrak™ MP9 | Ruby Poison Dart (Factory New)MP9 | Ruby Poison DartSTFactory NewAvoid13no way out▼ -2.9%▼ -7.3%Rarely Traded~1 month$7.06
187StatTrak™ P90 | Trigon (Minimal Wear)P90 | TrigonSTMinimal WearAvoid13no way out▼ -1.1%▼ -10.1%Rarely Traded~3 months$21
188UMP-45 | Fade (Factory New)UMP-45 | FadeFactory NewAvoid13no way out▼ -0.8%▼ -10.5%Rarely Traded~2 months$180
189Souvenir P90 | Run and Hide (Field-Tested)P90 | Run and HideSVField-TestedAvoid13no way out▼ -1.8%▼ -9.0%Rarely Traded~2 months$112
190P90 | Desert Warfare (Well-Worn)P90 | Desert WarfareWell-WornAvoid13no way out▼ -5.8%▼ -3.0%Rarely TradedNo flow$6.78
191PP-Bizon | Blue Streak (Factory New)PP-Bizon | Blue StreakFactory NewAvoid13▼ -6.8%▼ -27.4%Rarely Traded~2 months$12
192MAC-10 | Heat (Factory New)MAC-10 | HeatFactory NewAvoid13▼ -11.4%▼ -20.6%Rarely Traded~3 months$9.77
193UMP-45 | Fallout Warning (Factory New)UMP-45 | Fallout WarningFactory NewAvoid13▼ -10.9%▼ -21.4%Rarely Traded~3 months$56
194Souvenir MAC-10 | Storm Camo (Field-Tested)MAC-10 | Storm CamoSVField-TestedAvoid13▼ -8.2%▼ -25.4%Rarely Traded~1 month$17
195UMP-45 | Caramel (Well-Worn)UMP-45 | CaramelWell-WornAvoid13▼ -10.4%▼ -22.2%Rarely Traded~2 weeks$11
196Souvenir PP-Bizon | Irradiated Alert (Factory New)PP-Bizon | Irradiated AlertSVFactory NewAvoid13medium confidence▲ +6.2%▼ -48.4%Rarely Traded~2 months$39
197Souvenir MP7 | Akoben (Factory New)MP7 | AkobenSVFactory NewAvoid13medium confidence▼ -47.7%▲ +31.6%Rarely Traded~1 month$773
198P90 | Schematic (Well-Worn)P90 | SchematicWell-WornAvoid13medium confidence▼ -4.3%▼ -33.5%Rarely TradedNo flow$35
199UMP-45 | Crime Scene (Minimal Wear)UMP-45 | Crime SceneMinimal WearAvoid12no way out▲ +0.2%▼ -12.3%Rarely Traded~2 months$74
200P90 | Run and Hide (Battle-Scarred)P90 | Run and HideBattle-ScarredAvoid12no way out▼ -1.1%▼ -10.4%Rarely Traded~2 weeks$118

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.