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Best CS2 Rifle Skins to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

567Items ranked
7Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 567 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
501Souvenir AK-47 | Green Laminate (Field-Tested)AK-47 | Green LaminateSVField-TestedWeak entry22hard to exit▲ +11.5%▲ +9.8%Rarely Traded~1 month$14
502Souvenir AUG | Random Access (Factory New)AUG | Random AccessSVFactory NewWeak entry22hard to exit▲ +2.0%▲ +23.7%Rarely Traded~1 month$13
503Galil AR | Hunting Blind (Well-Worn)Galil AR | Hunting BlindWell-WornWeak entry22hard to exit▲ +13.3%▲ +6.8%Rarely Traded~10 months$98
504Souvenir M4A4 | Urban DDPAT (Well-Worn)M4A4 | Urban DDPATSVWell-WornWeak entry22hard to exit▲ +4.2%▲ +20.1%Rarely Traded~5 months$8.79
505Galil AR | Sandstorm (Minimal Wear)Galil AR | SandstormMinimal WearWeak entry22hard to exit▲ +22.7%▼ -7.8%Rarely Traded~4 months$7.09
506Souvenir FAMAS | Byproduct (Minimal Wear)FAMAS | ByproductSVMinimal WearWeak entry22hard to exit▲ +15.0%▲ +3.5%Rarely Traded~2 months$13
507Souvenir M4A1-S | VariCamo (Well-Worn)M4A1-S | VariCamoSVWell-WornWeak entry22medium confidencehard to exit▼ -3.0%▲ +30.2%Rarely Traded~6 months$33
508M4A4 | Daybreak (Minimal Wear)M4A4 | DaybreakMinimal WearWeak entry22medium confidencehard to exit▲ +12.4%▲ +6.9%Rarely Traded~4 months$503
509Souvenir AK-47 | Safety Net (Minimal Wear)AK-47 | Safety NetSVMinimal WearWeak entry22hard to exit▲ +7.6%▲ +14.1%Rarely Traded~4 months$20
510Souvenir AK-47 | Black Laminate (Well-Worn)AK-47 | Black LaminateSVWell-WornWeak entry22hard to exit▲ +13.7%▲ +4.9%Rarely Traded~3 months$47
511FAMAS | Sundown (Battle-Scarred)FAMAS | SundownBattle-ScarredWeak entry22medium confidencehard to exit▲ +12.4%▲ +6.8%Rarely TradedNo flow$111
512StatTrak™ FAMAS | Djinn (Battle-Scarred)FAMAS | DjinnSTBattle-ScarredWeak entry22hard to exit▲ +6.3%▼ -0.3%Rarely Traded~1 month$12
513Souvenir AUG | Navy Murano (Factory New)AUG | Navy MuranoSVFactory NewWeak entry22medium confidencehard to exit▲ +0.1%▲ +8.8%Rarely Traded~1 month$83
514Souvenir M4A4 | Steel Work (Minimal Wear)M4A4 | Steel WorkSVMinimal WearWeak entry22medium confidencehard to exit▼ -5.2%▲ +16.8%Rarely TradedNo flow$17
515Souvenir M4A4 | Eye of Horus (Factory New)M4A4 | Eye of HorusSVFactory NewWeak entry22hard to exit▼ -1.8%▲ +11.7%Rarely Traded~4 weeks$1,165
516Souvenir AUG | Commando Company (Battle-Scarred)AUG | Commando CompanySVBattle-ScarredWeak entry22medium confidencehard to exit0%▲ +9.0%Rarely TradedNo flow$220
517StatTrak™ AUG | Bengal Tiger (Minimal Wear)AUG | Bengal TigerSTMinimal WearWeak entry22hard to exit▼ -0.2%▲ +9.1%Rarely Traded~2 months$50
518M4A4 | Global Offensive (Well-Worn)M4A4 | Global OffensiveWell-WornWeak entry22hard to exit▼ -3.0%▲ +13.3%Rarely Traded~6 days$23
519AK-47 | Predator (Battle-Scarred)AK-47 | PredatorBattle-ScarredWeak entry22hard to exit▲ +3.5%▲ +3.3%Rarely Traded~5 months$12
520AK-47 | Consequence of the Jinn (Well-Worn)AK-47 | Consequence of the JinnWell-WornWeak entry22no way out▼ -1.0%▼ -4.0%Slow Mover~2 weeks$83
521AK-47 | B the Monster (Battle-Scarred)AK-47 | B the MonsterBattle-ScarredWeak entry22no way out▼ -0.7%▼ -4.6%Slow Mover~2 months$44
522AK-47 | The Empress (Well-Worn)AK-47 | The EmpressWell-WornWeak entry22no way out0%▼ -6.0%Slow Mover~2 months$93
523FAMAS | Valence (Minimal Wear)FAMAS | ValenceMinimal WearWeak entry22no way out▼ -0.2%▼ -5.8%Slow Mover~2 months$5.90
524StatTrak™ M4A1-S | Hyper Beast (Battle-Scarred)M4A1-S | Hyper BeastSTBattle-ScarredWeak entry21hard to exit▲ +10.8%▲ +8.6%Rarely Traded~3 weeks$130
525Souvenir Galil AR | Cerberus (Battle-Scarred)Galil AR | CerberusSVBattle-ScarredWeak entry21hard to exit▲ +2.9%▲ +20.2%Rarely Tradeda year+$36
526StatTrak™ AUG | Syd Mead (Well-Worn)AUG | Syd MeadSTWell-WornWeak entry21hard to exit▲ +8.6%▲ +11.7%Rarely Traded~1 month$11
527Souvenir SG 553 | Hazard Pay (Well-Worn)SG 553 | Hazard PaySVWell-WornWeak entry21medium confidencehard to exit▼ -2.5%▲ +28.4%Rarely Traded~1 month$124
528StatTrak™ Galil AR | Shattered (Minimal Wear)Galil AR | ShatteredSTMinimal WearWeak entry21hard to exit▲ +8.3%▲ +12.0%Rarely Traded~1 month$15
529Souvenir SG 553 | Integrale (Well-Worn)SG 553 | IntegraleSVWell-WornWeak entry21hard to exit▼ -5.5%▲ +32.4%Rarely TradedUnrated$45
530Souvenir SG 553 | Night Camo (Minimal Wear)SG 553 | Night CamoSVMinimal WearWeak entry21medium confidencehard to exit▲ +11.6%▲ +6.7%Rarely TradedNo flow$29
531Galil AR | CAUTION! (Battle-Scarred)Galil AR | CAUTION!Battle-ScarredWeak entry21medium confidencehard to exit▼ -5.4%▲ +31.3%Rarely TradedNo flow$354
532Souvenir AUG | Storm (Field-Tested)AUG | StormSVField-TestedWeak entry21hard to exit▲ +5.1%▲ +15.4%Rarely Traded~2 months$6.15
533StatTrak™ M4A1-S | Leaded Glass (Well-Worn)M4A1-S | Leaded GlassSTWell-WornWeak entry21hard to exit▲ +11.7%▲ +5.3%Rarely Traded~1 week$18
534StatTrak™ AUG | Arctic Wolf (Well-Worn)AUG | Arctic WolfSTWell-WornWeak entry21hard to exit▲ +2.0%▲ +19.9%Rarely Traded~3 months$7.60
535StatTrak™ M4A4 | Faded Zebra (Battle-Scarred)M4A4 | Faded ZebraSTBattle-ScarredWeak entry21hard to exit▲ +1.9%▲ +19.6%Rarely Traded~4 months$6.05
536StatTrak™ M4A1-S | Atomic Alloy (Well-Worn)M4A1-S | Atomic AlloySTWell-WornWeak entry21hard to exit▲ +7.9%▲ +10.2%Rarely Traded~3 months$42
537StatTrak™ AK-47 | Neon Revolution (Well-Worn)AK-47 | Neon RevolutionSTWell-WornWeak entry21hard to exit▲ +6.3%▲ +12.5%Rarely Traded~1 week$144
538Souvenir M4A1-S | Printstream (Factory New)M4A1-S | PrintstreamSVFactory NewWeak entry21medium confidencehard to exit▲ +11.3%▲ +4.8%Rarely Traded~3 weeks$1,463
539FAMAS | Contrast Spray (Well-Worn)FAMAS | Contrast SprayWell-WornWeak entry21hard to exit▲ +18.4%▼ -6.0%Rarely Traded~2 weeks$17
540Souvenir M4A1-S | VariCamo (Minimal Wear)M4A1-S | VariCamoSVMinimal WearWeak entry21hard to exit▼ -0.2%▲ +21.9%Rarely Traded~4 months$18
541Souvenir FAMAS | Styx (Battle-Scarred)FAMAS | StyxSVBattle-ScarredWeak entry21hard to exit▲ +3.5%▲ +3.1%Rarely Traded~9 months$19
542Souvenir AK-47 | B the Monster (Minimal Wear)AK-47 | B the MonsterSVMinimal WearWeak entry21medium confidencehard to exit▲ +2.1%▲ +5.3%Rarely Traded~1 month$245
543Souvenir AUG | Contractor (Well-Worn)AUG | ContractorSVWell-WornWeak entry21hard to exit▲ +4.8%▲ +1.1%Rarely TradedNo flow$23
544StatTrak™ M4A4 | Griffin (Well-Worn)M4A4 | GriffinSTWell-WornWeak entry21hard to exit▲ +4.2%▲ +2.0%Rarely Traded~1 month$17
545StatTrak™ AK-47 | Vulcan (Well-Worn)AK-47 | VulcanSTWell-WornWeak entry21hard to exit▲ +2.0%▲ +5.3%Rarely Traded~2 months$271
546Souvenir AUG | Eye of Zapems (Factory New)AUG | Eye of ZapemsSVFactory NewWeak entry21hard to exit▲ +3.6%▲ +2.8%Rarely Traded~4 months$30
547Souvenir SG 553 | Integrale (Field-Tested)SG 553 | IntegraleSVField-TestedWeak entry21hard to exit▼ -2.3%▲ +11.7%Rarely Traded~3 months$40
548Souvenir Galil AR | Cerberus (Well-Worn)Galil AR | CerberusSVWell-WornWeak entry21hard to exit▲ +6.0%▼ -0.9%Rarely Traded~4 months$43
549StatTrak™ Galil AR | Orange DDPAT (Minimal Wear)Galil AR | Orange DDPATSTMinimal WearWeak entry21hard to exit▼ -7.4%▲ +19.1%Rarely Traded~2 months$55
550Souvenir FAMAS | Styx (Minimal Wear)FAMAS | StyxSVMinimal WearWeak entry21hard to exit▲ +10.7%▼ -8.1%Rarely Traded~2 months$37

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.