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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

569Items ranked
4Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 569 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
201Glock-18 | Franklin (Well-Worn)Glock-18 | FranklinWell-WornWeak entry33rarely trades — hard to exit▲ +1.5%▲ +0.3%Rarely Traded~2 months$121
202StatTrak™ CZ75-Auto | Yellow Jacket (Factory New)CZ75-Auto | Yellow JacketSTFactory NewWeak entry33rarely trades — hard to exit▲ +6.6%▼ -7.3%Rarely Traded~3 months$60
203P250 | Modern Hunter (Field-Tested)P250 | Modern HunterField-TestedWeak entry33rarely trades — hard to exit▲ +1.1%▲ +0.8%Rarely Traded~1 month$40
204USP-S | The Traitor (Field-Tested)USP-S | The TraitorField-TestedWeak entry33▼ -2.1%▼ -8.0%Active DemandUnrated$35
205StatTrak™ Desert Eagle | Cobalt Disruption (Factory New)Desert Eagle | Cobalt DisruptionSTFactory NewWeak entry33▼ -1.3%▼ -9.3%Moderate DemandUnrated$182
206Glock-18 | Franklin (Factory New)Glock-18 | FranklinFactory NewWeak entry33▲ +0.8%▼ -12.5%Moderate DemandUnrated$158
207Glock-18 | Dragon Tattoo (Factory New)Glock-18 | Dragon TattooFactory NewWeak entry33▲ +1.2%▼ -13.1%Active DemandUnrated$100
208Desert Eagle | Midnight Storm (Factory New)Desert Eagle | Midnight StormFactory NewWeak entry33▲ +2.7%▼ -15.4%Active DemandUnrated$124
209Glock-18 | Twilight Galaxy (Minimal Wear)Glock-18 | Twilight GalaxyMinimal WearWeak entry33▼ -2.5%▼ -7.8%Moderate DemandUnrated$237
210Glock-18 | Shinobu (Minimal Wear)Glock-18 | ShinobuMinimal WearWeak entry33▲ +0.1%▼ -11.7%Active DemandUnrated$7.80
211P250 | Muertos (Field-Tested)P250 | MuertosField-TestedWeak entry33▼ -4.7%▼ -4.4%Moderate DemandUnrated$12
212Five-SeveN | Case Hardened (Factory New)Five-SeveN | Case HardenedFactory NewWeak entry33▲ +3.0%▼ -16.0%Moderate DemandUnrated$46
213StatTrak™ Glock-18 | Vogue (Field-Tested)Glock-18 | VogueSTField-TestedWeak entry33▼ -3.5%▼ -6.4%Active DemandUnrated$5.59
214P2000 | Silver (Factory New)P2000 | SilverFactory NewWeak entry33▲ +7.6%▼ -23.1%Moderate DemandUnrated$100
215StatTrak™ USP-S | Cyrex (Minimal Wear)USP-S | CyrexSTMinimal WearWeak entry33▼ -2.2%▼ -8.5%Moderate DemandUnrated$8.01
216P2000 | Coach Class (Factory New)P2000 | Coach ClassFactory NewWeak entry32rarely trades — hard to exit▲ +4.5%▲ +52.3%Rarely Traded~2 months$40
217Souvenir USP-S | PC-GRN (Battle-Scarred)USP-S | PC-GRNSVBattle-ScarredWeak entry32medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +23.2%Rarely TradedNo flow$75
218StatTrak™ Five-SeveN | Hyper Beast (Battle-Scarred)Five-SeveN | Hyper BeastSTBattle-ScarredWeak entry32rarely trades — hard to exit▲ +19.7%▲ +27.6%Rarely Traded~2 months$204
219Tec-9 | Orange Murano (Battle-Scarred)Tec-9 | Orange MuranoBattle-ScarredWeak entry32rarely trades — hard to exit▲ +5.3%▲ +7.4%Rarely Traded~5 months$5.80
220StatTrak™ USP-S | Dark Water (Field-Tested)USP-S | Dark WaterSTField-TestedWeak entry32rarely trades — hard to exit▲ +7.5%▲ +4.0%Rarely Traded~4 weeks$111
221Souvenir Tec-9 | Brass (Well-Worn)Tec-9 | BrassSVWell-WornWeak entry32rarely trades — hard to exit▲ +2.6%▼ -1.7%Rarely Traded~7 months$15
222Souvenir Desert Eagle | Mulberry (Minimal Wear)Desert Eagle | MulberrySVMinimal WearWeak entry32medium confidencerarely trades — hard to exit▲ +0.9%Rarely Traded~2 weeks$92
223Souvenir Five-SeveN | Sky Blue (Field-Tested)Five-SeveN | Sky BlueSVField-TestedWeak entry32medium confidencerarely trades — hard to exit▲ +0.9%Rarely TradedNo flow$17
224Souvenir Tec-9 | Tiger Stencil (Minimal Wear)Tec-9 | Tiger StencilSVMinimal WearWeak entry32medium confidencerarely trades — hard to exit▲ +0.9%Rarely Traded~1 month$27
225P2000 | Panther Camo (Factory New)P2000 | Panther CamoFactory NewWeak entry32rarely trades — hard to exit▲ +0.5%▲ +1.3%Rarely Traded~2 months$7.57
226Souvenir USP-S | Check Engine (Minimal Wear)USP-S | Check EngineSVMinimal WearWeak entry32rarely trades — hard to exit▲ +1.8%▼ -0.6%Rarely Traded~3 months$5.05
227StatTrak™ P250 | See Ya Later (Field-Tested)P250 | See Ya LaterSTField-TestedWeak entry32rarely trades — hard to exit0%▲ +2.1%Rarely Traded~1 month$98
228StatTrak™ Desert Eagle | Crimson Web (Minimal Wear)Desert Eagle | Crimson WebSTMinimal WearWeak entry32rarely trades — hard to exit▲ +1.0%▲ +0.5%Rarely Traded~2 months$76
229Tec-9 | Bamboo Forest (Battle-Scarred)Tec-9 | Bamboo ForestBattle-ScarredWeak entry32rarely trades — hard to exit▲ +1.7%▼ -0.6%Rarely Traded~1 month$7.75
230Tec-9 | Terrace (Field-Tested)Tec-9 | TerraceField-TestedWeak entry32rarely trades — hard to exit▲ +0.2%▲ +1.6%Rarely Traded~1 month$108
231StatTrak™ P250 | Splash (Field-Tested)P250 | SplashSTField-TestedWeak entry32rarely trades — hard to exit▲ +7.5%▼ -9.4%Rarely Traded~8 months$56
232StatTrak™ Dual Berettas | Hydro Strike (Factory New)Dual Berettas | Hydro StrikeSTFactory NewWeak entry32rarely trades — hard to exit▼ -3.4%▲ +6.9%Rarely Traded~2 months$13
233StatTrak™ Five-SeveN | Hyper Beast (Field-Tested)Five-SeveN | Hyper BeastSTField-TestedWeak entry32medium confidencerarely trades — hard to exit▲ +2.2%▼ -1.5%Rarely Traded~3 weeks$219
234StatTrak™ Dual Berettas | Marina (Minimal Wear)Dual Berettas | MarinaSTMinimal WearWeak entry32rarely trades — hard to exit0%▲ +1.8%Rarely Traded~2 months$11
235StatTrak™ Five-SeveN | Fowl Play (Well-Worn)Five-SeveN | Fowl PlaySTWell-WornWeak entry32rarely trades — hard to exit▲ +0.2%▲ +1.4%Rarely Traded~2 months$18
236Souvenir USP-S | Tropical Breeze (Minimal Wear)USP-S | Tropical BreezeSVMinimal WearWeak entry32medium confidencerarely trades — hard to exit▲ +0.7%Rarely TradedNo flow$48
237Souvenir P250 | Plum Netting (Factory New)P250 | Plum NettingSVFactory NewWeak entry32medium confidencerarely trades — hard to exit▲ +0.7%Rarely Traded~1 month$12
238Souvenir Tec-9 | Brass (Field-Tested)Tec-9 | BrassSVField-TestedWeak entry32rarely trades — hard to exit▲ +0.3%▲ +1.4%Rarely Traded~5 months$16
239Tec-9 | Toxic (Factory New)Tec-9 | ToxicFactory NewWeak entry32rarely trades — hard to exit▲ +2.1%▼ -1.4%Rarely Traded~3 months$42
240StatTrak™ Desert Eagle | Code Red (Well-Worn)Desert Eagle | Code RedSTWell-WornWeak entry32rarely trades — hard to exit▲ +2.1%▼ -1.5%Rarely Traded~1 month$56
241StatTrak™ Dual Berettas | Marina (Field-Tested)Dual Berettas | MarinaSTField-TestedWeak entry32rarely trades — hard to exit▼ -1.1%▲ +3.4%Rarely Traded~2 months$8.64
242StatTrak™ USP-S | Orion (Battle-Scarred)USP-S | OrionSTBattle-ScarredWeak entry32medium confidencerarely trades — hard to exit0%▲ +1.6%Rarely TradedNo flow$395
243Glock-18 | Fully Tuned (Field-Tested)Glock-18 | Fully TunedField-TestedWeak entry32▲ +1.2%▼ -13.7%Active DemandUnrated$52
244USP-S | Whiteout (Factory New)USP-S | WhiteoutFactory NewWeak entry32▲ +3.2%▼ -16.6%Active DemandUnrated$514
245Five-SeveN | Fairy Tale (Factory New)Five-SeveN | Fairy TaleFactory NewWeak entry32▲ +4.9%▼ -19.2%Active DemandUnrated$236
246StatTrak™ USP-S | Jawbreaker (Battle-Scarred)USP-S | JawbreakerSTBattle-ScarredWeak entry32▼ -3.7%▼ -6.5%Moderate DemandUnrated$6.28
247USP-S | Monster Mashup (Factory New)USP-S | Monster MashupFactory NewWeak entry32▲ +6.4%▼ -21.7%Active DemandUnrated$94
248StatTrak™ USP-S | Cortex (Battle-Scarred)USP-S | CortexSTBattle-ScarredWeak entry32▼ -5.3%▼ -4.2%Moderate DemandUnrated$6.41
249Glock-18 | Bullet Queen (Factory New)Glock-18 | Bullet QueenFactory NewWeak entry32▲ +1.0%▼ -13.8%Active DemandUnrated$129
250StatTrak™ Glock-18 | Dragon Tattoo (Factory New)Glock-18 | Dragon TattooSTFactory NewWeak entry32▼ -2.9%▼ -7.9%Moderate DemandUnrated$240

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.