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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

500Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 500 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
2101Glock-18 | Gamma Doppler (Well-Worn) Phase 1Glock-18 | Gamma Doppler Phase 1P1Well-WornAvoid2medium confidencehard to exit · no way out0%▼ -6.0%Rarely Traded~2 weeks$86
2102Souvenir Dual Berettas | Sweet Little Angels (Minimal Wear)Dual Berettas | Sweet Little AngelsSVMinimal WearAvoid2hard to exit · no way out▼ -6.4%▲ +3.7%Rarely Traded~1 month$6.98
2103Tec-9 | Rust Leaf (Battle-Scarred)Tec-9 | Rust LeafBattle-ScarredAvoid2hard to exit · no way out▼ -8.1%▲ +6.2%Rarely Traded~4 months$14
2104StatTrak™ Glock-18 | Snack Attack (Factory New)Glock-18 | Snack AttackSTFactory NewAvoid2hard to exit · no way out▲ +3.6%▼ -11.3%Rarely Traded~1 month$94
2105Desert Eagle | Night Heist (Well-Worn)Desert Eagle | Night HeistWell-WornAvoid2hard to exit · no way out▼ -0.9%▼ -4.8%Rarely TradedUnrated$30
2106StatTrak™ Five-SeveN | Case Hardened (Well-Worn)Five-SeveN | Case HardenedSTWell-WornAvoid2hard to exit · no way out▲ +2.1%▼ -9.2%Rarely Traded~4 months$20
2107Souvenir P250 | Nuclear Threat (Field-Tested)P250 | Nuclear ThreatSVField-TestedAvoid2hard to exit · no way out▼ -0.7%▼ -5.1%Rarely Traded~6 months$102
2108Souvenir P2000 | Coral Halftone (Battle-Scarred)P2000 | Coral HalftoneSVBattle-ScarredAvoid2medium confidencehard to exit · no way out0%▼ -6.2%Rarely Traded~2 months$19
2109Souvenir P2000 | Turf (Factory New)P2000 | TurfSVFactory NewAvoid2medium confidencehard to exit · no way out0%▼ -6.2%Rarely TradedNo flow$216
2110StatTrak™ Glock-18 | Bullet Queen (Well-Worn)Glock-18 | Bullet QueenSTWell-WornAvoid2hard to exit · no way out▲ +0.2%▼ -6.6%Rarely Traded~1 month$51
2111StatTrak™ Glock-18 | Fully Tuned (Battle-Scarred)Glock-18 | Fully TunedSTBattle-ScarredAvoid2hard to exit · no way out▼ -2.5%▼ -2.6%Rarely Traded~4 weeks$34
2112Souvenir Five-SeveN | Fall Hazard (Minimal Wear)Five-SeveN | Fall HazardSVMinimal WearAvoid2hard to exit · no way out▼ -4.1%▼ -0.1%Rarely Traded~4 weeks$116
2113StatTrak™ CZ75-Auto | Xiangliu (Minimal Wear)CZ75-Auto | XiangliuSTMinimal WearAvoid2hard to exit · no way out▼ -1.3%▼ -4.4%Rarely Traded~1 month$22
2114P250 | Digital Architect (Field-Tested)P250 | Digital ArchitectField-TestedAvoid2hard to exit · no way out▼ -5.2%▲ +1.4%Rarely TradedNo flow$38
2115StatTrak™ R8 Revolver | Fade (Well-Worn)R8 Revolver | FadeSTWell-WornAvoid1medium confidencehard to exit · no way out▼ -5.3%▲ +1.5%Rarely TradedNo flow$120
2116Souvenir Tec-9 | Nuclear Threat (Battle-Scarred)Tec-9 | Nuclear ThreatSVBattle-ScarredAvoid1hard to exit · no way out▼ -13.6%▲ +13.9%Rarely Traded~1 month$107
2117Souvenir Tec-9 | Whiteout (Minimal Wear)Tec-9 | WhiteoutSVMinimal WearAvoid1hard to exit · no way out▼ -0.1%▼ -6.2%Rarely Traded~2 months$43
2118Souvenir Glock-18 | Dragon Tattoo (Factory New)Glock-18 | Dragon TattooSVFactory NewAvoid1medium confidencehard to exit · no way out▼ -4.6%▲ +0.3%Rarely Traded~2 months$214
2119StatTrak™ Dual Berettas | Cartel (Factory New)Dual Berettas | CartelSTFactory NewAvoid1hard to exit · no way out▼ -2.0%▼ -3.6%Rarely Traded~1 month$8.38
2120StatTrak™ P2000 | Corticera (Minimal Wear)P2000 | CorticeraSTMinimal WearAvoid1hard to exit · no way out▼ -0.4%▼ -6.1%Rarely Traded~4 months$27
2121StatTrak™ CZ75-Auto | Eco (Factory New)CZ75-Auto | EcoSTFactory NewAvoid1hard to exit · no way out▲ +0.6%▼ -7.5%Rarely Traded~2 months$11
2122StatTrak™ P2000 | Fire Elemental (Field-Tested)P2000 | Fire ElementalSTField-TestedAvoid1hard to exit · no way out▲ +1.2%▼ -8.5%Rarely Traded~3 months$72
2123Five-SeveN | Angry Mob (Battle-Scarred)Five-SeveN | Angry MobBattle-ScarredAvoid1hard to exit · no way out▼ -0.5%▼ -6.0%Rarely Traded~1 month$52
2124Souvenir Dual Berettas | Retribution (Factory New)Dual Berettas | RetributionSVFactory NewAvoid1medium confidencehard to exit · no way out0%▼ -6.8%Rarely TradedNo flow$1,430
2125Souvenir Tec-9 | Fuel Injector (Field-Tested)Tec-9 | Fuel InjectorSVField-TestedAvoid1medium confidencehard to exit · no way out0%▼ -6.8%Rarely TradedNo flow$1,045
2126Desert Eagle | Pilot (Field-Tested)Desert Eagle | PilotField-TestedAvoid1hard to exit · no way out▼ -1.4%▼ -4.7%Rarely Traded~4 weeks$85
2127Souvenir Glock-18 | Mirror Mosaic (Field-Tested)Glock-18 | Mirror MosaicSVField-TestedAvoid1medium confidencehard to exit · no way out▼ -2.9%▼ -2.6%Rarely TradedNo flow$168
2128USP-S | Overgrowth (Factory New)USP-S | OvergrowthFactory NewAvoid1hard to exit · no way out▲ +2.7%▼ -10.9%Rarely Traded~2 months$79
2129Souvenir USP-S | Ancient Visions (Minimal Wear)USP-S | Ancient VisionsSVMinimal WearAvoid1hard to exit · no way out▼ -1.1%▼ -5.3%Rarely Traded~6 months$20
2130CZ75-Auto | Nitro (Minimal Wear)CZ75-Auto | NitroMinimal WearAvoid1hard to exit · no way out▼ -2.0%▼ -3.9%Rarely Traded~5 months$12
2131StatTrak™ Dual Berettas | Hemoglobin (Minimal Wear)Dual Berettas | HemoglobinSTMinimal WearAvoid1hard to exit · no way out▼ -1.6%▼ -4.5%Rarely Traded~3 weeks$25
2132P250 | Mint Kimono (Factory New)P250 | Mint KimonoFactory NewAvoid1hard to exit · no way out▲ +7.0%▼ -17.4%Rarely Traded~7 months$12
2133StatTrak™ Tec-9 | Decimator (Battle-Scarred)Tec-9 | DecimatorSTBattle-ScarredAvoid1hard to exit · no way out▼ -5.4%▲ +1.0%Rarely Traded~4 months$33
2134StatTrak™ USP-S | Orion (Field-Tested)USP-S | OrionSTField-TestedAvoid1hard to exit · no way out▼ -1.3%▼ -5.0%Rarely Traded~1 month$104
2135P250 | Undertow (Minimal Wear)P250 | UndertowMinimal WearAvoid1hard to exit · no way out▼ -2.5%▼ -3.3%Rarely Traded~3 months$23
2136StatTrak™ P250 | Epicenter (Minimal Wear)P250 | EpicenterSTMinimal WearAvoid1hard to exit · no way out▲ +0.9%▼ -8.3%Rarely Traded~2 months$15
2137StatTrak™ Five-SeveN | Fairy Tale (Battle-Scarred)Five-SeveN | Fairy TaleSTBattle-ScarredAvoid1hard to exit · no way out▼ -0.9%▼ -5.7%Rarely Traded~2 months$35
2138StatTrak™ Desert Eagle | Kumicho Dragon (Field-Tested)Desert Eagle | Kumicho DragonSTField-TestedAvoid1hard to exit · no way out▼ -1.7%▼ -4.6%Rarely Traded~2 months$33
2139Souvenir USP-S | Road Rash (Well-Worn)USP-S | Road RashSVWell-WornAvoid1hard to exit · no way out▼ -0.3%▼ -6.7%Rarely Traded~2 months$17
2140Souvenir P250 | Whiteout (Field-Tested)P250 | WhiteoutSVField-TestedAvoid0medium confidencehard to exit · no way out▲ +1.0%▼ -8.6%Rarely TradedNo flow$101
2141Desert Eagle | Sunset Storm 壱 (Field-Tested)Desert Eagle | Sunset Storm 壱Field-TestedAvoid0hard to exit · no way out▼ -3.6%▼ -1.8%Rarely Traded~1 month$472
2142Dual Berettas | Anodized Navy (Minimal Wear)Dual Berettas | Anodized NavyMinimal WearAvoid0hard to exit · no way out▲ +3.3%▼ -12.1%Rarely Traded~1 month$13
2143Desert Eagle | Midnight Storm (Minimal Wear)Desert Eagle | Midnight StormMinimal WearAvoid0hard to exit · no way out▼ -0.2%▼ -6.9%Rarely Traded~3 months$22
2144Souvenir USP-S | Jawbreaker (Minimal Wear)USP-S | JawbreakerSVMinimal WearAvoid0medium confidencehard to exit · no way out▲ +8.6%▼ -20.0%Rarely Traded~2 months$349
2145Desert Eagle | Heirloom (Minimal Wear)Desert Eagle | HeirloomMinimal WearAvoid0hard to exit · no way out▲ +2.1%▼ -10.3%Rarely Traded~3 months$9.79
2146StatTrak™ Dual Berettas | Royal Consorts (Factory New)Dual Berettas | Royal ConsortsSTFactory NewAvoid0hard to exit · no way out▼ -1.4%▼ -5.2%Rarely Traded~1 month$15
2147Dual Berettas | Demolition (Battle-Scarred)Dual Berettas | DemolitionBattle-ScarredAvoid0hard to exit · no way out▼ -6.1%▲ +1.9%Rarely Traded~3 weeks$13
2148P250 | Whiteout (Minimal Wear)P250 | WhiteoutMinimal WearAvoid0hard to exit · no way out▲ +6.4%▼ -16.9%Rarely Traded~5 months$52
2149StatTrak™ Dual Berettas | Hemoglobin (Factory New)Dual Berettas | HemoglobinSTFactory NewAvoid0hard to exit · no way out▼ -3.0%▼ -3.0%Rarely Traded~1 month$31
2150Souvenir Tec-9 | Toxic (Battle-Scarred)Tec-9 | ToxicSVBattle-ScarredAvoid0hard to exit · no way out▼ -1.1%▼ -5.8%Rarely Traded~6 months$15

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.