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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

491Items ranked
1Prime entries
1,200Candidate pool
0Not rateable

Showing 41 of 491 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1351P250 | Red Rock (Minimal Wear)P250 | Red RockMinimal WearAvoid1hard to exit · no way out▲ +3.8%▼ -12.2%Rarely Traded~3 months$24
1352Souvenir Desert Eagle | Hand Cannon (Field-Tested)Desert Eagle | Hand CannonSVField-TestedAvoid1hard to exit · no way out▼ -2.0%▼ -3.5%Rarely Traded~2 months$296
1353StatTrak™ Glock-18 | Snack Attack (Well-Worn)Glock-18 | Snack AttackSTWell-WornAvoid1hard to exit · no way out▼ -1.8%▼ -3.8%Rarely Traded~1 month$15
1354StatTrak™ Tec-9 | Isaac (Minimal Wear)Tec-9 | IsaacSTMinimal WearAvoid1hard to exit · no way out▲ +0.4%▼ -7.1%Rarely Traded~4 months$7.30
1355CZ75-Auto | Tread Plate (Minimal Wear)CZ75-Auto | Tread PlateMinimal WearAvoid1hard to exit · no way out▲ +2.6%▼ -10.4%Rarely Traded~2 months$6.69
1356Tec-9 | Titanium Bit (Minimal Wear)Tec-9 | Titanium BitMinimal WearAvoid1hard to exit · no way out▼ -3.8%▼ -0.9%Rarely Traded~4 weeks$7.91
1357P250 | Mehndi (Minimal Wear)P250 | MehndiMinimal WearAvoid1hard to exit · no way out▲ +2.7%▼ -10.6%Rarely Traded~3 months$16
1358StatTrak™ USP-S | Monster Mashup (Battle-Scarred)USP-S | Monster MashupSTBattle-ScarredAvoid1hard to exit · no way out▼ -1.1%▼ -4.9%Rarely Traded~3 weeks$29
1359StatTrak™ P2000 | Woodsman (Factory New)P2000 | WoodsmanSTFactory NewAvoid1hard to exit · no way out▲ +2.7%▼ -10.7%Rarely Traded~3 months$35
1360StatTrak™ P2000 | Ocean Foam (Minimal Wear)P2000 | Ocean FoamSTMinimal WearAvoid1hard to exit · no way out▲ +1.3%▼ -8.6%Rarely Traded~4 months$243
1361Five-SeveN | Fairy Tale (Battle-Scarred)Five-SeveN | Fairy TaleBattle-ScarredAvoid1hard to exit · no way out▼ -1.0%▼ -5.2%Rarely Traded~4 months$17
1362USP-S | Caiman (Minimal Wear)USP-S | CaimanMinimal WearAvoid1hard to exit · no way out▲ +1.2%▼ -8.5%Rarely Traded~2 months$27
1363StatTrak™ CZ75-Auto | Xiangliu (Minimal Wear)CZ75-Auto | XiangliuSTMinimal WearAvoid1hard to exit · no way out▼ -1.4%▼ -4.6%Rarely Traded~1 month$22
1364Souvenir Dual Berettas | Retribution (Factory New)Dual Berettas | RetributionSVFactory NewAvoid1medium confidencehard to exit · no way out0%▼ -6.8%Rarely TradedNo flow$1,430
1365Souvenir Tec-9 | Fuel Injector (Field-Tested)Tec-9 | Fuel InjectorSVField-TestedAvoid1medium confidencehard to exit · no way out0%▼ -6.8%Rarely TradedNo flow$1,045
1366Souvenir Glock-18 | Reactor (Field-Tested)Glock-18 | ReactorSVField-TestedAvoid1hard to exit · no way out▲ +1.7%▼ -9.4%Rarely Traded~5 months$16
1367StatTrak™ USP-S | 27 (Factory New)USP-S | 27STFactory NewAvoid1hard to exit · no way out▼ -4.1%▼ -0.6%Rarely Traded~4 months$5.09
1368StatTrak™ P250 | Epicenter (Well-Worn)P250 | EpicenterSTWell-WornAvoid1hard to exit · no way out▲ +1.9%▼ -9.7%Rarely TradedUnrated$9.17
1369Souvenir Glock-18 | Mirror Mosaic (Field-Tested)Glock-18 | Mirror MosaicSVField-TestedAvoid1medium confidencehard to exit · no way out▼ -2.9%▼ -2.6%Rarely TradedNo flow$168
1370P250 | Crimson Kimono (Minimal Wear)P250 | Crimson KimonoMinimal WearAvoid1hard to exit · no way out▲ +2.3%▼ -10.5%Rarely Traded~2 months$14
1371Dual Berettas | Anodized Navy (Minimal Wear)Dual Berettas | Anodized NavyMinimal WearAvoid1hard to exit · no way out▲ +3.4%▼ -12.1%Rarely Traded~1 month$13
1372Souvenir Dual Berettas | Sweet Little Angels (Minimal Wear)Dual Berettas | Sweet Little AngelsSVMinimal WearAvoid1hard to exit · no way out▼ -6.8%▲ +3.3%Rarely Traded~1 month$6.95
1373StatTrak™ Dual Berettas | Urban Shock (Factory New)Dual Berettas | Urban ShockSTFactory NewAvoid1hard to exit · no way out▼ -3.0%▼ -2.5%Rarely Traded~1 month$8.28
1374Dual Berettas | Moon in Libra (Minimal Wear)Dual Berettas | Moon in LibraMinimal WearAvoid1hard to exit · no way out▲ +0.4%▼ -7.6%Rarely Traded~2 months$5.34
1375Souvenir P250 | Nuclear Threat (Minimal Wear)P250 | Nuclear ThreatSVMinimal WearAvoid1medium confidencehard to exit · no way out0%▼ -7.1%Rarely Traded~9 months$414
1376Dual Berettas | Cobra Strike (Battle-Scarred)Dual Berettas | Cobra StrikeBattle-ScarredAvoid1hard to exit · no way out▼ -1.0%▼ -5.6%Rarely Traded~4 months$43
1377StatTrak™ USP-S | Serum (Factory New)USP-S | SerumSTFactory NewAvoid1hard to exit · no way out▼ -2.8%▼ -2.9%Rarely Traded~1 month$73
1378Souvenir USP-S | Jawbreaker (Minimal Wear)USP-S | JawbreakerSVMinimal WearAvoid0medium confidencehard to exit · no way out▲ +8.6%▼ -20.0%Rarely Traded~2 months$349
1379Souvenir Glock-18 | Dragon Tattoo (Factory New)Glock-18 | Dragon TattooSVFactory NewAvoid0medium confidencehard to exit · no way out▼ -4.8%—Rarely Traded~2 months$214
1380StatTrak™ Tec-9 | Avalanche (Factory New)Tec-9 | AvalancheSTFactory NewAvoid0hard to exit · no way out▼ -2.3%▼ -3.7%Rarely Traded~2 months$18
1381StatTrak™ P2000 | Corticera (Field-Tested)P2000 | CorticeraSTField-TestedAvoid0hard to exit · no way out▲ +0.6%▼ -8.1%Rarely Traded~4 months$24
1382Souvenir P250 | Whiteout (Field-Tested)P250 | WhiteoutSVField-TestedAvoid0medium confidencehard to exit · no way out▲ +0.9%▼ -8.6%Rarely TradedNo flow$101
1383Souvenir Tec-9 | Toxic (Field-Tested)Tec-9 | ToxicSVField-TestedAvoid0hard to exit · no way out0%▼ -7.3%Rarely Traded~11 months$12
1384Souvenir Desert Eagle | Heat Treated (Factory New)Desert Eagle | Heat TreatedSVFactory NewAvoid0medium confidencehard to exit · no way out▼ -5.1%▲ +0.3%Rarely Traded~2 months$305
1385Souvenir Five-SeveN | Autumn Thicket (Factory New)Five-SeveN | Autumn ThicketSVFactory NewAvoid0hard to exit · no way out▲ +0.3%▼ -7.8%Rarely TradedNo flow$17
1386P2000 | Corticera (Minimal Wear)P2000 | CorticeraMinimal WearAvoid0hard to exit · no way out▲ +0.7%▼ -8.4%Rarely Traded~2 months$17
1387Glock-18 | Snack Attack (Well-Worn)Glock-18 | Snack AttackWell-WornAvoid0hard to exit · no way out▲ +1.0%▼ -8.9%Rarely Traded~2 months$15
1388CZ75-Auto | Yellow Jacket (Minimal Wear)CZ75-Auto | Yellow JacketMinimal WearAvoid0hard to exit · no way out▼ -4.5%▼ -0.6%Rarely Traded~3 months$8.03
1389StatTrak™ P250 | Mehndi (Field-Tested)P250 | MehndiSTField-TestedAvoid0hard to exit · no way out▼ -1.4%▼ -5.3%Rarely Traded~3 months$29
1390Five-SeveN | Angry Mob (Battle-Scarred)Five-SeveN | Angry MobBattle-ScarredAvoid0hard to exit · no way out▼ -0.8%▼ -6.3%Rarely Traded~1 month$52
1391StatTrak™ Tec-9 | Decimator (Minimal Wear)Tec-9 | DecimatorSTMinimal WearAvoid0hard to exit · no way out▲ +0.9%▼ -8.8%Rarely Traded~1 month$79

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.