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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

493Items ranked
1Prime entries
1,200Candidate pool
0Not rateable

Showing 43 of 493 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
5251StatTrak™ Five-SeveN | Case Hardened (Factory New)Five-SeveN | Case HardenedSTFactory NewAvoid2hard to exit · no way out▼ -0.9%▼ -4.9%Rarely Traded~2 months$80
5252P250 | Nuclear Threat (Field-Tested)P250 | Nuclear ThreatField-TestedAvoid2hard to exit · no way out▼ -1.3%▼ -4.4%Rarely Traded~3 months$40
5253CZ75-Auto | The Fuschia Is Now (Minimal Wear)CZ75-Auto | The Fuschia Is NowMinimal WearAvoid2hard to exit · no way out▲ +0.5%▼ -7.0%Rarely Traded~2 months$15
5254StatTrak™ CZ75-Auto | Xiangliu (Factory New)CZ75-Auto | XiangliuSTFactory NewAvoid1hard to exit · no way out0%▼ -6.3%Rarely Traded~2 months$28
5255USP-S | Overgrowth (Battle-Scarred)USP-S | OvergrowthBattle-ScarredAvoid1hard to exit · no way out▼ -4.7%▲ +0.6%Rarely Traded~5 months$21
5256Souvenir USP-S | Cyrex (Factory New)USP-S | CyrexSVFactory NewAvoid1medium confidencehard to exit · no way out0%▼ -6.4%Rarely TradedNo flow$1,122
5257Five-SeveN | Fowl Play (Battle-Scarred)Five-SeveN | Fowl PlayBattle-ScarredAvoid1hard to exit · no way out0%▼ -6.3%Rarely Traded~1 month$18
5258Souvenir Tec-9 | Army Mesh (Factory New)Tec-9 | Army MeshSVFactory NewAvoid1hard to exit · no way out▲ +2.2%▼ -9.7%Rarely Traded~6 months$6.15
5259Glock-18 | Sand Dune (Factory New)Glock-18 | Sand DuneFactory NewAvoid1hard to exit · no way out▲ +9.9%▼ -21.3%Rarely Traded~3 months$255
5260StatTrak™ Desert Eagle | Conspiracy (Field-Tested)Desert Eagle | ConspiracySTField-TestedAvoid1hard to exit · no way out▼ -3.4%▼ -1.4%Rarely Traded~2 months$19
5261StatTrak™ Glock-18 | Gold Toof (Factory New)Glock-18 | Gold ToofSTFactory NewAvoid1hard to exit · no way out▲ +1.7%▼ -9.1%Rarely Traded~2 months$147
5262StatTrak™ Desert Eagle | Directive (Factory New)Desert Eagle | DirectiveSTFactory NewAvoid1hard to exit · no way out▲ +0.9%▼ -7.9%Rarely Traded~2 months$61
5263USP-S | Royal Blue (Well-Worn)USP-S | Royal BlueWell-WornAvoid1hard to exit · no way out▼ -2.9%▼ -2.2%Rarely Traded~3 months$7.67
5264Souvenir Tec-9 | Groundwater (Well-Worn)Tec-9 | GroundwaterSVWell-WornAvoid1hard to exit · no way out▼ -16.9%▲ +18.8%Rarely Traded~3 months$11
5265USP-S | Dark Water (Field-Tested)USP-S | Dark WaterField-TestedAvoid1hard to exit · no way out▼ -1.5%▼ -4.4%Rarely Traded~3 months$60
5266USP-S | Orion (Field-Tested)USP-S | OrionField-TestedAvoid1hard to exit · no way out▲ +0.8%▼ -7.9%Rarely Traded~2 months$43
5267CZ75-Auto | Yellow Jacket (Minimal Wear)CZ75-Auto | Yellow JacketMinimal WearAvoid1hard to exit · no way out▼ -3.6%▼ -1.3%Rarely Traded~3 months$7.76
5268StatTrak™ USP-S | Overgrowth (Minimal Wear)USP-S | OvergrowthSTMinimal WearAvoid1hard to exit · no way out▼ -1.3%▼ -4.8%Rarely Traded~3 months$54
5269StatTrak™ Desert Eagle | Calligraffiti (Factory New)Desert Eagle | CalligraffitiSTFactory NewAvoid1hard to exit · no way out▲ +3.3%▼ -11.7%Rarely Traded~4 months$5.59
5270StatTrak™ CZ75-Auto | Poison Dart (Minimal Wear)CZ75-Auto | Poison DartSTMinimal WearAvoid1hard to exit · no way out▼ -1.1%▼ -5.0%Rarely Traded~1 month$5.29
5271Tec-9 | Blast From the Past (Battle-Scarred)Tec-9 | Blast From the PastBattle-ScarredAvoid1hard to exit · no way out▼ -10.5%▲ +9.0%Rarely TradedNo flow$10
5272P250 | Mint Kimono (Well-Worn)P250 | Mint KimonoWell-WornAvoid1hard to exit · no way out▼ -4.9%▲ +0.5%Rarely Traded~2 months$9.36
5273Souvenir Tec-9 | Fuel Injector (Field-Tested)Tec-9 | Fuel InjectorSVField-TestedAvoid1medium confidencehard to exit · no way out0%▼ -6.8%Rarely TradedNo flow$1,045
5274P2000 | Ocean Foam (Factory New)P2000 | Ocean FoamFactory NewAvoid1hard to exit · no way out▲ +1.0%▼ -8.4%Rarely Traded~3 months$93
5275Souvenir Dual Berettas | Stained (Factory New)Dual Berettas | StainedSVFactory NewAvoid1hard to exit · no way out▲ +0.1%▼ -7.1%Rarely TradedNo flow$35
5276StatTrak™ Glock-18 | Moonrise (Factory New)Glock-18 | MoonriseSTFactory NewAvoid1hard to exit · no way out▲ +0.5%▼ -7.8%Rarely Traded~4 months$5.59
5277Five-SeveN | Contractor (Factory New)Five-SeveN | ContractorFactory NewAvoid1hard to exit · no way out▼ -1.4%▼ -4.9%Rarely Traded~2 months$39
5278StatTrak™ R8 Revolver | Llama Cannon (Minimal Wear)R8 Revolver | Llama CannonSTMinimal WearAvoid1hard to exit · no way out▲ +1.2%▼ -8.7%Rarely Traded~3 weeks$15
5279Glock-18 | Gamma Doppler (Well-Worn) EmeraldGlock-18 | Gamma Doppler EmeraldEmeraldWell-WornAvoid1medium confidencehard to exit · no way out▲ +0.8%▼ -8.2%Rarely Traded~2 months$242
5280USP-S | Road Rash (Battle-Scarred)USP-S | Road RashBattle-ScarredAvoid1hard to exit · no way out▼ -4.3%▼ -0.5%Rarely Traded~2 months$32
5281Souvenir Tec-9 | Brass (Well-Worn)Tec-9 | BrassSVWell-WornAvoid1hard to exit · no way out▼ -1.0%▼ -5.5%Rarely Traded~6 months$11
5282StatTrak™ Five-SeveN | Copper Galaxy (Minimal Wear)Five-SeveN | Copper GalaxySTMinimal WearAvoid1hard to exit · no way out▼ -1.2%▼ -5.2%Rarely Traded~2 months$23
5283Glock-18 | Synth Leaf (Minimal Wear)Glock-18 | Synth LeafMinimal WearAvoid0hard to exit · no way out▼ -1.3%▼ -5.2%Rarely Traded~3 weeks$306
5284StatTrak™ P2000 | Imperial Dragon (Well-Worn)P2000 | Imperial DragonSTWell-WornAvoid0hard to exit · no way out▼ -4.2%▼ -1.0%Rarely Traded~1 month$11
5285P250 | Mehndi (Minimal Wear)P250 | MehndiMinimal WearAvoid0hard to exit · no way out▲ +0.6%▼ -8.2%Rarely Traded~3 months$16
5286Glock-18 | Night (Factory New)Glock-18 | NightFactory NewAvoid0hard to exit · no way out▼ -4.0%▼ -1.3%Rarely Traded~2 months$37
5287Souvenir Tec-9 | Citric Acid (Factory New)Tec-9 | Citric AcidSVFactory NewAvoid0hard to exit · no way out▼ -5.8%▲ +1.4%Rarely Traded~2 months$22
5288Souvenir USP-S | Ancient Visions (Minimal Wear)USP-S | Ancient VisionsSVMinimal WearAvoid0hard to exit · no way out▼ -0.5%▼ -6.6%Rarely Traded~3 months$20
5289Souvenir Tec-9 | Toxic (Field-Tested)Tec-9 | ToxicSVField-TestedAvoid0hard to exit · no way out▼ -2.0%▼ -4.4%Rarely Traded~11 months$11
5290Five-SeveN | Retrobution (Factory New)Five-SeveN | RetrobutionFactory NewAvoid0hard to exit · no way out▼ -2.1%▼ -4.3%Rarely Traded~2 months$10
5291StatTrak™ P250 | Muertos (Battle-Scarred)P250 | MuertosSTBattle-ScarredAvoid0hard to exit · no way out▼ -5.3%▲ +0.5%Rarely Traded~2 months$19
5292P250 | Bengal Tiger (Battle-Scarred)P250 | Bengal TigerBattle-ScarredAvoid0hard to exit · no way out▼ -6.2%▲ +1.9%Rarely TradedNo flow$15
5293USP-S | Target Acquired (Minimal Wear)USP-S | Target AcquiredMinimal WearAvoid0hard to exit · no way out▼ -1.4%▼ -5.4%Rarely Traded~2 months$228

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.