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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

362Items ranked
362Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 362 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
301Souvenir AWP | Black Nile (Factory New)AWP | Black NileSVFactory NewAvoid18▼ -9.9%▼ -9.7%Rarely Traded~1 month$28
302StatTrak™ AWP | Queen's Gambit (Minimal Wear)AWP | Queen's GambitSTMinimal WearAvoid18▼ -6.0%▼ -15.4%Active DemandUnrated$125
303Souvenir AWP | Atheris (Battle-Scarred)AWP | AtherisSVBattle-ScarredAvoid18medium confidence▼ -9.8%Rarely TradedNo flow$138
304AWP | CMYK (Minimal Wear)AWP | CMYKMinimal WearAvoid18▼ -0.2%▼ -23.6%Active DemandUnrated$295
305SSG 08 | Sand Dune (Minimal Wear)SSG 08 | Sand DuneMinimal WearAvoid18▼ -20.4%▲ +7.0%Rarely Traded~1 week$21
306Souvenir AWP | Containment Breach (Field-Tested)AWP | Containment BreachSVField-TestedAvoid18medium confidence▼ -9.4%Rarely Traded~2 months$1,061
307AWP | Mortis (Factory New)AWP | MortisFactory NewAvoid18▼ -1.8%▼ -20.7%Active DemandUnrated$17
308AWP | LongDog (Field-Tested)AWP | LongDogField-TestedAvoid18▲ +0.3%▼ -23.7%Active DemandUnrated$83
309AWP | Green Energy (Minimal Wear)AWP | Green EnergyMinimal WearAvoid18▼ -2.5%▼ -19.2%Active DemandUnrated$16
310AWP | Black Box (Factory New)AWP | Black BoxFactory NewAvoid18▲ +1.1%▼ -24.7%Moderate DemandUnrated$27
311Souvenir AWP | PAW (Factory New)AWP | PAWSVFactory NewAvoid18medium confidence▼ -9.2%Rarely TradedNo flow$140
312StatTrak™ AWP | Printstream (Factory New)AWP | PrintstreamSTFactory NewAvoid18▼ -2.7%▼ -18.9%Active DemandUnrated$357
313StatTrak™ SSG 08 | Turbo Peek (Battle-Scarred)SSG 08 | Turbo PeekSTBattle-ScarredAvoid18▼ -7.2%▼ -12.0%Rarely Traded~3 weeks$29
314Souvenir SSG 08 | Mayan Dreams (Minimal Wear)SSG 08 | Mayan DreamsSVMinimal WearAvoid18medium confidence▼ -9.1%Rarely TradedNo flow$40
315StatTrak™ AWP | Wildfire (Factory New)AWP | WildfireSTFactory NewAvoid18▼ -6.9%▼ -12.4%Moderate DemandUnrated$261
316Souvenir AWP | Pit Viper (Well-Worn)AWP | Pit ViperSVWell-WornAvoid18▲ +5.4%▼ -30.6%Rarely Traded~1 month$27
317AWP | Acheron (Factory New)AWP | AcheronFactory NewAvoid18▲ +6.3%▼ -31.9%Active DemandUnrated$14
318AWP | Elite Build (Minimal Wear)AWP | Elite BuildMinimal WearAvoid18▼ -4.6%▼ -15.4%Rarely Traded~4 months$18
319AWP | CMYK (Battle-Scarred)AWP | CMYKBattle-ScarredAvoid18▼ -3.1%▼ -17.5%Slow Mover~4 weeks$96
320Souvenir AWP | Corticera (Field-Tested)AWP | CorticeraSVField-TestedAvoid18medium confidence▼ -8.8%Rarely TradedNo flow$330
321StatTrak™ AWP | Duality (Factory New)AWP | DualitySTFactory NewAvoid18▼ -3.9%▼ -16.1%Slow Mover~2 months$21
322AWP | Queen's Gambit (Well-Worn)AWP | Queen's GambitWell-WornAvoid18▼ -3.1%▼ -17.2%Active DemandUnrated$47
323Souvenir SSG 08 | Death Strike (Factory New)SSG 08 | Death StrikeSVFactory NewAvoid18▼ -7.4%▼ -10.6%Rarely Traded~2 months$309
324StatTrak™ AWP | Atheris (Factory New)AWP | AtherisSTFactory NewAvoid18falling with no reliable way out▼ -1.8%▼ -5.7%Slow Mover~3 months$40
325StatTrak™ SSG 08 | Turbo Peek (Factory New)SSG 08 | Turbo PeekSTFactory NewAvoid18falling with no reliable way out▼ -1.8%▼ -5.7%Rarely Traded~1 month$96
326StatTrak™ AWP | Chromatic Aberration (Factory New)AWP | Chromatic AberrationSTFactory NewAvoid18falling with no reliable way out▼ -0.5%▼ -7.5%Slow Mover~2 months$48
327Souvenir AWP | Pink DDPAT (Well-Worn)AWP | Pink DDPATSVWell-WornAvoid18falling with no reliable way out▲ +2.9%▼ -12.6%Rarely Traded~2 months$22
328StatTrak™ AWP | Electric Hive (Field-Tested)AWP | Electric HiveSTField-TestedAvoid18falling with no reliable way out▼ -0.3%▼ -7.8%Rarely Traded~2 months$51
329StatTrak™ AWP | Fever Dream (Battle-Scarred)AWP | Fever DreamSTBattle-ScarredAvoid18falling with no reliable way out▼ -0.8%▼ -7.0%Slow MoverUnrated$23
330Souvenir AWP | Black Nile (Well-Worn)AWP | Black NileSVWell-WornAvoid18falling with no reliable way out▲ +4.9%▼ -15.3%Rarely Traded~1 month$15
331Souvenir AWP | Pink DDPAT (Battle-Scarred)AWP | Pink DDPATSVBattle-ScarredAvoid18falling with no reliable way out▲ +2.2%▼ -11.4%Rarely Traded~3 months$24
332StatTrak™ AWP | Containment Breach (Well-Worn)AWP | Containment BreachSTWell-WornAvoid18falling with no reliable way out▼ -3.1%▼ -3.3%Rarely Traded~1 month$106
333G3SG1 | Arctic Camo (Factory New)G3SG1 | Arctic CamoFactory NewAvoid18medium confidencefalling with no reliable way out▼ -6.8%▲ +2.3%Rarely TradedNo flow$181
334SCAR-20 | Emerald (Factory New)SCAR-20 | EmeraldFactory NewAvoid18falling with no reliable way out▲ +1.7%▼ -10.5%Rarely Traded~3 months$34
335StatTrak™ SSG 08 | Dragonfire (Well-Worn)SSG 08 | DragonfireSTWell-WornAvoid18falling with no reliable way out▲ +0.6%▼ -8.8%Rarely Traded~2 months$106
336Souvenir AWP | Desert Hydra (Factory New)AWP | Desert HydraSVFactory NewAvoid19▼ -1.9%▼ -18.8%Active DemandUnrated$1,775
337G3SG1 | Orange Kimono (Field-Tested)G3SG1 | Orange KimonoField-TestedAvoid19▲ +0.6%▼ -22.4%Rarely Traded~2 months$8.43
338AWP | Electric Hive (Minimal Wear)AWP | Electric HiveMinimal WearAvoid19▼ -5.0%▼ -14.1%Rarely Traded~5 months$30
339StatTrak™ AWP | Queen's Gambit (Field-Tested)AWP | Queen's GambitSTField-TestedAvoid19▼ -5.4%▼ -13.4%Active DemandUnrated$61
340Souvenir AWP | Crakow! (Factory New)AWP | Crakow!SVFactory NewAvoid19▼ -6.9%▼ -11.1%Rarely Traded~2 months$174
341SSG 08 | Death Strike (Minimal Wear)SSG 08 | Death StrikeMinimal WearAvoid19▼ -2.7%▼ -17.3%Moderate DemandUnrated$257
342Souvenir G3SG1 | Jungle Dashed (Well-Worn)G3SG1 | Jungle DashedSVWell-WornAvoid19▲ +0.3%▼ -21.5%Rarely Traded~7 months$24
343StatTrak™ SCAR-20 | Crimson Web (Well-Worn)SCAR-20 | Crimson WebSTWell-WornAvoid19▲ +14.5%▼ -42.8%Rarely Traded~1 month$6.32
344StatTrak™ AWP | Exoskeleton (Battle-Scarred)AWP | ExoskeletonSTBattle-ScarredAvoid19▼ -2.5%▼ -17.3%Moderate DemandUnrated$7.93
345AWP | Elite Build (Field-Tested)AWP | Elite BuildField-TestedAvoid19▼ -5.5%▼ -12.8%Rarely Traded~3 months$11
346AWP | Exothermic (Minimal Wear)AWP | ExothermicMinimal WearAvoid19▼ -3.6%▼ -15.5%Active DemandUnrated$5.33
347SSG 08 | Sea Calico (Well-Worn)SSG 08 | Sea CalicoWell-WornAvoid19medium confidence▼ -13.6%▼ -0.5%Rarely Traded~2 months$432
348StatTrak™ SSG 08 | Necropos (Factory New)SSG 08 | NecroposSTFactory NewAvoid19▼ -8.0%▼ -8.8%Rarely Traded~2 months$8.51
349AWP | Silk Tiger (Minimal Wear)AWP | Silk TigerMinimal WearAvoid19▼ -2.6%▼ -16.9%Rarely Traded~2 months$316
350AWP | Elite Build (Well-Worn)AWP | Elite BuildWell-WornAvoid19▼ -3.6%▼ -15.3%Moderate DemandUnrated$11

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.