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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

873Items ranked
479Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 873 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
201MP7 | Teal Blossom (Minimal Wear)MP7 | Teal BlossomMinimal WearAvoid8medium confidencehard to exit · no way out▲ +0.2%▼ -1.8%Rarely Traded~2 months$86
202MAC-10 | Stalker (Battle-Scarred)MAC-10 | StalkerBattle-ScarredAvoid8hard to exit · no way out▼ -0.5%▼ -0.8%Rarely Traded~3 weeks$35
203MP9 | Bulldozer (Factory New)MP9 | BulldozerFactory NewAvoid8medium confidencehard to exit · no way out0%▼ -1.6%Rarely Traded~3 months$1,118
204StatTrak™ P90 | Nostalgia (Well-Worn)P90 | NostalgiaSTWell-WornAvoid8hard to exit · no way out▲ +0.6%▼ -2.3%Rarely Traded~3 weeks$9.75
205Souvenir MP7 | Army Recon (Minimal Wear)MP7 | Army ReconSVMinimal WearAvoid8hard to exit · no way out▼ -0.7%▼ -0.2%Rarely Traded~5 months$8.26
206MAC-10 | Hot Snakes (Battle-Scarred)MAC-10 | Hot SnakesBattle-ScarredAvoid8hard to exit · no way out▲ +1.2%▼ -3.1%Rarely Traded~1 month$185
207StatTrak™ MP9 | Hydra (Battle-Scarred)MP9 | HydraSTBattle-ScarredAvoid8hard to exit · no way out▲ +3.2%▼ -6.0%Rarely Traded~2 months$9.79
208StatTrak™ P90 | Death Grip (Battle-Scarred)P90 | Death GripSTBattle-ScarredAvoid8hard to exit · no way out▲ +2.0%▼ -4.2%Rarely Traded~1 month$15
209StatTrak™ P90 | Trigon (Field-Tested)P90 | TrigonSTField-TestedAvoid8hard to exit · no way out▼ -3.9%▲ +4.7%Rarely Traded~5 months$14
210Souvenir PP-Bizon | Sand Dashed (Factory New)PP-Bizon | Sand DashedSVFactory NewAvoid8medium confidencehard to exit · no way out▼ -0.3%▼ -0.7%Rarely TradedNo flow$8.02
211Souvenir MP5-SD | Lime Hex (Factory New)MP5-SD | Lime HexSVFactory NewAvoid8medium confidencehard to exit · no way out▲ +4.5%▼ -7.7%Rarely Traded~3 months$35
212StatTrak™ MP9 | Urban Sovereign (Factory New)MP9 | Urban SovereignSTFactory NewAvoid8hard to exit · no way out▲ +0.6%▼ -1.8%Rarely Traded~1 month$7.10
213P90 | Shapewood (Factory New)P90 | ShapewoodFactory NewAvoid8hard to exit · no way out▲ +4.8%▼ -8.0%Rarely Traded~5 months$22
214P90 | Death by Kitty (Field-Tested)P90 | Death by KittyField-TestedAvoid8hard to exit · no way out▲ +0.8%▼ -2.1%Rarely Traded~2 months$74
215MAC-10 | Gold Brick (Minimal Wear)MAC-10 | Gold BrickMinimal WearAvoid8hard to exit · no way out▼ -0.8%▲ +0.3%Rarely Traded~1 month$45
216P90 | Glacier Mesh (Factory New)P90 | Glacier MeshFactory NewAvoid9▼ -10.1%▼ -37.7%Rarely Traded~1 month$24
217MP9 | Green Plaid (Factory New)MP9 | Green PlaidFactory NewAvoid9▼ -5.1%▼ -45.1%Rarely Traded~2 months$9.35
218Souvenir MP7 | Short Ochre (Field-Tested)MP7 | Short OchreSVField-TestedAvoid9▼ -1.1%▼ -50.9%Rarely TradedNo flow$8.82
219StatTrak™ UMP-45 | Metal Flowers (Well-Worn)UMP-45 | Metal FlowersSTWell-WornAvoid9medium confidence▲ +0.9%▼ -53.2%Rarely TradedNo flow$6.99
220P90 | Leather (Battle-Scarred)P90 | LeatherBattle-ScarredAvoid9▼ -2.4%▼ -48.1%Rarely TradedNo flow$7.42
221StatTrak™ P90 | Death Grip (Well-Worn)P90 | Death GripSTWell-WornAvoid9▼ -16.1%▼ -26.1%Rarely Traded~2 months$18
222MP7 | Teal Blossom (Battle-Scarred)MP7 | Teal BlossomBattle-ScarredAvoid9medium confidenceno way out▼ -2.3%▼ -10.9%Rarely Traded~2 months$52
223StatTrak™ P90 | Death by Kitty (Field-Tested)P90 | Death by KittySTField-TestedAvoid9no way out▼ -3.4%▼ -9.1%Rarely Traded~3 months$152
224StatTrak™ UMP-45 | Gold Bismuth (Minimal Wear)UMP-45 | Gold BismuthSTMinimal WearAvoid9no way out▼ -3.8%▼ -8.4%Rarely Traded~1 month$6.57
225UMP-45 | Caramel (Battle-Scarred)UMP-45 | CaramelBattle-ScarredAvoid9no way out▲ +0.8%▼ -15.1%Rarely Traded~1 month$11
226P90 | Astral Jörmungandr (Field-Tested)P90 | Astral JörmungandrField-TestedAvoid9no way out▼ -5.8%▼ -5.3%Rarely Traded~4 months$322
227MAC-10 | Propaganda (Well-Worn)MAC-10 | PropagandaWell-WornAvoid9no way out▼ -4.0%▼ -7.9%Rarely Traded~2 months$33
228Souvenir MP9 | Setting Sun (Minimal Wear)MP9 | Setting SunSVMinimal WearAvoid9hard to exit · no way out▼ -3.8%▲ +5.0%Rarely Traded~4 months$23
229Souvenir P90 | ScaraB Rush (Well-Worn)P90 | ScaraB RushSVWell-WornAvoid9hard to exit · no way out▲ +4.5%▼ -7.5%Rarely Traded~7 days$5.06
230Souvenir P90 | Run and Hide (Well-Worn)P90 | Run and HideSVWell-WornAvoid9hard to exit · no way out▼ -1.4%▲ +1.5%Rarely TradedNo flow$119
231P90 | Baroque Red (Well-Worn)P90 | Baroque RedWell-WornAvoid9medium confidencehard to exit · no way out▲ +1.5%▼ -2.8%Rarely TradedNo flow$41
232MP7 | Olive Plaid (Well-Worn)MP7 | Olive PlaidWell-WornAvoid9medium confidencehard to exit · no way out▲ +2.9%▼ -4.9%Rarely TradedNo flow$26
233MP9 | Storm (Factory New)MP9 | StormFactory NewAvoid9hard to exit · no way out▲ +5.5%▼ -8.7%Rarely Traded~4 months$29
234Souvenir P90 | Fallout Warning (Factory New)P90 | Fallout WarningSVFactory NewAvoid9medium confidencehard to exit · no way out▲ +0.2%▼ -0.7%Rarely TradedNo flow$790
235MAC-10 | Propaganda (Field-Tested)MAC-10 | PropagandaField-TestedAvoid9hard to exit · no way out▲ +2.1%▼ -3.5%Rarely Traded~2 months$29
236StatTrak™ PP-Bizon | Antique (Minimal Wear)PP-Bizon | AntiqueSTMinimal WearAvoid9hard to exit · no way out▲ +1.7%▼ -2.8%Rarely Traded~9 months$8.37
237P90 | Emerald Dragon (Field-Tested)P90 | Emerald DragonField-TestedAvoid9hard to exit · no way out▲ +0.9%▼ -1.4%Rarely Traded~2 months$91
238MAC-10 | Nuclear Garden (Battle-Scarred)MAC-10 | Nuclear GardenBattle-ScarredAvoid9hard to exit · no way out0%▼ -0.2%Rarely TradedUnrated$15
239PP-Bizon | Modern Hunter (Minimal Wear)PP-Bizon | Modern HunterMinimal WearAvoid9hard to exit · no way out▲ +1.5%▼ -2.3%Rarely Traded~3 weeks$60
240Souvenir MAC-10 | Derailment (Minimal Wear)MAC-10 | DerailmentSVMinimal WearAvoid9hard to exit · no way out▲ +3.9%▼ -5.9%Rarely Traded~3 months$9.52
241Souvenir MP9 | Dune Asp (Factory New)MP9 | Dune AspSVFactory NewAvoid10medium confidence▲ +11.6%▼ -67.0%Rarely Traded~1 month$31
242MP7 | Guerrilla (Factory New)MP7 | GuerrillaFactory NewAvoid10▼ -7.4%▼ -38.2%Rarely Traded~2 months$5.23
243Souvenir MAC-10 | Surfwood (Battle-Scarred)MAC-10 | SurfwoodSVBattle-ScarredAvoid10medium confidence▼ -1.1%▼ -47.7%Rarely Traded~2 months$44
244UMP-45 | Metal Flowers (Well-Worn)UMP-45 | Metal FlowersWell-WornAvoid10medium confidence▼ -42.9%▲ +15.3%Rarely TradedNo flow$8.61
245Souvenir MAC-10 | Amber Fade (Field-Tested)MAC-10 | Amber FadeSVField-TestedAvoid10▼ -13.2%▼ -28.7%Rarely Traded~8 months$11
246Souvenir MP5-SD | Snow Splash (Field-Tested)MP5-SD | Snow SplashSVField-TestedAvoid10medium confidence▲ +3.2%▼ -52.6%Rarely TradedNo flow$25
247P90 | Schematic (Well-Worn)P90 | SchematicWell-WornAvoid10medium confidence▼ -6.9%▼ -37.3%Rarely TradedNo flow$36
248Souvenir MP9 | Bee-Tron (Factory New)MP9 | Bee-TronSVFactory NewAvoid10▼ -15.2%▼ -24.7%Rarely Traded~2 months$8.74
249MP7 | Scorched (Minimal Wear)MP7 | ScorchedMinimal WearAvoid10▼ -13.6%▼ -26.9%Rarely Traded~2 months$5.35
250Souvenir MAC-10 | Silver (Factory New)MAC-10 | SilverSVFactory NewAvoid10▼ -10.7%▼ -31.0%Rarely Traded~7 months$9.74

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.