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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

870Items ranked
492Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 870 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
801StatTrak™ PP-Bizon | Judgement of Anubis (Battle-Scarred)PP-Bizon | Judgement of AnubisSTBattle-ScarredWeak entry39hard to exit▲ +35.3%▲ +68.3%Rarely TradedNo flow$212
802StatTrak™ PP-Bizon | Blue Streak (Battle-Scarred)PP-Bizon | Blue StreakSTBattle-ScarredWeak entry3971% of the week was yesterday · hard to exit▲ +51.4%▲ +48.0%Rarely Traded~1 month$6.48
803MP9 | Dry Season (Battle-Scarred)MP9 | Dry SeasonBattle-ScarredWeak entry39413% of the week was yesterday · hard to exit▲ +1.6%▲ +130.1%Rarely Traded~1 month$10
804StatTrak™ MAC-10 | Curse (Battle-Scarred)MAC-10 | CurseSTBattle-ScarredWeak entry39medium confidencehard to exit▲ +60.2%▲ +42.8%Rarely TradedNo flow$34
805Souvenir UMP-45 | Fragment (Factory New)UMP-45 | FragmentSVFactory NewWeak entry39medium confidencehard to exit▲ +63.6%▲ +43.1%Rarely Traded~1 month$67
806Souvenir UMP-45 | Urban DDPAT (Factory New)UMP-45 | Urban DDPATSVFactory NewWeak entry39medium confidencehard to exit▲ +39.4%▲ +93.9%Rarely Traded~10 months$21
807Souvenir MP7 | Orange Peel (Factory New)MP7 | Orange PeelSVFactory NewWeak entry39medium confidencehard to exit▲ +150.9%▼ -52.6%Rarely Traded~10 months$187
808Souvenir UMP-45 | Green Swirl (Battle-Scarred)UMP-45 | Green SwirlSVBattle-ScarredWeak entry39medium confidencehard to exit▲ +70.2%▲ +70.2%Rarely TradedNo flow$340
809Souvenir MP9 | Army Sheen (Factory New)MP9 | Army SheenSVFactory NewWeak entry39medium confidencehard to exit▼ -7.7%▲ +210.9%Rarely TradedNo flow$145
810Souvenir MP9 | Cobalt Paisley (Minimal Wear)MP9 | Cobalt PaisleySVMinimal WearWeak entry39medium confidencehard to exit▲ +123.7%▲ +31.7%Rarely Traded~2 weeks$75
811MP5-SD | Autumn Twilly (Well-Worn)MP5-SD | Autumn TwillyWell-WornWeak entry39hard to exit▲ +72.9%▲ +110.8%Rarely Traded~1 month$13
812P90 | Astral Jörmungandr (Battle-Scarred)P90 | Astral JörmungandrBattle-ScarredWeak entry39medium confidencehard to exit▲ +146.4%▲ +122.8%Rarely Traded~2 weeks$656
813Souvenir MP9 | Orange Peel (Field-Tested)MP9 | Orange PeelSVField-TestedWeak entry39hard to exit▲ +135.4%▲ +170.7%Rarely TradedNo flow$16
814Souvenir P90 | Aeolian Light (Battle-Scarred)P90 | Aeolian LightSVBattle-ScarredWeak entry39medium confidencehard to exit▲ +140.2%▲ +166.7%Rarely TradedNo flow$1,778
815Souvenir MP7 | Army Recon (Battle-Scarred)MP7 | Army ReconSVBattle-ScarredWeak entry39medium confidencehard to exit▲ +76.3%▲ +266.6%Rarely Traded~2 weeks$39
816Souvenir MP5-SD | Gold Leaf (Factory New)MP5-SD | Gold LeafSVFactory NewWeak entry39medium confidencehard to exit0%▲ +491.6%Rarely Traded~2 months$269
817MP7 | Abyssal Apparition (Field-Tested)MP7 | Abyssal ApparitionField-TestedNeutral40▲ +1.4%▼ -9.3%Active DemandUnrated$5.74
818MP7 | Abyssal Apparition (Well-Worn)MP7 | Abyssal ApparitionWell-WornNeutral41▲ +1.9%▼ -9.9%Active DemandUnrated$5.43
819MAC-10 | Neon Rider (Minimal Wear)MAC-10 | Neon RiderMinimal WearNeutral41▲ +1.4%▼ -9.2%Active DemandUnrated$112
820PP-Bizon | Seabird (Factory New)PP-Bizon | SeabirdFactory NewNeutral41▲ +4.4%▼ -13.3%Moderate DemandUnrated$5.95
821StatTrak™ MAC-10 | Neon Rider (Minimal Wear)MAC-10 | Neon RiderSTMinimal WearNeutral41▼ -0.1%▼ -6.4%Moderate DemandUnrated$113
822MP7 | Nemesis (Minimal Wear)MP7 | NemesisMinimal WearNeutral41thin market▲ +6.8%▼ -2.3%Slow Mover~2 months$6.45
823StatTrak™ MP7 | Smoking Kills (Field-Tested)MP7 | Smoking KillsSTField-TestedNeutral41thin market▲ +10.7%▲ +6.0%Slow Mover~1 month$15
824P90 | Asiimov (Battle-Scarred)P90 | AsiimovBattle-ScarredNeutral42▼ -1.4%▼ -4.4%Moderate DemandUnrated$164
825StatTrak™ MP9 | Mount Fuji (Factory New)MP9 | Mount FujiSTFactory NewNeutral42▲ +0.6%▼ -7.2%Moderate DemandUnrated$27
826MP9 | Latte Rush (Minimal Wear)MP9 | Latte RushMinimal WearNeutral42▲ +1.7%▼ -8.7%Active DemandUnrated$27
827StatTrak™ MAC-10 | Neon Rider (Factory New)MAC-10 | Neon RiderSTFactory NewNeutral42▲ +0.1%▼ -6.3%Moderate DemandUnrated$133
828Souvenir MP9 | Hot Rod (Factory New)MP9 | Hot RodSVFactory NewNeutral43▼ -0.4%▼ -5.1%Moderate DemandUnrated$189
829StatTrak™ PP-Bizon | Judgement of Anubis (Factory New)PP-Bizon | Judgement of AnubisSTFactory NewNeutral43▼ -0.6%▼ -4.8%Moderate DemandUnrated$123
830MAC-10 | Disco Tech (Minimal Wear)MAC-10 | Disco TechMinimal WearNeutral43▲ +0.9%▼ -6.9%Active DemandUnrated$7.03
831UMP-45 | K.O. Factory (Factory New)UMP-45 | K.O. FactoryFactory NewNeutral43thin market▲ +10.8%▼ -7.4%Slow Mover~2 months$13
832MP9 | Food Chain (Minimal Wear)MP9 | Food ChainMinimal WearNeutral44▲ +1.0%▼ -6.3%Moderate DemandUnrated$5.90
833UMP-45 | Momentum (Minimal Wear)UMP-45 | MomentumMinimal WearNeutral45▼ -0.8%▼ -3.3%Moderate DemandUnrated$5.04
834UMP-45 | Momentum (Factory New)UMP-45 | MomentumFactory NewNeutral45▼ -1.0%▼ -2.8%Moderate DemandUnrated$8.54
835MP9 | Stained Glass (Factory New)MP9 | Stained GlassFactory NewNeutral45▼ -1.2%▼ -2.5%Moderate DemandUnrated$130
836MP7 | Fade (Minimal Wear)MP7 | FadeMinimal WearNeutral45▲ +0.7%▼ -5.3%Active DemandUnrated$6.80
837StatTrak™ UMP-45 | Wild Child (Minimal Wear)UMP-45 | Wild ChildSTMinimal WearNeutral46▼ -0.2%▼ -3.3%Moderate DemandUnrated$6.07
838MAC-10 | Disco Tech (Field-Tested)MAC-10 | Disco TechField-TestedNeutral47▲ +0.8%▼ -4.5%Active DemandUnrated$5.30
839MP7 | Smoking Kills (Field-Tested)MP7 | Smoking KillsField-TestedNeutral48▲ +2.4%▼ -6.2%Active DemandUnrated$5.89
840StatTrak™ MAC-10 | Disco Tech (Factory New)MAC-10 | Disco TechSTFactory NewNeutral49▲ +1.9%▼ -5.0%Moderate DemandUnrated$44
841StatTrak™ P90 | Deathgaze (Field-Tested)P90 | DeathgazeSTField-TestedNeutral49▲ +0.3%▼ -2.3%Moderate DemandUnrated$6.25
842StatTrak™ P90 | Deathgaze (Well-Worn)P90 | DeathgazeSTWell-WornNeutral49thin market▲ +3.5%▲ +7.0%Slow MoverUnrated$5.97
843StatTrak™ P90 | Deathgaze (Battle-Scarred)P90 | DeathgazeSTBattle-ScarredNeutral49thin market▲ +4.9%▲ +4.9%Slow MoverUnrated$5.80
844MP7 | Abyssal Apparition (Battle-Scarred)MP7 | Abyssal ApparitionBattle-ScarredNeutral50▲ +3.6%▼ -6.8%Active DemandUnrated$5.18
845MP7 | Smoking Kills (Factory New)MP7 | Smoking KillsFactory NewNeutral50▲ +5.3%▼ -9.2%Moderate DemandUnrated$25
846StatTrak™ MP7 | Amberline (Factory New)MP7 | AmberlineSTFactory NewNeutral50thin market▲ +9.6%▼ -1.9%Slow Mover~2 months$7.53
847MP7 | Bloodsport (Minimal Wear)MP7 | BloodsportMinimal WearNeutral53▲ +2.8%▼ -3.5%Active DemandUnrated$37
848MP9 | Hydra (Field-Tested)MP9 | HydraField-TestedNeutral54▲ +0.5%▲ +0.2%Slow Mover~2 months$5.76
849StatTrak™ MP9 | Starlight Protector (Factory New)MP9 | Starlight ProtectorSTFactory NewNeutral55▲ +1.2%▼ -0.1%Moderate DemandUnrated$90
850StatTrak™ MP7 | Smoking Kills (Minimal Wear)MP7 | Smoking KillsSTMinimal WearNeutral55▲ +2.5%▼ -2.0%Slow Mover~4 weeks$28

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.