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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
870Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
601AUG | Fleet Flock (Field-Tested)AUG | Fleet FlockField-TestedAvoid15no way out▼ -1.3%▼ -8.5%Rarely Traded~2 months$12
602StatTrak™ M4A4 | 龍王 (Dragon King) (Minimal Wear)M4A4 | 龍王 (Dragon King)STMinimal WearAvoid15no way out▼ -2.1%▼ -7.1%Rarely Traded~2 months$49
603Souvenir M4A4 | Hellish (Battle-Scarred)M4A4 | HellishSVBattle-ScarredAvoid15no way out▼ -4.0%▼ -4.3%Rarely Traded~1 month$23
604StatTrak™ M4A1-S | Blood Tiger (Factory New)M4A1-S | Blood TigerSTFactory NewAvoid15no way out▼ -0.6%▼ -9.2%Rarely Traded~5 months$14
605AK-47 | X-Ray (Battle-Scarred)AK-47 | X-RayBattle-ScarredAvoid15no way out▼ -3.1%▼ -5.6%Rarely Traded~2 months$349
606M4A1-S | Chantico's Fire (Battle-Scarred)M4A1-S | Chantico's FireBattle-ScarredAvoid15no way out▼ -0.3%▼ -9.6%Rarely Traded~2 months$104
607Souvenir AK-47 | Nightwish (Minimal Wear)AK-47 | NightwishSVMinimal WearAvoid15medium confidenceno way out▲ +0.2%▼ -10.4%Rarely TradedNo flow$778
608StatTrak™ FAMAS | Afterimage (Factory New)FAMAS | AfterimageSTFactory NewAvoid15no way out▼ -3.7%▼ -4.7%Rarely Traded~2 months$59
609AK-47 | B the Monster (Battle-Scarred)AK-47 | B the MonsterBattle-ScarredAvoid15no way out▼ -2.8%▼ -5.9%Slow Mover~2 months$43
610Souvenir AK-47 | Crane Flight (Factory New)AK-47 | Crane FlightSVFactory NewAvoid15no way out▼ -1.7%▼ -7.6%Rarely Traded~3 weeks$229
611StatTrak™ AK-47 | Neon Revolution (Battle-Scarred)AK-47 | Neon RevolutionSTBattle-ScarredAvoid15no way out▼ -4.3%▼ -3.6%Rarely Traded~6 months$93
612AUG | Momentum (Minimal Wear)AUG | MomentumMinimal WearAvoid15no way out▼ -4.2%▼ -3.9%Slow Mover~2 months$13
613StatTrak™ AK-47 | Red Laminate (Minimal Wear)AK-47 | Red LaminateSTMinimal WearAvoid15medium confidenceno way out▼ -1.3%▼ -8.1%Rarely Traded~3 months$218
614StatTrak™ FAMAS | Roll Cage (Minimal Wear)FAMAS | Roll CageSTMinimal WearAvoid15no way out▼ -3.1%▼ -5.5%Rarely Traded~3 months$106
615M4A1-S | Fatal Glitch (Minimal Wear)M4A1-S | Fatal GlitchMinimal WearAvoid15no way out▲ +0.3%▼ -10.6%Slow Mover~3 weeks$43
616StatTrak™ AUG | Aristocrat (Factory New)AUG | AristocratSTFactory NewAvoid15no way out▼ -0.2%▼ -9.8%Rarely Traded~1 month$5.63
617AK-47 | Red Laminate (Battle-Scarred)AK-47 | Red LaminateBattle-ScarredAvoid15no way out▼ -2.5%▼ -6.1%Rarely Traded~3 months$46
618AK-47 | Wild Lotus (Well-Worn)AK-47 | Wild LotusWell-WornAvoid15medium confidenceno way out▼ -3.2%▼ -5.1%Rarely Traded~2 months$5,257
619AUG | Momentum (Field-Tested)AUG | MomentumField-TestedAvoid15no way out▼ -2.7%▼ -5.8%Rarely Traded~3 months$5.36
620M4A1-S | Master Piece (Well-Worn)M4A1-S | Master PieceWell-WornAvoid15no way out▼ -2.6%▼ -5.9%Rarely Traded~3 months$88
621AUG | Sand Storm (Well-Worn)AUG | Sand StormWell-WornAvoid16▲ +1.6%▼ -33.5%Rarely Traded~3 months$25
622M4A1-S | Boreal Forest (Factory New)M4A1-S | Boreal ForestFactory NewAvoid16▼ -0.3%▼ -30.4%Rarely Traded~2 months$7.82
623Galil AR | Sugar Rush (Factory New)Galil AR | Sugar RushFactory NewAvoid16▼ -4.8%▼ -23.6%Moderate DemandUnrated$123
624M4A4 | Faded Zebra (Minimal Wear)M4A4 | Faded ZebraMinimal WearAvoid16▼ -10.7%▼ -14.7%Rarely Traded~2 months$37
625M4A4 | Hellfire (Factory New)M4A4 | HellfireFactory NewAvoid16▼ -9.9%▼ -15.6%Active DemandUnrated$312
626FAMAS | Meltdown (Factory New)FAMAS | MeltdownFactory NewAvoid16▼ -6.8%▼ -20.2%Rarely Traded~3 months$62
627Souvenir AK-47 | Ice Coaled (Field-Tested)AK-47 | Ice CoaledSVField-TestedAvoid16▲ +5.6%▼ -38.6%Rarely Traded~3 months$61
628M4A1-S | Nitro (Factory New)M4A1-S | NitroFactory NewAvoid16▼ -5.6%▼ -21.7%Rarely Traded~5 months$9.72
629FAMAS | Mecha Industries (Minimal Wear)FAMAS | Mecha IndustriesMinimal WearAvoid16▼ -7.8%▼ -18.4%Active DemandUnrated$27
630Souvenir M4A4 | Temukau (Field-Tested)M4A4 | TemukauSVField-TestedAvoid16medium confidence▼ -6.4%▼ -20.4%Rarely Traded~1 month$158
631Souvenir AK-47 | Aphrodite (Battle-Scarred)AK-47 | AphroditeSVBattle-ScarredAvoid16▼ -13.4%▼ -9.6%Rarely Traded~2 months$115
632Galil AR | Cerberus (Factory New)Galil AR | CerberusFactory NewAvoid16▼ -6.4%▼ -20.1%Moderate DemandUnrated$139
633M4A4 | Neo-Noir (Factory New)M4A4 | Neo-NoirFactory NewAvoid16▼ -6.0%▼ -20.6%Active DemandUnrated$84
634Galil AR | Urban Rubble (Factory New)Galil AR | Urban RubbleFactory NewAvoid16▼ -3.8%▼ -23.9%Rarely Traded~4 months$12
635M4A4 | Hellfire (Field-Tested)M4A4 | HellfireField-TestedAvoid16▼ -10.1%▼ -14.3%Rarely Traded~1 month$119
636Souvenir M4A1-S | Liquidation (Well-Worn)M4A1-S | LiquidationSVWell-WornAvoid16▼ -3.0%▼ -24.9%Rarely TradedNo flow$33
637StatTrak™ M4A4 | The Emperor (Well-Worn)M4A4 | The EmperorSTWell-WornAvoid16▼ -18.2%▼ -2.0%Rarely Traded~2 weeks$72
638Souvenir SG 553 | Gator Mesh (Well-Worn)SG 553 | Gator MeshSVWell-WornAvoid16medium confidence▼ -16.4%▼ -4.6%Rarely TradedNo flow$19
639Souvenir Galil AR | O-Ranger (Minimal Wear)Galil AR | O-RangerSVMinimal WearAvoid16medium confidence▼ -9.1%▼ -15.3%Rarely TradedNo flow$24
640M4A4 | Hellfire (Minimal Wear)M4A4 | HellfireMinimal WearAvoid16▼ -9.8%▼ -14.0%Slow Mover~1 month$141
641AUG | Sand Storm (Factory New)AUG | Sand StormFactory NewAvoid16▼ -5.9%▼ -19.9%Rarely Traded~2 months$28
642AK-47 | Baroque Purple (Minimal Wear)AK-47 | Baroque PurpleMinimal WearAvoid16▼ -5.0%▼ -21.2%Rarely Traded~5 months$6.13
643StatTrak™ M4A1-S | Blood Tiger (Minimal Wear)M4A1-S | Blood TigerSTMinimal WearAvoid16▼ -4.8%▼ -21.4%Rarely Traded~5 months$9.21
644FAMAS | Night Borre (Battle-Scarred)FAMAS | Night BorreBattle-ScarredAvoid16▼ -9.5%▼ -14.1%Rarely Traded~5 months$5.71
645Souvenir M4A1-S | Welcome to the Jungle (Factory New)M4A1-S | Welcome to the JungleSVFactory NewAvoid16medium confidence▼ -13.4%▼ -8.1%Rarely Traded~3 months$2,565
646AK-47 | Rat Rod (Factory New)AK-47 | Rat RodFactory NewAvoid16▼ -7.9%▼ -16.3%Moderate DemandUnrated$70
647StatTrak™ M4A1-S | Blood Tiger (Field-Tested)M4A1-S | Blood TigerSTField-TestedAvoid16▼ -6.7%▼ -18.1%Rarely Traded~6 months$9.23
648Galil AR | Hunting Blind (Factory New)Galil AR | Hunting BlindFactory NewAvoid16▼ -3.1%▼ -23.4%Rarely Tradeda year+$5.67
649StatTrak™ AUG | Fleet Flock (Minimal Wear)AUG | Fleet FlockSTMinimal WearAvoid16no way out▼ -2.7%▼ -5.7%Rarely Traded~4 months$14
650StatTrak™ AK-47 | Point Disarray (Well-Worn)AK-47 | Point DisarraySTWell-WornAvoid16no way out▼ -8.5%▲ +3.0%Rarely Traded~2 months$34

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.