CLASH.GG
SkinsMonkeySkinRave
Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
816Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
601StatTrak™ AK-47 | Inheritance (Well-Worn)AK-47 | InheritanceSTWell-WornAvoid16falling with no reliable way out▼ -1.0%▼ -7.9%Rarely Traded~3 weeks$78
602StatTrak™ FAMAS | Commemoration (Minimal Wear)FAMAS | CommemorationSTMinimal WearAvoid16falling with no reliable way out▼ -2.8%▼ -5.2%Rarely Traded~1 month$46
603StatTrak™ M4A1-S | Briefing (Factory New)M4A1-S | BriefingSTFactory NewAvoid16falling with no reliable way out▼ -1.0%▼ -7.9%Rarely Traded~2 months$42
604StatTrak™ FAMAS | Valence (Field-Tested)FAMAS | ValenceSTField-TestedAvoid16falling with no reliable way out▲ +2.1%▼ -12.5%Rarely Traded~3 weeks$5.74
605FAMAS | Faulty Wiring (Factory New)FAMAS | Faulty WiringFactory NewAvoid16falling with no reliable way out▲ +5.6%▼ -17.6%Rarely Traded~2 months$6.83
606M4A4 | The Battlestar (Field-Tested)M4A4 | The BattlestarField-TestedAvoid16falling with no reliable way out0%▼ -9.2%Slow Mover~3 months$28
607StatTrak™ AUG | Fleet Flock (Battle-Scarred)AUG | Fleet FlockSTBattle-ScarredAvoid16falling with no reliable way out▼ -3.8%▼ -3.5%Slow MoverUnrated$11
608Souvenir M4A1-S | Knight (Minimal Wear)M4A1-S | KnightSVMinimal WearAvoid16medium confidencefalling with no reliable way out▼ -4.8%▼ -2.0%Rarely Traded~4 months$2,642
609Souvenir M4A4 | Red DDPAT (Battle-Scarred)M4A4 | Red DDPATSVBattle-ScarredAvoid16falling with no reliable way out▼ -1.9%▼ -6.4%Rarely Traded~3 weeks$22
610SG 553 | Hypnotic (Minimal Wear)SG 553 | HypnoticMinimal WearAvoid17medium confidence▼ -18.7%▲ +0.1%Rarely Traded~1 month$87
611AUG | Lapis Lazuli (Minimal Wear)AUG | Lapis LazuliMinimal WearAvoid17▼ -3.0%▼ -23.4%Active DemandUnrated$6.56
612FAMAS | Prime Conspiracy (Battle-Scarred)FAMAS | Prime ConspiracyBattle-ScarredAvoid17▼ -13.9%▼ -6.9%Rarely TradedNo flow$113
613Souvenir AK-47 | Bloodsport (Minimal Wear)AK-47 | BloodsportSVMinimal WearAvoid17medium confidence▼ -11.1%Rarely Traded~3 weeks$347
614StatTrak™ M4A4 | Bullet Rain (Well-Worn)M4A4 | Bullet RainSTWell-WornAvoid17medium confidence▼ -9.6%▼ -13.3%Rarely TradedNo flow$118
615M4A4 | Falak (Minimal Wear)M4A4 | FalakMinimal WearAvoid17▼ -2.4%▼ -23.9%Active DemandUnrated$70
616StatTrak™ M4A4 | Tooth Fairy (Well-Worn)M4A4 | Tooth FairySTWell-WornAvoid17▼ -7.7%▼ -15.8%Slow MoverUnrated$6.56
617StatTrak™ AK-47 | Blue Laminate (Well-Worn)AK-47 | Blue LaminateSTWell-WornAvoid17▼ -8.4%▼ -14.7%Rarely Traded~6 months$49
618SG 553 | Tornado (Minimal Wear)SG 553 | TornadoMinimal WearAvoid17▼ -18.2%▲ +0.1%Rarely Traded~3 weeks$14
619M4A1-S | Solitude (Factory New)M4A1-S | SolitudeFactory NewAvoid17▼ -3.0%▼ -22.7%Active DemandUnrated$16
620Galil AR | Urban Rubble (Factory New)Galil AR | Urban RubbleFactory NewAvoid17▼ -7.9%▼ -15.2%Rarely Traded~2 months$21
621Souvenir AK-47 | Black Laminate (Battle-Scarred)AK-47 | Black LaminateSVBattle-ScarredAvoid17▼ -12.1%▼ -8.9%Rarely Traded~2 months$38
622AUG | Torque (Factory New)AUG | TorqueFactory NewAvoid17▼ -0.7%▼ -26.1%Rarely Traded~4 months$9.11
623Souvenir M4A4 | Polysoup (Factory New)M4A4 | PolysoupSVFactory NewAvoid17medium confidence▼ -10.8%Rarely Traded~4 months$473
624AK-47 | Baroque Purple (Minimal Wear)AK-47 | Baroque PurpleMinimal WearAvoid17▼ -4.6%▼ -20.0%Rarely Traded~4 months$8.54
625AK-47 | Jungle Spray (Battle-Scarred)AK-47 | Jungle SprayBattle-ScarredAvoid17▼ -0.3%▼ -26.4%Slow MoverUnrated$10
626Souvenir SG 553 | Integrale (Factory New)SG 553 | IntegraleSVFactory NewAvoid17▼ -7.2%▼ -16.0%Rarely Traded~2 months$139
627Souvenir FAMAS | Contrast Spray (Well-Worn)FAMAS | Contrast SpraySVWell-WornAvoid17medium confidence▼ -10.7%Rarely TradedNo flow$136
628AUG | Eye of Zapems (Factory New)AUG | Eye of ZapemsFactory NewAvoid17▼ -1.6%▼ -24.2%Rarely Traded~4 months$8.54
629SG 553 | Bulldozer (Well-Worn)SG 553 | BulldozerWell-WornAvoid17▲ +0.2%▼ -26.9%Rarely Traded~1 month$417
630FAMAS | Contrast Spray (Minimal Wear)FAMAS | Contrast SprayMinimal WearAvoid17▼ -9.4%▼ -12.2%Rarely Traded~2 months$26
631M4A1-S | Stratosphere (Minimal Wear)M4A1-S | StratosphereMinimal WearAvoid17▼ -4.4%▼ -19.7%Active DemandUnrated$12
632Souvenir M4A4 | Red DDPAT (Factory New)M4A4 | Red DDPATSVFactory NewAvoid17▼ -7.8%▼ -14.5%Moderate DemandUnrated$35
633StatTrak™ M4A4 | Evil Daimyo (Factory New)M4A4 | Evil DaimyoSTFactory NewAvoid17▼ -7.8%▼ -14.5%Rarely Traded~4 months$22
634AK-47 | Nouveau Rouge (Battle-Scarred)AK-47 | Nouveau RougeBattle-ScarredAvoid17▼ -7.2%▼ -15.3%Active DemandUnrated$5.27
635SG 553 | Candy Apple (Factory New)SG 553 | Candy AppleFactory NewAvoid17▼ -3.4%▼ -21.0%Rarely Traded~4 months$9.50
636AUG | Radiation Hazard (Factory New)AUG | Radiation HazardFactory NewAvoid17▲ +4.2%▼ -32.3%Rarely Traded~2 months$8.23
637AK-47 | AUTOEXEC (Factory New)AK-47 | AUTOEXECFactory NewAvoid17▼ -0.2%▼ -25.6%Active DemandUnrated$689
638SG 553 | Cyrex (Factory New)SG 553 | CyrexFactory NewAvoid17▼ -3.8%▼ -20.2%Rarely Traded~3 months$25
639StatTrak™ AUG | Death by Puppy (Field-Tested)AUG | Death by PuppySTField-TestedAvoid17▼ -5.5%▼ -17.6%Rarely Traded~1 month$5.88
640Souvenir AUG | Sand Storm (Battle-Scarred)AUG | Sand StormSVBattle-ScarredAvoid17▼ -5.3%▼ -17.9%Rarely Traded~1 month$21
641M4A1-S | Welcome to the Jungle (Battle-Scarred)M4A1-S | Welcome to the JungleBattle-ScarredAvoid17medium confidence▼ -8.7%▼ -12.8%Rarely Traded~3 months$550
642Souvenir AK-47 | Baroque Purple (Minimal Wear)AK-47 | Baroque PurpleSVMinimal WearAvoid17medium confidence▼ -10.3%Rarely Traded~3 weeks$39
643AK-47 | B the Monster (Field-Tested)AK-47 | B the MonsterField-TestedAvoid17▼ -3.0%▼ -21.3%Active DemandUnrated$91
644StatTrak™ M4A4 | Turbine (Factory New)M4A4 | TurbineSTFactory NewAvoid17▼ -7.5%▼ -14.5%Rarely Traded~2 months$22
645AK-47 | Crossfade (Factory New)AK-47 | CrossfadeFactory NewAvoid17▼ -4.8%▼ -18.5%Active DemandUnrated$5.37
646FAMAS | Decommissioned (Factory New)FAMAS | DecommissionedFactory NewAvoid17▲ +3.9%▼ -31.4%Slow Mover~3 months$7.83
647M4A1-S | Glitched Paint (Factory New)M4A1-S | Glitched PaintFactory NewAvoid17▼ -1.1%▼ -23.7%Active DemandUnrated$6.49
648StatTrak™ AK-47 | Rat Rod (Field-Tested)AK-47 | Rat RodSTField-TestedAvoid17▼ -4.2%▼ -19.1%Moderate DemandUnrated$10
649Souvenir M4A1-S | VariCamo (Well-Worn)M4A1-S | VariCamoSVWell-WornAvoid17medium confidence▼ -8.6%▼ -12.3%Rarely Traded~4 months$27
650AK-47 | Nouveau Rouge (Field-Tested)AK-47 | Nouveau RougeField-TestedAvoid17▼ -7.0%▼ -14.6%Active DemandUnrated$8.23

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.