CLASH.GG
SkinsMonkeySkinRave
Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
816Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
701StatTrak™ AK-47 | Point Disarray (Battle-Scarred)AK-47 | Point DisarraySTBattle-ScarredAvoid18▼ -8.0%▼ -11.8%Rarely Traded~4 weeks$28
702SG 553 | Tiger Moth (Factory New)SG 553 | Tiger MothFactory NewAvoid18▼ -3.1%▼ -19.0%Rarely Traded~2 months$5.58
703Souvenir Galil AR | Dusk Ruins (Minimal Wear)Galil AR | Dusk RuinsSVMinimal WearAvoid18▼ -2.5%▼ -19.8%Rarely Traded~1 month$6.51
704Souvenir AK-47 | Nightwish (Field-Tested)AK-47 | NightwishSVField-TestedAvoid18medium confidence▼ -9.4%Rarely Traded~1 month$185
705Souvenir Galil AR | VariCamo (Field-Tested)Galil AR | VariCamoSVField-TestedAvoid18▼ -10.7%▼ -7.5%Rarely Traded~3 months$9.16
706M4A4 | Hellfire (Battle-Scarred)M4A4 | HellfireBattle-ScarredAvoid18▼ -3.0%▼ -19.1%Rarely Traded~2 months$81
707StatTrak™ AK-47 | Crane Flight (Battle-Scarred)AK-47 | Crane FlightSTBattle-ScarredAvoid18▼ -4.8%▼ -16.3%Moderate DemandUnrated$18
708Souvenir M4A4 | Hellish (Minimal Wear)M4A4 | HellishSVMinimal WearAvoid18▼ -4.5%▼ -16.8%Rarely Traded~3 months$86
709Souvenir FAMAS | Colony (Factory New)FAMAS | ColonySVFactory NewAvoid18▲ +0.2%▼ -23.7%Rarely Traded~2 months$83
710M4A1-S | Dark Water (Minimal Wear)M4A1-S | Dark WaterMinimal WearAvoid18▼ -3.9%▼ -17.6%Rarely Traded~6 months$85
711Souvenir M4A4 | Radiation Hazard (Well-Worn)M4A4 | Radiation HazardSVWell-WornAvoid18▼ -0.7%▼ -22.2%Rarely Traded~3 months$46
712StatTrak™ Galil AR | Orange DDPAT (Battle-Scarred)Galil AR | Orange DDPATSTBattle-ScarredAvoid18▼ -4.4%▼ -16.6%Rarely Traded~5 months$24
713FAMAS | Styx (Field-Tested)FAMAS | StyxField-TestedAvoid18▼ -5.0%▼ -15.7%Rarely Traded~2 months$9.00
714StatTrak™ M4A1-S | Flashback (Factory New)M4A1-S | FlashbackSTFactory NewAvoid18▼ -0.6%▼ -22.1%Rarely Traded~4 weeks$25
715Souvenir SG 553 | Hazard Pay (Field-Tested)SG 553 | Hazard PaySVField-TestedAvoid18▼ -3.9%▼ -17.2%Rarely Traded~1 month$83
716StatTrak™ FAMAS | Pulse (Factory New)FAMAS | PulseSTFactory NewAvoid18▼ -9.2%▼ -9.1%Rarely Traded~2 months$20
717StatTrak™ AUG | Torque (Factory New)AUG | TorqueSTFactory NewAvoid18▼ -5.7%▼ -14.3%Rarely Traded~3 months$11
718Souvenir AK-47 | Neon Rider (Factory New)AK-47 | Neon RiderSVFactory NewAvoid18medium confidence▼ -9.1%Rarely Traded~2 months$591
719AK-47 | Rat Rod (Minimal Wear)AK-47 | Rat RodMinimal WearAvoid18▼ -4.3%▼ -16.3%Rarely Traded~4 months$6.87
720StatTrak™ AK-47 | Orbit Mk01 (Well-Worn)AK-47 | Orbit Mk01STWell-WornAvoid18▼ -5.3%▼ -14.8%Rarely Traded~2 weeks$60
721M4A1-S | Boreal Forest (Factory New)M4A1-S | Boreal ForestFactory NewAvoid18▲ +3.3%▼ -27.7%Rarely Traded~4 months$16
722M4A4 | Radiation Hazard (Well-Worn)M4A4 | Radiation HazardWell-WornAvoid18▼ -3.8%▼ -17.0%Rarely Traded~2 months$27
723M4A4 | Polysoup (Battle-Scarred)M4A4 | PolysoupBattle-ScarredAvoid18▼ -5.3%▼ -14.8%Moderate DemandUnrated$6.67
724AUG | Bengal Tiger (Battle-Scarred)AUG | Bengal TigerBattle-ScarredAvoid18▼ -3.8%▼ -17.1%Rarely TradedUnrated$13
725AUG | Momentum (Factory New)AUG | MomentumFactory NewAvoid18▼ -8.1%▼ -10.5%Rarely Traded~3 months$41
726AK-47 | Nouveau Rouge (Well-Worn)AK-47 | Nouveau RougeWell-WornAvoid18▼ -6.3%▼ -13.1%Active DemandUnrated$5.49
727Souvenir Galil AR | Cerberus (Field-Tested)Galil AR | CerberusSVField-TestedAvoid18▼ -7.4%▼ -11.3%Rarely Traded~10 months$42
728M4A4 | Hellish (Field-Tested)M4A4 | HellishField-TestedAvoid18▲ +1.5%▼ -24.6%Active DemandUnrated$17
729Souvenir AUG | Random Access (Factory New)AUG | Random AccessSVFactory NewAvoid18▲ +0.7%▼ -23.5%Rarely Traded~3 months$9.69
730StatTrak™ Galil AR | Crimson Tsunami (Minimal Wear)Galil AR | Crimson TsunamiSTMinimal WearAvoid18▼ -6.0%▼ -13.3%Rarely Traded~1 month$5.93
731StatTrak™ M4A4 | Buzz Kill (Factory New)M4A4 | Buzz KillSTFactory NewAvoid18▼ -4.9%▼ -14.9%Moderate DemandUnrated$205
732Souvenir M4A4 | Zubastick (Minimal Wear)M4A4 | ZubastickSVMinimal WearAvoid18medium confidence▼ -8.9%Rarely Traded~2 weeks$37
733StatTrak™ FAMAS | Rapid Eye Movement (Factory New)FAMAS | Rapid Eye MovementSTFactory NewAvoid18▼ -5.0%▼ -14.7%Rarely Traded~1 month$19
734StatTrak™ FAMAS | Neural Net (Factory New)FAMAS | Neural NetSTFactory NewAvoid18▼ -3.0%▼ -17.6%Rarely Traded~2 months$6.79
735FAMAS | Pulse (Factory New)FAMAS | PulseFactory NewAvoid18▲ +3.2%▼ -26.7%Active DemandUnrated$35
736AK-47 | The Oligarch (Well-Worn)AK-47 | The OligarchWell-WornAvoid18▼ -6.0%▼ -12.9%Active DemandUnrated$31
737AK-47 | AUTOEXEC (Well-Worn)AK-47 | AUTOEXECWell-WornAvoid18▼ -6.9%▼ -11.5%Active DemandUnrated$99
738M4A4 | Falak (Battle-Scarred)M4A4 | FalakBattle-ScarredAvoid18▼ -3.2%▼ -17.0%Moderate DemandUnrated$14
739Souvenir AK-47 | Steel Delta (Factory New)AK-47 | Steel DeltaSVFactory NewAvoid18▼ -5.1%▼ -14.1%Rarely Traded~2 months$16
740Souvenir AK-47 | The Oligarch (Minimal Wear)AK-47 | The OligarchSVMinimal WearAvoid18medium confidence▼ -8.7%Rarely Traded~1 month$314
741M4A1-S | Fade (Minimal Wear)M4A1-S | FadeMinimal WearAvoid18▼ -2.0%▼ -18.7%Rarely Traded~3 months$246
742Galil AR | Cerberus (Well-Worn)Galil AR | CerberusWell-WornAvoid18▲ +0.2%▼ -22.0%Rarely Traded~4 weeks$21
743Souvenir AK-47 | B the Monster (Well-Worn)AK-47 | B the MonsterSVWell-WornAvoid18▼ -9.0%▼ -8.1%Rarely Traded~1 month$232
744Souvenir FAMAS | Styx (Battle-Scarred)FAMAS | StyxSVBattle-ScarredAvoid18falling with no reliable way out▲ +0.8%▼ -9.7%Rarely Traded~6 months$22
745FAMAS | ZX Spectron (Minimal Wear)FAMAS | ZX SpectronMinimal WearAvoid18falling with no reliable way out▼ -0.2%▼ -8.2%Slow Mover~2 months$6.16
746Souvenir M4A4 | Hellish (Battle-Scarred)M4A4 | HellishSVBattle-ScarredAvoid18falling with no reliable way out0%▼ -8.5%Rarely Traded~1 month$34
747StatTrak™ AUG | Death by Puppy (Minimal Wear)AUG | Death by PuppySTMinimal WearAvoid18falling with no reliable way out0%▼ -8.4%Rarely Traded~3 weeks$8.05
748Souvenir M4A4 | Radiation Hazard (Factory New)M4A4 | Radiation HazardSVFactory NewAvoid18medium confidencefalling with no reliable way out▼ -3.2%▼ -3.6%Rarely Traded~3 months$1,085
749StatTrak™ M4A4 | In Living Color (Battle-Scarred)M4A4 | In Living ColorSTBattle-ScarredAvoid18falling with no reliable way out▼ -1.6%▼ -5.9%Slow MoverUnrated$27
750StatTrak™ AK-47 | Ice Coaled (Well-Worn)AK-47 | Ice CoaledSTWell-WornAvoid18falling with no reliable way out▼ -3.8%▼ -2.6%Slow MoverUnrated$10

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.