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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
803Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
701Souvenir M4A1-S | VariCamo (Minimal Wear)M4A1-S | VariCamoSVMinimal WearAvoid18▼ -16.7%▲ +1.6%Rarely Traded~4 months$15
702AK-47 | Point Disarray (Factory New)AK-47 | Point DisarrayFactory NewAvoid18▲ +2.1%▼ -26.6%Active DemandUnrated$51
703Souvenir SG 553 | Army Sheen (Minimal Wear)SG 553 | Army SheenSVMinimal WearAvoid18▼ -6.2%▼ -14.1%Rarely TradedNo flow$15
704Galil AR | Orange DDPAT (Factory New)Galil AR | Orange DDPATFactory NewAvoid18▼ -2.8%▼ -19.1%Rarely Traded~3 months$92
705SG 553 | Traveler (Battle-Scarred)SG 553 | TravelerBattle-ScarredAvoid18▼ -9.7%▼ -8.8%Rarely TradedNo flow$6.82
706StatTrak™ M4A4 | Cyber Security (Factory New)M4A4 | Cyber SecuritySTFactory NewAvoid18▼ -4.0%▼ -17.1%Rarely Traded~2 months$104
707Souvenir M4A4 | Tornado (Minimal Wear)M4A4 | TornadoSVMinimal WearAvoid18▼ -7.2%▼ -12.3%Rarely Traded~5 months$30
708FAMAS | Night Borre (Battle-Scarred)FAMAS | Night BorreBattle-ScarredAvoid18▼ -3.0%▼ -18.6%Rarely Traded~5 months$5.88
709M4A1-S | Control Panel (Minimal Wear)M4A1-S | Control PanelMinimal WearAvoid18▲ +3.2%▼ -27.8%Slow Mover~3 months$33
710M4A4 | Eye of Horus (Factory New)M4A4 | Eye of HorusFactory NewAvoid18medium confidence▼ -5.2%▼ -15.2%Active DemandUnrated$630
711Souvenir AK-47 | Bloodsport (Minimal Wear)AK-47 | BloodsportSVMinimal WearAvoid18medium confidence▼ -14.7%▼ -0.9%Rarely Traded~3 weeks$350
712AK-47 | Neon Rider (Factory New)AK-47 | Neon RiderFactory NewAvoid18▼ -2.5%▼ -19.1%Active DemandUnrated$201
713AK-47 | Inheritance (Factory New)AK-47 | InheritanceFactory NewAvoid18▼ -3.2%▼ -18.1%Active DemandUnrated$93
714Souvenir AK-47 | Redline (Field-Tested)AK-47 | RedlineSVField-TestedAvoid18▼ -10.9%▼ -6.4%Rarely Traded~3 weeks$121
715M4A4 | Desolate Space (Factory New)M4A4 | Desolate SpaceFactory NewAvoid18▲ +1.4%▼ -24.8%Active DemandUnrated$62
716Souvenir M4A1-S | Welcome to the Jungle (Field-Tested)M4A1-S | Welcome to the JungleSVField-TestedAvoid18medium confidence▼ -7.6%▼ -11.3%Rarely Traded~2 months$681
717M4A1-S | Master Piece (Minimal Wear)M4A1-S | Master PieceMinimal WearAvoid18▼ -5.2%▼ -14.8%Rarely Traded~2 months$150
718AK-47 | Aquamarine Revenge (Factory New)AK-47 | Aquamarine RevengeFactory NewAvoid18▼ -5.0%▼ -15.1%Moderate DemandUnrated$176
719Souvenir M4A1-S | Master Piece (Factory New)M4A1-S | Master PieceSVFactory NewAvoid18medium confidence▼ -5.9%▼ -13.7%Rarely Traded~7 months$563
720AK-47 | Jaguar (Factory New)AK-47 | JaguarFactory NewAvoid18medium confidence▼ -1.5%▼ -20.4%Rarely Traded~4 months$376
721FAMAS | Spitfire (Minimal Wear)FAMAS | SpitfireMinimal WearAvoid18▼ -7.2%▼ -11.8%Rarely Traded~2 months$64
722StatTrak™ Galil AR | Vandal (Factory New)Galil AR | VandalSTFactory NewAvoid18▼ -7.6%▼ -11.1%Rarely Traded~4 months$6.90
723M4A1-S | Master Piece (Field-Tested)M4A1-S | Master PieceField-TestedAvoid18▼ -5.4%▼ -14.5%Rarely Traded~3 months$101
724AK-47 | The Empress (Factory New)AK-47 | The EmpressFactory NewAvoid18▼ -3.0%▼ -18.1%Active DemandUnrated$229
725StatTrak™ M4A4 | The Battlestar (Factory New)M4A4 | The BattlestarSTFactory NewAvoid18▼ -4.8%▼ -15.2%Rarely Traded~4 months$80
726AUG | Flame Jörmungandr (Factory New)AUG | Flame JörmungandrFactory NewAvoid18medium confidence▼ -6.2%▼ -13.2%Rarely Traded~4 months$289
727StatTrak™ AK-47 | Jaguar (Battle-Scarred)AK-47 | JaguarSTBattle-ScarredAvoid18▼ -4.9%▼ -15.1%Rarely Traded~5 months$166
728M4A4 | Daybreak (Factory New)M4A4 | DaybreakFactory NewAvoid18▼ -1.1%▼ -20.8%Rarely Traded~5 months$598
729M4A1-S | Control Panel (Factory New)M4A1-S | Control PanelFactory NewAvoid18▲ +1.9%▼ -25.2%Active DemandUnrated$149
730Souvenir FAMAS | Styx (Well-Worn)FAMAS | StyxSVWell-WornAvoid18medium confidence▼ -1.2%▼ -20.5%Rarely Traded~7 months$55
731Souvenir M4A4 | Hellish (Minimal Wear)M4A4 | HellishSVMinimal WearAvoid18▼ -5.1%▼ -14.7%Rarely Traded~2 months$59
732Souvenir M4A1-S | Golden Coil (Well-Worn)M4A1-S | Golden CoilSVWell-WornAvoid18medium confidence0%▼ -22.1%Rarely TradedNo flow$134
733AUG | Akihabara Accept (Minimal Wear)AUG | Akihabara AcceptMinimal WearAvoid18▼ -7.5%▼ -10.9%Moderate DemandUnrated$1,014
734Souvenir AUG | Contractor (Battle-Scarred)AUG | ContractorSVBattle-ScarredAvoid18▼ -3.5%▼ -16.9%Rarely Traded~4 months$33
735StatTrak™ M4A1-S | Blood Tiger (Minimal Wear)M4A1-S | Blood TigerSTMinimal WearAvoid18▼ -2.3%▼ -18.6%Moderate DemandUnrated$9.65
736Souvenir M4A4 | Sheet Lightning (Field-Tested)M4A4 | Sheet LightningSVField-TestedAvoid18▼ -1.6%▼ -19.7%Rarely Traded~2 months$37
737AK-47 | Emerald Pinstripe (Factory New)AK-47 | Emerald PinstripeFactory NewAvoid18▲ +3.9%▼ -27.9%Rarely Traded~4 months$11
738Souvenir SG 553 | Army Sheen (Field-Tested)SG 553 | Army SheenSVField-TestedAvoid18medium confidence▲ +1.3%▼ -24.0%Rarely Traded~4 months$17
739FAMAS | Spitfire (Field-Tested)FAMAS | SpitfireField-TestedAvoid18▼ -6.1%▼ -12.8%Rarely Traded~2 months$17
740AUG | Lil' Pig (Field-Tested)AUG | Lil' PigField-TestedAvoid18▼ -0.4%▼ -21.3%Rarely Traded~3 months$22
741Souvenir M4A1-S | Icarus Fell (Factory New)M4A1-S | Icarus FellSVFactory NewAvoid18medium confidence▼ -2.8%▼ -17.7%Rarely Traded~3 months$810
742StatTrak™ M4A1-S | Player Two (Field-Tested)M4A1-S | Player TwoSTField-TestedAvoid18▼ -8.3%▼ -9.4%Active DemandUnrated$56
743Souvenir AK-47 | Predator (Minimal Wear)AK-47 | PredatorSVMinimal WearAvoid18medium confidence▼ -5.4%▼ -13.6%Rarely Traded~4 months$98
744M4A1-S | Guardian (Factory New)M4A1-S | GuardianFactory NewAvoid18▲ +2.0%▼ -24.8%Active DemandUnrated$55
745M4A1-S | Chantico's Fire (Factory New)M4A1-S | Chantico's FireFactory NewAvoid18▼ -2.5%▼ -18.0%Active DemandUnrated$237
746Souvenir AK-47 | Green Laminate (Factory New)AK-47 | Green LaminateSVFactory NewAvoid18▼ -0.5%▼ -20.9%Rarely Traded~3 months$22
747Souvenir AUG | Sand Storm (Field-Tested)AUG | Sand StormSVField-TestedAvoid18▼ -4.5%▼ -14.9%Moderate DemandUnrated$16
748StatTrak™ FAMAS | Bad Trip (Well-Worn)FAMAS | Bad TripSTWell-WornAvoid18no way out▼ -2.9%▼ -4.2%Rarely Traded~3 weeks$41
749StatTrak™ M4A1-S | Golden Coil (Field-Tested)M4A1-S | Golden CoilSTField-TestedAvoid18no way out▼ -1.5%▼ -6.2%Slow Mover~2 months$120
750Galil AR | Urban Rubble (Minimal Wear)Galil AR | Urban RubbleMinimal WearAvoid18no way out▼ -2.1%▼ -5.2%Rarely Traded~2 months$7.30

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.