SkinsMonkeySkinRave
Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

229Items ranked
809Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 229 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
101AK-47 | B the Monster (Factory New)AK-47 | B the MonsterFactory NewWeak entry30▼ -0.7%▼ -12.2%Active DemandUnrated$328
102M4A1-S | Basilisk (Factory New)M4A1-S | BasiliskFactory NewWeak entry30▲ +5.8%▼ -21.9%Active DemandUnrated$25
103StatTrak™ M4A4 | Neo-Noir (Factory New)M4A4 | Neo-NoirSTFactory NewWeak entry30▼ -4.3%▼ -6.8%Moderate DemandUnrated$139
104Souvenir FAMAS | Djinn (Field-Tested)FAMAS | DjinnSVField-TestedWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$119
105Souvenir M4A4 | Spider Lily (Factory New)M4A4 | Spider LilySVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$817
106Souvenir AK-47 | Predator (Factory New)AK-47 | PredatorSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$275
107StatTrak™ M4A4 | Bullet Rain (Battle-Scarred)M4A4 | Bullet RainSTBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$2,500
108StatTrak™ FAMAS | Bad Trip (Minimal Wear)FAMAS | Bad TripSTMinimal WearWeak entry31▼ -3.0%▼ -8.5%Moderate DemandUnrated$45
109AK-47 | Case Hardened (Field-Tested)AK-47 | Case HardenedField-TestedWeak entry31▼ -1.9%▼ -10.3%Active DemandUnrated$199
110FAMAS | Pulse (Minimal Wear)FAMAS | PulseMinimal WearWeak entry31▼ -1.0%▼ -11.5%Moderate DemandUnrated$8.73
111M4A4 | Buzz Kill (Field-Tested)M4A4 | Buzz KillField-TestedWeak entry31▼ -0.2%▼ -12.6%Active DemandUnrated$216
112AK-47 | B the Monster (Field-Tested)AK-47 | B the MonsterField-TestedWeak entry31▲ +0.9%▼ -14.3%Active DemandUnrated$70
113StatTrak™ AK-47 | Inheritance (Factory New)AK-47 | InheritanceSTFactory NewWeak entry31▼ -2.1%▼ -9.6%Active DemandUnrated$228
114M4A4 | Eye of Horus (Field-Tested)M4A4 | Eye of HorusField-TestedWeak entry31▲ +0.9%▼ -14.1%Active DemandUnrated$204
115AK-47 | Neon Revolution (Minimal Wear)AK-47 | Neon RevolutionMinimal WearWeak entry31▼ -1.0%▼ -11.1%Active DemandUnrated$110
116StatTrak™ AK-47 | Crane Flight (Battle-Scarred)AK-47 | Crane FlightSTBattle-ScarredWeak entry31▼ -5.9%▼ -3.8%Moderate DemandUnrated$16
117M4A1-S | Fade (Factory New)M4A1-S | FadeFactory NewWeak entry31▲ +0.3%▼ -13.0%High DemandUnrated$161
118AK-47 | Inheritance (Minimal Wear)AK-47 | InheritanceMinimal WearWeak entry31▼ -1.4%▼ -10.6%High DemandUnrated$51
119AK-47 | Fuel Injector (Battle-Scarred)AK-47 | Fuel InjectorBattle-ScarredWeak entry31▼ -3.7%▼ -7.1%Active DemandUnrated$88
120StatTrak™ AK-47 | Nightwish (Field-Tested)AK-47 | NightwishSTField-TestedWeak entry31▼ -2.1%▼ -9.4%Active DemandUnrated$53
121AK-47 | Case Hardened (Factory New)AK-47 | Case HardenedFactory NewWeak entry31▲ +0.2%▼ -12.8%Active DemandUnrated$429
122AK-47 | Gold Arabesque (Minimal Wear)AK-47 | Gold ArabesqueMinimal WearWeak entry32▼ -3.0%▼ -7.9%Active DemandUnrated$1,393
123StatTrak™ M4A4 | Griffin (Field-Tested)M4A4 | GriffinSTField-TestedWeak entry32▲ +7.1%▼ -22.9%Moderate DemandUnrated$7.10
124AK-47 | Blue Laminate (Factory New)AK-47 | Blue LaminateFactory NewWeak entry32▲ +5.4%▼ -20.3%Active DemandUnrated$24
125AK-47 | Redline (Minimal Wear)AK-47 | RedlineMinimal WearWeak entry32▼ -1.3%▼ -10.3%High DemandUnrated$124
126StatTrak™ FAMAS | Rapid Eye Movement (Field-Tested)FAMAS | Rapid Eye MovementSTField-TestedWeak entry32▼ -0.6%▼ -11.2%Moderate DemandUnrated$5.15
127M4A4 | Full Throttle (Well-Worn)M4A4 | Full ThrottleWell-WornWeak entry32▼ -2.4%▼ -8.3%Active DemandUnrated$27
128AK-47 | Vulcan (Factory New)AK-47 | VulcanFactory NewWeak entry32▼ -0.7%▼ -10.8%High DemandUnrated$530
129M4A1-S | Basilisk (Minimal Wear)M4A1-S | BasiliskMinimal WearWeak entry33▼ -2.2%▼ -8.5%Active DemandUnrated$9.50
130M4A4 | Neo-Noir (Minimal Wear)M4A4 | Neo-NoirMinimal WearWeak entry33▼ -1.7%▼ -9.1%Active DemandUnrated$44
131M4A1-S | Printstream (Field-Tested)M4A1-S | PrintstreamField-TestedWeak entry33▲ +1.1%▼ -13.1%High DemandUnrated$162
132StatTrak™ AK-47 | Aquamarine Revenge (Factory New)AK-47 | Aquamarine RevengeSTFactory NewWeak entry33▼ -3.1%▼ -6.7%Moderate DemandUnrated$272
133M4A4 | Dark Blossom (Factory New)M4A4 | Dark BlossomFactory NewWeak entry33▲ +10.3%▼ -26.8%Active DemandUnrated$43
134StatTrak™ M4A1-S | Cyrex (Factory New)M4A1-S | CyrexSTFactory NewWeak entry33▼ -0.7%▼ -10.1%Active DemandUnrated$214
135StatTrak™ AK-47 | Aquamarine Revenge (Field-Tested)AK-47 | Aquamarine RevengeSTField-TestedWeak entry33▼ -3.2%▼ -6.4%Moderate DemandUnrated$86
136M4A4 | Full Throttle (Minimal Wear)M4A4 | Full ThrottleMinimal WearWeak entry33▲ +3.4%▼ -16.2%Active DemandUnrated$68
137Galil AR | Cerberus (Factory New)Galil AR | CerberusFactory NewWeak entry33▲ +6.4%▼ -20.7%Moderate DemandUnrated$143
138StatTrak™ AK-47 | The Oligarch (Factory New)AK-47 | The OligarchSTFactory NewWeak entry33▼ -3.0%▼ -6.6%Moderate DemandUnrated$481
139AK-47 | Wild Lotus (Factory New)AK-47 | Wild LotusFactory NewWeak entry33medium confidence▼ -1.5%▼ -8.9%High DemandUnrated$14,073
140StatTrak™ M4A1-S | Cyrex (Field-Tested)M4A1-S | CyrexSTField-TestedWeak entry33▼ -3.6%▼ -5.8%Moderate DemandUnrated$155
141AK-47 | Crane Flight (Factory New)AK-47 | Crane FlightFactory NewWeak entry34▼ -0.9%▼ -9.8%Active DemandUnrated$46
142StatTrak™ M4A1-S | Player Two (Field-Tested)M4A1-S | Player TwoSTField-TestedWeak entry34▼ -4.0%▼ -5.0%Active DemandUnrated$57
143AK-47 | The Oligarch (Minimal Wear)AK-47 | The OligarchMinimal WearWeak entry340%▼ -10.9%Active DemandUnrated$95
144AK-47 | AUTOEXEC (Field-Tested)AK-47 | AUTOEXECField-TestedWeak entry34▼ -1.3%▼ -9.0%Active DemandUnrated$163
145M4A1-S | Printstream (Minimal Wear)M4A1-S | PrintstreamMinimal WearWeak entry34▲ +0.5%▼ -11.7%High DemandUnrated$239
146StatTrak™ AK-47 | Nightwish (Well-Worn)AK-47 | NightwishSTWell-WornWeak entry34▼ -0.4%▼ -10.3%Moderate DemandUnrated$53
147AK-47 | Nouveau Rouge (Field-Tested)AK-47 | Nouveau RougeField-TestedWeak entry34▼ -2.6%▼ -7.0%Active DemandUnrated$7.84
148M4A1-S | Bright Water (Field-Tested)M4A1-S | Bright WaterField-TestedWeak entry34▼ -2.8%▼ -6.7%Moderate DemandUnrated$32
149AK-47 | Leet Museo (Factory New)AK-47 | Leet MuseoFactory NewWeak entry34▲ +1.0%▼ -12.3%Moderate DemandUnrated$552
150StatTrak™ M4A1-S | Golden Coil (Minimal Wear)M4A1-S | Golden CoilSTMinimal WearWeak entry34▼ -2.9%▼ -6.3%Moderate DemandUnrated$187

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.