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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

272Items ranked
813Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 272 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
51Galil AR | Stone Cold (Factory New)Galil AR | Stone ColdFactory NewWeak entry25▲ +7.3%▼ -27.8%Active DemandUnrated$29
52StatTrak™ M4A1-S | Vaporwave (Minimal Wear)M4A1-S | VaporwaveSTMinimal WearWeak entry25▼ -3.8%▼ -11.1%Active DemandUnrated$168
53AK-47 | Panthera onca (Minimal Wear)AK-47 | Panthera oncaMinimal WearWeak entry25medium confidence▼ -5.5%▼ -8.5%Moderate DemandUnrated$241
54M4A4 | Radiation Hazard (Field-Tested)M4A4 | Radiation HazardField-TestedWeak entry25▼ -3.4%▼ -11.6%Moderate DemandUnrated$32
55AK-47 | Head Shot (Well-Worn)AK-47 | Head ShotWell-WornWeak entry25▼ -4.1%▼ -10.5%Active DemandUnrated$29
56M4A1-S | Nightmare (Well-Worn)M4A1-S | NightmareWell-WornWeak entry25▼ -3.7%▼ -11.0%Active DemandUnrated$6.72
57StatTrak™ AK-47 | Aquamarine Revenge (Field-Tested)AK-47 | Aquamarine RevengeSTField-TestedWeak entry25falling with no reliable way out0%▼ -3.9%Slow Mover~2 months$90
58StatTrak™ AK-47 | The Outsiders (Field-Tested)AK-47 | The OutsidersSTField-TestedWeak entry25falling with no reliable way out▲ +1.5%▼ -6.0%Slow Mover~1 month$16
59M4A4 | The Battlestar (Minimal Wear)M4A4 | The BattlestarMinimal WearWeak entry25falling with no reliable way out▲ +1.4%▼ -5.7%Slow Mover~2 months$32
60Souvenir M4A1-S | Printstream (Minimal Wear)M4A1-S | PrintstreamSVMinimal WearWeak entry25medium confidencefalling with no reliable way out▼ -1.4%Slow MoverUnrated$576
61M4A4 | Desert-Strike (Factory New)M4A4 | Desert-StrikeFactory NewWeak entry25falling with no reliable way out▲ +3.7%▼ -9.0%Slow Mover~2 months$86
62StatTrak™ M4A4 | 龍王 (Dragon King) (Minimal Wear)M4A4 | 龍王 (Dragon King)STMinimal WearWeak entry25falling with no reliable way out▲ +2.4%▼ -7.0%Slow Mover~1 month$55
63AK-47 | Consequence of the Jinn (Field-Tested)AK-47 | Consequence of the JinnField-TestedWeak entry26▼ -2.4%▼ -12.6%Active DemandUnrated$149
64M4A4 | Magnesium (Factory New)M4A4 | MagnesiumFactory NewWeak entry26▲ +9.5%▼ -30.4%Active DemandUnrated$7.52
65M4A4 | 龍王 (Dragon King) (Battle-Scarred)M4A4 | 龍王 (Dragon King)Battle-ScarredWeak entry26▼ -5.2%▼ -8.3%Moderate DemandUnrated$14
66M4A1-S | Welcome to the Jungle (Factory New)M4A1-S | Welcome to the JungleFactory NewWeak entry26medium confidence▼ -8.4%▼ -3.5%Active DemandUnrated$1,852
67FAMAS | Waters of Nephthys (Factory New)FAMAS | Waters of NephthysFactory NewWeak entry26▲ +0.5%▼ -16.8%Active DemandUnrated$205
68M4A4 | Temukau (Battle-Scarred)M4A4 | TemukauBattle-ScarredWeak entry26▼ -4.0%▼ -9.9%Moderate DemandUnrated$27
69AK-47 | B the Monster (Minimal Wear)AK-47 | B the MonsterMinimal WearWeak entry26▲ +1.9%▼ -18.8%Active DemandUnrated$163
70StatTrak™ AK-47 | Ice Coaled (Minimal Wear)AK-47 | Ice CoaledSTMinimal WearWeak entry26▼ -4.0%▼ -9.8%Active DemandUnrated$18
71StatTrak™ M4A1-S | Leaded Glass (Minimal Wear)M4A1-S | Leaded GlassSTMinimal WearWeak entry26▼ -3.0%▼ -11.2%Moderate DemandUnrated$18
72FAMAS | Eye of Athena (Factory New)FAMAS | Eye of AthenaFactory NewWeak entry26falling with no reliable way out▲ +6.9%▼ -13.6%Slow Mover~2 months$43
73StatTrak™ M4A4 | Cyber Security (Well-Worn)M4A4 | Cyber SecuritySTWell-WornWeak entry26falling with no reliable way out▼ -3.1%▲ +1.6%Slow Mover~5 days$28
74AK-47 | Consequence of the Jinn (Factory New)AK-47 | Consequence of the JinnFactory NewWeak entry27▲ +8.2%▼ -27.9%Active DemandUnrated$725
75StatTrak™ AK-47 | Head Shot (Battle-Scarred)AK-47 | Head ShotSTBattle-ScarredWeak entry27▼ -5.2%▼ -7.7%Moderate DemandUnrated$23
76StatTrak™ M4A1-S | Printstream (Factory New)M4A1-S | PrintstreamSTFactory NewWeak entry27▼ -3.7%▼ -9.9%Active DemandUnrated$1,090
77M4A1-S | Guardian (Factory New)M4A1-S | GuardianFactory NewWeak entry27▼ -0.1%▼ -15.2%Active DemandUnrated$82
78StatTrak™ AK-47 | Searing Rage (Well-Worn)AK-47 | Searing RageSTWell-WornWeak entry27▼ -5.3%▼ -7.4%Moderate DemandUnrated$6.49
79StatTrak™ AK-47 | Bloodsport (Minimal Wear)AK-47 | BloodsportSTMinimal WearWeak entry27▼ -4.8%▼ -8.0%Active DemandUnrated$297
80AK-47 | Head Shot (Minimal Wear)AK-47 | Head ShotMinimal WearWeak entry27▼ -3.6%▼ -9.8%Active DemandUnrated$49
81AK-47 | Orbit Mk01 (Field-Tested)AK-47 | Orbit Mk01Field-TestedWeak entry27▼ -3.9%▼ -9.3%Active DemandUnrated$26
82AK-47 | Slate (Factory New)AK-47 | SlateFactory NewWeak entry27▼ -2.1%▼ -12.0%Active DemandUnrated$16
83StatTrak™ AK-47 | Inheritance (Factory New)AK-47 | InheritanceSTFactory NewWeak entry28▼ -4.5%▼ -8.3%Active DemandUnrated$276
84M4A4 | Hellish (Minimal Wear)M4A4 | HellishMinimal WearWeak entry28▲ +5.2%▼ -22.8%Active DemandUnrated$36
85AK-47 | The Outsiders (Field-Tested)AK-47 | The OutsidersField-TestedWeak entry28▼ -2.8%▼ -10.8%Active DemandUnrated$6.61
86Galil AR | Rainbow Spoon (Factory New)Galil AR | Rainbow SpoonFactory NewWeak entry28▲ +5.1%▼ -22.5%Active DemandUnrated$34
87StatTrak™ AK-47 | Point Disarray (Minimal Wear)AK-47 | Point DisarraySTMinimal WearWeak entry28▼ -5.5%▼ -6.7%Active DemandUnrated$51
88AK-47 | Cartel (Battle-Scarred)AK-47 | CartelBattle-ScarredWeak entry28▼ -3.9%▼ -9.0%Moderate DemandUnrated$16
89Souvenir AK-47 | Gold Arabesque (Field-Tested)AK-47 | Gold ArabesqueSVField-TestedWeak entry28▼ -3.7%▼ -9.3%Active DemandUnrated$1,258
90StatTrak™ M4A4 | Tooth Fairy (Field-Tested)M4A4 | Tooth FairySTField-TestedWeak entry28▼ -4.4%▼ -8.2%Active DemandUnrated$6.06
91StatTrak™ M4A1-S | Black Lotus (Field-Tested)M4A1-S | Black LotusSTField-TestedWeak entry28▼ -0.8%▼ -13.7%Active DemandUnrated$12
92M4A1-S | Basilisk (Factory New)M4A1-S | BasiliskFactory NewWeak entry28▲ +6.3%▼ -24.2%Active DemandUnrated$36
93AK-47 | Bloodsport (Minimal Wear)AK-47 | BloodsportMinimal WearWeak entry28▼ -3.2%▼ -9.9%High DemandUnrated$136
94AK-47 | Crane Flight (Field-Tested)AK-47 | Crane FlightField-TestedWeak entry28▼ -2.2%▼ -11.4%Active DemandUnrated$13
95AK-47 | Consequence of the Jinn (Minimal Wear)AK-47 | Consequence of the JinnMinimal WearWeak entry28▼ -2.1%▼ -11.5%Active DemandUnrated$267
96AK-47 | Case Hardened (Well-Worn)AK-47 | Case HardenedWell-WornWeak entry28▼ -4.5%▼ -7.9%Active DemandUnrated$178
97AK-47 | Blue Laminate (Field-Tested)AK-47 | Blue LaminateField-TestedWeak entry28▼ -3.5%▼ -9.3%Active DemandUnrated$14
98StatTrak™ AK-47 | Legion of Anubis (Minimal Wear)AK-47 | Legion of AnubisSTMinimal WearWeak entry29▼ -4.9%▼ -6.9%Active DemandUnrated$43
99StatTrak™ AK-47 | Inheritance (Field-Tested)AK-47 | InheritanceSTField-TestedWeak entry29▼ -2.8%▼ -9.9%Active DemandUnrated$76
100M4A1-S | Party Animal (Well-Worn)M4A1-S | Party AnimalWell-WornWeak entry29▼ -0.1%▼ -13.9%Moderate DemandUnrated$9.10

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.