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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

237Items ranked
808Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 237 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
51AK-47 | Green Laminate (Minimal Wear)AK-47 | Green LaminateMinimal WearWeak entry25no way out▲ +1.2%▼ -5.5%Slow Mover~2 months$15
52Souvenir AK-47 | Inheritance (Factory New)AK-47 | InheritanceSVFactory NewWeak entry25no way out▲ +11.9%▼ -21.5%Slow MoverUnrated$492
53StatTrak™ M4A1-S | Leaded Glass (Well-Worn)M4A1-S | Leaded GlassSTWell-WornWeak entry25no way out▲ +0.4%▼ -4.2%Slow Mover~2 weeks$16
54StatTrak™ M4A4 | Spider Lily (Minimal Wear)M4A4 | Spider LilySTMinimal WearWeak entry25no way out▲ +0.2%▼ -3.7%Slow Mover~1 month$29
55M4A4 | Neo-Noir (Factory New)M4A4 | Neo-NoirFactory NewWeak entry26▲ +1.4%▼ -18.5%Active DemandUnrated$86
56M4A4 | Temukau (Factory New)M4A4 | TemukauFactory NewWeak entry26▲ +0.8%▼ -17.4%Active DemandUnrated$84
57StatTrak™ AK-47 | Leet Museo (Field-Tested)AK-47 | Leet MuseoSTField-TestedWeak entry26▼ -2.6%▼ -12.3%Active DemandUnrated$94
58StatTrak™ AK-47 | Redline (Minimal Wear)AK-47 | RedlineSTMinimal WearWeak entry26▼ -3.8%▼ -10.5%High DemandUnrated$280
59M4A4 | Full Throttle (Factory New)M4A4 | Full ThrottleFactory NewWeak entry26▲ +1.1%▼ -17.6%Active DemandUnrated$164
60StatTrak™ AK-47 | Nightwish (Battle-Scarred)AK-47 | NightwishSTBattle-ScarredWeak entry26▼ -2.8%▼ -11.7%Moderate DemandUnrated$52
61AK-47 | AUTOEXEC (Factory New)AK-47 | AUTOEXECFactory NewWeak entry26▼ -1.1%▼ -14.2%Active DemandUnrated$628
62AK-47 | B the Monster (Battle-Scarred)AK-47 | B the MonsterBattle-ScarredWeak entry26no way out▼ -0.1%▼ -2.9%Slow Mover~2 months$45
63M4A1-S | Moss Quartz (Factory New)M4A1-S | Moss QuartzFactory NewWeak entry26no way out▲ +9.2%▼ -16.6%Slow Mover~3 months$71
64StatTrak™ M4A1-S | Leaded Glass (Minimal Wear)M4A1-S | Leaded GlassSTMinimal WearWeak entry26no way out▲ +2.0%▼ -5.7%Slow Mover~1 month$18
65StatTrak™ M4A4 | Evil Daimyo (Factory New)M4A4 | Evil DaimyoSTFactory NewWeak entry26no way out▲ +0.8%▼ -3.6%Slow Mover~3 months$20
66M4A1-S | Vaporwave (Factory New)M4A1-S | VaporwaveFactory NewWeak entry27▲ +0.5%▼ -16.4%Active DemandUnrated$129
67StatTrak™ M4A4 | Full Throttle (Minimal Wear)M4A4 | Full ThrottleSTMinimal WearWeak entry27▼ -1.4%▼ -13.5%Active DemandUnrated$145
68AK-47 | Aphrodite (Factory New)AK-47 | AphroditeFactory NewWeak entry27▲ +1.9%▼ -18.3%Active DemandUnrated$249
69M4A4 | The Coalition (Minimal Wear)M4A4 | The CoalitionMinimal WearWeak entry27▲ +0.2%▼ -15.8%Active DemandUnrated$395
70AK-47 | The Empress (Factory New)AK-47 | The EmpressFactory NewWeak entry270%▼ -15.5%Active DemandUnrated$228
71AK-47 | Consequence of the Jinn (Factory New)AK-47 | Consequence of the JinnFactory NewWeak entry27▼ -4.4%▼ -8.8%Active DemandUnrated$550
72M4A1-S | Decimator (Factory New)M4A1-S | DecimatorFactory NewWeak entry27▲ +3.5%▼ -20.5%Active DemandUnrated$37
73M4A4 | The Battlestar (Field-Tested)M4A4 | The BattlestarField-TestedWeak entry27no way out▲ +2.1%▼ -5.4%Slow Mover~3 months$27
74StatTrak™ M4A4 | 龍王 (Dragon King) (Field-Tested)M4A4 | 龍王 (Dragon King)STField-TestedWeak entry27no way out▲ +1.8%▼ -4.8%Slow Mover~2 months$23
75M4A1-S | Dark Water (Field-Tested)M4A1-S | Dark WaterField-TestedWeak entry27no way out▲ +2.2%▼ -5.3%Slow Mover~2 months$59
76AK-47 | Consequence of the Jinn (Well-Worn)AK-47 | Consequence of the JinnWell-WornWeak entry27no way out▲ +1.4%▼ -3.8%Slow Mover~2 weeks$84
77M4A4 | Full Throttle (Well-Worn)M4A4 | Full ThrottleWell-WornWeak entry28▼ -3.7%▼ -9.6%Active DemandUnrated$27
78AK-47 | Fuel Injector (Field-Tested)AK-47 | Fuel InjectorField-TestedWeak entry28▼ -1.6%▼ -12.7%High DemandUnrated$129
79FAMAS | Mecha Industries (Field-Tested)FAMAS | Mecha IndustriesField-TestedWeak entry280%▼ -15.1%Active DemandUnrated$26
80AK-47 | AUTOEXEC (Well-Worn)AK-47 | AUTOEXECWell-WornWeak entry28▼ -2.3%▼ -11.5%Active DemandUnrated$90
81StatTrak™ AK-47 | Head Shot (Minimal Wear)AK-47 | Head ShotSTMinimal WearWeak entry28▼ -4.4%▼ -8.2%Active DemandUnrated$40
82M4A1-S | Golden Coil (Well-Worn)M4A1-S | Golden CoilWell-WornWeak entry28no way out▲ +2.0%▼ -4.2%Slow Mover~1 month$50
83M4A4 | Hellish (Well-Worn)M4A4 | HellishWell-WornWeak entry28no way out▲ +1.3%▼ -3.1%Slow Mover~2 months$11
84M4A4 | In Living Color (Well-Worn)M4A4 | In Living ColorWell-WornWeak entry28no way out▲ +1.4%▼ -2.9%Slow Mover~1 week$29
85StatTrak™ M4A4 | 龍王 (Dragon King) (Factory New)M4A4 | 龍王 (Dragon King)STFactory NewWeak entry29▼ -3.8%▼ -8.8%Moderate DemandUnrated$85
86M4A1-S | Vaporwave (Minimal Wear)M4A1-S | VaporwaveMinimal WearWeak entry29▼ -1.5%▼ -12.1%Active DemandUnrated$65
87AK-47 | Phantom Disruptor (Well-Worn)AK-47 | Phantom DisruptorWell-WornWeak entry29▼ -6.3%▼ -4.8%Moderate DemandUnrated$5.33
88M4A4 | Magnesium (Factory New)M4A4 | MagnesiumFactory NewWeak entry29▲ +2.4%▼ -17.9%Active DemandUnrated$5.09
89StatTrak™ AK-47 | Vulcan (Factory New)AK-47 | VulcanSTFactory NewWeak entry29medium confidence▼ -1.2%▼ -12.5%Active DemandUnrated$1,309
90StatTrak™ M4A4 | Full Throttle (Field-Tested)M4A4 | Full ThrottleSTField-TestedWeak entry29▼ -2.0%▼ -11.2%Active DemandUnrated$77
91M4A4 | Buzz Kill (Factory New)M4A4 | Buzz KillFactory NewWeak entry29▲ +0.3%▼ -14.5%Active DemandUnrated$446
92StatTrak™ M4A1-S | Basilisk (Factory New)M4A1-S | BasiliskSTFactory NewWeak entry29▼ -3.5%▼ -8.7%Moderate DemandUnrated$42
93M4A4 | Buzz Kill (Minimal Wear)M4A4 | Buzz KillMinimal WearWeak entry29▼ -0.1%▼ -13.7%Active DemandUnrated$266
94M4A1-S | Basilisk (Factory New)M4A1-S | BasiliskFactory NewWeak entry29▲ +5.5%▼ -22.1%Active DemandUnrated$25
95M4A1-S | Party Animal (Minimal Wear)M4A1-S | Party AnimalMinimal WearWeak entry29▼ -2.9%▼ -9.5%Active DemandUnrated$13
96StatTrak™ M4A1-S | Hyper Beast (Minimal Wear)M4A1-S | Hyper BeastSTMinimal WearWeak entry29no way out▲ +0.3%▼ -1.2%Slow Mover~1 month$162
97M4A4 | Neo-Noir (Well-Worn)M4A4 | Neo-NoirWell-WornWeak entry29no way out▲ +2.0%▼ -3.6%Slow Mover~1 month$28
98M4A4 | The Battlestar (Minimal Wear)M4A4 | The BattlestarMinimal WearWeak entry29no way out▲ +3.2%▼ -5.5%Slow Mover~2 months$28
99StatTrak™ AK-47 | Rat Rod (Well-Worn)AK-47 | Rat RodSTWell-WornWeak entry29no way out▲ +2.9%▼ -4.6%Slow Mover~2 weeks$9.72
100AK-47 | Aquamarine Revenge (Well-Worn)AK-47 | Aquamarine RevengeWell-WornWeak entry29no way out▼ -1.4%▲ +1.9%Slow Mover~1 month$29

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.