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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
899Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
51Tec-9 | Isaac (Factory New)Tec-9 | IsaacFactory NewAvoid1no way out▲ +3.2%▼ -24.4%Slow Mover~3 months$14
52Glock-18 | Reactor (Battle-Scarred)Glock-18 | ReactorBattle-ScarredAvoid1no way out▼ -3.5%▼ -14.3%Rarely Traded~2 months$9.78
53Souvenir Desert Eagle | Hand Cannon (Well-Worn)Desert Eagle | Hand CannonSVWell-WornAvoid1medium confidenceno way out▼ -8.3%▼ -7.1%Rarely Traded~5 months$673
54Souvenir Desert Eagle | Mulberry (Field-Tested)Desert Eagle | MulberrySVField-TestedAvoid1no way out▲ +8.3%▼ -31.9%Rarely Traded~1 month$45
55Glock-18 | Gamma Doppler (Well-Worn) EmeraldGlock-18 | Gamma Doppler EmeraldEmeraldWell-WornAvoid1medium confidenceno way out▼ -8.5%▼ -6.6%Rarely Traded~2 months$235
56StatTrak™ P2000 | Woodsman (Battle-Scarred)P2000 | WoodsmanSTBattle-ScarredAvoid1no way out▼ -15.3%▲ +3.6%Rarely TradedNo flow$17
57Desert Eagle | Emerald Jörmungandr (Minimal Wear)Desert Eagle | Emerald JörmungandrMinimal WearAvoid1medium confidenceno way out▼ -3.2%▼ -14.5%Rarely Traded~1 month$386
58CZ75-Auto | Nitro (Battle-Scarred)CZ75-Auto | NitroBattle-ScarredAvoid1no way out▼ -14.1%▲ +1.9%Rarely Traded~1 month$7.85
59Souvenir Tec-9 | Mummy's Rot (Factory New)Tec-9 | Mummy's RotSVFactory NewAvoid1no way out▼ -12.8%—Rarely Traded~3 months$16
60Five-SeveN | Candy Apple (Factory New)Five-SeveN | Candy AppleFactory NewAvoid1no way out▼ -3.4%▼ -14.1%Rarely Traded~4 months$69
61Souvenir Tec-9 | Brass (Minimal Wear)Tec-9 | BrassSVMinimal WearAvoid1hard to exit · no way out▲ +1.4%▼ -9.1%Rarely Traded~4 months$30
62StatTrak™ CZ75-Auto | Eco (Factory New)CZ75-Auto | EcoSTFactory NewAvoid1hard to exit · no way out▼ -0.3%▼ -6.6%Rarely Traded~2 months$11
63CZ75-Auto | The Fuschia Is Now (Field-Tested)CZ75-Auto | The Fuschia Is NowField-TestedAvoid1hard to exit · no way out▼ -2.5%▼ -3.2%Rarely Traded~1 month$16
64Souvenir Desert Eagle | Printstream (Factory New)Desert Eagle | PrintstreamSVFactory NewAvoid1medium confidencehard to exit · no way out▲ +3.2%▼ -11.7%Rarely TradedNo flow$623
65StatTrak™ Desert Eagle | Cobalt Disruption (Field-Tested)Desert Eagle | Cobalt DisruptionSTField-TestedAvoid1hard to exit · no way out▼ -2.5%▼ -3.2%Rarely Traded~2 months$146
66CZ75-Auto | Crimson Web (Factory New)CZ75-Auto | Crimson WebFactory NewAvoid1hard to exit · no way out▲ +0.5%▼ -7.5%Rarely Traded~2 months$23
67Souvenir Glock-18 | Mirror Mosaic (Field-Tested)Glock-18 | Mirror MosaicSVField-TestedAvoid1medium confidencehard to exit · no way out▼ -2.9%▼ -2.5%Rarely TradedNo flow$168
68StatTrak™ Desert Eagle | Ocean Drive (Minimal Wear)Desert Eagle | Ocean DriveSTMinimal WearAvoid1hard to exit · no way out▼ -2.8%▼ -2.6%Rarely Traded~2 months$138
69Souvenir Tec-9 | Fuel Injector (Field-Tested)Tec-9 | Fuel InjectorSVField-TestedAvoid1medium confidencehard to exit · no way out0%▼ -6.8%Rarely TradedNo flow$1,045
70Souvenir Dual Berettas | Retribution (Factory New)Dual Berettas | RetributionSVFactory NewAvoid1medium confidencehard to exit · no way out0%▼ -6.8%Rarely TradedNo flow$1,430
71Souvenir P250 | Vino Primo (Minimal Wear)P250 | Vino PrimoSVMinimal WearAvoid1hard to exit · no way out▲ +3.9%▼ -12.6%Rarely Traded~2 months$14
72StatTrak™ Tec-9 | Avalanche (Well-Worn)Tec-9 | AvalancheSTWell-WornAvoid1hard to exit · no way out▲ +1.8%▼ -9.4%Rarely TradedUnrated$5.81
73USP-S | Road Rash (Battle-Scarred)USP-S | Road RashBattle-ScarredAvoid1hard to exit · no way out▼ -5.8%▲ +2.0%Rarely Traded~2 months$32
74StatTrak™ CZ75-Auto | Xiangliu (Field-Tested)CZ75-Auto | XiangliuSTField-TestedAvoid1hard to exit · no way out▼ -4.2%▼ -0.5%Rarely Traded~2 months$19
75Souvenir Dual Berettas | Twin Turbo (Minimal Wear)Dual Berettas | Twin TurboSVMinimal WearAvoid1medium confidencehard to exit · no way out▲ +10.6%▼ -22.5%Rarely Traded~2 months$48
76StatTrak™ P250 | Muertos (Factory New)P250 | MuertosSTFactory NewAvoid1hard to exit · no way out▲ +0.8%▼ -7.9%Rarely Traded~2 months$33
77StatTrak™ Tec-9 | Cut Out (Field-Tested)Tec-9 | Cut OutSTField-TestedAvoid1hard to exit · no way out▼ -10.4%▲ +9.0%Rarely Traded~3 weeks$6.20
78StatTrak™ USP-S | Monster Mashup (Well-Worn)USP-S | Monster MashupSTWell-WornAvoid1hard to exit · no way out▼ -5.8%▲ +2.1%Rarely Traded~3 weeks$33
79USP-S | Ancient Visions (Field-Tested)USP-S | Ancient VisionsField-TestedAvoid1hard to exit · no way out▲ +0.2%▼ -6.9%Rarely Traded~2 months$23
80Glock-18 | Steel Disruption (Factory New)Glock-18 | Steel DisruptionFactory NewAvoid1hard to exit · no way out▲ +1.8%▼ -9.2%Rarely Traded~3 months$36
81StatTrak™ CZ75-Auto | Poison Dart (Factory New)CZ75-Auto | Poison DartSTFactory NewAvoid1medium confidencehard to exit · no way out▲ +2.2%▼ -9.9%Rarely Traded~2 months$37
82StatTrak™ Five-SeveN | Case Hardened (Battle-Scarred)Five-SeveN | Case HardenedSTBattle-ScarredAvoid1hard to exit · no way out▼ -1.0%▼ -5.1%Rarely Traded~4 months$20
83Souvenir P250 | Copper Oxide (Field-Tested)P250 | Copper OxideSVField-TestedAvoid1medium confidencehard to exit · no way out▲ +2.9%▼ -10.8%Rarely Traded~1 month$21
84USP-S | Kill Confirmed (Battle-Scarred)USP-S | Kill ConfirmedBattle-ScarredAvoid1hard to exit · no way out▼ -3.2%▼ -1.7%Rarely Traded~2 months$54
85Souvenir Desert Eagle | Fennec Fox (Battle-Scarred)Desert Eagle | Fennec FoxSVBattle-ScarredAvoid1hard to exit · no way out▼ -1.9%▼ -3.5%Rarely Traded~3 weeks$123
86Five-SeveN | Nitro (Minimal Wear)Five-SeveN | NitroMinimal WearAvoid1hard to exit · no way out▼ -2.4%▼ -2.7%Rarely Traded~4 months$37
87Souvenir P250 | Copper Oxide (Factory New)P250 | Copper OxideSVFactory NewAvoid1hard to exit · no way out▲ +3.1%▼ -11.1%Rarely Traded~4 months$8.20
88P2000 | Fire Elemental (Battle-Scarred)P2000 | Fire ElementalBattle-ScarredAvoid1hard to exit · no way out▼ -1.9%▼ -3.5%Rarely Traded~4 months$78
89Souvenir Glock-18 | Ironwork (Factory New)Glock-18 | IronworkSVFactory NewAvoid2medium confidence▼ -24.8%▼ -37.3%Rarely TradedNo flow$506
90P250 | Nuclear Threat (Factory New)P250 | Nuclear ThreatFactory NewAvoid2medium confidence▼ -2.9%▼ -69.5%Rarely Traded~4 months$490
91Souvenir Desert Eagle | Heat Treated (Well-Worn)Desert Eagle | Heat TreatedSVWell-WornAvoid2medium confidence▼ -0.7%▼ -71.8%Rarely TradedNo flow$37
92Glock-18 | Gamma Doppler (Well-Worn) Phase 1Glock-18 | Gamma Doppler Phase 1P1Well-WornAvoid2medium confidenceno way out▼ -2.4%▼ -15.4%Rarely Traded~2 weeks$88
93P250 | Splash (Field-Tested)P250 | SplashField-TestedAvoid2no way out▲ +3.5%▼ -24.1%Rarely Traded~7 months$23
94StatTrak™ P250 | Splash (Minimal Wear)P250 | SplashSTMinimal WearAvoid2no way out▼ -3.0%▼ -14.5%Rarely Traded~4 months$29
95StatTrak™ Tec-9 | Blue Titanium (Factory New)Tec-9 | Blue TitaniumSTFactory NewAvoid2no way out▼ -4.5%▼ -12.3%Rarely Traded~2 months$9.45
96Glock-18 | Gamma Doppler (Well-Worn) Phase 3Glock-18 | Gamma Doppler Phase 3P3Well-WornAvoid2medium confidenceno way out▼ -8.5%▼ -6.0%Rarely Traded~6 months$80
97Souvenir Tec-9 | Brass (Factory New)Tec-9 | BrassSVFactory NewAvoid2medium confidenceno way out▼ -7.4%▼ -7.6%Rarely TradedNo flow$225
98Glock-18 | Snack Attack (Battle-Scarred)Glock-18 | Snack AttackBattle-ScarredAvoid2no way out▼ -1.2%▼ -16.9%Rarely Traded~1 month$14
99Glock-18 | Brass (Factory New)Glock-18 | BrassFactory NewAvoid2no way out▼ -3.1%▼ -13.9%Rarely Traded~3 months$114
100Desert Eagle | Midnight Storm (Battle-Scarred)Desert Eagle | Midnight StormBattle-ScarredAvoid2no way out▼ -5.0%▼ -11.1%Rarely Traded~2 months$12

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.