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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

876Items ranked
876Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 876 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
601StatTrak™ P250 | Cartel (Well-Worn)P250 | CartelSTWell-WornAvoid14medium confidenceno way out▲ +1.1%▼ -12.6%Rarely Traded~3 months$25
602StatTrak™ USP-S | Caiman (Minimal Wear)USP-S | CaimanSTMinimal WearAvoid14no way out▲ +0.7%▼ -12.0%Rarely Traded~3 months$61
603Souvenir Desert Eagle | Fennec Fox (Well-Worn)Desert Eagle | Fennec FoxSVWell-WornAvoid14no way out▲ +2.8%▼ -15.1%Rarely Traded~2 weeks$152
604Tec-9 | Toxic (Factory New)Tec-9 | ToxicFactory NewAvoid14no way out▲ +5.5%▼ -19.1%Rarely Traded~3 months$22
605Glock-18 | Neo-Noir (Battle-Scarred)Glock-18 | Neo-NoirBattle-ScarredAvoid14no way out▼ -2.4%▼ -7.1%Rarely Traded~2 weeks$28
606Desert Eagle | Ocean Drive (Battle-Scarred)Desert Eagle | Ocean DriveBattle-ScarredAvoid14no way out▼ -1.4%▼ -8.6%Rarely Traded~1 month$60
607Souvenir Tec-9 | Army Mesh (Battle-Scarred)Tec-9 | Army MeshSVBattle-ScarredAvoid14no way out▼ -7.7%▲ +0.8%Rarely Traded~7 months$6.38
608Souvenir CZ75-Auto | Nitro (Well-Worn)CZ75-Auto | NitroSVWell-WornAvoid14no way out▼ -7.4%▲ +0.4%Rarely Traded~4 months$5.13
609StatTrak™ R8 Revolver | Fade (Minimal Wear)R8 Revolver | FadeSTMinimal WearAvoid14no way out▼ -3.5%▼ -5.4%Rarely Traded~1 month$86
610Souvenir Tec-9 | Toxic (Field-Tested)Tec-9 | ToxicSVField-TestedAvoid14no way out▼ -0.7%▼ -9.6%Rarely Traded~11 months$11
611P250 | Whiteout (Field-Tested)P250 | WhiteoutField-TestedAvoid14no way out▲ +0.5%▼ -11.3%Rarely Traded~2 months$33
612StatTrak™ Five-SeveN | Retrobution (Minimal Wear)Five-SeveN | RetrobutionSTMinimal WearAvoid14no way out▼ -1.3%▼ -8.6%Rarely Traded~3 weeks$5.29
613Tec-9 | Isaac (Factory New)Tec-9 | IsaacFactory NewAvoid14no way out▲ +9.2%▼ -24.3%Rarely Traded~3 months$14
614StatTrak™ Dual Berettas | Hemoglobin (Minimal Wear)Dual Berettas | HemoglobinSTMinimal WearAvoid14no way out▼ -3.1%▼ -5.8%Rarely Traded~3 weeks$25
615Tec-9 | Nuclear Threat (Well-Worn)Tec-9 | Nuclear ThreatWell-WornAvoid14no way out▼ -6.3%▼ -1.0%Rarely Traded~3 months$60
616StatTrak™ Desert Eagle | Directive (Minimal Wear)Desert Eagle | DirectiveSTMinimal WearAvoid14no way out▼ -1.0%▼ -8.9%Rarely Traded~2 months$7.66
617Tec-9 | Rust Leaf (Factory New)Tec-9 | Rust LeafFactory NewAvoid15▼ -9.4%▼ -20.1%Rarely Traded~2 months$12
618Tec-9 | Nuclear Threat (Factory New)Tec-9 | Nuclear ThreatFactory NewAvoid15▼ -18.2%▼ -6.7%Rarely Traded~2 months$744
619Souvenir Glock-18 | Candy Apple (Field-Tested)Glock-18 | Candy AppleSVField-TestedAvoid15▼ -81.8%▲ +88.6%Rarely Traded~1 month$25
620P250 | Black & Tan (Well-Worn)P250 | Black & TanWell-WornAvoid15▼ -7.1%▼ -23.2%Rarely Traded~2 months$8.19
621P250 | Splash (Field-Tested)P250 | SplashField-TestedAvoid15▼ -4.8%▼ -26.6%Rarely Traded~7 months$23
622Tec-9 | Titanium Bit (Factory New)Tec-9 | Titanium BitFactory NewAvoid15▼ -3.7%▼ -27.9%Rarely Traded~3 months$58
623P250 | Crimson Kimono (Battle-Scarred)P250 | Crimson KimonoBattle-ScarredAvoid15▼ -11.2%▼ -16.6%Rarely Traded~6 months$12
624USP-S | Royal Blue (Factory New)USP-S | Royal BlueFactory NewAvoid15▼ -7.2%▼ -21.9%Rarely Traded~3 months$81
625Souvenir Tec-9 | Blast From the Past (Factory New)Tec-9 | Blast From the PastSVFactory NewAvoid15▼ -0.5%▼ -31.8%Rarely Traded~5 months$5.61
626StatTrak™ P2000 | Ocean Foam (Minimal Wear)P2000 | Ocean FoamSTMinimal WearAvoid15▼ -13.6%▼ -12.1%Rarely Traded~4 months$239
627Souvenir Tec-9 | VariCamo (Factory New)Tec-9 | VariCamoSVFactory NewAvoid15▼ -21.8%▲ +0.5%Rarely Traded~4 months$6.07
628P2000 | Space Race (Factory New)P2000 | Space RaceFactory NewAvoid15▼ -1.5%▼ -29.7%Rarely Traded~4 months$17
629StatTrak™ CZ75-Auto | Tread Plate (Field-Tested)CZ75-Auto | Tread PlateSTField-TestedAvoid15▼ -15.5%▼ -8.4%Rarely Traded~4 months$12
630Souvenir P250 | Nuclear Threat (Battle-Scarred)P250 | Nuclear ThreatSVBattle-ScarredAvoid15▼ -27.9%▲ +10.4%Rarely Traded~6 months$69
631Dual Berettas | Pyre (Battle-Scarred)Dual Berettas | PyreBattle-ScarredAvoid15medium confidence▼ -8.4%▼ -18.5%Rarely Traded~3 months$15
632Souvenir Tec-9 | Red Quartz (Field-Tested)Tec-9 | Red QuartzSVField-TestedAvoid15▼ -8.0%▼ -19.2%Rarely Tradeda year+$7.73
633Souvenir P250 | Plum Netting (Minimal Wear)P250 | Plum NettingSVMinimal WearAvoid15▼ -0.6%▼ -30.3%Rarely TradedNo flow$9.77
634Dual Berettas | Hemoglobin (Field-Tested)Dual Berettas | HemoglobinField-TestedAvoid15no way out▼ -2.8%▼ -6.2%Rarely Traded~2 months$13
635Tec-9 | Brass (Factory New)Tec-9 | BrassFactory NewAvoid15no way out▼ -6.2%▼ -1.1%Rarely Traded~2 months$70
636StatTrak™ R8 Revolver | Crazy 8 (Factory New)R8 Revolver | Crazy 8STFactory NewAvoid15no way out▼ -0.4%▼ -9.8%Rarely Traded~2 months$5.49
637P250 | Asiimov (Minimal Wear)P250 | AsiimovMinimal WearAvoid15no way out▼ -1.8%▼ -7.7%Slow Mover~3 months$27
638Souvenir Glock-18 | Candy Apple (Factory New)Glock-18 | Candy AppleSVFactory NewAvoid15no way out▼ -7.5%▲ +0.9%Rarely Traded~1 month$15
639StatTrak™ Glock-18 | Snack Attack (Field-Tested)Glock-18 | Snack AttackSTField-TestedAvoid15no way out0%▼ -10.2%Slow Mover~3 weeks$17
640Souvenir Dual Berettas | Silver Pour (Minimal Wear)Dual Berettas | Silver PourSVMinimal WearAvoid15no way out▼ -6.0%▼ -1.2%Rarely Traded~2 months$13
641StatTrak™ CZ75-Auto | Xiangliu (Minimal Wear)CZ75-Auto | XiangliuSTMinimal WearAvoid15no way out▼ -4.1%▼ -4.1%Rarely Traded~4 weeks$22
642CZ75-Auto | The Fuschia Is Now (Minimal Wear)CZ75-Auto | The Fuschia Is NowMinimal WearAvoid15no way out▼ -1.2%▼ -8.4%Rarely Traded~3 months$15
643Glock-18 | Steel Disruption (Field-Tested)Glock-18 | Steel DisruptionField-TestedAvoid15no way out▼ -3.3%▼ -5.3%Rarely Traded~2 months$12
644Five-SeveN | Hyper Beast (Battle-Scarred)Five-SeveN | Hyper BeastBattle-ScarredAvoid15no way out▼ -3.0%▼ -5.7%Rarely Traded~2 months$253
645P2000 | Woodsman (Battle-Scarred)P2000 | WoodsmanBattle-ScarredAvoid15no way out▼ -2.9%▼ -5.8%Rarely TradedUnrated$22
646Five-SeveN | Hyper Beast (Minimal Wear)Five-SeveN | Hyper BeastMinimal WearAvoid15no way out▼ -1.8%▼ -7.5%Rarely Traded~2 months$343
647StatTrak™ Glock-18 | Dragon Tattoo (Minimal Wear)Glock-18 | Dragon TattooSTMinimal WearAvoid15medium confidenceno way out▼ -5.4%▼ -2.1%Rarely Traded~2 weeks$252
648StatTrak™ USP-S | The Traitor (Field-Tested)USP-S | The TraitorSTField-TestedAvoid15no way out▼ -2.6%▼ -6.1%Slow Mover~4 weeks$48
649CZ75-Auto | Nitro (Factory New)CZ75-Auto | NitroFactory NewAvoid15no way out▼ -1.5%▼ -7.8%Rarely Tradeda year+$62
650USP-S | Road Rash (Minimal Wear)USP-S | Road RashMinimal WearAvoid15no way out▼ -4.0%▼ -4.0%Rarely Traded~4 months$48

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.