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CS2 Sticker Craft Simulator

Try the craft in 3D first. Scraping is one-way in game — here it costs nothing.

Pick a gun below and you land in the 3D inspector with it loaded and the craft panel open. Place up to 5 stickers, set how far each one is scraped, add a charm and its pattern number, then spin the thing and look at it from every angle before you touch a real skin.

Start from a canvas

Common starting points, not a ranking — any gun in the game works, and the picker inside the inspector has all of them.

Scrape levels

A sticker starts unscraped and every scrape is permanent — there is no putting one back. The editor offers the four states people actually build, and any value in between.

  • 0%PerfectStraight out of the capsule
  • 25%25%Lightly scraped
  • 50%50%Half scraped
  • 100%ScrapedFully scraped

What the simulator does and doesn’t do

It previews, it never applies

Nothing here touches your inventory or your Steam account. The craft exists only as a link, which is also why you can send one to a friend and argue about it before anyone spends money.

Placement is the game’s, not yours

CS2 fixes where each slot sits on each weapon. You choose the sticker, the slot and the scrape; the position, rotation and size come from the game, and the viewer draws them the same way it does.

Guns only

Knives and gloves have no sticker slots, so they have no crafts. Charms attach exactly where stickers do, which means the same rule covers both.

No valuation

A craft’s worth is what someone will pay for that combination, and no calculator settles it. We price the base skin and the stickers separately, from live listings, and leave the craft premium to the market.