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Best to buy · updated every 15 min

Best CS2 AWP & Sniper Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

92Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 42 of 92 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
651AWP | Asiimov (Well-Worn)AWP | AsiimovWell-WornNeutral46▲ +1.5%▼ -5.7%Active DemandUnrated$83
652StatTrak™ AWP | Chrome Cannon (Field-Tested)AWP | Chrome CannonSTField-TestedNeutral46▼ -0.8%▼ -2.5%Active DemandUnrated$36
653AWP | Chrome Cannon (Field-Tested)AWP | Chrome CannonField-TestedNeutral46▲ +1.6%▼ -6.3%Active DemandUnrated$26
654AWP | Crakow! (Battle-Scarred)AWP | Crakow!Battle-ScarredNeutral46▼ -0.5%▼ -3.1%Active DemandUnrated$17
655StatTrak™ AWP | Chrome Cannon (Factory New)AWP | Chrome CannonSTFactory NewNeutral46▲ +0.4%▼ -4.5%Moderate DemandUnrated$140
656StatTrak™ AWP | Printstream (Field-Tested)AWP | PrintstreamSTField-TestedNeutral46▲ +0.8%▼ -5.2%Active DemandUnrated$72
657AWP | Gungnir (Field-Tested)AWP | GungnirField-TestedNeutral46medium confidence▼ -0.9%▼ -2.7%Active DemandUnrated$7,503
658StatTrak™ AWP | Queen's Gambit (Minimal Wear)AWP | Queen's GambitSTMinimal WearNeutral45▲ +1.9%▼ -7.2%Active DemandUnrated$121
659AWP | Elite Build (Well-Worn)AWP | Elite BuildWell-WornNeutral45▲ +0.9%▼ -5.8%Moderate DemandUnrated$9.53
660SSG 08 | Blood in the Water (Minimal Wear)SSG 08 | Blood in the WaterMinimal WearNeutral45▲ +0.1%▼ -4.7%Active DemandUnrated$86
661Souvenir AWP | Crakow! (Field-Tested)AWP | Crakow!SVField-TestedNeutral44thin market▲ +15.4%▲ +7.4%Slow Mover~2 weeks$47
662AWP | Redline (Field-Tested)AWP | RedlineField-TestedNeutral44▼ -1.2%▼ -2.9%Active DemandUnrated$32
663Souvenir AWP | Dragon Lore (Minimal Wear)AWP | Dragon LoreSVMinimal WearNeutral44medium confidence▼ -0.5%▼ -4.3%Active DemandUnrated$9,389
664AWP | Chrome Cannon (Minimal Wear)AWP | Chrome CannonMinimal WearNeutral44▼ -0.5%▼ -4.4%Active DemandUnrated$33
665AWP | Printstream (Minimal Wear)AWP | PrintstreamMinimal WearNeutral43▼ -0.1%▼ -5.2%High DemandUnrated$59
666StatTrak™ AWP | Fever Dream (Minimal Wear)AWP | Fever DreamSTMinimal WearNeutral43▼ -0.2%▼ -5.2%Moderate DemandUnrated$23
667AWP | Green Energy (Factory New)AWP | Green EnergyFactory NewNeutral43▲ +3.4%▼ -10.5%Active DemandUnrated$29
668AWP | Printstream (Field-Tested)AWP | PrintstreamField-TestedNeutral43▲ +1.9%▼ -8.4%High DemandUnrated$41
669AWP | Fade (Minimal Wear)AWP | FadeMinimal WearNeutral43medium confidence▼ -0.4%▼ -5.3%Moderate DemandUnrated$807
670AWP | Wildfire (Field-Tested)AWP | WildfireField-TestedNeutral43▲ +0.6%▼ -6.7%Active DemandUnrated$39
671Souvenir AWP | Queen's Gambit (Minimal Wear)AWP | Queen's GambitSVMinimal WearNeutral42723% of the week was yesterday · thin market▲ +2.7%▲ +22.1%Slow MoverUnrated$297
672Souvenir G3SG1 | New Roots (Minimal Wear)G3SG1 | New RootsSVMinimal WearNeutral42thin market▲ +4.6%▲ +18.4%Slow Mover~2 weeks$9.38
673Souvenir AWP | Printstream (Minimal Wear)AWP | PrintstreamSVMinimal WearNeutral42medium confidence62% of the week was yesterday · thin market▲ +4.4%▲ +18.0%Slow MoverUnrated$296
674AWP | Atheris (Minimal Wear)AWP | AtherisMinimal WearNeutral42▼ -0.1%▼ -5.8%Active DemandUnrated$6.87
675AWP | Gungnir (Factory New)AWP | GungnirFactory NewNeutral42medium confidence▲ +0.4%▼ -6.7%High DemandUnrated$11,691
676StatTrak™ AWP | Exoskeleton (Well-Worn)AWP | ExoskeletonSTWell-WornNeutral42▼ -2.2%▼ -3.0%Moderate DemandUnrated$6.59
677AWP | Dragon Lore (Field-Tested)AWP | Dragon LoreField-TestedNeutral42medium confidence▼ -2.1%▼ -3.2%Active DemandUnrated$6,427
678AWP | Ice Coaled (Factory New)AWP | Ice CoaledFactory NewNeutral42▲ +0.9%▼ -7.8%Active DemandUnrated$27
679StatTrak™ AWP | Duality (Factory New)AWP | DualitySTFactory NewNeutral42▼ -2.5%▼ -2.7%Moderate DemandUnrated$19
680AWP | Printstream (Battle-Scarred)AWP | PrintstreamBattle-ScarredNeutral42▼ -0.5%▼ -5.8%Active DemandUnrated$38
681SSG 08 | Bloodshot (Field-Tested)SSG 08 | BloodshotField-TestedNeutral41thin market▲ +0.3%▲ +7.8%Slow Mover~2 months$18
682StatTrak™ AWP | Fever Dream (Field-Tested)AWP | Fever DreamSTField-TestedNeutral41▼ -1.8%▼ -3.9%Moderate DemandUnrated$19
683StatTrak™ AWP | Printstream (Well-Worn)AWP | PrintstreamSTWell-WornNeutral41▼ -4.0%▼ -0.7%Moderate DemandUnrated$54
684AWP | Hyper Beast (Minimal Wear)AWP | Hyper BeastMinimal WearNeutral41▼ -1.2%▼ -5.1%Active DemandUnrated$45
685AWP | Desert Hydra (Minimal Wear)AWP | Desert HydraMinimal WearNeutral41▲ +0.5%▼ -7.8%Active DemandUnrated$1,117
686SSG 08 | Bloodshot (Well-Worn)SSG 08 | BloodshotWell-WornNeutral40thin market▲ +2.6%▲ +3.8%Slow Mover~1 week$20
687StatTrak™ AWP | Exoskeleton (Minimal Wear)AWP | ExoskeletonSTMinimal WearNeutral40thin market▲ +5.6%▼ -0.8%Slow Mover~1 month$14
688AWP | Electric Hive (Minimal Wear)AWP | Electric HiveMinimal WearNeutral40▼ -2.5%▼ -3.5%Active DemandUnrated$28
689AWP | Fever Dream (Minimal Wear)AWP | Fever DreamMinimal WearNeutral40▼ -0.6%▼ -6.3%Active DemandUnrated$12
690Souvenir AWP | Desert Hydra (Minimal Wear)AWP | Desert HydraSVMinimal WearNeutral400%▼ -7.4%Active DemandUnrated$1,096
691StatTrak™ AWP | Chromatic Aberration (Field-Tested)AWP | Chromatic AberrationSTField-TestedNeutral40▼ -0.6%▼ -6.5%Active DemandUnrated$22
692StatTrak™ AWP | Asiimov (Well-Worn)AWP | AsiimovSTWell-WornNeutral40▲ +0.6%▼ -8.4%Moderate DemandUnrated$164

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.