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Best CS2 AWP & Sniper Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

363Items ranked
2Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 363 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
201StatTrak™ SSG 08 | Bloodshot (Battle-Scarred)SSG 08 | BloodshotSTBattle-ScarredAvoid9falling with no reliable way out▼ -1.0%▼ -12.7%Rarely Traded~1 month$38
202SCAR-20 | Magna Carta (Factory New)SCAR-20 | Magna CartaFactory NewAvoid9falling with no reliable way out▼ -2.9%▼ -9.8%Rarely Traded~2 months$17
203Souvenir SSG 08 | Tropical Storm (Minimal Wear)SSG 08 | Tropical StormSVMinimal WearAvoid9falling with no reliable way out▼ -2.1%▼ -11.1%Rarely Traded~4 months$15
204SSG 08 | Big Iron (Minimal Wear)SSG 08 | Big IronMinimal WearAvoid9falling with no reliable way out▲ +0.1%▼ -14.5%Rarely Traded~1 month$15
205StatTrak™ AWP | Atheris (Minimal Wear)AWP | AtherisSTMinimal WearAvoid9falling with no reliable way out▼ -3.1%▼ -9.6%Slow Mover~3 months$17
206AWP | Black Box (Minimal Wear)AWP | Black BoxMinimal WearAvoid9▼ -9.3%▼ -36.7%Active DemandUnrated$9.71
207StatTrak™ SCAR-20 | Cyrex (Factory New)SCAR-20 | CyrexSTFactory NewAvoid8rarely trades — hard to exit · falling with no reliable way out▲ +1.8%▼ -3.5%Rarely Traded~4 months$90
208AWP | The Prince (Well-Worn)AWP | The PrinceWell-WornAvoid8medium confidencerarely trades — hard to exit · falling with no reliable way out▲ +3.9%▼ -6.7%Rarely Traded~3 weeks$2,840
209StatTrak™ AWP | Elite Build (Battle-Scarred)AWP | Elite BuildSTBattle-ScarredAvoid8rarely trades — hard to exit · falling with no reliable way out▲ +0.5%▼ -1.6%Rarely Traded~1 month$24
210AWP | Man-o'-war (Field-Tested)AWP | Man-o-warField-TestedAvoid8rarely trades — hard to exit · falling with no reliable way out▼ -2.9%▲ +3.3%Rarely Traded~1 month$121
211StatTrak™ AWP | Corticera (Minimal Wear)AWP | CorticeraSTMinimal WearAvoid8rarely trades — hard to exit · falling with no reliable way out▼ -1.6%▲ +1.2%Rarely Traded~2 months$44
212StatTrak™ SSG 08 | Turbo Peek (Well-Worn)SSG 08 | Turbo PeekSTWell-WornAvoid8rarely trades — hard to exit · falling with no reliable way out▼ -0.3%▼ -1.1%Rarely Traded~3 weeks$31
213StatTrak™ SSG 08 | Turbo Peek (Minimal Wear)SSG 08 | Turbo PeekSTMinimal WearAvoid8rarely trades — hard to exit · falling with no reliable way out▲ +0.1%▼ -1.6%Rarely Traded~1 month$54
214G3SG1 | Contractor (Well-Worn)G3SG1 | ContractorWell-WornAvoid8medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -1.2%▲ +0.4%Rarely Traded~2 weeks$13
215StatTrak™ AWP | Fever Dream (Well-Worn)AWP | Fever DreamSTWell-WornAvoid8falling with no reliable way out▼ -5.6%▼ -6.1%Slow MoverUnrated$24
216SSG 08 | Turbo Peek (Well-Worn)SSG 08 | Turbo PeekWell-WornAvoid8falling with no reliable way out▼ -2.6%▼ -10.7%Rarely Traded~1 month$16
217AWP | Chromatic Aberration (Well-Worn)AWP | Chromatic AberrationWell-WornAvoid8falling with no reliable way out▼ -4.5%▼ -7.9%Rarely Traded~2 months$29
218Souvenir G3SG1 | VariCamo (Minimal Wear)G3SG1 | VariCamoSVMinimal WearAvoid8falling with no reliable way out▲ +34.9%▼ -67.0%Rarely Traded~2 months$24
219SSG 08 | Death's Head (Factory New)SSG 08 | Deaths HeadFactory NewAvoid8falling with no reliable way out▲ +0.1%▼ -14.8%Rarely Traded~2 months$35
220SSG 08 | Rapid Transit (Factory New)SSG 08 | Rapid TransitFactory NewAvoid8falling with no reliable way out▼ -2.1%▼ -11.5%Slow Mover~2 months$7.36
221G3SG1 | Violet Murano (Field-Tested)G3SG1 | Violet MuranoField-TestedAvoid8falling with no reliable way out▼ -4.4%▼ -8.2%Rarely Traded~2 months$24
222SSG 08 | Threat Detected (Minimal Wear)SSG 08 | Threat DetectedMinimal WearAvoid8falling with no reliable way out▼ -1.2%▼ -13.2%Rarely Traded~1 month$17
223Souvenir AWP | Acheron (Minimal Wear)AWP | AcheronSVMinimal WearAvoid8falling with no reliable way out▼ -3.5%▼ -9.7%Rarely Traded~4 months$7.88
224Souvenir G3SG1 | Jungle Dashed (Minimal Wear)G3SG1 | Jungle DashedSVMinimal WearAvoid8medium confidence▼ -7.6%▼ -42.1%Rarely Traded~3 months$16
225Souvenir SCAR-20 | Sand Mesh (Factory New)SCAR-20 | Sand MeshSVFactory NewAvoid8▼ -10.3%▼ -38.4%Rarely Traded~9 months$12
226Souvenir SSG 08 | Zeno (Factory New)SSG 08 | ZenoSVFactory NewAvoid8medium confidence▼ -21.6%Rarely Traded~2 months$43
227Souvenir G3SG1 | Desert Storm (Factory New)G3SG1 | Desert StormSVFactory NewAvoid8▼ -18.6%▼ -27.3%Rarely Traded~2 months$17
228Souvenir AWP | Gungnir (Factory New)AWP | GungnirSVFactory NewAvoid7medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -0.7%Rarely TradedNo flow$14,264
229StatTrak™ AWP | Containment Breach (Minimal Wear)AWP | Containment BreachSTMinimal WearAvoid7rarely trades — hard to exit · falling with no reliable way out0%▼ -1.9%Rarely Traded~2 months$323
230StatTrak™ AWP | Capillary (Factory New)AWP | CapillarySTFactory NewAvoid7rarely trades — hard to exit · falling with no reliable way out▼ -0.5%▼ -1.1%Rarely Traded~4 weeks$11
231AWP | Silk Tiger (Well-Worn)AWP | Silk TigerWell-WornAvoid7rarely trades — hard to exit · falling with no reliable way out▼ -2.6%▲ +2.0%Rarely Traded~6 days$194
232AWP | Medusa (Factory New)AWP | MedusaFactory NewAvoid7medium confidencerarely trades — hard to exit · falling with no reliable way out0%▼ -2.0%Rarely Traded~4 months$4,726
233StatTrak™ AWP | Hyper Beast (Field-Tested)AWP | Hyper BeastSTField-TestedAvoid7rarely trades — hard to exit · falling with no reliable way out▼ -0.7%▼ -1.1%Rarely Traded~3 months$70
234StatTrak™ AWP | Phobos (Factory New)AWP | PhobosSTFactory NewAvoid7falling with no reliable way out▼ -1.6%▼ -12.7%Slow Mover~2 months$8.11
235Souvenir SSG 08 | Detour (Field-Tested)SSG 08 | DetourSVField-TestedAvoid7falling with no reliable way out▼ -1.7%▼ -12.7%Rarely Traded~4 months$5.73
236StatTrak™ G3SG1 | High Seas (Factory New)G3SG1 | High SeasSTFactory NewAvoid7falling with no reliable way out▼ -1.8%▼ -12.6%Rarely Traded~2 weeks$8.22
237Souvenir AWP | The Prince (Factory New)AWP | The PrinceSVFactory NewAvoid7medium confidencefalling with no reliable way out▼ -6.1%Rarely TradedNo flow$5,013
238StatTrak™ SSG 08 | Abyss (Factory New)SSG 08 | AbyssSTFactory NewAvoid7falling with no reliable way out▼ -6.3%▼ -6.1%Rarely Traded~2 months$13
239AWP | Hyper Beast (Battle-Scarred)AWP | Hyper BeastBattle-ScarredAvoid7falling with no reliable way out▼ -3.5%▼ -10.4%Rarely Traded~5 months$29
240Souvenir AWP | Sun in Leo (Minimal Wear)AWP | Sun in LeoSVMinimal WearAvoid7medium confidence▼ -23.4%Rarely Traded~3 months$63
241Souvenir AWP | Queen's Gambit (Battle-Scarred)AWP | Queen's GambitSVBattle-ScarredAvoid7medium confidence▼ -23.6%Rarely Traded~2 weeks$236
242SSG 08 | Orange Filigree (Minimal Wear)SSG 08 | Orange FiligreeMinimal WearAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +1.0%▼ -4.0%Rarely Traded~2 months$30
243Souvenir SSG 08 | Spring Twilly (Factory New)SSG 08 | Spring TwillySVFactory NewAvoid6medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -1.0%Rarely TradedNo flow$514
244Souvenir SSG 08 | Calligrafaux (Minimal Wear)SSG 08 | CalligrafauxSVMinimal WearAvoid6medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -1.0%Rarely Traded~2 months$35
245Souvenir AWP | Crakow! (Battle-Scarred)AWP | Crakow!SVBattle-ScarredAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -5.0%▲ +4.9%Rarely Traded~2 months$43
246Souvenir AWP | Crakow! (Well-Worn)AWP | Crakow!SVWell-WornAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -0.7%▼ -1.7%Rarely Traded~2 months$41
247StatTrak™ AWP | Man-o'-war (Field-Tested)AWP | Man-o-warSTField-TestedAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +0.2%▼ -3.1%Rarely Traded~1 month$121
248AWP | The Prince (Battle-Scarred)AWP | The PrinceBattle-ScarredAvoid6medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -1.0%▼ -1.3%Rarely Traded~3 months$2,017
249AWP | Pink DDPAT (Minimal Wear)AWP | Pink DDPATMinimal WearAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -0.3%▼ -2.4%Rarely Traded~4 months$43
250StatTrak™ SCAR-20 | Cardiac (Minimal Wear)SCAR-20 | CardiacSTMinimal WearAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -15.8%▲ +20.5%Rarely Traded~3 weeks$23

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.