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Best CS2 AWP & Sniper Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

329Items ranked
3Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 329 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
101Souvenir SSG 08 | Calligrafaux (Field-Tested)SSG 08 | CalligrafauxSVField-TestedAvoid14no way out▲ +8.9%▼ -23.9%Rarely Traded~2 months$12
102Souvenir SSG 08 | Death Strike (Minimal Wear)SSG 08 | Death StrikeSVMinimal WearAvoid14no way out▼ -2.7%▼ -6.6%Rarely Traded~3 months$219
103StatTrak™ SSG 08 | Dark Water (Minimal Wear)SSG 08 | Dark WaterSTMinimal WearAvoid14no way out▼ -7.6%▲ +0.5%Rarely Traded~1 month$5.69
104SSG 08 | Death's Head (Minimal Wear)SSG 08 | Death's HeadMinimal WearAvoid14no way out▼ -3.1%▼ -6.4%Rarely Traded~3 months$20
105G3SG1 | The Executioner (Field-Tested)G3SG1 | The ExecutionerField-TestedAvoid14no way out▼ -3.3%▼ -6.1%Slow MoverUnrated$8.67
106SSG 08 | Detour (Factory New)SSG 08 | DetourFactory NewAvoid14▼ -3.8%▼ -28.8%Rarely Traded~2 months$21
107StatTrak™ G3SG1 | Demeter (Well-Worn)G3SG1 | DemeterSTWell-WornAvoid14medium confidence▼ -15.0%▼ -12.0%Rarely Traded~2 months$6.10
108Souvenir SSG 08 | Calligrafaux (Minimal Wear)SSG 08 | CalligrafauxSVMinimal WearAvoid14▼ -17.4%▼ -8.5%Rarely Traded~5 days$22
109SSG 08 | Sea Calico (Minimal Wear)SSG 08 | Sea CalicoMinimal WearAvoid14medium confidence▼ -13.2%▼ -14.9%Rarely Traded~5 months$384
110SSG 08 | Death Strike (Battle-Scarred)SSG 08 | Death StrikeBattle-ScarredAvoid14▼ -27.2%▲ +5.8%Rarely Traded~2 weeks$244
111Souvenir SCAR-20 | Contractor (Field-Tested)SCAR-20 | ContractorSVField-TestedAvoid14▼ -3.3%▼ -30.2%Rarely Traded~5 months$5.27
112Souvenir AWP | CMYK (Battle-Scarred)AWP | CMYKSVBattle-ScarredAvoid14medium confidence▼ -32.4%▲ +13.2%Rarely Traded~1 month$322
113Souvenir AWP | Printstream (Battle-Scarred)AWP | PrintstreamSVBattle-ScarredAvoid14medium confidence▼ -18.6%▼ -7.9%Rarely Traded~2 weeks$200
114Souvenir SSG 08 | Grey Smoke (Field-Tested)SSG 08 | Grey SmokeSVField-TestedAvoid14▲ +3.1%▼ -41.4%Rarely TradedNo flow$11
115SSG 08 | Red Stone (Battle-Scarred)SSG 08 | Red StoneBattle-ScarredAvoid14▼ -11.2%▼ -20.1%Rarely Traded~1 month$5.22
116StatTrak™ G3SG1 | Demeter (Factory New)G3SG1 | DemeterSTFactory NewAvoid13no way out▲ +6.7%▼ -21.3%Rarely TradedNo flow$58
117SSG 08 | Sand Dune (Factory New)SSG 08 | Sand DuneFactory NewAvoid13no way out▼ -0.5%▼ -10.6%Rarely Traded~4 months$136
118AWP | Snake Camo (Well-Worn)AWP | Snake CamoWell-WornAvoid13no way out▼ -8.1%▲ +0.7%Rarely Traded~2 months$84
119SSG 08 | Mayan Dreams (Factory New)SSG 08 | Mayan DreamsFactory NewAvoid13medium confidenceno way out▼ -2.9%▼ -7.1%Rarely Traded~3 months$80
120StatTrak™ G3SG1 | The Executioner (Minimal Wear)G3SG1 | The ExecutionerSTMinimal WearAvoid13medium confidenceno way out▼ -1.0%▼ -10.1%Rarely Traded~3 weeks$80
121AWP | Hyper Beast (Factory New)AWP | Hyper BeastFactory NewAvoid13no way out▼ -1.6%▼ -9.1%Rarely Traded~3 months$137
122StatTrak™ G3SG1 | Demeter (Minimal Wear)G3SG1 | DemeterSTMinimal WearAvoid13no way out▲ +1.2%▼ -13.5%Rarely Traded~9 months$8.46
123AWP | Snake Camo (Field-Tested)AWP | Snake CamoField-TestedAvoid13no way out▼ -9.0%▲ +1.7%Rarely Traded~3 months$71
124SCAR-20 | Magna Carta (Well-Worn)SCAR-20 | Magna CartaWell-WornAvoid13▼ -11.2%▼ -20.6%Rarely TradedNo flow$19
125Souvenir AWP | Sun in Leo (Factory New)AWP | Sun in LeoSVFactory NewAvoid13▼ -4.3%▼ -31.4%Rarely Traded~1 month$210
126SCAR-20 | Emerald (Factory New)SCAR-20 | EmeraldFactory NewAvoid13▼ -10.5%▼ -23.3%Rarely Traded~4 months$24
127Souvenir AWP | Safari Mesh (Well-Worn)AWP | Safari MeshSVWell-WornAvoid130%▼ -39.7%Rarely TradedNo flow$18
128SSG 08 | Lichen Dashed (Factory New)SSG 08 | Lichen DashedFactory NewAvoid13▼ -16.0%▼ -16.0%Rarely Traded~5 months$87
129AWP | Black Box (Factory New)AWP | Black BoxFactory NewAvoid12no way out0%▼ -12.0%Slow Mover~1 month$24
130SCAR-20 | Cyrex (Battle-Scarred)SCAR-20 | CyrexBattle-ScarredAvoid12no way out▼ -6.5%▼ -2.1%Rarely TradedNo flow$31
131SCAR-20 | Bloodsport (Factory New)SCAR-20 | BloodsportFactory NewAvoid12no way out▼ -2.4%▼ -8.3%Rarely Traded~4 months$13
132SSG 08 | Sea Calico (Factory New)SSG 08 | Sea CalicoFactory NewAvoid12no way out▲ +4.5%▼ -18.7%Slow MoverUnrated$311
133AWP | LongDog (Well-Worn)AWP | LongDogWell-WornAvoid12no way out▲ +0.4%▼ -12.6%Slow Mover~3 months$34
134SSG 08 | Tropical Storm (Well-Worn)SSG 08 | Tropical StormWell-WornAvoid12no way out▼ -7.9%▼ -0.2%Rarely TradedNo flow$32
135G3SG1 | The Executioner (Battle-Scarred)G3SG1 | The ExecutionerBattle-ScarredAvoid12no way out▼ -4.7%▼ -5.3%Slow MoverUnrated$7.94
136AWP | Dragon Lore (Well-Worn)AWP | Dragon LoreWell-WornAvoid12medium confidence▼ -20.6%▼ -10.2%Rarely Traded~1 month$7,320
137StatTrak™ SSG 08 | Big Iron (Factory New)SSG 08 | Big IronSTFactory NewAvoid12▼ -13.0%▼ -22.1%Rarely Traded~2 months$72
138Souvenir SCAR-20 | Contractor (Battle-Scarred)SCAR-20 | ContractorSVBattle-ScarredAvoid12medium confidence▼ -17.1%▼ -16.7%Rarely Traded~6 months$22
139Souvenir AWP | Asiimov (Field-Tested)AWP | AsiimovSVField-TestedAvoid12▲ +11.3%▼ -60.1%Rarely Traded~1 month$347
140Souvenir G3SG1 | VariCamo (Field-Tested)G3SG1 | VariCamoSVField-TestedAvoid12medium confidence▼ -17.2%—Rarely TradedNo flow$24
141StatTrak™ SCAR-20 | Bloodsport (Field-Tested)SCAR-20 | BloodsportSTField-TestedAvoid11no way out▼ -4.8%▼ -5.3%Slow Mover~2 weeks$10
142StatTrak™ SSG 08 | Bloodshot (Minimal Wear)SSG 08 | BloodshotSTMinimal WearAvoid11no way out▼ -6.2%▼ -3.3%Rarely Traded~1 month$632
143SSG 08 | Threat Detected (Minimal Wear)SSG 08 | Threat DetectedMinimal WearAvoid11no way out▼ -2.3%▼ -9.2%Rarely Traded~2 months$15
144StatTrak™ SSG 08 | Death's Head (Factory New)SSG 08 | Death's HeadSTFactory NewAvoid11no way out▼ -1.6%▼ -10.4%Rarely Traded~1 month$28
145SSG 08 | Red Stone (Minimal Wear)SSG 08 | Red StoneMinimal WearAvoid11no way out▼ -2.3%▼ -9.4%Rarely Traded~3 months$5.66
146SSG 08 | Detour (Minimal Wear)SSG 08 | DetourMinimal WearAvoid11no way out▼ -3.1%▼ -8.3%Rarely Traded~1 month$13
147AWP | Pink DDPAT (Minimal Wear)AWP | Pink DDPATMinimal WearAvoid11no way out▲ +1.8%▼ -15.6%Rarely Traded~4 months$33
148AWP | BOOM (Field-Tested)AWP | BOOMField-TestedAvoid11no way out▼ -1.7%▼ -10.5%Rarely Traded~4 months$87
149SSG 08 | Parallax (Factory New)SSG 08 | ParallaxFactory NewAvoid11no way out▼ -0.3%▼ -12.6%Rarely Traded~4 months$17
150StatTrak™ SCAR-20 | Cardiac (Field-Tested)SCAR-20 | CardiacSTField-TestedAvoid11no way out▼ -5.2%▼ -5.3%Rarely Traded~1 month$12

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.