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Best CS2 Rifle Skins to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

548Items ranked
5Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 548 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
401AK-47 | Green Laminate (Factory New)AK-47 | Green LaminateFactory NewWeak entry29no way out▲ +7.6%▼ -11.6%Slow Mover~3 months$39
402StatTrak™ Galil AR | Chromatic Aberration (Minimal Wear)Galil AR | Chromatic AberrationSTMinimal WearWeak entry29no way out▼ -1.6%▲ +2.0%Slow Mover~1 month$14
403StatTrak™ M4A4 | Tooth Fairy (Minimal Wear)M4A4 | Tooth FairySTMinimal WearWeak entry29no way out▼ -0.2%▼ -0.2%Slow Mover~2 months$10
404Souvenir M4A4 | Radiation Hazard (Well-Worn)M4A4 | Radiation HazardSVWell-WornWeak entry28hard to exit▲ +20.0%▲ +16.8%Rarely Traded~3 months$63
405Souvenir FAMAS | Styx (Battle-Scarred)FAMAS | StyxSVBattle-ScarredWeak entry28hard to exit▲ +18.2%▲ +18.9%Rarely Traded~9 months$22
406Souvenir M4A1-S | Blood Tiger (Minimal Wear)M4A1-S | Blood TigerSVMinimal WearWeak entry28medium confidencehard to exit▲ +60.6%▼ -44.8%Rarely TradedNo flow$263
407SG 553 | Hazard Pay (Field-Tested)SG 553 | Hazard PayField-TestedWeak entry28medium confidencehard to exit▼ -2.9%▲ +49.1%Rarely Traded~2 weeks$252
408SG 553 | Hypnotic (Minimal Wear)SG 553 | HypnoticMinimal WearWeak entry28medium confidencehard to exit▲ +9.8%▲ +29.9%Rarely TradedNo flow$115
409Galil AR | Urban Rubble (Well-Worn)Galil AR | Urban RubbleWell-WornWeak entry28hard to exit▼ -0.5%▲ +44.9%Rarely Traded~1 month$13
410Souvenir M4A4 | Zubastick (Factory New)M4A4 | ZubastickSVFactory NewWeak entry28medium confidencehard to exit▲ +23.1%▲ +9.5%Rarely Traded~2 months$109
411M4A1-S | Guardian (Well-Worn)M4A1-S | GuardianWell-WornWeak entry28hard to exit▲ +4.7%▲ +6.1%Rarely Traded~2 months$25
412Souvenir AK-47 | Panthera onca (Battle-Scarred)AK-47 | Panthera oncaSVBattle-ScarredWeak entry28hard to exit▲ +4.3%▲ +6.3%Rarely Traded~5 months$105
413Souvenir Galil AR | Grey Smoke (Minimal Wear)Galil AR | Grey SmokeSVMinimal WearWeak entry28medium confidencehard to exit▲ +38.8%▼ -45.5%Rarely Traded~3 weeks$10
414StatTrak™ M4A1-S | Black Lotus (Well-Worn)M4A1-S | Black LotusSTWell-WornWeak entry28hard to exit▲ +2.3%▲ +9.1%Rarely Traded~1 month$13
415Souvenir M4A4 | Tooth Fairy (Factory New)M4A4 | Tooth FairySVFactory NewWeak entry28medium confidencehard to exit▼ -12.0%▲ +30.6%Rarely TradedNo flow$1,547
416FAMAS | ZX Spectron (Minimal Wear)FAMAS | ZX SpectronMinimal WearWeak entry28no way out▲ +4.3%▼ -7.4%Slow Mover~2 months$5.36
417AK-47 | Asiimov (Battle-Scarred)AK-47 | AsiimovBattle-ScarredWeak entry28no way out▼ -0.9%▲ +0.2%Slow Mover~2 months$38
418Galil AR | Aqua Terrace (Battle-Scarred)Galil AR | Aqua TerraceBattle-ScarredWeak entry27medium confidencehard to exit▲ +21.3%▲ +11.4%Rarely Traded~2 months$170
419M4A4 | Global Offensive (Battle-Scarred)M4A4 | Global OffensiveBattle-ScarredWeak entry27hard to exit▲ +13.3%▲ +22.1%Rarely Traded~2 months$20
420StatTrak™ Galil AR | Shattered (Factory New)Galil AR | ShatteredSTFactory NewWeak entry27hard to exit▲ +5.3%▲ +33.5%Rarely Traded~2 months$179
421Souvenir M4A1-S | Control Panel (Battle-Scarred)M4A1-S | Control PanelSVBattle-ScarredWeak entry27hard to exit▲ +1.6%▲ +39.1%Rarely Traded~1 month$44
422Souvenir M4A1-S | Moss Quartz (Factory New)M4A1-S | Moss QuartzSVFactory NewWeak entry27medium confidencehard to exit▲ +41.9%▼ -21.9%Rarely Traded~2 weeks$227
423FAMAS | Djinn (Battle-Scarred)FAMAS | DjinnBattle-ScarredWeak entry27hard to exit▲ +6.9%▲ +1.9%Rarely Traded~1 month$12
424M4A1-S | Imminent Danger (Field-Tested)M4A1-S | Imminent DangerField-TestedWeak entry27medium confidencehard to exit▲ +5.5%▲ +3.9%Rarely Traded~3 months$672
425Souvenir AUG | Storm (Field-Tested)AUG | StormSVField-TestedWeak entry27hard to exit0%▲ +12.2%Rarely Traded~2 months$5.96
426Souvenir Galil AR | VariCamo (Minimal Wear)Galil AR | VariCamoSVMinimal WearWeak entry27medium confidencehard to exit▲ +2.5%▲ +8.4%Rarely Traded~3 months$19
427AK-47 | Hydroponic (Well-Worn)AK-47 | HydroponicWell-WornWeak entry27medium confidencehard to exit▲ +11.4%▼ -5.1%Rarely Traded~1 week$1,154
428Galil AR | Shattered (Well-Worn)Galil AR | ShatteredWell-WornWeak entry27hard to exit▼ -3.1%▲ +16.6%Rarely Traded~1 month$6.46
429StatTrak™ AK-47 | Aquamarine Revenge (Battle-Scarred)AK-47 | Aquamarine RevengeSTBattle-ScarredWeak entry27hard to exit▲ +6.2%▲ +2.6%Rarely Traded~3 months$70
430StatTrak™ AK-47 | The Outsiders (Minimal Wear)AK-47 | The OutsidersSTMinimal WearWeak entry27no way out▼ -1.7%▲ +0.6%Slow Mover~1 month$27
431AK-47 | Legion of Anubis (Well-Worn)AK-47 | Legion of AnubisWell-WornWeak entry27no way out▲ +1.4%▼ -4.1%Slow MoverUnrated$31
432M4A4 | Hellish (Well-Worn)M4A4 | HellishWell-WornWeak entry27no way out▲ +1.7%▼ -4.5%Slow Mover~2 months$11
433Souvenir AK-47 | Slate (Well-Worn)AK-47 | SlateSVWell-WornWeak entry26hard to exit▲ +26.0%▲ +1.3%Rarely Traded~1 month$30
434Souvenir M4A1-S | Nitro (Well-Worn)M4A1-S | NitroSVWell-WornWeak entry26medium confidencehard to exit▲ +41.9%▼ -22.7%Rarely TradedNo flow$37
435Souvenir AK-47 | Olive Polycam (Field-Tested)AK-47 | Olive PolycamSVField-TestedWeak entry26hard to exit▲ +32.4%▼ -8.5%Rarely TradedNo flow$19
436Souvenir AK-47 | B the Monster (Battle-Scarred)AK-47 | B the MonsterSVBattle-ScarredWeak entry26hard to exit▲ +5.7%▲ +30.6%Rarely Traded~4 weeks$114
437Souvenir AUG | Storm (Factory New)AUG | StormSVFactory NewWeak entry26hard to exit▼ -0.6%▲ +38.7%Rarely Traded~4 months$14
438SG 553 | Bulldozer (Factory New)SG 553 | BulldozerFactory NewWeak entry26medium confidencehard to exit▲ +12.3%▲ +19.2%Rarely Traded~3 months$278
439FAMAS | Contrast Spray (Field-Tested)FAMAS | Contrast SprayField-TestedWeak entry26hard to exit▲ +13.7%▲ +17.1%Rarely Traded~1 month$8.82
440Souvenir Galil AR | Sage Spray (Factory New)Galil AR | Sage SpraySVFactory NewWeak entry26hard to exit▲ +1.8%▲ +9.0%Rarely Traded~2 months$37
441M4A4 | Modern Hunter (Field-Tested)M4A4 | Modern HunterField-TestedWeak entry26hard to exit▲ +0.4%▲ +10.8%Rarely Traded~3 months$42
442Galil AR | Sugar Rush (Field-Tested)Galil AR | Sugar RushField-TestedWeak entry26hard to exit▲ +5.8%▲ +2.6%Rarely Traded~1 month$47
443M4A4 | Radiation Hazard (Battle-Scarred)M4A4 | Radiation HazardBattle-ScarredWeak entry26hard to exit▼ -4.3%▲ +17.6%Rarely Traded~2 months$36
444M4A1-S | Moss Quartz (Minimal Wear)M4A1-S | Moss QuartzMinimal WearWeak entry26no way out▲ +3.2%▼ -7.5%Slow Mover~2 months$30
445StatTrak™ M4A4 | Evil Daimyo (Factory New)M4A4 | Evil DaimyoSTFactory NewWeak entry26no way out▲ +0.1%▼ -2.9%Slow Mover~3 months$20
446M4A1-S | Golden Coil (Well-Worn)M4A1-S | Golden CoilWell-WornWeak entry26no way out▲ +0.5%▼ -3.6%Slow Mover~1 month$50
447StatTrak™ M4A1-S | Player Two (Factory New)M4A1-S | Player TwoSTFactory NewWeak entry26no way out▼ -1.4%▼ -1.0%Slow MoverUnrated$221
448M4A1-S | Briefing (Well-Worn)M4A1-S | BriefingWell-WornWeak entry25hard to exit▲ +7.3%▲ +26.4%Rarely Traded~2 months$5.60
449Souvenir SG 553 | Night Camo (Minimal Wear)SG 553 | Night CamoSVMinimal WearWeak entry25medium confidencehard to exit▲ +14.1%▲ +15.8%Rarely TradedNo flow$30
450Souvenir Galil AR | Dusk Ruins (Minimal Wear)Galil AR | Dusk RuinsSVMinimal WearWeak entry25hard to exit▲ +14.7%▲ +14.2%Rarely Traded~3 weeks$7.57

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.