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Best CS2 Rifle Skins to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

567Items ranked
7Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 567 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
251StatTrak™ M4A1-S | Hyper Beast (Well-Worn)M4A1-S | Hyper BeastSTWell-WornWeak entry33hard to exit▲ +3.4%▼ -2.4%Rarely Traded~2 months$115
252StatTrak™ AK-47 | Cartel (Field-Tested)AK-47 | CartelSTField-TestedWeak entry33hard to exit▲ +2.2%▼ -0.8%Rarely Traded~3 months$41
253Souvenir M4A4 | Naval Shred Camo (Minimal Wear)M4A4 | Naval Shred CamoSVMinimal WearWeak entry33hard to exit▲ +0.9%▲ +1.1%Rarely Traded~4 months$24
254StatTrak™ FAMAS | Pulse (Factory New)FAMAS | PulseSTFactory NewWeak entry33hard to exit▲ +6.0%▼ -6.5%Rarely Traded~2 months$16
255StatTrak™ AUG | Momentum (Factory New)AUG | MomentumSTFactory NewWeak entry33hard to exit▲ +0.8%▲ +1.2%Rarely Traded~3 months$61
256StatTrak™ AUG | Chameleon (Battle-Scarred)AUG | ChameleonSTBattle-ScarredWeak entry33hard to exit▼ -0.7%▲ +3.5%Rarely TradedNo flow$108
257StatTrak™ SG 553 | Colony IV (Field-Tested)SG 553 | Colony IVSTField-TestedWeak entry33hard to exit▲ +2.0%▼ -0.5%Rarely Traded~1 month$17
258Souvenir M4A1-S | Electrum (Field-Tested)M4A1-S | ElectrumSVField-TestedWeak entry32medium confidencehard to exit0%▲ +58.4%Rarely Traded~1 month$68
259Souvenir Galil AR | Galigator (Minimal Wear)Galil AR | GaligatorSVMinimal WearWeak entry32hard to exit▲ +86.0%▼ -72.2%Rarely Traded~2 months$168
260Souvenir SG 553 | Fallout Warning (Factory New)SG 553 | Fallout WarningSVFactory NewWeak entry32hard to exit▲ +7.8%▲ +3.9%Rarely Traded~5 months$11
261Souvenir AK-47 | Steel Delta (Well-Worn)AK-47 | Steel DeltaSVWell-WornWeak entry32hard to exit▲ +2.3%▲ +12.1%Rarely Traded~3 months$7.04
262Souvenir AK-47 | Steel Delta (Minimal Wear)AK-47 | Steel DeltaSVMinimal WearWeak entry32hard to exit▲ +4.7%▲ +8.3%Rarely Traded~2 months$5.08
263Galil AR | Cerberus (Well-Worn)Galil AR | CerberusWell-WornWeak entry32hard to exit▲ +4.3%▲ +8.8%Rarely Traded~1 month$24
264StatTrak™ AK-47 | Frontside Misty (Battle-Scarred)AK-47 | Frontside MistySTBattle-ScarredWeak entry32hard to exit▲ +0.6%▲ +1.5%Rarely Traded~3 months$28
265M4A4 | Tornado (Battle-Scarred)M4A4 | TornadoBattle-ScarredWeak entry32hard to exit▲ +4.1%▼ -3.9%Rarely Traded~2 months$6.86
266AUG | Hot Rod (Factory New)AUG | Hot RodFactory NewWeak entry32medium confidencehard to exit▲ +1.8%▼ -0.5%Rarely Traded~2 months$378
267StatTrak™ Galil AR | Stone Cold (Factory New)Galil AR | Stone ColdSTFactory NewWeak entry32hard to exit▲ +2.1%▼ -1.0%Rarely Traded~2 months$30
268FAMAS | Commemoration (Battle-Scarred)FAMAS | CommemorationBattle-ScarredWeak entry32hard to exit▲ +2.9%▼ -2.2%Rarely Traded~3 weeks$36
269Souvenir AUG | Commando Company (Minimal Wear)AUG | Commando CompanySVMinimal WearWeak entry32hard to exit▲ +0.6%▲ +1.3%Rarely TradedNo flow$12
270Souvenir AUG | Contractor (Minimal Wear)AUG | ContractorSVMinimal WearWeak entry32hard to exit▼ -8.8%▲ +15.3%Rarely Traded~2 months$5.51
271StatTrak™ M4A1-S | Chantico's Fire (Well-Worn)M4A1-S | Chantico's FireSTWell-WornWeak entry32hard to exit▲ +3.7%▼ -3.5%Rarely Traded~3 weeks$116
272StatTrak™ AK-47 | Phantom Disruptor (Battle-Scarred)AK-47 | Phantom DisruptorSTBattle-ScarredWeak entry32hard to exit▲ +1.8%▼ -0.7%Rarely TradedUnrated$10
273StatTrak™ AUG | Syd Mead (Factory New)AUG | Syd MeadSTFactory NewWeak entry32hard to exit▲ +1.4%—Rarely Traded~2 months$24
274StatTrak™ M4A1-S | Bright Water (Field-Tested)M4A1-S | Bright WaterSTField-TestedWeak entry32hard to exit▲ +2.0%▼ -1.1%Rarely Traded~3 months$64
275StatTrak™ AK-47 | Orbit Mk01 (Battle-Scarred)AK-47 | Orbit Mk01STBattle-ScarredWeak entry32hard to exit▼ -1.7%▲ +4.6%Rarely Traded~1 month$54
276Souvenir M4A4 | Dark Blossom (Minimal Wear)M4A4 | Dark BlossomSVMinimal WearWeak entry32hard to exit▲ +11.1%▼ -14.7%Rarely Traded~4 months$55
277StatTrak™ SG 553 | Cyrex (Well-Worn)SG 553 | CyrexSTWell-WornWeak entry32hard to exit▲ +1.2%▲ +0.1%Rarely Traded~4 weeks$9.17
278AK-47 | Jet Set (Minimal Wear)AK-47 | Jet SetMinimal WearWeak entry32hard to exit▼ -0.2%▲ +2.2%Rarely Traded~2 months$460
279AUG | Akihabara Accept (Factory New)AUG | Akihabara AcceptFactory NewWeak entry32medium confidencehard to exit▲ +3.9%▼ -4.0%Rarely Traded~2 weeks$3,365
280FAMAS | Night Borre (Well-Worn)FAMAS | Night BorreWell-WornWeak entry32hard to exit▼ -1.9%▲ +4.7%Rarely Traded~6 months$8.67
281Souvenir SG 553 | Gator Mesh (Minimal Wear)SG 553 | Gator MeshSVMinimal WearWeak entry32hard to exit▼ -0.4%▲ +2.4%Rarely Traded~7 months$16
282Souvenir AK-47 | Head Shot (Minimal Wear)AK-47 | Head ShotSVMinimal WearWeak entry32medium confidencehard to exit0%▲ +1.6%Rarely TradedNo flow$272
283FAMAS | Cyanospatter (Factory New)FAMAS | CyanospatterFactory NewWeak entry32hard to exit▲ +12.2%▼ -16.6%Rarely Traded~2 months$6.09
284StatTrak™ AK-47 | Wasteland Rebel (Battle-Scarred)AK-47 | Wasteland RebelSTBattle-ScarredWeak entry32hard to exit▲ +0.5%▲ +0.9%Rarely Traded~3 months$111
285StatTrak™ M4A1-S | Golden Coil (Battle-Scarred)M4A1-S | Golden CoilSTBattle-ScarredWeak entry32hard to exit▼ -0.6%▲ +2.5%Rarely Traded~3 weeks$96
286StatTrak™ SG 553 | Colony IV (Factory New)SG 553 | Colony IVSTFactory NewWeak entry32hard to exit▲ +1.6%▼ -0.8%Rarely Traded~3 months$107
287M4A1-S | Guardian (Field-Tested)M4A1-S | GuardianField-TestedWeak entry32hard to exit▲ +1.2%▼ -0.3%Rarely Traded~4 months$22
288Galil AR | Amber Fade (Well-Worn)Galil AR | Amber FadeWell-WornWeak entry31hard to exit▼ -28.4%▲ +98.5%Rarely TradedNo flow$18
289M4A4 | Howl (Well-Worn)M4A4 | HowlWell-WornWeak entry31medium confidencehard to exit▼ -3.1%▲ +19.6%Rarely Traded~2 months$5,584
290FAMAS | Contrast Spray (Minimal Wear)FAMAS | Contrast SprayMinimal WearWeak entry31hard to exit▲ +14.2%▼ -6.3%Rarely Traded~3 weeks$22
291Galil AR | Dusk Ruins (Field-Tested)Galil AR | Dusk RuinsField-TestedWeak entry31hard to exit▲ +1.9%▲ +12.0%Rarely Traded~4 weeks$6.45
292AK-47 | Predator (Minimal Wear)AK-47 | PredatorMinimal WearWeak entry31hard to exit▲ +5.3%▲ +6.8%Rarely Traded~7 months$14
293Souvenir FAMAS | Yeti Camo (Minimal Wear)FAMAS | Yeti CamoSVMinimal WearWeak entry31medium confidencehard to exit0%▲ +14.5%Rarely Traded~2 months$76
294Souvenir AK-47 | VariCamo Grey (Factory New)AK-47 | VariCamo GreySVFactory NewWeak entry31hard to exit▼ -9.0%▲ +15.1%Rarely Traded~1 month$14
295StatTrak™ AK-47 | Aquamarine Revenge (Battle-Scarred)AK-47 | Aquamarine RevengeSTBattle-ScarredWeak entry31hard to exit▲ +4.4%▼ -5.1%Rarely Traded~3 months$69
296AUG | Chameleon (Battle-Scarred)AUG | ChameleonBattle-ScarredWeak entry31hard to exit▲ +2.7%▼ -2.7%Rarely Traded~1 month$76
297StatTrak™ M4A1-S | Vaporwave (Battle-Scarred)M4A1-S | VaporwaveSTBattle-ScarredWeak entry31hard to exit▼ -1.1%▲ +3.0%Rarely Traded~4 weeks$89
298StatTrak™ M4A1-S | Chantico's Fire (Factory New)M4A1-S | Chantico's FireSTFactory NewWeak entry31hard to exit▲ +1.0%▼ -0.2%Rarely Traded~1 month$338
299StatTrak™ M4A4 | X-Ray (Field-Tested)M4A4 | X-RaySTField-TestedWeak entry31hard to exit▲ +0.3%▲ +0.7%Rarely Traded~2 months$95
300StatTrak™ M4A1-S | Guardian (Battle-Scarred)M4A1-S | GuardianSTBattle-ScarredWeak entry31hard to exit▲ +2.3%▼ -2.3%Rarely Traded~4 months$67

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.