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Best CS2 Rifle Skins to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

570Items ranked
8Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 570 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
151Souvenir AK-47 | Green Laminate (Minimal Wear)AK-47 | Green LaminateSVMinimal WearWeak entry36hard to exit▲ +6.3%▼ -4.6%Rarely Traded~2 months$15
152AK-47 | Legion of Anubis (Battle-Scarred)AK-47 | Legion of AnubisBattle-ScarredWeak entry36▼ -1.9%▼ -6.3%Moderate DemandUnrated$30
153AK-47 | Nightwish (Field-Tested)AK-47 | NightwishField-TestedWeak entry36▼ -0.2%▼ -8.9%Active DemandUnrated$58
154StatTrak™ M4A4 | Buzz Kill (Field-Tested)M4A4 | Buzz KillSTField-TestedWeak entry36▲ +0.9%▼ -10.6%Active DemandUnrated$88
155AK-47 | Case Hardened (Factory New)AK-47 | Case HardenedFactory NewWeak entry36▲ +1.1%▼ -11.0%Active DemandUnrated$433
156AK-47 | Fire Serpent (Minimal Wear)AK-47 | Fire SerpentMinimal WearWeak entry36▲ +1.1%▼ -11.0%Active DemandUnrated$1,001
157StatTrak™ M4A4 | In Living Color (Minimal Wear)M4A4 | In Living ColorSTMinimal WearWeak entry360%▼ -9.3%Moderate DemandUnrated$51
158M4A1-S | Dark Water (Minimal Wear)M4A1-S | Dark WaterMinimal WearWeak entry36▲ +0.6%▼ -10.2%Active DemandUnrated$66
159AK-47 | Neon Revolution (Minimal Wear)AK-47 | Neon RevolutionMinimal WearWeak entry36▲ +0.3%▼ -9.8%Active DemandUnrated$111
160M4A1-S | Guardian (Minimal Wear)M4A1-S | GuardianMinimal WearWeak entry36▼ -0.4%▼ -8.8%Active DemandUnrated$27
161AK-47 | AUTOEXEC (Field-Tested)AK-47 | AUTOEXECField-TestedWeak entry36▼ -0.4%▼ -8.8%Active DemandUnrated$164
162StatTrak™ AK-47 | The Oligarch (Minimal Wear)AK-47 | The OligarchSTMinimal WearWeak entry36▼ -0.8%▼ -8.2%Active DemandUnrated$177
163StatTrak™ AK-47 | Neon Revolution (Minimal Wear)AK-47 | Neon RevolutionSTMinimal WearWeak entry36▼ -0.4%▼ -8.9%Active DemandUnrated$112
164StatTrak™ M4A1-S | Vaporwave (Minimal Wear)M4A1-S | VaporwaveSTMinimal WearWeak entry36▼ -0.4%▼ -8.9%Active DemandUnrated$155
165M4A1-S | Bright Water (Field-Tested)M4A1-S | Bright WaterField-TestedWeak entry36▼ -3.3%▼ -4.7%Moderate DemandUnrated$32
166M4A1-S | Golden Coil (Field-Tested)M4A1-S | Golden CoilField-TestedWeak entry36▼ -1.3%▼ -7.5%Active DemandUnrated$58
167FAMAS | Roll Cage (Field-Tested)FAMAS | Roll CageField-TestedWeak entry36▲ +1.8%▼ -12.2%Active DemandUnrated$103
168StatTrak™ AK-47 | Inheritance (Factory New)AK-47 | InheritanceSTFactory NewWeak entry36▼ -0.1%▼ -9.3%Active DemandUnrated$233
169StatTrak™ AK-47 | Redline (Minimal Wear)AK-47 | RedlineSTMinimal WearWeak entry36▲ +0.7%▼ -10.7%Active DemandUnrated$287
170StatTrak™ M4A4 | Asiimov (Field-Tested)M4A4 | AsiimovSTField-TestedWeak entry36▼ -0.6%▼ -8.7%Moderate DemandUnrated$472
171StatTrak™ M4A1-S | Mecha Industries (Field-Tested)M4A1-S | Mecha IndustriesSTField-TestedWeak entry36▼ -2.6%▼ -5.7%Active DemandUnrated$96
172StatTrak™ AK-47 | Case Hardened (Factory New)AK-47 | Case HardenedSTFactory NewWeak entry36▼ -2.8%▼ -5.4%Active DemandUnrated$940
173StatTrak™ M4A4 | 龍王 (Dragon King) (Factory New)M4A4 | 龍王 (Dragon King)STFactory NewWeak entry36▼ -0.4%▼ -9.1%Moderate DemandUnrated$86
174AK-47 | Vulcan (Well-Worn)AK-47 | VulcanWell-WornWeak entry36▼ -0.6%▼ -8.8%Moderate DemandUnrated$127
175AK-47 | The Outsiders (Field-Tested)AK-47 | The OutsidersField-TestedWeak entry36▼ -3.2%▼ -4.9%Active DemandUnrated$5.77
176M4A1-S | Printstream (Minimal Wear)M4A1-S | PrintstreamMinimal WearWeak entry36▲ +1.9%▼ -12.6%High DemandUnrated$240
177Galil AR | Cerberus (Factory New)Galil AR | CerberusFactory NewWeak entry36▲ +6.7%▼ -19.8%Moderate DemandUnrated$144
178AK-47 | Consequence of the Jinn (Field-Tested)AK-47 | Consequence of the JinnField-TestedWeak entry36▲ +0.1%▼ -9.9%Active DemandUnrated$129
179AK-47 | Wild Lotus (Field-Tested)AK-47 | Wild LotusField-TestedWeak entry36medium confidence▼ -3.4%▼ -4.8%Active DemandUnrated$7,384
180FAMAS | Rapid Eye Movement (Well-Worn)FAMAS | Rapid Eye MovementWell-WornWeak entry36▲ +2.2%▼ -13.2%Active DemandUnrated$5.48
181Souvenir AK-47 | First Class (Factory New)AK-47 | First ClassSVFactory NewWeak entry35medium confidencehard to exit▲ +0.2%▲ +16.8%Rarely Traded~2 weeks$390
182SG 553 | Bulldozer (Field-Tested)SG 553 | BulldozerField-TestedWeak entry35hard to exit▼ -5.5%▲ +13.0%Rarely Traded~2 months$223
183Souvenir AK-47 | Panthera onca (Field-Tested)AK-47 | Panthera oncaSVField-TestedWeak entry35hard to exit▼ -0.4%▲ +5.3%Rarely Traded~4 weeks$133
184Souvenir M4A1-S | Liquidation (Well-Worn)M4A1-S | LiquidationSVWell-WornWeak entry35hard to exit▲ +32.1%▼ -43.6%Rarely Traded~1 month$35
185AK-47 | Wild Lotus (Battle-Scarred)AK-47 | Wild LotusBattle-ScarredWeak entry35medium confidencehard to exit▲ +2.7%▲ +0.6%Rarely Traded~1 month$4,231
186StatTrak™ AK-47 | Orbit Mk01 (Factory New)AK-47 | Orbit Mk01STFactory NewWeak entry35hard to exit▲ +6.4%▼ -5.0%Rarely Traded~1 month$92
187StatTrak™ M4A4 | Griffin (Factory New)M4A4 | GriffinSTFactory NewWeak entry35hard to exit▲ +9.1%▼ -9.1%Rarely Traded~1 month$29
188Souvenir AK-47 | Breakthrough (Factory New)AK-47 | BreakthroughSVFactory NewWeak entry35medium confidencehard to exit▲ +3.6%▼ -0.9%Rarely Traded~3 months$87
189Souvenir M4A4 | Red DDPAT (Battle-Scarred)M4A4 | Red DDPATSVBattle-ScarredWeak entry35hard to exit▲ +3.2%▼ -0.3%Rarely Traded~3 weeks$23
190AK-47 | Point Disarray (Well-Worn)AK-47 | Point DisarrayWell-WornWeak entry35hard to exit▲ +2.5%▲ +0.6%Rarely TradedUnrated$15
191Souvenir M4A1-S | Blue Phosphor (Factory New)M4A1-S | Blue PhosphorSVFactory NewWeak entry35medium confidencehard to exit▼ -3.3%▲ +9.2%Rarely Traded~1 month$826
192StatTrak™ AUG | Fleet Flock (Factory New)AUG | Fleet FlockSTFactory NewWeak entry35hard to exit▲ +1.2%▲ +2.5%Rarely Traded~3 months$33
193StatTrak™ AK-47 | Fire Serpent (Well-Worn)AK-47 | Fire SerpentSTWell-WornWeak entry35medium confidencehard to exit▼ -0.4%▲ +4.7%Rarely TradedNo flow$1,889
194StatTrak™ M4A4 | Zirka (Factory New)M4A4 | ZirkaSTFactory NewWeak entry35medium confidencehard to exit▼ -1.1%▲ +5.8%Rarely Traded~2 months$271
195M4A4 | Desert-Strike (Battle-Scarred)M4A4 | Desert-StrikeBattle-ScarredWeak entry35hard to exit▲ +2.1%▲ +1.0%Rarely Traded~2 months$33
196M4A4 | Desert Storm (Well-Worn)M4A4 | Desert StormWell-WornWeak entry35hard to exit▲ +2.0%▲ +1.1%Rarely Traded~3 months$12
197AK-47 | Jet Set (Minimal Wear)AK-47 | Jet SetMinimal WearWeak entry35hard to exit▲ +1.6%▲ +1.6%Rarely Traded~2 months$460
198M4A4 | The Emperor (Minimal Wear)M4A4 | The EmperorMinimal WearWeak entry35▼ -0.9%▼ -8.5%Active DemandUnrated$61
199StatTrak™ AK-47 | Redline (Field-Tested)AK-47 | RedlineSTField-TestedWeak entry35▼ -2.0%▼ -6.9%High DemandUnrated$61
200AK-47 | AUTOEXEC (Minimal Wear)AK-47 | AUTOEXECMinimal WearWeak entry35▼ -2.4%▼ -6.3%Active DemandUnrated$281

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.