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Best CS2 Rifle Skins to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

533Items ranked
3Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 533 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
151AK-47 | Wild Lotus (Minimal Wear)AK-47 | Wild LotusMinimal WearWeak entry36medium confidence▼ -1.7%▼ -7.2%Active DemandUnrated$10,161
152StatTrak™ M4A4 | X-Ray (Factory New)M4A4 | X-RaySTFactory NewWeak entry36▼ -1.1%▼ -8.1%Moderate DemandUnrated$147
153Souvenir AK-47 | Olive Polycam (Field-Tested)AK-47 | Olive PolycamSVField-TestedWeak entry35hard to exit▲ +56.1%▼ -16.5%Rarely TradedNo flow$18
154Souvenir M4A1-S | Master Piece (Battle-Scarred)M4A1-S | Master PieceSVBattle-ScarredWeak entry3552% of the week was yesterday · hard to exit▲ +30.8%▲ +20.7%Rarely Traded~2 months$94
155Souvenir Galil AR | Cerberus (Battle-Scarred)Galil AR | CerberusSVBattle-ScarredWeak entry35hard to exit▼ -0.5%▲ +17.8%Rarely Traded~9 months$35
156Souvenir AUG | Sand Storm (Well-Worn)AUG | Sand StormSVWell-WornWeak entry35hard to exit▲ +7.5%▼ -6.4%Rarely Traded~2 months$22
157AK-47 | Black Laminate (Battle-Scarred)AK-47 | Black LaminateBattle-ScarredWeak entry35hard to exit▲ +0.2%▲ +4.4%Rarely Traded~2 months$35
158StatTrak™ FAMAS | Eye of Athena (Battle-Scarred)FAMAS | Eye of AthenaSTBattle-ScarredWeak entry35hard to exit▲ +1.3%▲ +2.6%Rarely Traded~2 weeks$9.06
159StatTrak™ AK-47 | Orbit Mk01 (Battle-Scarred)AK-47 | Orbit Mk01STBattle-ScarredWeak entry35hard to exit0%▲ +4.5%Rarely Traded~1 month$54
160Souvenir FAMAS | Palm (Field-Tested)FAMAS | PalmSVField-TestedWeak entry35hard to exit▼ -0.8%▲ +5.8%Rarely Traded~2 weeks$11
161StatTrak™ FAMAS | Valence (Factory New)FAMAS | ValenceSTFactory NewWeak entry35hard to exit▲ +2.6%▲ +0.6%Rarely Traded~1 month$26
162FAMAS | Prime Conspiracy (Minimal Wear)FAMAS | Prime ConspiracyMinimal WearWeak entry35hard to exit▲ +8.8%▼ -8.8%Rarely Traded~4 months$73
163AK-47 | Black Laminate (Field-Tested)AK-47 | Black LaminateField-TestedWeak entry35hard to exit▲ +0.7%▲ +3.4%Rarely Traded~4 months$33
164M4A4 | Radiation Hazard (Field-Tested)M4A4 | Radiation HazardField-TestedWeak entry35hard to exit▼ -0.1%▲ +4.6%Rarely Traded~4 months$33
165Souvenir M4A1-S | Night Terror (Factory New)M4A1-S | Night TerrorSVFactory NewWeak entry35medium confidencehard to exit▼ -10.9%▲ +20.8%Rarely Traded~2 months$1,536
166StatTrak™ Galil AR | Orange DDPAT (Field-Tested)Galil AR | Orange DDPATSTField-TestedWeak entry35hard to exit▲ +0.1%▲ +4.2%Rarely Traded~3 months$25
167StatTrak™ M4A4 | Griffin (Well-Worn)M4A4 | GriffinSTWell-WornWeak entry35hard to exit▲ +1.7%▲ +1.8%Rarely Traded~1 month$17
168Galil AR | Winter Forest (Minimal Wear)Galil AR | Winter ForestMinimal WearWeak entry35hard to exit▲ +0.3%▲ +3.9%Rarely Traded~2 months$60
169Souvenir AUG | Condemned (Minimal Wear)AUG | CondemnedSVMinimal WearWeak entry35hard to exit▲ +6.3%▼ -5.2%Rarely Traded~4 months$5.89
170SG 553 | Gator Mesh (Field-Tested)SG 553 | Gator MeshField-TestedWeak entry35hard to exit▲ +6.7%▼ -5.7%Rarely Traded~4 weeks$16
171FAMAS | Spitfire (Factory New)FAMAS | SpitfireFactory NewWeak entry35hard to exit▲ +1.1%▲ +2.7%Rarely Traded~3 weeks$392
172Souvenir AK-47 | Safety Net (Battle-Scarred)AK-47 | Safety NetSVBattle-ScarredWeak entry35hard to exit▲ +2.9%▼ -0.2%Rarely Traded~1 month$23
173Souvenir M4A1-S | Basilisk (Minimal Wear)M4A1-S | BasiliskSVMinimal WearWeak entry35medium confidencehard to exit0%▲ +4.2%Rarely TradedNo flow$125
174StatTrak™ AK-47 | Blue Laminate (Field-Tested)AK-47 | Blue LaminateSTField-TestedWeak entry35hard to exit▲ +3.5%▼ -1.2%Rarely Traded~8 months$30
175StatTrak™ AK-47 | Fire Serpent (Factory New)AK-47 | Fire SerpentSTFactory NewWeak entry35medium confidencehard to exit▲ +2.0%▲ +1.0%Rarely Traded~4 weeks$5,532
176M4A1-S | Player Two (Battle-Scarred)M4A1-S | Player TwoBattle-ScarredWeak entry35▲ +0.2%▼ -10.1%Moderate DemandUnrated$50
177AK-47 | Bloodsport (Factory New)AK-47 | BloodsportFactory NewWeak entry35▲ +0.6%▼ -10.8%High DemandUnrated$145
178M4A4 | Desolate Space (Field-Tested)M4A4 | Desolate SpaceField-TestedWeak entry35▼ -2.3%▼ -6.5%Active DemandUnrated$12
179AK-47 | Fuel Injector (Minimal Wear)AK-47 | Fuel InjectorMinimal WearWeak entry35▲ +2.4%▼ -13.5%Active DemandUnrated$176
180AUG | Fleet Flock (Field-Tested)AUG | Fleet FlockField-TestedWeak entry35▼ -1.4%▼ -8.0%Moderate DemandUnrated$12
181StatTrak™ AK-47 | Case Hardened (Field-Tested)AK-47 | Case HardenedSTField-TestedWeak entry35▼ -0.5%▼ -9.3%Active DemandUnrated$438
182M4A1-S | Guardian (Minimal Wear)M4A1-S | GuardianMinimal WearWeak entry35▼ -1.6%▼ -7.7%Active DemandUnrated$27
183AK-47 | Hydroponic (Minimal Wear)AK-47 | HydroponicMinimal WearWeak entry35medium confidence▲ +1.3%▼ -12.1%Active DemandUnrated$1,454
184M4A1-S | Hot Rod (Factory New)M4A1-S | Hot RodFactory NewWeak entry35▼ -0.1%▼ -10.1%High DemandUnrated$1,226
185StatTrak™ M4A1-S | Printstream (Field-Tested)M4A1-S | PrintstreamSTField-TestedWeak entry35▼ -1.0%▼ -8.8%Active DemandUnrated$296
186FAMAS | Pulse (Factory New)FAMAS | PulseFactory NewWeak entry35▲ +5.6%▼ -18.8%Active DemandUnrated$24
187StatTrak™ M4A1-S | Cyrex (Factory New)M4A1-S | CyrexSTFactory NewWeak entry35▲ +1.5%▼ -12.6%Active DemandUnrated$212
188StatTrak™ AK-47 | Elite Build (Minimal Wear)AK-47 | Elite BuildSTMinimal WearWeak entry35▼ -3.0%▼ -6.0%Active DemandUnrated$7.75
189Souvenir AK-47 | First Class (Factory New)AK-47 | First ClassSVFactory NewWeak entry34medium confidencehard to exit0%▲ +63.2%Rarely Traded~2 weeks$390
190Souvenir M4A1-S | Control Panel (Battle-Scarred)M4A1-S | Control PanelSVBattle-ScarredWeak entry34hard to exit▲ +5.1%▲ +55.4%Rarely Traded~1 month$45
191Souvenir FAMAS | Half Sleeve (Battle-Scarred)FAMAS | Half SleeveSVBattle-ScarredWeak entry34medium confidencehard to exit0%▲ +16.9%Rarely TradedNo flow$202
192StatTrak™ Galil AR | Crimson Tsunami (Minimal Wear)Galil AR | Crimson TsunamiSTMinimal WearWeak entry34hard to exit▲ +5.7%▲ +8.0%Rarely Traded~4 weeks$6.50
193Galil AR | CAUTION! (Minimal Wear)Galil AR | CAUTION!Minimal WearWeak entry34hard to exit0%▲ +4.0%Rarely Traded~1 month$55
194StatTrak™ SG 553 | Wave Spray (Factory New)SG 553 | Wave SpraySTFactory NewWeak entry34medium confidencehard to exit▲ +1.6%▲ +1.5%Rarely Traded~2 months$59
195StatTrak™ AK-47 | Redline (Battle-Scarred)AK-47 | RedlineSTBattle-ScarredWeak entry34hard to exit▲ +1.9%▲ +1.0%Rarely Traded~4 months$38
196AK-47 | Panthera onca (Well-Worn)AK-47 | Panthera oncaWell-WornWeak entry34hard to exit▲ +1.4%▲ +1.7%Rarely Traded~2 months$128
197StatTrak™ Galil AR | Eco (Battle-Scarred)Galil AR | EcoSTBattle-ScarredWeak entry34hard to exit▼ -0.2%▲ +4.0%Rarely Traded~1 month$12
198Galil AR | Sugar Rush (Battle-Scarred)Galil AR | Sugar RushBattle-ScarredWeak entry34hard to exit▲ +2.6%▼ -0.1%Rarely Traded~3 weeks$53
199StatTrak™ Galil AR | Sugar Rush (Field-Tested)Galil AR | Sugar RushSTField-TestedWeak entry34hard to exit▼ -3.2%▲ +8.5%Rarely Traded~3 weeks$78
200StatTrak™ AK-47 | The Oligarch (Battle-Scarred)AK-47 | The OligarchSTBattle-ScarredWeak entry34hard to exit▲ +2.8%▼ -0.5%Rarely Traded~1 month$59

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.