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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

546Items ranked
16Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 546 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
351Souvenir Five-SeveN | Crimson Blossom (Minimal Wear)Five-SeveN | Crimson BlossomSVMinimal WearWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$456
352Glock-18 | Ghost Protocol (Minimal Wear)Glock-18 | Ghost ProtocolMinimal WearWeak entry30▼ -2.6%▼ -9.6%Active DemandUnrated$279
353P2000 | Silver (Factory New)P2000 | SilverFactory NewWeak entry30▼ -7.8%▼ -1.8%Active DemandUnrated$100
354StatTrak™ P2000 | Imperial Dragon (Field-Tested)P2000 | Imperial DragonSTField-TestedWeak entry30▼ -3.5%▼ -8.4%Moderate DemandUnrated$9.09
355Tec-9 | Mummy's Rot (Factory New)Tec-9 | Mummy's RotFactory NewWeak entry29hard to exit▲ +39.1%▼ -9.2%Rarely Traded~2 months$11
356Souvenir USP-S | Royal Blue (Battle-Scarred)USP-S | Royal BlueSVBattle-ScarredWeak entry29hard to exit▲ +21.0%▲ +17.1%Rarely Traded~6 months$13
357Souvenir Glock-18 | Groundwater (Well-Worn)Glock-18 | GroundwaterSVWell-WornWeak entry29hard to exit▲ +19.0%▲ +20.1%Rarely Traded~8 months$19
358Souvenir Tec-9 | Fuel Injector (Field-Tested)Tec-9 | Fuel InjectorSVField-TestedWeak entry29medium confidencehard to exit0%▲ +48.2%Rarely Traded~2 months$1,045
359Souvenir Tec-9 | Army Mesh (Field-Tested)Tec-9 | Army MeshSVField-TestedWeak entry29hard to exit▲ +27.8%▲ +6.0%Rarely Traded~3 months$6.20
360Souvenir P250 | Digital Architect (Minimal Wear)P250 | Digital ArchitectSVMinimal WearWeak entry29hard to exit▲ +18.4%▲ +19.5%Rarely Traded~2 months$27
361Dual Berettas | Black Limba (Field-Tested)Dual Berettas | Black LimbaField-TestedWeak entry29hard to exit▲ +13.1%▲ +27.3%Rarely Traded~1 month$5.97
362Souvenir Dual Berettas | Hemoglobin (Factory New)Dual Berettas | HemoglobinSVFactory NewWeak entry29medium confidencehard to exit0%▲ +13.6%Rarely TradedNo flow$1,250
363StatTrak™ Glock-18 | Mirror Mosaic (Field-Tested)Glock-18 | Mirror MosaicSTField-TestedWeak entry29no way out▼ -1.3%▲ +1.2%Slow Mover~1 month$12
364Dual Berettas | Moon in Libra (Battle-Scarred)Dual Berettas | Moon in LibraBattle-ScarredWeak entry28hard to exit▲ +16.2%▲ +22.5%Rarely TradedNo flow$6.54
365R8 Revolver | Phoenix Marker (Factory New)R8 Revolver | Phoenix MarkerFactory NewWeak entry28hard to exit▲ +38.9%▼ -11.8%Rarely Traded~7 months$8.71
366P2000 | Grassland Leaves (Battle-Scarred)P2000 | Grassland LeavesBattle-ScarredWeak entry28hard to exit▲ +1.1%▲ +44.9%Rarely Traded~5 months$14
367Tec-9 | Bamboo Forest (Well-Worn)Tec-9 | Bamboo ForestWell-WornWeak entry28hard to exit▲ +26.2%▲ +6.0%Rarely Traded~3 months$8.00
368P250 | Red Rock (Well-Worn)P250 | Red RockWell-WornWeak entry28hard to exit▲ +13.6%▲ +23.4%Rarely Traded~3 months$21
369P2000 | Coach Class (Field-Tested)P2000 | Coach ClassField-TestedWeak entry28hard to exit▲ +2.3%▲ +9.6%Rarely Traded~3 weeks$9.25
370StatTrak™ Tec-9 | Decimator (Factory New)Tec-9 | DecimatorSTFactory NewWeak entry28hard to exit▲ +4.7%▲ +5.9%Rarely Traded~1 month$199
371Tec-9 | Jambiya (Factory New)Tec-9 | JambiyaFactory NewWeak entry28hard to exit▲ +17.3%▼ -13.1%Rarely Traded~2 months$5.56
372Tec-9 | Rust Leaf (Minimal Wear)Tec-9 | Rust LeafMinimal WearWeak entry28hard to exit▲ +0.9%▲ +11.3%Rarely Traded~2 months$13
373P2000 | Grassland (Factory New)P2000 | GrasslandFactory NewWeak entry28hard to exit▲ +11.2%▼ -4.2%Rarely Traded~2 months$12
374StatTrak™ CZ75-Auto | Poison Dart (Factory New)CZ75-Auto | Poison DartSTFactory NewWeak entry28hard to exit▲ +2.6%▲ +8.6%Rarely Traded~1 month$41
375StatTrak™ P2000 | Wicked Sick (Minimal Wear)P2000 | Wicked SickSTMinimal WearWeak entry28no way out▲ +3.0%▼ -5.6%Slow Mover~2 months$6.27
376CZ75-Auto | Poison Dart (Factory New)CZ75-Auto | Poison DartFactory NewWeak entry27hard to exit▲ +26.7%▲ +3.2%Rarely Traded~2 months$13
377Souvenir Glock-18 | Ramese's Reach (Battle-Scarred)Glock-18 | Ramese's ReachSVBattle-ScarredWeak entry27hard to exit▲ +11.5%▲ +26.1%Rarely Traded~2 weeks$12
378Souvenir P250 | Boreal Forest (Well-Worn)P250 | Boreal ForestSVWell-WornWeak entry27medium confidencehard to exit▼ -5.3%▲ +50.4%Rarely Traded~9 months$18
379Souvenir Tec-9 | Blue Blast (Minimal Wear)Tec-9 | Blue BlastSVMinimal WearWeak entry27709% of the week was yesterday · hard to exit▲ +8.2%▲ +30.2%Rarely Traded~3 weeks$10
380Tec-9 | Rust Leaf (Battle-Scarred)Tec-9 | Rust LeafBattle-ScarredWeak entry271063% of the week was yesterday · hard to exit▲ +0.6%▲ +41.4%Rarely Traded~4 months$19
381Souvenir P250 | Boreal Forest (Field-Tested)P250 | Boreal ForestSVField-TestedWeak entry27hard to exit▲ +17.7%▲ +14.6%Rarely Traded~6 months$7.70
382Souvenir Dual Berettas | Hideout (Factory New)Dual Berettas | HideoutSVFactory NewWeak entry27medium confidencehard to exit▲ +42.2%▼ -22.3%Rarely TradedNo flow$142
383StatTrak™ Glock-18 | Wraiths (Factory New)Glock-18 | WraithsSTFactory NewWeak entry27hard to exit▲ +7.5%▲ +1.2%Rarely Traded~2 months$6.92
384StatTrak™ Dual Berettas | Dualing Dragons (Factory New)Dual Berettas | Dualing DragonsSTFactory NewWeak entry27hard to exit▲ +12.6%▼ -6.6%Rarely Traded~5 months$8.30
385Souvenir P250 | Apep's Curse (Field-Tested)P250 | Apep's CurseSVField-TestedWeak entry27hard to exit▲ +6.1%▲ +3.1%Rarely Traded~1 month$49
386Souvenir Tec-9 | Citric Acid (Factory New)Tec-9 | Citric AcidSVFactory NewWeak entry27hard to exit▲ +4.1%▲ +5.9%Rarely Traded~1 month$24
387StatTrak™ Tec-9 | Cut Out (Factory New)Tec-9 | Cut OutSTFactory NewWeak entry27hard to exit▲ +3.0%▲ +7.4%Rarely Traded~1 month$34
388P250 | Whiteout (Battle-Scarred)P250 | WhiteoutBattle-ScarredWeak entry27hard to exit▲ +4.1%▲ +5.7%Rarely Traded~3 months$47
389StatTrak™ Glock-18 | Gold Toof (Well-Worn)Glock-18 | Gold ToofSTWell-WornWeak entry27hard to exit▲ +5.8%▲ +3.1%Rarely Traded~2 months$57
390USP-S | Monster Mashup (Well-Worn)USP-S | Monster MashupWell-WornWeak entry27no way out▼ -0.4%▼ -1.1%Slow MoverUnrated$21
391USP-S | Monster Mashup (Field-Tested)USP-S | Monster MashupField-TestedWeak entry27no way out▼ -0.8%▼ -0.7%Slow Mover~2 months$19
392StatTrak™ CZ75-Auto | Poison Dart (Minimal Wear)CZ75-Auto | Poison DartSTMinimal WearWeak entry26hard to exit▲ +17.0%▲ +14.3%Rarely Traded~2 months$5.84
393Souvenir Glock-18 | Ramese's Reach (Minimal Wear)Glock-18 | Ramese's ReachSVMinimal WearWeak entry26hard to exit▲ +23.1%▲ +4.8%Rarely Traded~1 month$28
394Souvenir Dual Berettas | Stained (Battle-Scarred)Dual Berettas | StainedSVBattle-ScarredWeak entry26medium confidencehard to exit▲ +31.7%▼ -8.3%Rarely TradedNo flow$23
395Souvenir USP-S | Night Ops (Minimal Wear)USP-S | Night OpsSVMinimal WearWeak entry26hard to exit▲ +6.0%▲ +29.5%Rarely Traded~5 months$28
396StatTrak™ Five-SeveN | Triumvirate (Well-Worn)Five-SeveN | TriumvirateSTWell-WornWeak entry26hard to exit▲ +6.4%▲ +28.5%Rarely Traded~1 month$6.62
397P2000 | Pulse (Factory New)P2000 | PulseFactory NewWeak entry26hard to exit▲ +29.2%▼ -5.9%Rarely Traded~3 months$5.40
398StatTrak™ P2000 | Woodsman (Field-Tested)P2000 | WoodsmanSTField-TestedWeak entry26hard to exit▼ -7.5%▲ +22.8%Rarely Traded~3 months$17
399USP-S | Pathfinder (Field-Tested)USP-S | PathfinderField-TestedWeak entry26hard to exit▲ +5.6%▲ +3.1%Rarely Traded~2 months$13
400StatTrak™ P250 | Hive (Factory New)P250 | HiveSTFactory NewWeak entry26hard to exit▲ +6.2%▲ +2.2%Rarely Traded~3 months$6.04

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.