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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

144Items ranked
4Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 144 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
51StatTrak™ Five-SeveN | Monkey Business (Battle-Scarred)Five-SeveN | Monkey BusinessSTBattle-ScarredNeutral53▲ +1.1%▼ -0.8%Slow MoverUnrated$12
52Desert Eagle | Pilot (Minimal Wear)Desert Eagle | PilotMinimal WearNeutral53▲ +0.8%▼ -0.4%Slow Mover~2 weeks$124
53Desert Eagle | Mecha Industries (Battle-Scarred)Desert Eagle | Mecha IndustriesBattle-ScarredNeutral53▲ +1.9%▼ -2.3%Slow Mover~3 weeks$5.50
54Five-SeveN | Hyper Beast (Field-Tested)Five-SeveN | Hyper BeastField-TestedNeutral53▲ +4.8%▼ -6.7%Moderate DemandUnrated$279
55StatTrak™ Glock-18 | Neo-Noir (Field-Tested)Glock-18 | Neo-NoirSTField-TestedNeutral52▲ +0.2%Slow Mover~3 weeks$48
56Desert Eagle | Ocean Drive (Minimal Wear)Desert Eagle | Ocean DriveMinimal WearNeutral52▲ +3.8%▼ -5.6%Active DemandUnrated$77
57StatTrak™ USP-S | Neo-Noir (Field-Tested)USP-S | Neo-NoirSTField-TestedNeutral52▼ -0.5%▲ +0.7%Moderate DemandUnrated$96
58Glock-18 | Water Elemental (Battle-Scarred)Glock-18 | Water ElementalBattle-ScarredNeutral52▼ -0.4%▲ +0.5%Moderate DemandUnrated$19
59Dual Berettas | Melondrama (Well-Worn)Dual Berettas | MelondramaWell-WornNeutral52▼ -0.2%▲ +0.2%Active DemandUnrated$6.43
60Glock-18 | Mirror Mosaic (Factory New)Glock-18 | Mirror MosaicFactory NewNeutral52▲ +1.4%▼ -2.3%Moderate DemandUnrated$27
61Desert Eagle | Ocean Drive (Field-Tested)Desert Eagle | Ocean DriveField-TestedNeutral52▼ -1.1%▲ +1.5%Active DemandUnrated$67
62USP-S | Whiteout (Field-Tested)USP-S | WhiteoutField-TestedNeutral52▲ +5.7%▼ -8.7%Active DemandUnrated$51
63StatTrak™ P250 | Asiimov (Battle-Scarred)P250 | AsiimovSTBattle-ScarredNeutral51thin trading — hard to exit▲ +3.6%▲ +7.7%Slow Mover~3 weeks$11
64StatTrak™ Glock-18 | Mirror Mosaic (Minimal Wear)Glock-18 | Mirror MosaicSTMinimal WearNeutral51▼ -0.4%▲ +0.2%Moderate DemandUnrated$27
65Desert Eagle | Code Red (Field-Tested)Desert Eagle | Code RedField-TestedNeutral51▼ -0.6%▲ +0.6%Active DemandUnrated$45
66R8 Revolver | Llama Cannon (Field-Tested)R8 Revolver | Llama CannonField-TestedNeutral51▼ -2.3%▲ +2.9%Moderate DemandUnrated$11
67Glock-18 | Bullet Queen (Minimal Wear)Glock-18 | Bullet QueenMinimal WearNeutral51▲ +0.4%▼ -1.2%Active DemandUnrated$61
68P250 | See Ya Later (Factory New)P250 | See Ya LaterFactory NewNeutral51▼ -1.5%▲ +1.5%Active DemandUnrated$123
69Desert Eagle | Conspiracy (Minimal Wear)Desert Eagle | ConspiracyMinimal WearNeutral51▼ -0.3%▼ -0.6%Active DemandUnrated$20
70Desert Eagle | Starcade (Factory New)Desert Eagle | StarcadeFactory NewNeutral50▲ +9.5%▼ -15.7%Active DemandUnrated$232
71Glock-18 | Gamma Doppler (Factory New) Phase 2Glock-18 | Gamma Doppler Phase 2P2Factory NewNeutral50medium confidence▲ +3.9%▼ -7.2%Active DemandUnrated$131
72Five-SeveN | Angry Mob (Factory New)Five-SeveN | Angry MobFactory NewNeutral49▲ +5.5%▼ -9.9%Moderate DemandUnrated$75
73P250 | Kintsugi (Factory New)P250 | KintsugiFactory NewNeutral49▲ +5.0%▼ -9.2%Active DemandUnrated$20
74StatTrak™ Glock-18 | Fully Tuned (Battle-Scarred)Glock-18 | Fully TunedSTBattle-ScarredNeutral49▲ +1.2%▼ -3.5%Moderate DemandUnrated$38
75Glock-18 | Weasel (Factory New)Glock-18 | WeaselFactory NewNeutral49▲ +9.0%▼ -15.3%Active DemandUnrated$35
76StatTrak™ Dual Berettas | Melondrama (Well-Worn)Dual Berettas | MelondramaSTWell-WornNeutral49▼ -0.4%▼ -1.3%Moderate DemandUnrated$5.46
77USP-S | Neo-Noir (Factory New)USP-S | Neo-NoirFactory NewNeutral49▲ +0.4%▼ -2.5%Active DemandUnrated$114
78USP-S | Blueprint (Factory New)USP-S | BlueprintFactory NewNeutral49▲ +5.9%▼ -10.7%Moderate DemandUnrated$117
79USP-S | Kill Confirmed (Battle-Scarred)USP-S | Kill ConfirmedBattle-ScarredNeutral49▲ +1.4%▼ -4.2%Moderate DemandUnrated$55
80USP-S | Cyrex (Factory New)USP-S | CyrexFactory NewNeutral49▲ +12.4%▼ -20.7%Active DemandUnrated$52
81StatTrak™ Five-SeveN | Hyper Beast (Factory New)Five-SeveN | Hyper BeastSTFactory NewNeutral48medium confidence138% of the week's move was yesterday · thin trading — hard to exit▲ +14.9%▲ +18.5%Slow MoverUnrated$899
82Desert Eagle | Starcade (Minimal Wear)Desert Eagle | StarcadeMinimal WearNeutral48▲ +7.3%▼ -13.2%Active DemandUnrated$83
83Glock-18 | Water Elemental (Field-Tested)Glock-18 | Water ElementalField-TestedNeutral48▼ -1.4%▼ -0.5%Active DemandUnrated$20
84StatTrak™ Desert Eagle | Code Red (Minimal Wear)Desert Eagle | Code RedSTMinimal WearNeutral48▼ -1.4%▼ -0.6%Moderate DemandUnrated$104
85StatTrak™ USP-S | The Traitor (Battle-Scarred)USP-S | The TraitorSTBattle-ScarredNeutral48▲ +1.4%▼ -4.9%Moderate DemandUnrated$38
86USP-S | Spiral Glitch (Battle-Scarred)USP-S | Spiral GlitchBattle-ScarredNeutral47▼ -2.7%▲ +1.3%Moderate DemandUnrated$16
87Desert Eagle | Printstream (Minimal Wear)Desert Eagle | PrintstreamMinimal WearNeutral47▲ +0.5%▼ -3.7%High DemandUnrated$48
88Glock-18 | Water Elemental (Minimal Wear)Glock-18 | Water ElementalMinimal WearNeutral47▼ -1.8%▼ -0.3%Active DemandUnrated$21
89StatTrak™ R8 Revolver | Fade (Minimal Wear)R8 Revolver | FadeSTMinimal WearNeutral47▼ -3.4%▲ +2.1%Moderate DemandUnrated$89
90Glock-18 | Snack Attack (Factory New)Glock-18 | Snack AttackFactory NewNeutral47▲ +5.9%▼ -12.0%Moderate DemandUnrated$134
91Glock-18 | Bullet Queen (Field-Tested)Glock-18 | Bullet QueenField-TestedNeutral47▼ -0.6%▼ -2.3%Active DemandUnrated$56
92Glock-18 | Gamma Doppler (Field-Tested) Phase 4Glock-18 | Gamma Doppler Phase 4P4Field-TestedNeutral47medium confidence▲ +1.3%▼ -5.2%Moderate DemandUnrated$75
93StatTrak™ R8 Revolver | Skull Crusher (Battle-Scarred)R8 Revolver | Skull CrusherSTBattle-ScarredNeutral4655% of the week's move was yesterday · thin trading — hard to exit▲ +15.0%▲ +13.4%Slow MoverUnrated$6.76
94Glock-18 | Trace Lock (Factory New)Glock-18 | Trace LockFactory NewNeutral46▲ +5.6%▼ -12.0%Active DemandUnrated$6.59
95Five-SeveN | Angry Mob (Field-Tested)Five-SeveN | Angry MobField-TestedNeutral46▼ -0.7%▼ -2.8%Active DemandUnrated$55
96USP-S | Kill Confirmed (Factory New)USP-S | Kill ConfirmedFactory NewNeutral46▲ +4.4%▼ -10.4%Active DemandUnrated$264
97Desert Eagle | Eastern Enigma (Field-Tested)Desert Eagle | Eastern EnigmaField-TestedNeutral46▲ +1.3%▼ -5.8%Active DemandUnrated$17
98Tec-9 | Fuel Injector (Minimal Wear)Tec-9 | Fuel InjectorMinimal WearNeutral46▲ +0.3%▼ -4.4%Active DemandUnrated$14
99Desert Eagle | Heirloom (Field-Tested)Desert Eagle | HeirloomField-TestedNeutral45thin trading — hard to exit▼ -2.3%▲ +13.5%Slow Mover~4 weeks$8.65
100USP-S | Printstream (Factory New)USP-S | PrintstreamFactory NewNeutral45▲ +2.2%▼ -7.3%Active DemandUnrated$107

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.