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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

410Items ranked
14Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 410 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
351Five-SeveN | Case Hardened (Battle-Scarred)Five-SeveN | Case HardenedBattle-ScarredAvoid3hard to exit · no way out▼ -0.3%▼ -4.7%Rarely Traded~8 months$9.62
352Glock-18 | Red Tire (Factory New)Glock-18 | Red TireFactory NewAvoid3hard to exit · no way out▲ +13.4%▼ -25.3%Rarely Traded~2 months$9.38
353StatTrak™ R8 Revolver | Llama Cannon (Minimal Wear)R8 Revolver | Llama CannonSTMinimal WearAvoid3hard to exit · no way out▼ -0.6%▼ -4.3%Rarely Traded~1 month$15
354StatTrak™ R8 Revolver | Fade (Field-Tested)R8 Revolver | FadeSTField-TestedAvoid3hard to exit · no way out▼ -2.1%▼ -2.0%Rarely Traded~1 month$82
355Souvenir R8 Revolver | Mauve Aside (Factory New)R8 Revolver | Mauve AsideSVFactory NewAvoid3hard to exit · no way out▲ +1.5%▼ -7.5%Rarely Traded~6 months$35
356Tec-9 | Terrace (Field-Tested)Tec-9 | TerraceField-TestedAvoid3hard to exit · no way out▲ +0.1%▼ -5.4%Rarely Traded~5 months$100
357StatTrak™ Dual Berettas | Cartel (Factory New)Dual Berettas | CartelSTFactory NewAvoid3hard to exit · no way out▼ -2.0%▼ -2.3%Rarely Traded~2 months$8.43
358Souvenir Desert Eagle | Urban Rubble (Factory New)Desert Eagle | Urban RubbleSVFactory NewAvoid3hard to exit · no way out▲ +2.4%▼ -9.0%Rarely Traded~3 months$10
359StatTrak™ Dual Berettas | Dezastre (Minimal Wear)Dual Berettas | DezastreSTMinimal WearAvoid3hard to exit · no way out▼ -1.8%▼ -2.7%Rarely Traded~3 months$11
360Souvenir P2000 | Amber Fade (Factory New)P2000 | Amber FadeSVFactory NewAvoid3hard to exit · no way out▲ +1.6%▼ -7.8%Rarely Traded~4 months$36
361StatTrak™ R8 Revolver | Fade (Minimal Wear)R8 Revolver | FadeSTMinimal WearAvoid3hard to exit · no way out▼ -1.7%▼ -2.9%Rarely Traded~4 weeks$87
362StatTrak™ CZ75-Auto | Victoria (Well-Worn)CZ75-Auto | VictoriaSTWell-WornAvoid3medium confidencehard to exit · no way out▼ -1.6%▼ -3.1%Rarely TradedNo flow$121
363Five-SeveN | Fairy Tale (Battle-Scarred)Five-SeveN | Fairy TaleBattle-ScarredAvoid3hard to exit · no way out▼ -2.4%▼ -1.9%Rarely Traded~3 months$17
364StatTrak™ Five-SeveN | Fairy Tale (Minimal Wear)Five-SeveN | Fairy TaleSTMinimal WearAvoid2hard to exit · no way out▲ +0.8%▼ -6.8%Rarely Traded~3 weeks$71
365StatTrak™ P250 | Undertow (Factory New)P250 | UndertowSTFactory NewAvoid2hard to exit · no way out▲ +2.1%▼ -8.7%Rarely Traded~2 months$48
366StatTrak™ Glock-18 | Water Elemental (Well-Worn)Glock-18 | Water ElementalSTWell-WornAvoid2hard to exit · no way out▼ -1.7%▼ -3.2%Rarely Traded~3 months$27
367StatTrak™ USP-S | Kill Confirmed (Well-Worn)USP-S | Kill ConfirmedSTWell-WornAvoid2hard to exit · no way out▼ -5.4%▲ +2.4%Rarely Traded~3 weeks$155
368StatTrak™ Tec-9 | Fuel Injector (Battle-Scarred)Tec-9 | Fuel InjectorSTBattle-ScarredAvoid2hard to exit · no way out▼ -1.2%▼ -3.9%Rarely Traded~1 month$9.26
369Desert Eagle | Sunset Storm 壱 (Field-Tested)Desert Eagle | Sunset Storm 壱Field-TestedAvoid2hard to exit · no way out▼ -1.1%▼ -4.1%Rarely Traded~2 weeks$483
370StatTrak™ Five-SeveN | Fowl Play (Factory New)Five-SeveN | Fowl PlaySTFactory NewAvoid2hard to exit · no way out▲ +0.4%▼ -6.5%Rarely Traded~2 weeks$39
371Souvenir Glock-18 | Reactor (Minimal Wear)Glock-18 | ReactorSVMinimal WearAvoid2hard to exit · no way out▼ -1.9%▼ -3.0%Rarely Traded~7 months$31
372P2000 | Handgun (Factory New)P2000 | HandgunFactory NewAvoid2hard to exit · no way out▼ -1.1%▼ -4.2%Rarely Traded~3 months$16
373StatTrak™ P250 | Visions (Minimal Wear)P250 | VisionsSTMinimal WearAvoid2hard to exit · no way out▼ -4.1%▲ +0.1%Rarely Traded~3 months$6.80
374StatTrak™ USP-S | The Traitor (Well-Worn)USP-S | The TraitorSTWell-WornAvoid2hard to exit · no way out▼ -4.3%▲ +0.4%Rarely Traded~1 month$40
375StatTrak™ USP-S | The Traitor (Factory New)USP-S | The TraitorSTFactory NewAvoid2hard to exit · no way out▼ -2.6%▼ -2.2%Rarely Traded~2 months$213
376StatTrak™ Five-SeveN | Case Hardened (Battle-Scarred)Five-SeveN | Case HardenedSTBattle-ScarredAvoid2hard to exit · no way out▼ -0.1%▼ -5.9%Rarely Traded~7 months$20
377Souvenir P2000 | Coral Halftone (Battle-Scarred)P2000 | Coral HalftoneSVBattle-ScarredAvoid2medium confidencehard to exit · no way out0%▼ -6.2%Rarely Traded~2 months$19
378Souvenir R8 Revolver | Crazy 8 (Factory New)R8 Revolver | Crazy 8SVFactory NewAvoid2medium confidencehard to exit · no way out▼ -11.2%▲ +10.6%Rarely TradedNo flow$1,603
379StatTrak™ Desert Eagle | Printstream (Well-Worn)Desert Eagle | PrintstreamSTWell-WornAvoid2hard to exit · no way out▼ -1.1%▼ -4.6%Rarely Traded~3 months$67
380P2000 | Grassland Leaves (Factory New)P2000 | Grassland LeavesFactory NewAvoid1hard to exit · no way out0%▼ -6.3%Rarely Traded~2 months$96
381StatTrak™ Desert Eagle | Directive (Factory New)Desert Eagle | DirectiveSTFactory NewAvoid1hard to exit · no way out▼ -3.8%▼ -0.6%Rarely Traded~3 months$62
382StatTrak™ Glock-18 | Steel Disruption (Factory New)Glock-18 | Steel DisruptionSTFactory NewAvoid1hard to exit · no way out▲ +3.6%▼ -11.8%Rarely Traded~3 months$14
383Souvenir Tec-9 | Brass (Well-Worn)Tec-9 | BrassSVWell-WornAvoid1hard to exit · no way out0%▼ -6.5%Rarely Traded~6 months$12
384Five-SeveN | Neon Kimono (Field-Tested)Five-SeveN | Neon KimonoField-TestedAvoid1medium confidencehard to exit · no way out▼ -0.4%▼ -5.9%Rarely Traded~2 months$552
385StatTrak™ Glock-18 | Steel Disruption (Minimal Wear)Glock-18 | Steel DisruptionSTMinimal WearAvoid1hard to exit · no way out▼ -0.7%▼ -5.4%Rarely Traded~2 months$12
386StatTrak™ Glock-18 | Mirror Mosaic (Well-Worn)Glock-18 | Mirror MosaicSTWell-WornAvoid1hard to exit · no way out▼ -2.5%▼ -2.7%Rarely Traded~3 weeks$9.16
387Souvenir Five-SeveN | Silver Quartz (Factory New)Five-SeveN | Silver QuartzSVFactory NewAvoid1medium confidencehard to exit · no way out▼ -0.6%▼ -5.7%Rarely Traded~11 months$29
388R8 Revolver | Llama Cannon (Minimal Wear)R8 Revolver | Llama CannonMinimal WearAvoid1hard to exit · no way out0%▼ -6.5%Rarely Traded~2 months$11
389StatTrak™ Desert Eagle | Kumicho Dragon (Battle-Scarred)Desert Eagle | Kumicho DragonSTBattle-ScarredAvoid1hard to exit · no way out▼ -2.3%▼ -3.3%Rarely Traded~2 months$34
390StatTrak™ P2000 | Ocean Foam (Factory New)P2000 | Ocean FoamSTFactory NewAvoid1hard to exit · no way out▼ -0.9%▼ -5.4%Rarely Traded~4 months$219
391Souvenir Dual Berettas | Anodized Navy (Factory New)Dual Berettas | Anodized NavySVFactory NewAvoid1hard to exit · no way out▼ -0.8%▼ -5.5%Rarely Traded~5 months$10
392R8 Revolver | Llama Cannon (Factory New)R8 Revolver | Llama CannonFactory NewAvoid1hard to exit · no way out▼ -0.5%▼ -6.0%Rarely Traded~3 months$25
393StatTrak™ P2000 | Woodsman (Battle-Scarred)P2000 | WoodsmanSTBattle-ScarredAvoid1hard to exit · no way out▼ -6.3%▲ +2.6%Rarely TradedNo flow$16
394Souvenir Dual Berettas | Retribution (Factory New)Dual Berettas | RetributionSVFactory NewAvoid1medium confidencehard to exit · no way out0%▼ -6.8%Rarely TradedNo flow$1,430
395StatTrak™ Tec-9 | Decimator (Field-Tested)Tec-9 | DecimatorSTField-TestedAvoid1hard to exit · no way out▼ -1.4%▼ -4.8%Rarely Traded~1 month$34
396StatTrak™ Glock-18 | Ironwork (Factory New)Glock-18 | IronworkSTFactory NewAvoid1hard to exit · no way out▲ +0.5%▼ -7.7%Rarely Traded~2 months$9.37
397StatTrak™ P250 | Muertos (Field-Tested)P250 | MuertosSTField-TestedAvoid1hard to exit · no way out▼ -1.7%▼ -4.3%Rarely Traded~3 months$15
398CZ75-Auto | Xiangliu (Minimal Wear)CZ75-Auto | XiangliuMinimal WearAvoid1hard to exit · no way out▼ -0.2%▼ -6.7%Rarely Traded~2 months$12
399StatTrak™ Desert Eagle | Hypnotic (Minimal Wear)Desert Eagle | HypnoticSTMinimal WearAvoid1medium confidencehard to exit · no way out▲ +1.8%▼ -9.7%Rarely Traded~3 months$240
400P2000 | Chainmail (Factory New)P2000 | ChainmailFactory NewAvoid1hard to exit · no way out▼ -2.0%▼ -4.0%Rarely Traded~3 months$52

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.