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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

450Items ranked
4Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 450 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
351Souvenir P2000 | Chainmail (Factory New)P2000 | ChainmailSVFactory NewAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -1.9%▼ -1.3%Rarely Traded~3 months$47
352Five-SeveN | Case Hardened (Field-Tested)Five-SeveN | Case HardenedField-TestedAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -1.0%▼ -2.7%Rarely Traded~8 months$12
353USP-S | Orion (Factory New)USP-S | OrionFactory NewAvoid4rarely trades — hard to exit · falling with no reliable way out▲ +4.8%▼ -11.5%Rarely Traded~6 months$125
354Souvenir P250 | Whiteout (Field-Tested)P250 | WhiteoutSVField-TestedAvoid4medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -1.7%Rarely TradedNo flow$163
355P250 | Bengal Tiger (Well-Worn)P250 | Bengal TigerWell-WornAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -1.9%▼ -1.4%Rarely Traded~4 months$20
356StatTrak™ Desert Eagle | Crimson Web (Factory New)Desert Eagle | Crimson WebSTFactory NewAvoid4medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -8.4%▲ +8.3%Rarely Traded~2 months$445
357Five-SeveN | Angry Mob (Battle-Scarred)Five-SeveN | Angry MobBattle-ScarredAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -1.6%▼ -2.0%Rarely Traded~2 weeks$55
358Dual Berettas | Moon in Libra (Battle-Scarred)Dual Berettas | Moon in LibraBattle-ScarredAvoid4rarely trades — hard to exit · falling with no reliable way out▲ +0.9%▼ -5.7%Rarely Traded~2 weeks$5.85
359StatTrak™ P250 | Undertow (Factory New)P250 | UndertowSTFactory NewAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -1.8%▼ -1.6%Rarely Traded~3 months$56
360Five-SeveN | Case Hardened (Minimal Wear)Five-SeveN | Case HardenedMinimal WearAvoid4rarely trades — hard to exit · falling with no reliable way out0%▼ -4.3%Rarely Traded~8 months$16
361Souvenir P250 | Apep's Curse (Well-Worn)P250 | Apeps CurseSVWell-WornAvoid4rarely trades — hard to exit · falling with no reliable way out▲ +0.1%▼ -4.7%Rarely Traded~2 weeks$43
362Souvenir Desert Eagle | Hand Cannon (Field-Tested)Desert Eagle | Hand CannonSVField-TestedAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -0.1%▼ -4.3%Rarely Traded~2 months$315
363Desert Eagle | Pilot (Field-Tested)Desert Eagle | PilotField-TestedAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -1.2%▼ -2.7%Rarely Traded~2 months$91
364P2000 | Fire Elemental (Minimal Wear)P2000 | Fire ElementalMinimal WearAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -8.8%▲ +8.8%Rarely Traded~2 months$85
365StatTrak™ USP-S | Overgrowth (Field-Tested)USP-S | OvergrowthSTField-TestedAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -0.8%▼ -3.2%Rarely Traded~2 months$33
366Desert Eagle | Ocean Drive (Battle-Scarred)Desert Eagle | Ocean DriveBattle-ScarredAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -1.4%▼ -2.5%Rarely Traded~1 month$64
367StatTrak™ CZ75-Auto | Victoria (Factory New)CZ75-Auto | VictoriaSTFactory NewAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -0.6%▼ -3.7%Rarely Traded~2 months$183
368USP-S | Royal Blue (Well-Worn)USP-S | Royal BlueWell-WornAvoid4rarely trades — hard to exit · falling with no reliable way out0%▼ -4.7%Rarely Traded~1 month$9.32
369Souvenir Tec-9 | Nuclear Threat (Field-Tested)Tec-9 | Nuclear ThreatSVField-TestedAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -15.0%▲ +17.7%Rarely Traded~3 months$176
370Five-SeveN | Hyper Beast (Battle-Scarred)Five-SeveN | Hyper BeastBattle-ScarredAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -1.7%▼ -2.2%Rarely TradedNo flow$281
371StatTrak™ Desert Eagle | Ocean Drive (Battle-Scarred)Desert Eagle | Ocean DriveSTBattle-ScarredAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +1.4%▼ -6.9%Rarely Traded~2 months$72
372Five-SeveN | Withered Vine (Factory New)Five-SeveN | Withered VineFactory NewAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +0.2%▼ -5.1%Rarely Traded~2 months$5.57
373StatTrak™ P250 | Undertow (Field-Tested)P250 | UndertowSTField-TestedAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +1.3%▼ -6.9%Rarely Traded~3 months$48
374StatTrak™ Dual Berettas | Balance (Factory New)Dual Berettas | BalanceSTFactory NewAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -1.5%▼ -2.9%Rarely Traded~2 months$18
375StatTrak™ P250 | Mehndi (Factory New)P250 | MehndiSTFactory NewAvoid3medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -6.4%▲ +4.4%Rarely Traded~2 months$83
376StatTrak™ USP-S | The Traitor (Well-Worn)USP-S | The TraitorSTWell-WornAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -1.1%▼ -3.4%Rarely Traded~3 weeks$40
377Souvenir Glock-18 | Night (Factory New)Glock-18 | NightSVFactory NewAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -1.6%▼ -2.7%Rarely Traded~3 months$48
378Tec-9 | Terrace (Factory New)Tec-9 | TerraceFactory NewAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +0.5%▼ -5.9%Rarely Traded~3 months$139
379StatTrak™ CZ75-Auto | The Fuschia Is Now (Factory New)CZ75-Auto | The Fuschia Is NowSTFactory NewAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +2.1%▼ -8.4%Rarely Traded~2 months$54
380StatTrak™ CZ75-Auto | Xiangliu (Minimal Wear)CZ75-Auto | XiangliuSTMinimal WearAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +1.3%▼ -7.2%Rarely Traded~3 weeks$22
381Dual Berettas | Cobra Strike (Minimal Wear)Dual Berettas | Cobra StrikeMinimal WearAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -0.8%▼ -4.1%Rarely Traded~3 months$63
382StatTrak™ Dual Berettas | Dezastre (Factory New)Dual Berettas | DezastreSTFactory NewAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -0.7%▼ -4.3%Rarely Traded~1 month$26
383CZ75-Auto | Jungle Dashed (Factory New)CZ75-Auto | Jungle DashedFactory NewAvoid3rarely trades — hard to exit · falling with no reliable way out0%▼ -5.3%Rarely Traded~4 weeks$5.35
384CZ75-Auto | Slalom (Field-Tested)CZ75-Auto | SlalomField-TestedAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +2.5%▼ -9.1%Rarely Traded~6 months$6.50
385Glock-18 | Neo-Noir (Battle-Scarred)Glock-18 | Neo-NoirBattle-ScarredAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +0.8%▼ -6.5%Rarely Traded~4 weeks$31
386StatTrak™ Glock-18 | Wasteland Rebel (Well-Worn)Glock-18 | Wasteland RebelSTWell-WornAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -13.6%▲ +14.9%Rarely Traded~1 month$112
387StatTrak™ USP-S | Black Lotus (Factory New)USP-S | Black LotusSTFactory NewAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -0.6%▼ -4.6%Rarely Traded~4 months$35
388StatTrak™ Five-SeveN | Boost Protocol (Well-Worn)Five-SeveN | Boost ProtocolSTWell-WornAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +0.5%▼ -6.2%Rarely Traded~3 weeks$8.61
389Souvenir Dual Berettas | Anodized Navy (Minimal Wear)Dual Berettas | Anodized NavySVMinimal WearAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +3.6%▼ -11.0%Rarely Traded~5 months$40
390P2000 | Space Race (Field-Tested)P2000 | Space RaceField-TestedAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +2.9%▼ -9.9%Rarely Traded~1 month$6.10
391Five-SeveN | Jungle (Minimal Wear)Five-SeveN | JungleMinimal WearAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -6.3%▲ +3.9%Rarely Traded~3 weeks$9.89
392Glock-18 | Brass (Field-Tested)Glock-18 | BrassField-TestedAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -0.6%▼ -4.7%Rarely Traded~4 months$27
393USP-S | Orange Anolis (Minimal Wear)USP-S | Orange AnolisMinimal WearAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -0.9%▼ -4.4%Rarely Traded~1 month$23
394P2000 | Space Race (Minimal Wear)P2000 | Space RaceMinimal WearAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +5.7%▼ -14.3%Rarely Traded~3 months$9.32
395StatTrak™ Desert Eagle | Ocean Drive (Field-Tested)Desert Eagle | Ocean DriveSTField-TestedAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -0.6%▼ -5.0%Rarely Traded~1 month$74
396StatTrak™ USP-S | Orion (Field-Tested)USP-S | OrionSTField-TestedAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +0.7%▼ -7.0%Rarely Traded~2 months$104
397Souvenir Tec-9 | Blast From the Past (Factory New)Tec-9 | Blast From the PastSVFactory NewAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +0.4%▼ -6.5%Rarely Traded~3 months$8.02
398StatTrak™ R8 Revolver | Llama Cannon (Minimal Wear)R8 Revolver | Llama CannonSTMinimal WearAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -0.3%▼ -5.5%Rarely Traded~3 weeks$16
399Souvenir P250 | Sleet (Factory New)P250 | SleetSVFactory NewAvoid2medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -2.4%Rarely Traded~4 weeks$9.33
400StatTrak™ USP-S | Monster Mashup (Factory New)USP-S | Monster MashupSTFactory NewAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -0.9%▼ -4.7%Rarely Traded~3 months$111

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.