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Best CS2 Gloves to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

470Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 470 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
301★ Sport Gloves | Blaze (Minimal Wear)★ Sport Gloves | BlazeMinimal WearWeak entry23▼ -5.8%▼ -9.3%Active DemandUnrated$225
302★ Driver Gloves | Hand Sweaters (Minimal Wear)★ Driver Gloves | Hand SweatersMinimal WearWeak entry23▼ -3.7%▼ -12.5%Active DemandUnrated$216
303★ Sport Gloves | Ultra Violent (Well-Worn)★ Sport Gloves | Ultra ViolentWell-WornWeak entry23▼ -5.3%▼ -10.1%Active DemandUnrated$729
304★ Sport Gloves | Amphibious (Factory New)★ Sport Gloves | AmphibiousFactory NewWeak entry23▼ -3.4%▼ -13.0%Active DemandUnrated$2,226
305★ Bloodhound Gloves | Guerrilla (Factory New)★ Bloodhound Gloves | GuerrillaFactory NewWeak entry22medium confidencehard to exit▲ +4.6%▲ +20.7%Rarely Traded~2 months$491
306★ Sport Gloves | Blaze (Factory New)★ Sport Gloves | BlazeFactory NewWeak entry22medium confidencehard to exit▲ +16.2%▲ +1.7%Rarely Traded~1 month$1,125
307★ Hydra Gloves | Case Hardened (Factory New)★ Hydra Gloves | Case HardenedFactory NewWeak entry2288% of the week was yesterday · hard to exit▲ +15.7%▲ +2.0%Rarely Traded~3 months$444
308★ Sport Gloves | Bronze Morph (Factory New)★ Sport Gloves | Bronze MorphFactory NewWeak entry22hard to exit▲ +2.3%▲ +5.4%Rarely Traded~3 months$452
309★ Broken Fang Gloves | Needle Point (Battle-Scarred)★ Broken Fang Gloves | Needle PointBattle-ScarredWeak entry22hard to exit▲ +4.8%▲ +1.7%Rarely Traded~4 weeks$46
310★ Driver Gloves | Plum Quill (Factory New)★ Driver Gloves | Plum QuillFactory NewWeak entry22medium confidencehard to exit▲ +6.9%▼ -1.6%Rarely Traded~2 months$699
311★ Specialist Gloves | Crimson Web (Battle-Scarred)★ Specialist Gloves | Crimson WebBattle-ScarredWeak entry22no way out▼ -1.6%▼ -3.8%Slow Mover~2 months$92
312★ Hand Wraps | Spruce DDPAT (Field-Tested)★ Hand Wraps | Spruce DDPATField-TestedWeak entry22▼ -4.2%▼ -12.3%Moderate DemandUnrated$373
313★ Specialist Gloves | Big Swell (Field-Tested)★ Specialist Gloves | Big SwellField-TestedWeak entry22▼ -3.3%▼ -13.7%Active DemandUnrated$165
314★ Sport Gloves | Ultra Violent (Field-Tested)★ Sport Gloves | Ultra ViolentField-TestedWeak entry22▼ -2.4%▼ -15.2%High DemandUnrated$806
315★ Sport Gloves | Superconductor (Minimal Wear)★ Sport Gloves | SuperconductorMinimal WearWeak entry22▼ -3.3%▼ -13.8%High DemandUnrated$2,434
316★ Specialist Gloves | Cloud Chaser (Factory New)★ Specialist Gloves | Cloud ChaserFactory NewWeak entry22medium confidence▼ -0.6%▼ -17.9%Moderate DemandUnrated$1,655
317★ Broken Fang Gloves | Yellow-banded (Well-Worn)★ Broken Fang Gloves | Yellow-bandedWell-WornWeak entry21630% of the week was yesterday · hard to exit▲ +2.2%▲ +20.9%Rarely Traded~3 weeks$56
318★ Specialist Gloves | Sunburst (Factory New)★ Specialist Gloves | SunburstFactory NewWeak entry21medium confidencehard to exit▲ +13.0%▲ +3.9%Rarely Traded~5 months$1,390
319★ Bloodhound Gloves | Snakebite (Factory New)★ Bloodhound Gloves | SnakebiteFactory NewWeak entry21medium confidencehard to exit▲ +10.4%▲ +6.6%Rarely Traded~4 months$403
320★ Moto Gloves | 3rd Commando Company (Well-Worn)★ Moto Gloves | 3rd Commando CompanyWell-WornWeak entry21hard to exit▲ +0.8%▲ +7.0%Rarely Traded~1 month$46
321★ Specialist Gloves | Crimson Web (Well-Worn)★ Specialist Gloves | Crimson WebWell-WornWeak entry21no way out▼ -0.4%▼ -6.4%Slow Mover~2 months$110
322★ Moto Gloves | POW! (Well-Worn)★ Moto Gloves | POW!Well-WornWeak entry21▼ -4.3%▼ -12.6%Moderate DemandUnrated$57
323★ Moto Gloves | POW! (Field-Tested)★ Moto Gloves | POW!Field-TestedWeak entry21▼ -2.0%▼ -16.1%High DemandUnrated$63
324★ Specialist Gloves | Blackbook (Minimal Wear)★ Specialist Gloves | BlackbookMinimal WearWeak entry21▼ -4.7%▼ -12.0%Active DemandUnrated$463
325★ Specialist Gloves | Buckshot (Minimal Wear)★ Specialist Gloves | BuckshotMinimal WearWeak entry21▼ -5.1%▼ -11.9%Active DemandUnrated$61
326★ Sport Gloves | Scarlet Shamagh (Factory New)★ Sport Gloves | Scarlet ShamaghFactory NewWeak entry2089% of the week was yesterday · hard to exit▲ +5.9%▲ +11.8%Rarely Traded~1 month$1,100
327★ Hand Wraps | Cobalt Skulls (Well-Worn)★ Hand Wraps | Cobalt SkullsWell-WornWeak entry20▼ -3.6%▼ -14.3%Active DemandUnrated$156
328★ Driver Gloves | Lunar Weave (Field-Tested)★ Driver Gloves | Lunar WeaveField-TestedWeak entry20▼ -4.2%▼ -13.5%Active DemandUnrated$651
329★ Hydra Gloves | Rattler (Minimal Wear)★ Hydra Gloves | RattlerMinimal WearWeak entry20▼ -9.3%▼ -6.0%Moderate DemandUnrated$34
330★ Driver Gloves | King Snake (Battle-Scarred)★ Driver Gloves | King SnakeBattle-ScarredAvoid19no way out▼ -2.8%▼ -3.4%Slow Mover~1 month$95
331★ Driver Gloves | Racing Green (Well-Worn)★ Driver Gloves | Racing GreenWell-WornAvoid19no way out▼ -0.8%▼ -6.5%Rarely Traded~2 weeks$30
332★ Driver Gloves | Racing Green (Factory New)★ Driver Gloves | Racing GreenFactory NewAvoid19no way out▲ +1.8%▼ -10.4%Rarely Traded~1 month$187
333★ Sport Gloves | Hedge Maze (Minimal Wear)★ Sport Gloves | Hedge MazeMinimal WearAvoid19medium confidence▼ -4.6%▼ -13.1%High DemandUnrated$6,509
334★ Specialist Gloves | Mogul (Well-Worn)★ Specialist Gloves | MogulWell-WornAvoid19▼ -3.8%▼ -14.7%Moderate DemandUnrated$77
335★ Bloodhound Gloves | Charred (Minimal Wear)★ Bloodhound Gloves | CharredMinimal WearAvoid19▼ -0.5%▼ -19.8%Rarely Traded~2 months$230
336★ Driver Gloves | Dragon Fists (Minimal Wear)★ Driver Gloves | Dragon FistsMinimal WearAvoid19▼ -5.4%▼ -12.8%Active DemandUnrated$194
337★ Moto Gloves | Blood Pressure (Minimal Wear)★ Moto Gloves | Blood PressureMinimal WearAvoid19▼ -5.1%▼ -13.2%Active DemandUnrated$177
338★ Moto Gloves | Smoke Out (Well-Worn)★ Moto Gloves | Smoke OutWell-WornAvoid19▼ -5.1%▼ -13.5%Moderate DemandUnrated$85
339★ Moto Gloves | Cool Mint (Well-Worn)★ Moto Gloves | Cool MintWell-WornAvoid19▼ -3.9%▼ -15.3%Moderate DemandUnrated$292
340★ Bloodhound Gloves | Bronzed (Field-Tested)★ Bloodhound Gloves | BronzedField-TestedAvoid190%▼ -21.3%Moderate DemandUnrated$197
341★ Moto Gloves | Boom! (Minimal Wear)★ Moto Gloves | Boom!Minimal WearAvoid19medium confidence▼ -4.4%▼ -14.7%Moderate DemandUnrated$488
342★ Driver Gloves | Dragon Fists (Battle-Scarred)★ Driver Gloves | Dragon FistsBattle-ScarredAvoid18no way out▼ -1.1%▼ -6.4%Rarely Traded~2 months$74
343★ Sport Gloves | Pandora's Box (Factory New)★ Sport Gloves | Pandora's BoxFactory NewAvoid18medium confidenceno way out▼ -0.7%▼ -7.1%Collector Market~1 month$23,304
344★ Hand Wraps | Spruce DDPAT (Minimal Wear)★ Hand Wraps | Spruce DDPATMinimal WearAvoid18no way out▲ +1.2%▼ -10.0%Rarely Traded~2 weeks$396
345★ Moto Gloves | Transport (Well-Worn)★ Moto Gloves | TransportWell-WornAvoid18no way out▼ -3.5%▼ -2.9%Rarely Traded~1 month$35
346★ Hydra Gloves | Mangrove (Well-Worn)★ Hydra Gloves | MangroveWell-WornAvoid18no way out▼ -1.7%▼ -5.7%Rarely Traded~4 weeks$30
347★ Driver Gloves | Rezan the Red (Battle-Scarred)★ Driver Gloves | Rezan the RedBattle-ScarredAvoid18no way out▼ -2.6%▼ -4.5%Rarely Traded~1 month$53
348★ Driver Gloves | Garden (Factory New)★ Driver Gloves | GardenFactory NewAvoid18medium confidenceno way out▼ -3.1%▼ -3.7%Rarely Traded~5 days$1,411
349★ Driver Gloves | Convoy (Well-Worn)★ Driver Gloves | ConvoyWell-WornAvoid18no way out▼ -2.0%▼ -5.5%Rarely Traded~1 month$90
350★ Broken Fang Gloves | Unhinged (Factory New)★ Broken Fang Gloves | UnhingedFactory NewAvoid18▼ -8.6%▼ -9.1%Rarely Traded~2 weeks$342

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.