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Best CS2 Gloves to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

470Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 470 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
351★ Driver Gloves | Crimson Weave (Well-Worn)★ Driver Gloves | Crimson WeaveWell-WornAvoid18▼ -4.2%▼ -16.8%Rarely Traded~2 months$225
352★ Driver Gloves | Garden (Well-Worn)★ Driver Gloves | GardenWell-WornAvoid18▼ -6.0%▼ -14.6%Moderate DemandUnrated$148
353★ Moto Gloves | Finish Line (Field-Tested)★ Moto Gloves | Finish LineField-TestedAvoid18▼ -3.4%▼ -18.6%Active DemandUnrated$65
354★ Sport Gloves | Ultra Violent (Minimal Wear)★ Sport Gloves | Ultra ViolentMinimal WearAvoid18▼ -5.0%▼ -16.3%High DemandUnrated$1,580
355★ Hand Wraps | Leather (Minimal Wear)★ Hand Wraps | LeatherMinimal WearAvoid18medium confidence▼ -5.5%▼ -15.6%Active DemandUnrated$608
356★ Specialist Gloves | Field Agent (Well-Worn)★ Specialist Gloves | Field AgentWell-WornAvoid18▼ -5.9%▼ -15.2%Slow Mover~1 month$95
357★ Specialist Gloves | Mogul (Battle-Scarred)★ Specialist Gloves | MogulBattle-ScarredAvoid17no way out▲ +1.2%▼ -10.4%Slow Mover~4 weeks$73
358★ Driver Gloves | Racing Green (Minimal Wear)★ Driver Gloves | Racing GreenMinimal WearAvoid17no way out▼ -0.5%▼ -8.0%Slow Mover~2 months$40
359★ Bloodhound Gloves | Charred (Battle-Scarred)★ Bloodhound Gloves | CharredBattle-ScarredAvoid17no way out▼ -0.8%▼ -7.6%Rarely Traded~2 months$103
360★ Moto Gloves | Turtle (Well-Worn)★ Moto Gloves | TurtleWell-WornAvoid17no way out▼ -1.9%▼ -6.2%Rarely Traded~3 weeks$55
361★ Bloodhound Gloves | Guerrilla (Minimal Wear)★ Bloodhound Gloves | GuerrillaMinimal WearAvoid17no way out▲ +2.4%▼ -12.6%Rarely Traded~2 months$198
362★ Driver Gloves | Lunar Weave (Minimal Wear)★ Driver Gloves | Lunar WeaveMinimal WearAvoid17▼ -5.3%▼ -17.0%Active DemandUnrated$669
363★ Bloodhound Gloves | Snakebite (Minimal Wear)★ Bloodhound Gloves | SnakebiteMinimal WearAvoid17▼ -4.8%▼ -18.2%Rarely Traded~2 months$191
364★ Specialist Gloves | Lt. Commander (Well-Worn)★ Specialist Gloves | Lt. CommanderWell-WornAvoid17▼ -3.9%▼ -20.1%Slow MoverUnrated$82
365★ Hand Wraps | Overprint (Well-Worn)★ Hand Wraps | OverprintWell-WornAvoid17▼ -7.1%▼ -15.4%Active DemandUnrated$78
366★ Hand Wraps | Constrictor (Minimal Wear)★ Hand Wraps | ConstrictorMinimal WearAvoid17▼ -5.3%▼ -18.2%Moderate DemandUnrated$88
367★ Bloodhound Gloves | Bronzed (Minimal Wear)★ Bloodhound Gloves | BronzedMinimal WearAvoid17▼ -3.8%▼ -20.6%Moderate DemandUnrated$202
368★ Driver Gloves | Diamondback (Minimal Wear)★ Driver Gloves | DiamondbackMinimal WearAvoid17▼ -3.9%▼ -20.4%Moderate DemandUnrated$458
369★ Sport Gloves | Frosty (Minimal Wear)★ Sport Gloves | FrostyMinimal WearAvoid17▼ -4.0%▼ -20.6%Active DemandUnrated$320
370★ Specialist Gloves | Foundation (Factory New)★ Specialist Gloves | FoundationFactory NewAvoid17medium confidence▼ -12.4%▼ -8.1%Rarely Traded~3 weeks$1,767
371★ Bloodhound Gloves | Guerrilla (Battle-Scarred)★ Bloodhound Gloves | GuerrillaBattle-ScarredAvoid17▼ -9.1%▼ -13.6%Rarely Traded~2 months$66
372★ Driver Gloves | Black Tie (Battle-Scarred)★ Driver Gloves | Black TieBattle-ScarredAvoid16no way out▼ -3.2%▼ -4.6%Slow Mover~2 months$87
373★ Bloodhound Gloves | Guerrilla (Well-Worn)★ Bloodhound Gloves | GuerrillaWell-WornAvoid16no way out▼ -3.6%▼ -4.1%Rarely Traded~3 weeks$81
374★ Sport Gloves | Arid (Minimal Wear)★ Sport Gloves | AridMinimal WearAvoid16▼ -6.1%▼ -18.9%Active DemandUnrated$1,103
375★ Hand Wraps | Giraffe (Minimal Wear)★ Hand Wraps | GiraffeMinimal WearAvoid16▼ -2.0%▼ -25.1%Active DemandUnrated$65
376★ Specialist Gloves | Lt. Commander (Field-Tested)★ Specialist Gloves | Lt. CommanderField-TestedAvoid16▼ -4.7%▼ -21.4%Active DemandUnrated$85
377★ Moto Gloves | Smoke Out (Field-Tested)★ Moto Gloves | Smoke OutField-TestedAvoid16▼ -6.2%▼ -19.7%Active DemandUnrated$87
378★ Specialist Gloves | Mogul (Field-Tested)★ Specialist Gloves | MogulField-TestedAvoid16▼ -4.5%▼ -22.2%Active DemandUnrated$80
379★ Sport Gloves | Superconductor (Well-Worn)★ Sport Gloves | SuperconductorWell-WornAvoid16medium confidence▼ -10.3%▼ -13.7%Active DemandUnrated$1,271
380★ Moto Gloves | Polygon (Field-Tested)★ Moto Gloves | PolygonField-TestedAvoid16▼ -6.0%▼ -20.4%Active DemandUnrated$87
381★ Driver Gloves | Overtake (Factory New)★ Driver Gloves | OvertakeFactory NewAvoid16▼ -12.4%▼ -12.2%Moderate DemandUnrated$319
382★ Driver Gloves | Black Tie (Well-Worn)★ Driver Gloves | Black TieWell-WornAvoid15no way out▼ -1.8%▼ -7.1%Slow Mover~1 month$103
383★ Driver Gloves | Imperial Plaid (Factory New)★ Driver Gloves | Imperial PlaidFactory NewAvoid15medium confidenceno way out▲ +0.3%▼ -10.4%Rarely Traded~2 months$976
384★ Moto Gloves | Polygon (Well-Worn)★ Moto Gloves | PolygonWell-WornAvoid15no way out▲ +1.0%▼ -11.5%Rarely Traded~1 month$94
385★ Bloodhound Gloves | Snakebite (Field-Tested)★ Bloodhound Gloves | SnakebiteField-TestedAvoid15no way out▲ +0.3%▼ -10.4%Rarely Traded~2 months$177
386★ Driver Gloves | Diamondback (Battle-Scarred)★ Driver Gloves | DiamondbackBattle-ScarredAvoid15no way out▼ -1.2%▼ -8.4%Rarely Traded~3 weeks$89
387★ Specialist Gloves | Fade (Well-Worn)★ Specialist Gloves | FadeWell-WornAvoid15no way out▼ -2.7%▼ -6.3%Slow Mover~2 months$142
388★ Driver Gloves | Lunar Weave (Factory New)★ Driver Gloves | Lunar WeaveFactory NewAvoid15medium confidence▼ -11.1%▼ -16.1%Rarely Traded~2 months$1,082
389★ Moto Gloves | Transport (Factory New)★ Moto Gloves | TransportFactory NewAvoid14no way out▼ -6.4%▼ -1.0%Rarely Traded~2 months$273
390★ Driver Gloves | Queen Jaguar (Factory New)★ Driver Gloves | Queen JaguarFactory NewAvoid14medium confidenceno way out▼ -5.0%▼ -3.5%Rarely Traded~2 months$435
391★ Specialist Gloves | Big Swell (Factory New)★ Specialist Gloves | Big SwellFactory NewAvoid14medium confidenceno way out▼ -2.0%▼ -8.2%Rarely Traded~2 months$1,534
392★ Hand Wraps | Overprint (Field-Tested)★ Hand Wraps | OverprintField-TestedAvoid14▼ -8.0%▼ -24.7%High DemandUnrated$80
393★ Sport Gloves | Scarlet Shamagh (Battle-Scarred)★ Sport Gloves | Scarlet ShamaghBattle-ScarredAvoid13no way out▼ -3.2%▼ -6.5%Slow Mover~2 months$125
394★ Driver Gloves | Seigaiha (Well-Worn)★ Driver Gloves | SeigaihaWell-WornAvoid13no way out▼ -4.5%▼ -4.6%Rarely Traded~4 weeks$73
395★ Driver Gloves | Snow Leopard (Well-Worn)★ Driver Gloves | Snow LeopardWell-WornAvoid13no way out▼ -2.5%▼ -7.7%Slow Mover~1 month$222
396★ Specialist Gloves | Field Agent (Battle-Scarred)★ Specialist Gloves | Field AgentBattle-ScarredAvoid13no way out▼ -2.8%▼ -7.4%Slow Mover~2 months$83
397★ Specialist Gloves | Buckshot (Factory New)★ Specialist Gloves | BuckshotFactory NewAvoid13no way out▼ -5.5%▼ -3.6%Rarely Traded~4 months$223
398★ Broken Fang Gloves | Needle Point (Factory New)★ Broken Fang Gloves | Needle PointFactory NewAvoid12no way out▼ -7.1%▼ -1.3%Rarely Traded~1 month$187
399★ Bloodhound Gloves | Charred (Factory New)★ Bloodhound Gloves | CharredFactory NewAvoid12no way out▼ -1.8%▼ -9.5%Rarely Traded~2 months$579
400★ Driver Gloves | Rezan the Red (Factory New)★ Driver Gloves | Rezan the RedFactory NewAvoid12medium confidenceno way out▼ -2.9%▼ -7.9%Rarely Traded~5 months$592

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.