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Best CS2 Gloves to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

470Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 470 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
201★ Specialist Gloves | Sunburst (Field-Tested)★ Specialist Gloves | SunburstField-TestedWeak entry33▼ -2.4%▼ -7.9%Active DemandUnrated$154
202★ Specialist Gloves | Marble Fade (Battle-Scarred)★ Specialist Gloves | Marble FadeBattle-ScarredWeak entry33▼ -1.9%▼ -8.9%Moderate DemandUnrated$97
203★ Broken Fang Gloves | Yellow-banded (Factory New)★ Broken Fang Gloves | Yellow-bandedFactory NewWeak entry32hard to exit▲ +26.4%▲ +19.6%Rarely Traded~1 month$353
204★ Moto Gloves | 3rd Commando Company (Factory New)★ Moto Gloves | 3rd Commando CompanyFactory NewWeak entry32hard to exit▼ -0.4%▲ +3.0%Rarely Traded~3 weeks$244
205★ Moto Gloves | Boom! (Battle-Scarred)★ Moto Gloves | Boom!Battle-ScarredWeak entry32hard to exit▲ +2.3%▼ -1.3%Rarely Traded~1 month$89
206★ Hand Wraps | Spruce DDPAT (Well-Worn)★ Hand Wraps | Spruce DDPATWell-WornWeak entry32hard to exit▲ +2.6%▼ -2.2%Rarely Traded~1 month$119
207★ Specialist Gloves | Lt. Commander (Factory New)★ Specialist Gloves | Lt. CommanderFactory NewWeak entry32▲ +2.3%▼ -15.3%Moderate DemandUnrated$539
208★ Sport Gloves | Slingshot (Field-Tested)★ Sport Gloves | SlingshotField-TestedWeak entry32▼ -1.7%▼ -9.5%High DemandUnrated$301
209★ Hand Wraps | Cobalt Skulls (Field-Tested)★ Hand Wraps | Cobalt SkullsField-TestedWeak entry32▼ -1.5%▼ -9.9%High DemandUnrated$175
210★ Sport Gloves | Bronze Morph (Battle-Scarred)★ Sport Gloves | Bronze MorphBattle-ScarredWeak entry32▼ -2.4%▼ -8.5%Moderate DemandUnrated$67
211★ Sport Gloves | Big Game (Battle-Scarred)★ Sport Gloves | Big GameBattle-ScarredWeak entry32▼ -0.4%▼ -11.6%Active DemandUnrated$101
212★ Specialist Gloves | Foundation (Minimal Wear)★ Specialist Gloves | FoundationMinimal WearWeak entry32medium confidence▲ +0.2%▼ -12.5%Active DemandUnrated$933
213★ Driver Gloves | King Snake (Minimal Wear)★ Driver Gloves | King SnakeMinimal WearWeak entry32▼ -0.9%▼ -10.9%High DemandUnrated$436
214★ Specialist Gloves | Marble Fade (Minimal Wear)★ Specialist Gloves | Marble FadeMinimal WearWeak entry32▲ +1.5%▼ -14.6%Active DemandUnrated$329
215★ Hand Wraps | Arboreal (Minimal Wear)★ Hand Wraps | ArborealMinimal WearWeak entry32▲ +1.4%▼ -14.4%Active DemandUnrated$64
216★ Sport Gloves | Omega (Battle-Scarred)★ Sport Gloves | OmegaBattle-ScarredWeak entry32▼ -2.3%▼ -9.0%Active DemandUnrated$123
217★ Sport Gloves | Big Game (Field-Tested)★ Sport Gloves | Big GameField-TestedWeak entry32▼ -1.9%▼ -9.5%High DemandUnrated$121
218★ Sport Gloves | Bronze Morph (Factory New)★ Sport Gloves | Bronze MorphFactory NewWeak entry31hard to exit▼ -3.0%▲ +6.1%Rarely Traded~3 months$449
219★ Hydra Gloves | Emerald (Well-Worn)★ Hydra Gloves | EmeraldWell-WornWeak entry31hard to exit▲ +0.6%▲ +0.6%Rarely Traded~1 month$35
220★ Hand Wraps | Duct Tape (Well-Worn)★ Hand Wraps | Duct TapeWell-WornWeak entry31hard to exit▲ +0.1%▲ +1.1%Rarely Traded~1 month$44
221★ Hand Wraps | CAUTION! (Field-Tested)★ Hand Wraps | CAUTION!Field-TestedWeak entry31▼ -1.6%▼ -10.0%High DemandUnrated$110
222★ Hand Wraps | Overprint (Minimal Wear)★ Hand Wraps | OverprintMinimal WearWeak entry31▼ -0.9%▼ -11.2%Active DemandUnrated$126
223★ Specialist Gloves | Crimson Web (Minimal Wear)★ Specialist Gloves | Crimson WebMinimal WearWeak entry31▼ -1.5%▼ -10.3%Active DemandUnrated$269
224★ Specialist Gloves | Tiger Strike (Field-Tested)★ Specialist Gloves | Tiger StrikeField-TestedWeak entry31▼ -0.4%▼ -11.9%High DemandUnrated$138
225★ Driver Gloves | Overtake (Minimal Wear)★ Driver Gloves | OvertakeMinimal WearWeak entry31▼ -2.6%▼ -8.8%Active DemandUnrated$78
226★ Specialist Gloves | Cloud Chaser (Well-Worn)★ Specialist Gloves | Cloud ChaserWell-WornWeak entry31▼ -1.2%▼ -11.0%Active DemandUnrated$375
227★ Sport Gloves | Amphibious (Well-Worn)★ Sport Gloves | AmphibiousWell-WornWeak entry31▼ -2.1%▼ -9.7%Active DemandUnrated$228
228★ Bloodhound Gloves | Charred (Battle-Scarred)★ Bloodhound Gloves | CharredBattle-ScarredWeak entry30hard to exit▲ +1.1%▼ -1.2%Rarely Traded~2 months$105
229★ Sport Gloves | Vice (Battle-Scarred)★ Sport Gloves | ViceBattle-ScarredWeak entry30▼ -2.7%▼ -9.0%Active DemandUnrated$236
230★ Specialist Gloves | Field Agent (Minimal Wear)★ Specialist Gloves | Field AgentMinimal WearWeak entry30▲ +0.2%▼ -13.5%Active DemandUnrated$249
231★ Specialist Gloves | Big Swell (Field-Tested)★ Specialist Gloves | Big SwellField-TestedWeak entry30▼ -1.7%▼ -10.8%Active DemandUnrated$164
232★ Moto Gloves | Turtle (Minimal Wear)★ Moto Gloves | TurtleMinimal WearWeak entry30▼ -1.4%▼ -11.3%Active DemandUnrated$107
233★ Hand Wraps | CAUTION! (Well-Worn)★ Hand Wraps | CAUTION!Well-WornWeak entry30▼ -3.3%▼ -8.5%Active DemandUnrated$102
234★ Specialist Gloves | Crimson Kimono (Field-Tested)★ Specialist Gloves | Crimson KimonoField-TestedWeak entry30▼ -0.4%▼ -12.9%High DemandUnrated$1,560
235★ Driver Gloves | Black Tie (Minimal Wear)★ Driver Gloves | Black TieMinimal WearWeak entry30▼ -1.5%▼ -11.4%Active DemandUnrated$270
236★ Driver Gloves | Plum Quill (Battle-Scarred)★ Driver Gloves | Plum QuillBattle-ScarredWeak entry30▼ -5.8%▼ -4.9%Moderate DemandUnrated$93
237★ Specialist Gloves | Emerald Web (Field-Tested)★ Specialist Gloves | Emerald WebField-TestedWeak entry30▼ -0.9%▼ -12.4%Active DemandUnrated$1,235
238★ Specialist Gloves | Mogul (Minimal Wear)★ Specialist Gloves | MogulMinimal WearWeak entry30▼ -4.3%▼ -7.2%Active DemandUnrated$131
239★ Broken Fang Gloves | Needle Point (Minimal Wear)★ Broken Fang Gloves | Needle PointMinimal WearWeak entry30▼ -3.3%▼ -8.7%Moderate DemandUnrated$57
240★ Hydra Gloves | Mangrove (Factory New)★ Hydra Gloves | MangroveFactory NewWeak entry29hard to exit▲ +7.1%▲ +3.1%Rarely Traded~2 months$133
241★ Moto Gloves | Eclipse (Factory New)★ Moto Gloves | EclipseFactory NewWeak entry29hard to exit▲ +7.8%▲ +1.6%Rarely Traded~3 weeks$774
242★ Specialist Gloves | Fade (Well-Worn)★ Specialist Gloves | FadeWell-WornWeak entry29no way out▲ +2.4%▼ -4.0%Slow Mover~1 month$142
243★ Sport Gloves | Red Racer (Battle-Scarred)★ Sport Gloves | Red RacerBattle-ScarredWeak entry29▼ -5.8%▼ -5.0%Moderate DemandUnrated$98
244★ Moto Gloves | Polygon (Minimal Wear)★ Moto Gloves | PolygonMinimal WearWeak entry29▼ -1.5%▼ -11.7%Active DemandUnrated$153
245★ Broken Fang Gloves | Unhinged (Minimal Wear)★ Broken Fang Gloves | UnhingedMinimal WearWeak entry29▼ -1.2%▼ -12.1%Active DemandUnrated$70
246★ Sport Gloves | Scarlet Shamagh (Field-Tested)★ Sport Gloves | Scarlet ShamaghField-TestedWeak entry29▼ -1.6%▼ -11.6%High DemandUnrated$154
247★ Sport Gloves | Red Racer (Minimal Wear)★ Sport Gloves | Red RacerMinimal WearWeak entry29▼ -0.1%▼ -14.1%Active DemandUnrated$260
248★ Moto Gloves | Spearmint (Well-Worn)★ Moto Gloves | SpearmintWell-WornWeak entry29medium confidence▲ +1.4%▼ -16.4%Active DemandUnrated$921
249★ Specialist Gloves | Sunburst (Minimal Wear)★ Specialist Gloves | SunburstMinimal WearWeak entry29▼ -0.4%▼ -13.6%Active DemandUnrated$312
250★ Specialist Gloves | Foundation (Well-Worn)★ Specialist Gloves | FoundationWell-WornWeak entry29medium confidence▼ -1.6%▼ -11.8%Moderate DemandUnrated$215

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.