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Best CS2 Gloves to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

470Items ranked
1Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 470 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
251★ Moto Gloves | Eclipse (Battle-Scarred)★ Moto Gloves | EclipseBattle-ScarredWeak entry29hard to exit▲ +5.5%▲ +5.1%Rarely Traded~3 weeks$92
252★ Sport Gloves | Scarlet Shamagh (Factory New)★ Sport Gloves | Scarlet ShamaghFactory NewWeak entry29hard to exit▲ +4.2%▲ +6.8%Rarely Traded~1 month$1,075
253★ Specialist Gloves | Marble Fade (Battle-Scarred)★ Specialist Gloves | Marble FadeBattle-ScarredWeak entry29▼ -2.7%▼ -9.8%Moderate DemandUnrated$96
254★ Driver Gloves | Black Tie (Minimal Wear)★ Driver Gloves | Black TieMinimal WearWeak entry29▼ -1.6%▼ -11.5%Active DemandUnrated$270
255★ Hydra Gloves | Rattler (Minimal Wear)★ Hydra Gloves | RattlerMinimal WearWeak entry29▼ -6.6%▼ -4.1%Moderate DemandUnrated$34
256★ Moto Gloves | Boom! (Field-Tested)★ Moto Gloves | Boom!Field-TestedWeak entry29▲ +0.8%▼ -15.3%Moderate DemandUnrated$467
257★ Specialist Gloves | Field Agent (Minimal Wear)★ Specialist Gloves | Field AgentMinimal WearWeak entry29▼ -0.2%▼ -13.9%Active DemandUnrated$248
258★ Sport Gloves | Amphibious (Well-Worn)★ Sport Gloves | AmphibiousWell-WornWeak entry29▼ -2.7%▼ -10.2%Active DemandUnrated$227
259★ Sport Gloves | Nocts (Well-Worn)★ Sport Gloves | NoctsWell-WornWeak entry29▼ -2.5%▼ -10.5%Active DemandUnrated$493
260★ Sport Gloves | Blaze (Factory New)★ Sport Gloves | BlazeFactory NewWeak entry28hard to exit▲ +21.4%▲ +14.3%Rarely Traded~1 month$1,160
261★ Sport Gloves | Frosty (Factory New)★ Sport Gloves | FrostyFactory NewWeak entry28medium confidencehard to exit▲ +4.0%▲ +7.0%Rarely Traded~4 months$1,291
262★ Hand Wraps | Badlands (Factory New)★ Hand Wraps | BadlandsFactory NewWeak entry28medium confidencehard to exit▲ +1.1%▲ +11.2%Rarely Traded~4 months$747
263★ Moto Gloves | Spearmint (Field-Tested)★ Moto Gloves | SpearmintField-TestedWeak entry28medium confidence▲ +1.7%▼ -17.1%High DemandUnrated$1,661
264★ Sport Gloves | Bronze Morph (Battle-Scarred)★ Sport Gloves | Bronze MorphBattle-ScarredWeak entry28▼ -3.4%▼ -9.4%Moderate DemandUnrated$66
265★ Moto Gloves | Smoke Out (Factory New)★ Moto Gloves | Smoke OutFactory NewWeak entry28medium confidence▼ -3.3%▼ -9.8%Moderate DemandUnrated$691
266★ Sport Gloves | Occult (Minimal Wear)★ Sport Gloves | OccultMinimal WearWeak entry280%▼ -15.0%Active DemandUnrated$816
267★ Driver Gloves | Plum Quill (Well-Worn)★ Driver Gloves | Plum QuillWell-WornWeak entry27hard to exit▲ +5.4%▲ +4.1%Rarely Traded~4 weeks$103
268★ Hand Wraps | Constrictor (Factory New)★ Hand Wraps | ConstrictorFactory NewWeak entry27medium confidencehard to exit▲ +6.0%▲ +2.9%Rarely Traded~3 months$259
269★ Moto Gloves | Finish Line (Battle-Scarred)★ Moto Gloves | Finish LineBattle-ScarredWeak entry27no way out▼ -0.5%▼ -1.2%Slow Mover~1 month$50
270★ Hand Wraps | Cobalt Skulls (Well-Worn)★ Hand Wraps | Cobalt SkullsWell-WornWeak entry27▼ -2.7%▼ -11.3%Active DemandUnrated$158
271★ Sport Gloves | Omega (Well-Worn)★ Sport Gloves | OmegaWell-WornWeak entry27▼ -2.5%▼ -11.7%Active DemandUnrated$143
272★ Sport Gloves | Blaze (Minimal Wear)★ Sport Gloves | BlazeMinimal WearWeak entry27▼ -3.9%▼ -9.7%Active DemandUnrated$224
273★ Driver Gloves | Garden (Minimal Wear)★ Driver Gloves | GardenMinimal WearWeak entry27▼ -0.2%▼ -15.4%Active DemandUnrated$375
274★ Moto Gloves | Turtle (Battle-Scarred)★ Moto Gloves | TurtleBattle-ScarredWeak entry26no way out▼ -2.5%▲ +1.4%Slow Mover~3 weeks$47
275★ Driver Gloves | Garden (Well-Worn)★ Driver Gloves | GardenWell-WornWeak entry26▼ -1.7%▼ -13.3%Moderate DemandUnrated$150
276★ Driver Gloves | Crimson Weave (Field-Tested)★ Driver Gloves | Crimson WeaveField-TestedWeak entry26▼ -0.2%▼ -15.5%Moderate DemandUnrated$1,073
277★ Sport Gloves | Hedge Maze (Field-Tested)★ Sport Gloves | Hedge MazeField-TestedWeak entry26medium confidence▼ -1.9%▼ -13.0%High DemandUnrated$3,773
278★ Sport Gloves | Pandora's Box (Battle-Scarred)★ Sport Gloves | Pandora's BoxBattle-ScarredWeak entry26medium confidence▼ -2.6%▼ -12.1%Active DemandUnrated$1,915
279★ Broken Fang Gloves | Unhinged (Minimal Wear)★ Broken Fang Gloves | UnhingedMinimal WearWeak entry26▼ -2.2%▼ -12.9%Active DemandUnrated$70
280★ Sport Gloves | Pandora's Box (Well-Worn)★ Sport Gloves | Pandora's BoxWell-WornWeak entry26medium confidence▼ -0.1%▼ -16.0%Moderate DemandUnrated$2,806
281★ Specialist Gloves | Big Swell (Battle-Scarred)★ Specialist Gloves | Big SwellBattle-ScarredWeak entry26▼ -4.6%▼ -9.4%Moderate DemandUnrated$112
282★ Specialist Gloves | Sunburst (Well-Worn)★ Specialist Gloves | SunburstWell-WornWeak entry26▼ -6.5%▼ -6.5%Moderate DemandUnrated$142
283★ Specialist Gloves | Tiger Strike (Minimal Wear)★ Specialist Gloves | Tiger StrikeMinimal WearWeak entry26▼ -1.1%▼ -14.6%High DemandUnrated$289
284★ Specialist Gloves | Sunburst (Factory New)★ Specialist Gloves | SunburstFactory NewWeak entry25medium confidencehard to exit▲ +9.6%▲ +21.7%Rarely Traded~6 months$1,449
285★ Driver Gloves | Wave Chaser (Well-Worn)★ Driver Gloves | Wave ChaserWell-WornWeak entry25no way out▼ -1.9%▼ -0.4%Slow Mover~1 week$152
286★ Broken Fang Gloves | Unhinged (Well-Worn)★ Broken Fang Gloves | UnhingedWell-WornWeak entry25no way out▼ -4.2%▲ +2.5%Slow Mover~1 week$50
287★ Specialist Gloves | Emerald Web (Minimal Wear)★ Specialist Gloves | Emerald WebMinimal WearWeak entry25▼ -2.5%▼ -12.7%Active DemandUnrated$1,546
288★ Driver Gloves | Brocade Flowers (Minimal Wear)★ Driver Gloves | Brocade FlowersMinimal WearWeak entry25▼ -3.0%▼ -12.2%Active DemandUnrated$353
289★ Sport Gloves | Red Racer (Battle-Scarred)★ Sport Gloves | Red RacerBattle-ScarredWeak entry25▼ -7.1%▼ -6.2%Moderate DemandUnrated$97
290★ Driver Gloves | Diamondback (Factory New)★ Driver Gloves | DiamondbackFactory NewWeak entry24medium confidencehard to exit▲ +7.2%▲ +21.4%Rarely Traded~2 months$959
291★ Driver Gloves | Seigaiha (Factory New)★ Driver Gloves | SeigaihaFactory NewWeak entry24medium confidencehard to exit▲ +6.2%▲ +1.0%Rarely Traded~2 months$902
292★ Moto Gloves | Eclipse (Factory New)★ Moto Gloves | EclipseFactory NewWeak entry24hard to exit▲ +6.5%▲ +0.3%Rarely Traded~3 weeks$765
293★ Moto Gloves | 3rd Commando Company (Well-Worn)★ Moto Gloves | 3rd Commando CompanyWell-WornWeak entry24hard to exit▲ +2.7%▲ +5.8%Rarely Traded~1 month$45
294★ Driver Gloves | Black Tie (Well-Worn)★ Driver Gloves | Black TieWell-WornWeak entry24no way out▲ +1.5%▼ -6.7%Slow Mover~4 weeks$101
295★ Sport Gloves | Pandora's Box (Field-Tested)★ Sport Gloves | Pandora's BoxField-TestedWeak entry24medium confidence▼ -2.0%▼ -14.0%High DemandUnrated$3,154
296★ Sport Gloves | Scarlet Shamagh (Well-Worn)★ Sport Gloves | Scarlet ShamaghWell-WornWeak entry24▼ -3.7%▼ -11.8%Moderate DemandUnrated$145
297★ Specialist Gloves | Sunburst (Minimal Wear)★ Specialist Gloves | SunburstMinimal WearWeak entry24▼ -1.8%▼ -14.8%Active DemandUnrated$308
298★ Moto Gloves | POW! (Field-Tested)★ Moto Gloves | POW!Field-TestedWeak entry24▼ -2.0%▼ -14.7%High DemandUnrated$62
299★ Driver Gloves | King Snake (Well-Worn)★ Driver Gloves | King SnakeWell-WornWeak entry23no way out▲ +1.9%▼ -7.7%Slow Mover~3 weeks$114
300★ Specialist Gloves | Crimson Web (Well-Worn)★ Specialist Gloves | Crimson WebWell-WornWeak entry23no way out▼ -0.8%▼ -3.6%Slow Mover~1 month$110

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.