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Best CS2 Gloves to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

469Items ranked
3Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 469 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
251★ Hand Wraps | Arboreal (Well-Worn)★ Hand Wraps | ArborealWell-WornWeak entry25▼ -4.9%▼ -9.7%Moderate DemandUnrated$43
252★ Moto Gloves | Polygon (Battle-Scarred)★ Moto Gloves | PolygonBattle-ScarredWeak entry24falling with no reliable way out▲ +0.4%▼ -5.3%Slow Mover~1 month$81
253★ Hand Wraps | Constrictor (Battle-Scarred)★ Hand Wraps | ConstrictorBattle-ScarredWeak entry24▼ -5.6%▼ -8.8%Moderate DemandUnrated$46
254★ Specialist Gloves | Mogul (Battle-Scarred)★ Specialist Gloves | MogulBattle-ScarredWeak entry24▼ -5.5%▼ -9.0%Moderate DemandUnrated$85
255★ Hand Wraps | Leather (Battle-Scarred)★ Hand Wraps | LeatherBattle-ScarredWeak entry24▼ -3.8%▼ -11.5%Moderate DemandUnrated$214
256★ Sport Gloves | Bronze Morph (Battle-Scarred)★ Sport Gloves | Bronze MorphBattle-ScarredWeak entry24▼ -3.3%▼ -12.5%Moderate DemandUnrated$79
257★ Specialist Gloves | Blackbook (Battle-Scarred)★ Specialist Gloves | BlackbookBattle-ScarredWeak entry24▼ -3.9%▼ -11.7%Active DemandUnrated$188
258★ Sport Gloves | Slingshot (Well-Worn)★ Sport Gloves | SlingshotWell-WornWeak entry24▼ -4.7%▼ -10.5%Active DemandUnrated$275
259★ Bloodhound Gloves | Guerrilla (Factory New)★ Bloodhound Gloves | GuerrillaFactory NewWeak entry23medium confidencerarely trades — hard to exit▲ +20.1%▼ -0.6%Rarely Traded~6 months$501
260★ Hand Wraps | Badlands (Minimal Wear)★ Hand Wraps | BadlandsMinimal WearWeak entry23rarely trades — hard to exit▲ +6.1%▲ +0.3%Rarely Traded~2 months$526
261★ Driver Gloves | Queen Jaguar (Minimal Wear)★ Driver Gloves | Queen JaguarMinimal WearWeak entry23falling with no reliable way out▼ -1.8%▼ -2.5%Slow Mover~2 months$112
262★ Moto Gloves | POW! (Battle-Scarred)★ Moto Gloves | POW!Battle-ScarredWeak entry23▼ -2.7%▼ -13.7%Active DemandUnrated$48
263★ Sport Gloves | Pandora's Box (Minimal Wear)★ Sport Gloves | Pandoras BoxMinimal WearWeak entry23medium confidence▼ -6.8%▼ -7.8%High DemandUnrated$5,763
264★ Moto Gloves | 3rd Commando Company (Field-Tested)★ Moto Gloves | 3rd Commando CompanyField-TestedWeak entry23▼ -1.8%▼ -15.2%Active DemandUnrated$40
265★ Sport Gloves | Arid (Factory New)★ Sport Gloves | AridFactory NewWeak entry23medium confidence▼ -1.1%▼ -16.4%Moderate DemandUnrated$3,445
266★ Driver Gloves | Imperial Plaid (Minimal Wear)★ Driver Gloves | Imperial PlaidMinimal WearWeak entry23▼ -3.5%▼ -12.8%Active DemandUnrated$311
267★ Driver Gloves | Brocade Crane (Minimal Wear)★ Driver Gloves | Brocade CraneMinimal WearWeak entry23▼ -0.3%▼ -17.7%Active DemandUnrated$395
268★ Driver Gloves | Dragon Fists (Battle-Scarred)★ Driver Gloves | Dragon FistsBattle-ScarredWeak entry23▼ -2.7%▼ -14.1%Moderate DemandUnrated$82
269★ Sport Gloves | Slingshot (Field-Tested)★ Sport Gloves | SlingshotField-TestedWeak entry23▼ -0.7%▼ -17.3%High DemandUnrated$364
270★ Sport Gloves | Violet Beadwork (Battle-Scarred)★ Sport Gloves | Violet BeadworkBattle-ScarredWeak entry23▼ -4.3%▼ -11.8%Moderate DemandUnrated$173
271★ Hand Wraps | Badlands (Battle-Scarred)★ Hand Wraps | BadlandsBattle-ScarredWeak entry22rarely trades — hard to exit▲ +12.5%▲ +6.7%Rarely Traded~2 months$115
272★ Driver Gloves | Overtake (Factory New)★ Driver Gloves | OvertakeFactory NewWeak entry22medium confidencerarely trades — hard to exit▲ +8.7%▼ -4.1%Rarely Traded~1 month$371
273★ Moto Gloves | Polygon (Well-Worn)★ Moto Gloves | PolygonWell-WornWeak entry22falling with no reliable way out▼ -1.9%▼ -3.3%Slow Mover~3 weeks$113
274★ Sport Gloves | Red Racer (Well-Worn)★ Sport Gloves | Red RacerWell-WornWeak entry22▼ -1.5%▼ -16.3%Moderate DemandUnrated$131
275★ Specialist Gloves | Forest DDPAT (Minimal Wear)★ Specialist Gloves | Forest DDPATMinimal WearWeak entry22▲ +0.8%▼ -19.9%Moderate DemandUnrated$386
276★ Driver Gloves | Brocade Crane (Factory New)★ Driver Gloves | Brocade CraneFactory NewWeak entry21medium confidencerarely trades — hard to exit▲ +12.8%▲ +3.3%Rarely Traded~3 weeks$1,717
277★ Specialist Gloves | Mogul (Factory New)★ Specialist Gloves | MogulFactory NewWeak entry21medium confidencerarely trades — hard to exit▲ +4.3%▲ +1.7%Rarely Traded~1 month$582
278★ Hand Wraps | Overprint (Battle-Scarred)★ Hand Wraps | OverprintBattle-ScarredWeak entry21falling with no reliable way out▼ -1.3%▼ -4.9%Slow Mover~1 month$68
279★ Sport Gloves | Creme Pinstripe (Minimal Wear)★ Sport Gloves | Creme PinstripeMinimal WearWeak entry21▼ -2.5%▼ -15.3%Active DemandUnrated$179
280★ Specialist Gloves | Chocolate Chesterfield (Field-Tested)★ Specialist Gloves | Chocolate ChesterfieldField-TestedWeak entry21▼ -2.6%▼ -15.2%Active DemandUnrated$89
281★ Sport Gloves | Red Racer (Battle-Scarred)★ Sport Gloves | Red RacerBattle-ScarredWeak entry21▼ -0.8%▼ -18.0%Moderate DemandUnrated$117
282★ Hand Wraps | Giraffe (Minimal Wear)★ Hand Wraps | GiraffeMinimal WearWeak entry21▼ -3.4%▼ -14.2%Moderate DemandUnrated$81
283★ Driver Gloves | Crimson Weave (Minimal Wear)★ Driver Gloves | Crimson WeaveMinimal WearWeak entry21▼ -1.6%▼ -17.0%Active DemandUnrated$1,592
284★ Driver Gloves | Hand Sweaters (Field-Tested)★ Driver Gloves | Hand SweatersField-TestedWeak entry21▼ -2.3%▼ -16.2%Active DemandUnrated$109
285★ Hand Wraps | Leather (Factory New)★ Hand Wraps | LeatherFactory NewWeak entry20medium confidencerarely trades — hard to exit▲ +14.2%▼ -0.3%Rarely Traded~1 month$1,231
286★ Driver Gloves | Rezan the Red (Well-Worn)★ Driver Gloves | Rezan the RedWell-WornWeak entry20rarely trades — hard to exit▲ +5.7%▼ -0.7%Rarely Traded~1 month$68
287★ Specialist Gloves | Crimson Web (Battle-Scarred)★ Specialist Gloves | Crimson WebBattle-ScarredWeak entry20falling with no reliable way out▼ -1.8%▼ -4.6%Slow Mover~3 months$100
288★ Driver Gloves | Seigaiha (Minimal Wear)★ Driver Gloves | SeigaihaMinimal WearWeak entry20▼ -5.5%▼ -11.6%Active DemandUnrated$162
289★ Sport Gloves | Creme Pinstripe (Well-Worn)★ Sport Gloves | Creme PinstripeWell-WornWeak entry20▼ -2.2%▼ -16.6%Moderate DemandUnrated$86
290★ Driver Gloves | Hand Sweaters (Well-Worn)★ Driver Gloves | Hand SweatersWell-WornWeak entry20▼ -2.8%▼ -15.8%Moderate DemandUnrated$102
291★ Specialist Gloves | Pillow Punchers (Minimal Wear)★ Specialist Gloves | Pillow PunchersMinimal WearWeak entry20▼ -0.4%▼ -19.4%High DemandUnrated$1,331
292★ Bloodhound Gloves | Bronzed (Battle-Scarred)★ Bloodhound Gloves | BronzedBattle-ScarredAvoid19falling with no reliable way out▲ +2.2%▼ -10.9%Rarely Traded~1 month$71
293★ Driver Gloves | Queen Jaguar (Battle-Scarred)★ Driver Gloves | Queen JaguarBattle-ScarredAvoid19falling with no reliable way out▼ -0.9%▼ -6.4%Rarely Traded~3 weeks$48
294★ Broken Fang Gloves | Jade (Factory New)★ Broken Fang Gloves | JadeFactory NewAvoid19falling with no reliable way out▼ -2.7%▼ -3.7%Rarely Traded~2 months$597
295★ Hand Wraps | Spruce DDPAT (Battle-Scarred)★ Hand Wraps | Spruce DDPATBattle-ScarredAvoid19falling with no reliable way out▼ -1.6%▼ -5.3%Rarely Traded~2 weeks$107
296★ Specialist Gloves | Sunburst (Well-Worn)★ Specialist Gloves | SunburstWell-WornAvoid19▼ -2.3%▼ -16.6%Moderate DemandUnrated$158
297★ Specialist Gloves | Buckshot (Well-Worn)★ Specialist Gloves | BuckshotWell-WornAvoid19▼ -4.5%▼ -13.3%Moderate DemandUnrated$44
298★ Driver Gloves | Imperial Plaid (Battle-Scarred)★ Driver Gloves | Imperial PlaidBattle-ScarredAvoid19▼ -4.1%▼ -13.8%Slow Mover~1 month$113
299★ Specialist Gloves | Lime Polycam (Well-Worn)★ Specialist Gloves | Lime PolycamWell-WornAvoid19▼ -2.5%▼ -16.3%Moderate DemandUnrated$239
300★ Specialist Gloves | Cloud Chaser (Minimal Wear)★ Specialist Gloves | Cloud ChaserMinimal WearAvoid19▼ -2.6%▼ -16.2%Active DemandUnrated$802

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.