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Best CS2 Gloves to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

470Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 470 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
401★ Specialist Gloves | Sunburst (Battle-Scarred)★ Specialist Gloves | SunburstBattle-ScarredAvoid12no way out▼ -4.7%▼ -5.3%Slow Mover~2 weeks$120
402★ Driver Gloves | Crimson Weave (Factory New)★ Driver Gloves | Crimson WeaveFactory NewAvoid12medium confidenceno way out▼ -0.7%▼ -11.4%Rarely Traded~1 month$2,051
403★ Sport Gloves | Arid (Factory New)★ Sport Gloves | AridFactory NewAvoid12medium confidence▼ -20.0%▼ -11.4%Rarely Traded~1 month$2,866
404★ Bloodhound Gloves | Guerrilla (Field-Tested)★ Bloodhound Gloves | GuerrillaField-TestedAvoid11no way out▲ +1.1%▼ -14.2%Rarely Traded~2 months$173
405★ Hand Wraps | Arboreal (Factory New)★ Hand Wraps | ArborealFactory NewAvoid11no way out▼ -2.5%▼ -8.8%Rarely Traded~2 months$166
406★ Hand Wraps | Giraffe (Factory New)★ Hand Wraps | GiraffeFactory NewAvoid11no way out▼ -5.1%▼ -5.0%Rarely Traded~2 months$223
407★ Specialist Gloves | Forest DDPAT (Battle-Scarred)★ Specialist Gloves | Forest DDPATBattle-ScarredAvoid11no way out▼ -3.0%▼ -8.3%Rarely Traded~3 weeks$97
408★ Broken Fang Gloves | Jade (Minimal Wear)★ Broken Fang Gloves | JadeMinimal WearAvoid11no way out▼ -1.3%▼ -10.9%Slow Mover~2 months$109
409★ Specialist Gloves | Forest DDPAT (Well-Worn)★ Specialist Gloves | Forest DDPATWell-WornAvoid10no way out▼ -2.6%▼ -9.2%Slow Mover~1 week$118
410★ Moto Gloves | Blood Pressure (Well-Worn)★ Moto Gloves | Blood PressureWell-WornAvoid10no way out▼ -0.9%▼ -11.8%Slow Mover~1 month$98
411★ Moto Gloves | Cool Mint (Factory New)★ Moto Gloves | Cool MintFactory NewAvoid10medium confidenceno way out▲ +1.4%▼ -15.2%Rarely Traded~1 month$1,940
412★ Moto Gloves | Boom! (Factory New)★ Moto Gloves | Boom!Factory NewAvoid10no way out▼ -0.8%▼ -12.1%Slow MoverUnrated$856
413★ Sport Gloves | Ultra Violent (Factory New)★ Sport Gloves | Ultra ViolentFactory NewAvoid10medium confidenceno way out▼ -1.3%▼ -11.3%Rarely Traded~2 months$4,787
414★ Specialist Gloves | Blackbook (Factory New)★ Specialist Gloves | BlackbookFactory NewAvoid10medium confidenceno way out▼ -0.9%▼ -12.0%Rarely Traded~7 months$1,820
415★ Driver Gloves | Convoy (Factory New)★ Driver Gloves | ConvoyFactory NewAvoid10medium confidenceno way out▲ +4.3%▼ -20.1%Rarely Traded~2 months$573
416★ Driver Gloves | Plum Quill (Well-Worn)★ Driver Gloves | Plum QuillWell-WornAvoid9hard to exit · no way out▼ -2.6%▲ +3.5%Rarely Traded~1 month$102
417★ Hand Wraps | CAUTION! (Factory New)★ Hand Wraps | CAUTION!Factory NewAvoid9hard to exit · no way out▲ +2.0%▼ -3.6%Rarely Traded~1 month$606
418★ Hydra Gloves | Case Hardened (Battle-Scarred)★ Hydra Gloves | Case HardenedBattle-ScarredAvoid9no way out▼ -4.2%▼ -7.7%Slow Mover~3 months$51
419★ Hand Wraps | Badlands (Field-Tested)★ Hand Wraps | BadlandsField-TestedAvoid9no way out▼ -1.4%▼ -11.9%Rarely Traded~2 months$415
420★ Specialist Gloves | Chocolate Chesterfield (Factory New)★ Specialist Gloves | Chocolate ChesterfieldFactory NewAvoid9medium confidence▼ -14.5%▼ -28.7%Rarely Traded~6 months$882
421★ Hand Wraps | Duct Tape (Factory New)★ Hand Wraps | Duct TapeFactory NewAvoid9▼ -17.4%▼ -26.6%Rarely Traded~3 months$267
422★ Moto Gloves | Finish Line (Factory New)★ Moto Gloves | Finish LineFactory NewAvoid8hard to exit · no way out▲ +1.7%▼ -3.3%Rarely Traded~3 weeks$415
423★ Bloodhound Gloves | Bronzed (Well-Worn)★ Bloodhound Gloves | BronzedWell-WornAvoid8hard to exit · no way out▼ -0.2%▼ -0.7%Rarely Traded~3 weeks$97
424★ Broken Fang Gloves | Needle Point (Well-Worn)★ Broken Fang Gloves | Needle PointWell-WornAvoid8hard to exit · no way out▲ +4.5%▼ -7.8%Rarely Traded~1 month$46
425★ Specialist Gloves | Foundation (Battle-Scarred)★ Specialist Gloves | FoundationBattle-ScarredAvoid8hard to exit · no way out▲ +0.5%▼ -2.1%Rarely Traded~4 weeks$167
426★ Hydra Gloves | Case Hardened (Minimal Wear)★ Hydra Gloves | Case HardenedMinimal WearAvoid8no way out▼ -1.7%▼ -11.9%Rarely Traded~6 months$81
427★ Driver Gloves | Dragon Fists (Factory New)★ Driver Gloves | Dragon FistsFactory NewAvoid8medium confidenceno way out▼ -12.1%▲ +3.5%Rarely Traded~2 weeks$934
428★ Driver Gloves | King Snake (Well-Worn)★ Driver Gloves | King SnakeWell-WornAvoid8no way out▼ -3.3%▼ -10.2%Slow Mover~3 weeks$112
429★ Driver Gloves | Convoy (Battle-Scarred)★ Driver Gloves | ConvoyBattle-ScarredAvoid7hard to exit · no way out▼ -3.6%▲ +3.6%Rarely Traded~2 months$69
430★ Driver Gloves | Queen Jaguar (Minimal Wear)★ Driver Gloves | Queen JaguarMinimal WearAvoid7no way out▼ -3.5%▼ -10.0%Slow Mover~3 months$98
431★ Specialist Gloves | Lime Polycam (Factory New)★ Specialist Gloves | Lime PolycamFactory NewAvoid7medium confidence▼ -42.0%▲ +4.1%Rarely Traded~2 weeks$1,856
432★ Driver Gloves | Overtake (Well-Worn)★ Driver Gloves | OvertakeWell-WornAvoid6hard to exit · no way out▲ +1.9%▼ -5.2%Rarely Traded~4 weeks$44
433★ Driver Gloves | Hand Sweaters (Factory New)★ Driver Gloves | Hand SweatersFactory NewAvoid6medium confidencehard to exit · no way out▲ +0.9%▼ -4.0%Rarely Traded~2 months$1,202
434★ Hand Wraps | Duct Tape (Well-Worn)★ Hand Wraps | Duct TapeWell-WornAvoid6hard to exit · no way out▼ -2.0%▲ +0.4%Rarely Traded~1 month$44
435★ Moto Gloves | Eclipse (Factory New)★ Moto Gloves | EclipseFactory NewAvoid6hard to exit · no way out▲ +0.3%▼ -3.1%Rarely Traded~3 weeks$749
436★ Sport Gloves | Blaze (Battle-Scarred)★ Sport Gloves | BlazeBattle-ScarredAvoid6hard to exit · no way out▼ -2.0%▲ +0.3%Rarely Traded~3 weeks$100
437★ Hand Wraps | Desert Shamagh (Well-Worn)★ Hand Wraps | Desert ShamaghWell-WornAvoid6hard to exit · no way out▲ +0.6%▼ -3.6%Rarely Traded~3 weeks$37
438★ Hydra Gloves | Rattler (Battle-Scarred)★ Hydra Gloves | RattlerBattle-ScarredAvoid6hard to exit · no way out▼ -0.3%▼ -2.5%Rarely Traded~3 weeks$29
439★ Hand Wraps | Duct Tape (Battle-Scarred)★ Hand Wraps | Duct TapeBattle-ScarredAvoid6hard to exit · no way out▼ -0.3%▼ -2.6%Rarely Traded~1 month$43
440★ Hand Wraps | Badlands (Battle-Scarred)★ Hand Wraps | BadlandsBattle-ScarredAvoid6no way out▼ -3.1%▼ -11.2%Rarely Traded~4 weeks$87
441★ Moto Gloves | Cool Mint (Field-Tested)★ Moto Gloves | Cool MintField-TestedAvoid6no way out▼ -3.9%▼ -10.3%Rarely Traded~1 month$966
442★ Driver Gloves | Diamondback (Field-Tested)★ Driver Gloves | DiamondbackField-TestedAvoid6no way out▼ -0.8%▼ -15.2%Rarely Traded~1 month$403
443★ Broken Fang Gloves | Unhinged (Battle-Scarred)★ Broken Fang Gloves | UnhingedBattle-ScarredAvoid5hard to exit · no way out▼ -1.5%▼ -1.0%Rarely Traded~3 weeks$46
444★ Moto Gloves | Boom! (Well-Worn)★ Moto Gloves | Boom!Well-WornAvoid5hard to exit · no way out▲ +0.3%▼ -4.4%Rarely Traded~4 weeks$164
445★ Driver Gloves | Diamondback (Well-Worn)★ Driver Gloves | DiamondbackWell-WornAvoid5no way out▼ -2.1%▼ -13.6%Rarely Traded~3 weeks$130
446★ Driver Gloves | Rezan the Red (Well-Worn)★ Driver Gloves | Rezan the RedWell-WornAvoid5no way out▼ -5.6%▼ -8.4%Rarely Traded~2 months$59
447★ Moto Gloves | Boom! (Battle-Scarred)★ Moto Gloves | Boom!Battle-ScarredAvoid4hard to exit · no way out0%▼ -4.2%Rarely Traded~1 month$87
448★ Driver Gloves | Crimson Weave (Battle-Scarred)★ Driver Gloves | Crimson WeaveBattle-ScarredAvoid4hard to exit · no way out▲ +0.1%▼ -4.5%Rarely Traded~2 months$148
449★ Specialist Gloves | Forest DDPAT (Minimal Wear)★ Specialist Gloves | Forest DDPATMinimal WearAvoid4medium confidencehard to exit · no way out▲ +3.4%▼ -9.5%Rarely Traded~4 weeks$310
450★ Driver Gloves | Seigaiha (Battle-Scarred)★ Driver Gloves | SeigaihaBattle-ScarredAvoid4hard to exit · no way out▼ -1.7%▼ -2.0%Rarely Traded~2 weeks$65

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.