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Best CS2 Gloves to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

470Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 470 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
151★ Specialist Gloves | Tiger Strike (Battle-Scarred)★ Specialist Gloves | Tiger StrikeBattle-ScarredWeak entry37▼ -1.8%▼ -5.9%Active DemandUnrated$89
152★ Specialist Gloves | Blackbook (Minimal Wear)★ Specialist Gloves | BlackbookMinimal WearWeak entry37▲ +0.6%▼ -9.6%Active DemandUnrated$475
153★ Specialist Gloves | Crimson Kimono (Well-Worn)★ Specialist Gloves | Crimson KimonoWell-WornWeak entry37▼ -0.5%▼ -7.9%Active DemandUnrated$1,414
154★ Sport Gloves | Hedge Maze (Minimal Wear)★ Sport Gloves | Hedge MazeMinimal WearWeak entry37medium confidence▲ +0.6%▼ -9.7%High DemandUnrated$6,740
155★ Sport Gloves | Vice (Well-Worn)★ Sport Gloves | ViceWell-WornWeak entry37▲ +0.3%▼ -9.3%Active DemandUnrated$324
156★ Moto Gloves | Finish Line (Minimal Wear)★ Moto Gloves | Finish LineMinimal WearWeak entry37▲ +0.5%▼ -9.8%Active DemandUnrated$143
157★ Specialist Gloves | Chocolate Chesterfield (Well-Worn)★ Specialist Gloves | Chocolate ChesterfieldWell-WornWeak entry37▼ -2.0%▼ -6.1%Moderate DemandUnrated$77
158★ Hydra Gloves | Emerald (Factory New)★ Hydra Gloves | EmeraldFactory NewWeak entry36medium confidencehard to exit▲ +2.2%▲ +14.9%Rarely Traded~1 week$197
159★ Bloodhound Gloves | Charred (Well-Worn)★ Bloodhound Gloves | CharredWell-WornWeak entry36hard to exit▲ +4.7%▲ +11.2%Rarely Traded~2 months$142
160★ Bloodhound Gloves | Bronzed (Battle-Scarred)★ Bloodhound Gloves | BronzedBattle-ScarredWeak entry36hard to exit▲ +4.2%▼ -1.5%Rarely Traded~1 week$69
161★ Sport Gloves | Amphibious (Factory New)★ Sport Gloves | AmphibiousFactory NewWeak entry36▲ +1.8%▼ -11.8%Active DemandUnrated$2,302
162★ Sport Gloves | Arid (Well-Worn)★ Sport Gloves | AridWell-WornWeak entry36medium confidence▼ -1.8%▼ -6.5%Moderate DemandUnrated$469
163★ Sport Gloves | Ultra Violent (Field-Tested)★ Sport Gloves | Ultra ViolentField-TestedWeak entry36▲ +1.8%▼ -12.1%High DemandUnrated$820
164★ Driver Gloves | Black Tie (Factory New)★ Driver Gloves | Black TieFactory NewWeak entry36▼ -0.3%▼ -8.9%Moderate DemandUnrated$1,184
165★ Broken Fang Gloves | Jade (Field-Tested)★ Broken Fang Gloves | JadeField-TestedWeak entry36▼ -3.6%▼ -4.2%Active DemandUnrated$67
166★ Specialist Gloves | Big Swell (Well-Worn)★ Specialist Gloves | Big SwellWell-WornWeak entry36▼ -1.8%▼ -7.0%Moderate DemandUnrated$156
167★ Sport Gloves | Omega (Field-Tested)★ Sport Gloves | OmegaField-TestedWeak entry36▼ -0.5%▼ -9.0%High DemandUnrated$163
168★ Bloodhound Gloves | Snakebite (Factory New)★ Bloodhound Gloves | SnakebiteFactory NewWeak entry35medium confidencehard to exit▲ +8.5%▲ +4.9%Rarely Traded~4 months$397
169★ Hand Wraps | Spruce DDPAT (Battle-Scarred)★ Hand Wraps | Spruce DDPATBattle-ScarredWeak entry35hard to exit▲ +2.8%▲ +0.5%Rarely Traded~3 weeks$104
170★ Driver Gloves | Convoy (Battle-Scarred)★ Driver Gloves | ConvoyBattle-ScarredWeak entry35hard to exit▲ +0.3%▲ +4.2%Rarely Traded~2 months$70
171★ Hand Wraps | Giraffe (Battle-Scarred)★ Hand Wraps | GiraffeBattle-ScarredWeak entry35hard to exit0%▲ +4.5%Rarely Traded~3 weeks$39
172★ Sport Gloves | Slingshot (Minimal Wear)★ Sport Gloves | SlingshotMinimal WearWeak entry35▲ +3.2%▼ -14.6%High DemandUnrated$765
173★ Hand Wraps | Cobalt Skulls (Minimal Wear)★ Hand Wraps | Cobalt SkullsMinimal WearWeak entry35▲ +2.1%▼ -13.3%High DemandUnrated$332
174★ Driver Gloves | Snow Leopard (Field-Tested)★ Driver Gloves | Snow LeopardField-TestedWeak entry35▼ -1.0%▼ -8.7%High DemandUnrated$242
175★ Sport Gloves | Amphibious (Minimal Wear)★ Sport Gloves | AmphibiousMinimal WearWeak entry35▲ +1.7%▼ -12.6%High DemandUnrated$558
176★ Driver Gloves | Black Tie (Field-Tested)★ Driver Gloves | Black TieField-TestedWeak entry35▼ -1.7%▼ -7.8%Active DemandUnrated$110
177★ Specialist Gloves | Crimson Kimono (Minimal Wear)★ Specialist Gloves | Crimson KimonoMinimal WearWeak entry35medium confidence▲ +3.8%▼ -16.1%High DemandUnrated$2,438
178★ Sport Gloves | Red Racer (Field-Tested)★ Sport Gloves | Red RacerField-TestedWeak entry35▼ -0.7%▼ -9.3%Active DemandUnrated$121
179★ Sport Gloves | Hedge Maze (Field-Tested)★ Sport Gloves | Hedge MazeField-TestedWeak entry35medium confidence▲ +0.4%▼ -11.0%High DemandUnrated$3,860
180★ Hydra Gloves | Rattler (Factory New)★ Hydra Gloves | RattlerFactory NewWeak entry34hard to exit▲ +2.8%▲ +12.6%Rarely Traded~3 months$126
181★ Hand Wraps | Spruce DDPAT (Factory New)★ Hand Wraps | Spruce DDPATFactory NewWeak entry34medium confidencehard to exit▼ -4.7%▲ +10.5%Rarely Traded~1 month$671
182★ Driver Gloves | Convoy (Factory New)★ Driver Gloves | ConvoyFactory NewWeak entry34medium confidencehard to exit▲ +11.1%▼ -13.3%Rarely Traded~2 months$569
183★ Sport Gloves | Hedge Maze (Factory New)★ Sport Gloves | Hedge MazeFactory NewWeak entry34medium confidencehard to exit▼ -3.4%▲ +8.4%Collector Market~2 months$32,037
184★ Sport Gloves | Omega (Minimal Wear)★ Sport Gloves | OmegaMinimal WearWeak entry34▲ +0.9%▼ -11.8%High DemandUnrated$399
185★ Moto Gloves | POW! (Minimal Wear)★ Moto Gloves | POW!Minimal WearWeak entry34▲ +0.3%▼ -11.1%Active DemandUnrated$146
186★ Sport Gloves | Pandora's Box (Minimal Wear)★ Sport Gloves | Pandora's BoxMinimal WearWeak entry34medium confidence▲ +0.7%▼ -11.9%High DemandUnrated$4,901
187★ Driver Gloves | Garden (Field-Tested)★ Driver Gloves | GardenField-TestedWeak entry34▲ +1.0%▼ -12.2%Active DemandUnrated$165
188★ Moto Gloves | Polygon (Battle-Scarred)★ Moto Gloves | PolygonBattle-ScarredWeak entry34▼ -3.5%▼ -5.5%Moderate DemandUnrated$72
189★ Sport Gloves | Nocts (Well-Worn)★ Sport Gloves | NoctsWell-WornWeak entry34▼ -1.1%▼ -9.2%Active DemandUnrated$500
190★ Sport Gloves | Nocts (Field-Tested)★ Sport Gloves | NoctsField-TestedWeak entry34▼ -0.7%▼ -9.8%High DemandUnrated$537
191★ Sport Gloves | Frosty (Field-Tested)★ Sport Gloves | FrostyField-TestedWeak entry34▲ +0.5%▼ -11.6%High DemandUnrated$161
192★ Sport Gloves | Hedge Maze (Well-Worn)★ Sport Gloves | Hedge MazeWell-WornWeak entry34medium confidence▲ +0.6%▼ -11.9%Active DemandUnrated$3,049
193★ Hand Wraps | Leather (Well-Worn)★ Hand Wraps | LeatherWell-WornWeak entry34▼ -1.1%▼ -9.3%Moderate DemandUnrated$232
194★ Broken Fang Gloves | Yellow-banded (Well-Worn)★ Broken Fang Gloves | Yellow-bandedWell-WornWeak entry33hard to exit▲ +2.8%▲ +12.2%Rarely Traded~3 weeks$51
195★ Hydra Gloves | Rattler (Battle-Scarred)★ Hydra Gloves | RattlerBattle-ScarredWeak entry33hard to exit▲ +1.6%▲ +0.5%Rarely Traded~3 weeks$29
196★ Moto Gloves | Finish Line (Factory New)★ Moto Gloves | Finish LineFactory NewWeak entry33hard to exit▼ -0.9%▲ +4.2%Rarely Traded~4 weeks$413
197★ Sport Gloves | Vice (Field-Tested)★ Sport Gloves | ViceField-TestedWeak entry33▼ -0.3%▼ -10.9%High DemandUnrated$373
198★ Moto Gloves | Spearmint (Minimal Wear)★ Moto Gloves | SpearmintMinimal WearWeak entry33medium confidence▲ +1.4%▼ -13.5%High DemandUnrated$2,752
199★ Driver Gloves | Snow Leopard (Minimal Wear)★ Driver Gloves | Snow LeopardMinimal WearWeak entry33▼ -1.2%▼ -9.6%Active DemandUnrated$493
200★ Specialist Gloves | Crimson Web (Field-Tested)★ Specialist Gloves | Crimson WebField-TestedWeak entry33▼ -1.2%▼ -9.7%Active DemandUnrated$113

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.