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Best CS2 Gloves to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

470Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 470 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
101★ Specialist Gloves | Chocolate Chesterfield (Battle-Scarred)★ Specialist Gloves | Chocolate ChesterfieldBattle-ScarredNeutral42▼ -0.9%▼ -4.7%Moderate DemandUnrated$70
102★ Sport Gloves | Ultra Violent (Field-Tested)★ Sport Gloves | Ultra ViolentField-TestedNeutral42▲ +3.5%▼ -11.3%High DemandUnrated$825
103★ Specialist Gloves | Lime Polycam (Field-Tested)★ Specialist Gloves | Lime PolycamField-TestedNeutral42▲ +2.1%▼ -9.3%Active DemandUnrated$239
104★ Specialist Gloves | Fade (Minimal Wear)★ Specialist Gloves | FadeMinimal WearNeutral42▲ +3.6%▼ -11.8%High DemandUnrated$426
105★ Moto Gloves | Smoke Out (Battle-Scarred)★ Moto Gloves | Smoke OutBattle-ScarredNeutral42▼ -1.1%▼ -4.8%Moderate DemandUnrated$72
106★ Sport Gloves | Omega (Well-Worn)★ Sport Gloves | OmegaWell-WornNeutral42▲ +1.4%▼ -8.6%Active DemandUnrated$147
107★ Driver Gloves | Black Tie (Factory New)★ Driver Gloves | Black TieFactory NewNeutral41▲ +1.2%▼ -8.4%Moderate DemandUnrated$1,184
108★ Moto Gloves | Finish Line (Well-Worn)★ Moto Gloves | Finish LineWell-WornNeutral41▲ +1.5%▼ -8.8%Moderate DemandUnrated$66
109★ Sport Gloves | Scarlet Shamagh (Minimal Wear)★ Sport Gloves | Scarlet ShamaghMinimal WearNeutral41▲ +2.1%▼ -9.9%Active DemandUnrated$303
110★ Specialist Gloves | Lt. Commander (Minimal Wear)★ Specialist Gloves | Lt. CommanderMinimal WearNeutral41▼ -0.7%▼ -5.7%Active DemandUnrated$165
111★ Specialist Gloves | Big Swell (Battle-Scarred)★ Specialist Gloves | Big SwellBattle-ScarredNeutral41▲ +0.1%▼ -7.2%Moderate DemandUnrated$115
112★ Driver Gloves | Rezan the Red (Field-Tested)★ Driver Gloves | Rezan the RedField-TestedNeutral41▼ -0.9%▼ -5.7%Active DemandUnrated$56
113★ Driver Gloves | King Snake (Field-Tested)★ Driver Gloves | King SnakeField-TestedNeutral410%▼ -7.1%High DemandUnrated$126
114★ Sport Gloves | Hedge Maze (Field-Tested)★ Sport Gloves | Hedge MazeField-TestedNeutral41medium confidence▲ +2.5%▼ -10.9%High DemandUnrated$3,873
115★ Driver Gloves | Imperial Plaid (Minimal Wear)★ Driver Gloves | Imperial PlaidMinimal WearNeutral40▲ +0.1%▼ -7.4%Active DemandUnrated$277
116★ Sport Gloves | Frosty (Field-Tested)★ Sport Gloves | FrostyField-TestedNeutral40▲ +1.4%▼ -9.3%High DemandUnrated$163
117★ Sport Gloves | Red Racer (Field-Tested)★ Sport Gloves | Red RacerField-TestedNeutral40▲ +1.8%▼ -10.0%Active DemandUnrated$121
118★ Hand Wraps | Cobalt Skulls (Field-Tested)★ Hand Wraps | Cobalt SkullsField-TestedNeutral40▲ +1.3%▼ -9.3%High DemandUnrated$177
119★ Moto Gloves | Smoke Out (Minimal Wear)★ Moto Gloves | Smoke OutMinimal WearNeutral40▲ +0.9%▼ -8.8%Active DemandUnrated$170
120★ Specialist Gloves | Fade (Field-Tested)★ Specialist Gloves | FadeField-TestedNeutral40▲ +0.6%▼ -8.3%High DemandUnrated$160
121★ Sport Gloves | Superconductor (Battle-Scarred)★ Sport Gloves | SuperconductorBattle-ScarredWeak entry39medium confidence▼ -0.3%▼ -7.1%Active DemandUnrated$803
122★ Driver Gloves | Black Tie (Battle-Scarred)★ Driver Gloves | Black TieBattle-ScarredWeak entry39▼ -1.9%▼ -4.8%Moderate DemandUnrated$87
123★ Moto Gloves | Turtle (Field-Tested)★ Moto Gloves | TurtleField-TestedWeak entry39▼ -3.0%▼ -3.0%Active DemandUnrated$55
124★ Moto Gloves | Spearmint (Well-Worn)★ Moto Gloves | SpearmintWell-WornWeak entry39medium confidence▲ +3.5%▼ -12.9%Active DemandUnrated$933
125★ Sport Gloves | Amphibious (Well-Worn)★ Sport Gloves | AmphibiousWell-WornWeak entry39▲ +0.4%▼ -8.3%Active DemandUnrated$231
126★ Bloodhound Gloves | Charred (Battle-Scarred)★ Bloodhound Gloves | CharredBattle-ScarredWeak entry38hard to exit▲ +4.1%▲ +0.7%Rarely Traded~2 months$107
127★ Hydra Gloves | Mangrove (Well-Worn)★ Hydra Gloves | MangroveWell-WornWeak entry38hard to exit▲ +3.5%▲ +1.3%Rarely Traded~3 weeks$31
128★ Specialist Gloves | Tiger Strike (Battle-Scarred)★ Specialist Gloves | Tiger StrikeBattle-ScarredWeak entry38▼ -1.1%▼ -6.3%Active DemandUnrated$89
129★ Sport Gloves | Red Racer (Well-Worn)★ Sport Gloves | Red RacerWell-WornWeak entry38▲ +0.3%▼ -8.2%Moderate DemandUnrated$114
130★ Sport Gloves | Nocts (Minimal Wear)★ Sport Gloves | NoctsMinimal WearWeak entry38▲ +1.3%▼ -10.0%High DemandUnrated$788
131★ Driver Gloves | Garden (Field-Tested)★ Driver Gloves | GardenField-TestedWeak entry38▲ +2.2%▼ -11.4%Active DemandUnrated$168
132★ Sport Gloves | Slingshot (Well-Worn)★ Sport Gloves | SlingshotWell-WornWeak entry38▲ +1.6%▼ -10.5%Active DemandUnrated$240
133★ Sport Gloves | Vice (Battle-Scarred)★ Sport Gloves | ViceBattle-ScarredWeak entry38▼ -0.7%▼ -7.1%Active DemandUnrated$238
134★ Sport Gloves | Bronze Morph (Minimal Wear)★ Sport Gloves | Bronze MorphMinimal WearWeak entry38▼ -0.9%▼ -6.9%Active DemandUnrated$120
135★ Sport Gloves | Blaze (Field-Tested)★ Sport Gloves | BlazeField-TestedWeak entry38▼ -1.8%▼ -5.7%Active DemandUnrated$113
136★ Specialist Gloves | Sunburst (Minimal Wear)★ Specialist Gloves | SunburstMinimal WearWeak entry38▲ +1.7%▼ -11.0%Active DemandUnrated$321
137★ Hand Wraps | Cobalt Skulls (Battle-Scarred)★ Hand Wraps | Cobalt SkullsBattle-ScarredWeak entry38▼ -2.5%▼ -4.8%Active DemandUnrated$143
138★ Driver Gloves | Imperial Plaid (Field-Tested)★ Driver Gloves | Imperial PlaidField-TestedWeak entry38▼ -2.5%▼ -4.8%Active DemandUnrated$137
139★ Specialist Gloves | Lime Polycam (Factory New)★ Specialist Gloves | Lime PolycamFactory NewWeak entry37medium confidencehard to exit▲ +7.7%▲ +7.2%Rarely Traded~3 weeks$1,897
140★ Bloodhound Gloves | Charred (Well-Worn)★ Bloodhound Gloves | CharredWell-WornWeak entry37hard to exit▲ +0.9%▲ +4.9%Rarely Traded~2 months$139
141★ Specialist Gloves | Forest DDPAT (Factory New)★ Specialist Gloves | Forest DDPATFactory NewWeak entry37medium confidencehard to exit▲ +3.0%▲ +1.3%Rarely Traded~5 months$668
142★ Driver Gloves | Convoy (Factory New)★ Driver Gloves | ConvoyFactory NewWeak entry37medium confidencehard to exit▲ +5.7%▼ -2.9%Rarely Traded~1 month$590
143★ Hand Wraps | CAUTION! (Field-Tested)★ Hand Wraps | CAUTION!Field-TestedWeak entry370%▼ -8.6%High DemandUnrated$111
144★ Driver Gloves | King Snake (Minimal Wear)★ Driver Gloves | King SnakeMinimal WearWeak entry37▲ +1.2%▼ -10.5%High DemandUnrated$439
145★ Hand Wraps | Overprint (Minimal Wear)★ Hand Wraps | OverprintMinimal WearWeak entry37▲ +0.8%▼ -10.0%Active DemandUnrated$127
146★ Broken Fang Gloves | Jade (Field-Tested)★ Broken Fang Gloves | JadeField-TestedWeak entry37▼ -2.7%▼ -4.8%Active DemandUnrated$66
147★ Specialist Gloves | Crimson Web (Minimal Wear)★ Specialist Gloves | Crimson WebMinimal WearWeak entry37▲ +0.7%▼ -10.1%Active DemandUnrated$270
148★ Specialist Gloves | Field Agent (Field-Tested)★ Specialist Gloves | Field AgentField-TestedWeak entry37▲ +1.2%▼ -10.8%High DemandUnrated$109
149★ Hydra Gloves | Mangrove (Factory New)★ Hydra Gloves | MangroveFactory NewWeak entry36hard to exit▲ +9.3%▲ +4.3%Rarely Traded~3 months$135
150★ Bloodhound Gloves | Guerrilla (Factory New)★ Bloodhound Gloves | GuerrillaFactory NewWeak entry36medium confidencehard to exit▼ -5.5%▲ +13.5%Rarely Traded~2 months$460

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.