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Best to buy · updated every 15 min

Best CS2 Gloves to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

470Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 470 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
51★ Hand Wraps | Constrictor (Battle-Scarred)★ Hand Wraps | ConstrictorBattle-ScarredNeutral49▲ +0.4%▼ -2.1%Moderate DemandUnrated$38
52★ Hydra Gloves | Rattler (Battle-Scarred)★ Hydra Gloves | RattlerBattle-ScarredNeutral49▲ +0.6%▼ -2.5%Moderate DemandUnrated$28
53★ Driver Gloves | Hand Sweaters (Field-Tested)★ Driver Gloves | Hand SweatersField-TestedNeutral490%▼ -1.7%Active DemandUnrated$106
54★ Moto Gloves | 3rd Commando Company (Field-Tested)★ Moto Gloves | 3rd Commando CompanyField-TestedNeutral49▼ -0.5%▼ -1.1%Active DemandUnrated$38
55★ Specialist Gloves | Crimson Web (Factory New)★ Specialist Gloves | Crimson WebFactory NewNeutral49▲ +4.2%▼ -8.1%Moderate DemandUnrated$1,082
56★ Hand Wraps | Desert Shamagh (Field-Tested)★ Hand Wraps | Desert ShamaghField-TestedNeutral49▲ +1.0%▼ -3.4%Active DemandUnrated$36
57★ Driver Gloves | Brocade Flowers (Factory New)★ Driver Gloves | Brocade FlowersFactory NewNeutral49medium confidence0%▼ -2.0%Moderate DemandUnrated$1,600
58★ Specialist Gloves | Lt. Commander (Battle-Scarred)★ Specialist Gloves | Lt. CommanderBattle-ScarredNeutral49▲ +0.7%▼ -3.1%Active DemandUnrated$71
59★ Driver Gloves | Plum Quill (Battle-Scarred)★ Driver Gloves | Plum QuillBattle-ScarredNeutral49▲ +0.2%▼ -2.3%Moderate DemandUnrated$93
60★ Specialist Gloves | Pillow Punchers (Battle-Scarred)★ Specialist Gloves | Pillow PunchersBattle-ScarredNeutral48thin market▲ +1.7%▲ +9.3%Slow Mover~2 weeks$257
61★ Sport Gloves | Vice (Factory New)★ Sport Gloves | ViceFactory NewNeutral48medium confidence▲ +1.5%▼ -4.5%Active DemandUnrated$5,818
62★ Driver Gloves | Seigaiha (Field-Tested)★ Driver Gloves | SeigaihaField-TestedNeutral48▲ +1.6%▼ -4.6%Active DemandUnrated$76
63★ Driver Gloves | Hand Sweaters (Factory New)★ Driver Gloves | Hand SweatersFactory NewNeutral48medium confidence▲ +0.6%▼ -3.3%Moderate DemandUnrated$1,217
64★ Specialist Gloves | Lime Polycam (Well-Worn)★ Specialist Gloves | Lime PolycamWell-WornNeutral48▼ -0.5%▼ -1.6%Moderate DemandUnrated$231
65★ Sport Gloves | Violet Beadwork (Minimal Wear)★ Sport Gloves | Violet BeadworkMinimal WearNeutral48▲ +2.4%▼ -6.3%Active DemandUnrated$567
66★ Hydra Gloves | Emerald (Battle-Scarred)★ Hydra Gloves | EmeraldBattle-ScarredNeutral47▼ -3.1%▲ +1.9%Moderate DemandUnrated$32
67★ Specialist Gloves | Cloud Chaser (Field-Tested)★ Specialist Gloves | Cloud ChaserField-TestedNeutral47▲ +2.6%▼ -6.8%Active DemandUnrated$415
68★ Specialist Gloves | Marble Fade (Field-Tested)★ Specialist Gloves | Marble FadeField-TestedNeutral47▲ +0.2%▼ -3.3%Active DemandUnrated$129
69★ Sport Gloves | Creme Pinstripe (Well-Worn)★ Sport Gloves | Creme PinstripeWell-WornNeutral46▲ +0.5%▼ -4.3%Moderate DemandUnrated$77
70★ Specialist Gloves | Buckshot (Battle-Scarred)★ Specialist Gloves | BuckshotBattle-ScarredNeutral46▼ -0.3%▼ -3.2%Moderate DemandUnrated$38
71★ Hand Wraps | Arboreal (Field-Tested)★ Hand Wraps | ArborealField-TestedNeutral460%▼ -3.7%Active DemandUnrated$38
72★ Sport Gloves | Scarlet Shamagh (Minimal Wear)★ Sport Gloves | Scarlet ShamaghMinimal WearNeutral46▲ +3.3%▼ -8.8%Active DemandUnrated$307
73★ Moto Gloves | Turtle (Well-Worn)★ Moto Gloves | TurtleWell-WornNeutral46▼ -0.9%▼ -2.6%Moderate DemandUnrated$55
74★ Specialist Gloves | Pillow Punchers (Minimal Wear)★ Specialist Gloves | Pillow PunchersMinimal WearNeutral45▲ +4.6%▼ -11.1%High DemandUnrated$1,193
75★ Moto Gloves | Transport (Battle-Scarred)★ Moto Gloves | TransportBattle-ScarredNeutral45▼ -2.6%▼ -0.4%Moderate DemandUnrated$34
76★ Sport Gloves | Occult (Field-Tested)★ Sport Gloves | OccultField-TestedNeutral45▲ +4.1%▼ -10.5%High DemandUnrated$443
77★ Driver Gloves | Racing Green (Field-Tested)★ Driver Gloves | Racing GreenField-TestedNeutral45▼ -1.7%▼ -1.9%Active DemandUnrated$28
78★ Hand Wraps | Overprint (Battle-Scarred)★ Hand Wraps | OverprintBattle-ScarredNeutral45▼ -2.3%▼ -1.1%Active DemandUnrated$61
79★ Sport Gloves | Ultra Violent (Battle-Scarred)★ Sport Gloves | Ultra ViolentBattle-ScarredNeutral45▲ +0.9%▼ -6.0%Active DemandUnrated$542
80★ Driver Gloves | Overtake (Field-Tested)★ Driver Gloves | OvertakeField-TestedNeutral45▼ -2.6%▼ -0.8%Active DemandUnrated$42
81★ Specialist Gloves | Crimson Kimono (Battle-Scarred)★ Specialist Gloves | Crimson KimonoBattle-ScarredNeutral44▲ +1.1%▼ -6.5%Active DemandUnrated$1,163
82★ Sport Gloves | Creme Pinstripe (Field-Tested)★ Sport Gloves | Creme PinstripeField-TestedNeutral44▼ -0.2%▼ -4.6%Active DemandUnrated$82
83★ Driver Gloves | Hand Sweaters (Minimal Wear)★ Driver Gloves | Hand SweatersMinimal WearNeutral44▲ +2.0%▼ -7.9%Active DemandUnrated$224
84★ Sport Gloves | Omega (Field-Tested)★ Sport Gloves | OmegaField-TestedNeutral44▲ +2.1%▼ -8.1%High DemandUnrated$166
85★ Specialist Gloves | Cloud Chaser (Well-Worn)★ Specialist Gloves | Cloud ChaserWell-WornNeutral44▲ +2.7%▼ -9.1%Active DemandUnrated$377
86★ Moto Gloves | POW! (Minimal Wear)★ Moto Gloves | POW!Minimal WearNeutral44▲ +3.0%▼ -9.6%Active DemandUnrated$148
87★ Sport Gloves | Amphibious (Well-Worn)★ Sport Gloves | AmphibiousWell-WornNeutral44▲ +1.4%▼ -7.3%Active DemandUnrated$233
88★ Specialist Gloves | Big Swell (Battle-Scarred)★ Specialist Gloves | Big SwellBattle-ScarredNeutral43▲ +0.8%▼ -6.5%Moderate DemandUnrated$116
89★ Driver Gloves | Wave Chaser (Minimal Wear)★ Driver Gloves | Wave ChaserMinimal WearNeutral43▼ -1.0%▼ -3.9%Active DemandUnrated$486
90★ Sport Gloves | Slingshot (Battle-Scarred)★ Sport Gloves | SlingshotBattle-ScarredNeutral43▼ -1.2%▼ -3.5%Active DemandUnrated$167
91★ Hand Wraps | Giraffe (Field-Tested)★ Hand Wraps | GiraffeField-TestedNeutral43▼ -2.6%▼ -1.7%Active DemandUnrated$38
92★ Sport Gloves | Arid (Well-Worn)★ Sport Gloves | AridWell-WornNeutral43medium confidence0%▼ -5.6%Moderate DemandUnrated$470
93★ Broken Fang Gloves | Needle Point (Field-Tested)★ Broken Fang Gloves | Needle PointField-TestedNeutral43▼ -3.0%▼ -1.2%Active DemandUnrated$44
94★ Driver Gloves | Queen Jaguar (Field-Tested)★ Driver Gloves | Queen JaguarField-TestedNeutral43▼ -3.1%▼ -1.1%Active DemandUnrated$48
95★ Specialist Gloves | Lime Polycam (Field-Tested)★ Specialist Gloves | Lime PolycamField-TestedNeutral43▲ +2.3%▼ -9.2%Active DemandUnrated$239
96★ Specialist Gloves | Blackbook (Minimal Wear)★ Specialist Gloves | BlackbookMinimal WearNeutral43▲ +2.3%▼ -9.3%Active DemandUnrated$482
97★ Specialist Gloves | Fade (Minimal Wear)★ Specialist Gloves | FadeMinimal WearNeutral43▲ +3.9%▼ -11.6%High DemandUnrated$427
98★ Driver Gloves | King Snake (Field-Tested)★ Driver Gloves | King SnakeField-TestedNeutral42▲ +0.5%▼ -6.7%High DemandUnrated$126
99★ Specialist Gloves | Field Agent (Factory New)★ Specialist Gloves | Field AgentFactory NewNeutral42▲ +5.5%▼ -14.2%Moderate DemandUnrated$840
100★ Moto Gloves | Smoke Out (Battle-Scarred)★ Moto Gloves | Smoke OutBattle-ScarredNeutral42▼ -0.9%▼ -4.7%Moderate DemandUnrated$72

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.