SkinsMonkeySkinRave
Best to buy · updated every 15 min

Best CS2 Gloves to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

226Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 26 of 226 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
201★ Sport Gloves | Blaze (Minimal Wear)★ Sport Gloves | BlazeMinimal WearWeak entry23▼ -5.8%▼ -9.3%Active DemandUnrated$225
202★ Sport Gloves | Amphibious (Factory New)★ Sport Gloves | AmphibiousFactory NewWeak entry23▼ -3.4%▼ -13.0%Active DemandUnrated$2,226
203★ Sport Gloves | Red Racer (Minimal Wear)★ Sport Gloves | Red RacerMinimal WearWeak entry23▼ -1.8%▼ -15.4%Active DemandUnrated$258
204★ Hand Wraps | Spruce DDPAT (Field-Tested)★ Hand Wraps | Spruce DDPATField-TestedWeak entry23▼ -4.0%▼ -12.2%Moderate DemandUnrated$374
205★ Bloodhound Gloves | Guerrilla (Factory New)★ Bloodhound Gloves | GuerrillaFactory NewWeak entry22medium confidencehard to exit▲ +4.6%▲ +20.7%Rarely Traded~2 months$491
206★ Bloodhound Gloves | Snakebite (Factory New)★ Bloodhound Gloves | SnakebiteFactory NewWeak entry22medium confidencehard to exit▲ +12.5%▲ +8.5%Rarely Traded~4 months$411
207★ Sport Gloves | Blaze (Factory New)★ Sport Gloves | BlazeFactory NewWeak entry22medium confidencehard to exit▲ +16.2%▲ +1.7%Rarely Traded~1 month$1,125
208★ Hydra Gloves | Case Hardened (Factory New)★ Hydra Gloves | Case HardenedFactory NewWeak entry2288% of the week was yesterday · hard to exit▲ +15.7%▲ +2.0%Rarely Traded~3 months$444
209★ Sport Gloves | Bronze Morph (Factory New)★ Sport Gloves | Bronze MorphFactory NewWeak entry22hard to exit▲ +2.4%▲ +5.5%Rarely Traded~3 months$453
210★ Bloodhound Gloves | Snakebite (Battle-Scarred)★ Bloodhound Gloves | SnakebiteBattle-ScarredWeak entry22hard to exit▲ +4.9%▲ +1.6%Rarely Traded~1 month$76
211★ Driver Gloves | Plum Quill (Factory New)★ Driver Gloves | Plum QuillFactory NewWeak entry22medium confidencehard to exit▲ +6.9%▼ -1.6%Rarely Traded~2 months$699
212★ Broken Fang Gloves | Needle Point (Battle-Scarred)★ Broken Fang Gloves | Needle PointBattle-ScarredWeak entry22hard to exit▲ +4.7%▲ +1.6%Rarely Traded~4 weeks$46
213★ Specialist Gloves | Crimson Web (Battle-Scarred)★ Specialist Gloves | Crimson WebBattle-ScarredWeak entry22no way out▼ -1.5%▼ -3.7%Slow Mover~2 months$92
214★ Sport Gloves | Hedge Maze (Minimal Wear)★ Sport Gloves | Hedge MazeMinimal WearWeak entry22medium confidence▼ -4.1%▼ -12.6%High DemandUnrated$6,548
215★ Specialist Gloves | Big Swell (Field-Tested)★ Specialist Gloves | Big SwellField-TestedWeak entry22▼ -3.3%▼ -13.7%Active DemandUnrated$165
216★ Sport Gloves | Superconductor (Minimal Wear)★ Sport Gloves | SuperconductorMinimal WearWeak entry22▼ -3.3%▼ -13.8%High DemandUnrated$2,434
217★ Specialist Gloves | Sunburst (Factory New)★ Specialist Gloves | SunburstFactory NewWeak entry21medium confidencehard to exit▲ +13.0%▲ +3.9%Rarely Traded~5 months$1,390
218★ Broken Fang Gloves | Yellow-banded (Well-Worn)★ Broken Fang Gloves | Yellow-bandedWell-WornWeak entry21hard to exit▼ -3.9%▲ +13.8%Rarely Traded~3 weeks$52
219★ Driver Gloves | Hand Sweaters (Well-Worn)★ Driver Gloves | Hand SweatersWell-WornWeak entry21no way out▼ -3.0%▼ -1.9%Slow Mover~2 weeks$100
220★ Specialist Gloves | Blackbook (Minimal Wear)★ Specialist Gloves | BlackbookMinimal WearWeak entry21▼ -4.8%▼ -12.0%Active DemandUnrated$463
221★ Sport Gloves | Ultra Violent (Field-Tested)★ Sport Gloves | Ultra ViolentField-TestedWeak entry21▼ -2.6%▼ -15.4%High DemandUnrated$804
222★ Moto Gloves | POW! (Field-Tested)★ Moto Gloves | POW!Field-TestedWeak entry21▼ -2.1%▼ -16.2%High DemandUnrated$63
223★ Moto Gloves | Smoke Out (Well-Worn)★ Moto Gloves | Smoke OutWell-WornWeak entry21▼ -4.4%▼ -12.9%Moderate DemandUnrated$86
224★ Driver Gloves | Lunar Weave (Field-Tested)★ Driver Gloves | Lunar WeaveField-TestedWeak entry21▼ -4.2%▼ -13.4%Active DemandUnrated$651
225★ Specialist Gloves | Mogul (Well-Worn)★ Specialist Gloves | MogulWell-WornWeak entry21▼ -3.5%▼ -14.4%Moderate DemandUnrated$78
226★ Moto Gloves | POW! (Well-Worn)★ Moto Gloves | POW!Well-WornWeak entry20▼ -4.6%▼ -12.9%Moderate DemandUnrated$57

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.