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Best CS2 Gloves to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

191Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 41 of 191 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
151★ Sport Gloves | Hedge Maze (Battle-Scarred)★ Sport Gloves | Hedge MazeBattle-ScarredWeak entry28medium confidence▼ -2.1%▼ -11.9%Moderate DemandUnrated$2,025
152★ Hydra Gloves | Case Hardened (Battle-Scarred)★ Hydra Gloves | Case HardenedBattle-ScarredWeak entry27no way out▲ +0.6%▼ -2.9%Slow Mover~3 months$53
153★ Moto Gloves | Polygon (Minimal Wear)★ Moto Gloves | PolygonMinimal WearWeak entry27▼ -1.1%▼ -13.4%Active DemandUnrated$150
154★ Driver Gloves | Crimson Weave (Well-Worn)★ Driver Gloves | Crimson WeaveWell-WornWeak entry27▼ -2.3%▼ -12.2%Moderate DemandUnrated$225
155★ Sport Gloves | Bronze Morph (Battle-Scarred)★ Sport Gloves | Bronze MorphBattle-ScarredWeak entry27▼ -4.2%▼ -9.4%Moderate DemandUnrated$66
156★ Hand Wraps | CAUTION! (Minimal Wear)★ Hand Wraps | CAUTION!Minimal WearWeak entry27▼ -1.9%▼ -12.9%Active DemandUnrated$164
157★ Driver Gloves | Hand Sweaters (Factory New)★ Driver Gloves | Hand SweatersFactory NewWeak entry27medium confidence▼ -5.2%▼ -7.9%Moderate DemandUnrated$1,146
158★ Driver Gloves | Diamondback (Factory New)★ Driver Gloves | DiamondbackFactory NewWeak entry26medium confidencehard to exit▲ +14.1%▲ +18.0%Rarely Traded~2 months$965
159★ Sport Gloves | Hedge Maze (Minimal Wear)★ Sport Gloves | Hedge MazeMinimal WearWeak entry26medium confidence▼ -1.6%▼ -13.8%High DemandUnrated$6,489
160★ Sport Gloves | Red Racer (Battle-Scarred)★ Sport Gloves | Red RacerBattle-ScarredWeak entry26▼ -6.8%▼ -6.1%Moderate DemandUnrated$97
161★ Specialist Gloves | Lime Polycam (Factory New)★ Specialist Gloves | Lime PolycamFactory NewWeak entry25medium confidencehard to exit▲ +14.3%▲ +14.4%Rarely Traded~3 weeks$1,979
162★ Specialist Gloves | Field Agent (Battle-Scarred)★ Specialist Gloves | Field AgentBattle-ScarredWeak entry25no way out▼ -0.4%▼ -3.1%Slow Mover~2 months$83
163★ Driver Gloves | King Snake (Battle-Scarred)★ Driver Gloves | King SnakeBattle-ScarredWeak entry25no way out▼ -1.1%▼ -2.0%Slow Mover~1 month$94
164★ Specialist Gloves | Lt. Commander (Well-Worn)★ Specialist Gloves | Lt. CommanderWell-WornWeak entry25▼ -2.5%▼ -12.8%Moderate DemandUnrated$80
165★ Specialist Gloves | Sunburst (Well-Worn)★ Specialist Gloves | SunburstWell-WornWeak entry25▼ -6.4%▼ -7.1%Moderate DemandUnrated$140
166★ Specialist Gloves | Sunburst (Factory New)★ Specialist Gloves | SunburstFactory NewWeak entry24medium confidencehard to exit▲ +10.8%▲ +17.0%Rarely Traded~6 months$1,459
167★ Hand Wraps | Constrictor (Factory New)★ Hand Wraps | ConstrictorFactory NewWeak entry24medium confidencehard to exit▲ +5.0%▲ +2.4%Rarely Traded~3 months$256
168★ Driver Gloves | King Snake (Well-Worn)★ Driver Gloves | King SnakeWell-WornWeak entry24no way out▲ +1.9%▼ -6.9%Slow Mover~3 weeks$114
169★ Driver Gloves | Snow Leopard (Well-Worn)★ Driver Gloves | Snow LeopardWell-WornWeak entry24no way out▲ +2.2%▼ -7.8%Slow Mover~1 month$222
170★ Sport Gloves | Frosty (Minimal Wear)★ Sport Gloves | FrostyMinimal WearWeak entry24▲ +1.4%▼ -19.6%Active DemandUnrated$322
171★ Specialist Gloves | Crimson Web (Battle-Scarred)★ Specialist Gloves | Crimson WebBattle-ScarredWeak entry23no way out▼ -1.0%▼ -3.4%Slow Mover~2 months$92
172★ Sport Gloves | Violet Beadwork (Battle-Scarred)★ Sport Gloves | Violet BeadworkBattle-ScarredWeak entry23no way out▼ -2.3%▼ -1.9%Slow Mover~4 weeks$159
173★ Moto Gloves | Cool Mint (Well-Worn)★ Moto Gloves | Cool MintWell-WornWeak entry23▼ -1.7%▼ -15.2%Active DemandUnrated$290
174★ Hand Wraps | Overprint (Field-Tested)★ Hand Wraps | OverprintField-TestedWeak entry23▲ +0.4%▼ -18.5%High DemandUnrated$83
175★ Sport Gloves | Nocts (Factory New)★ Sport Gloves | NoctsFactory NewWeak entry23medium confidence▼ -2.0%▼ -15.0%Active DemandUnrated$2,839
176★ Specialist Gloves | Mogul (Well-Worn)★ Specialist Gloves | MogulWell-WornWeak entry23▼ -3.1%▼ -13.4%Moderate DemandUnrated$79
177★ Sport Gloves | Occult (Minimal Wear)★ Sport Gloves | OccultMinimal WearWeak entry23▼ -0.4%▼ -17.5%Active DemandUnrated$826
178★ Sport Gloves | Big Game (Factory New)★ Sport Gloves | Big GameFactory NewWeak entry22hard to exit▲ +6.8%▼ -1.1%Rarely Traded~3 weeks$730
179★ Driver Gloves | Garden (Factory New)★ Driver Gloves | GardenFactory NewWeak entry22medium confidencehard to exit▲ +7.8%▼ -2.6%Rarely Traded~5 days$1,407
180★ Hand Wraps | Spruce DDPAT (Well-Worn)★ Hand Wraps | Spruce DDPATWell-WornWeak entry22hard to exit▲ +5.9%▲ +0.2%Rarely Traded~2 months$121
181★ Specialist Gloves | Tiger Strike (Factory New)★ Specialist Gloves | Tiger StrikeFactory NewWeak entry22medium confidencehard to exit▲ +7.7%▼ -3.1%Rarely Traded~2 weeks$1,073
182★ Sport Gloves | Violet Beadwork (Factory New)★ Sport Gloves | Violet BeadworkFactory NewWeak entry22medium confidencehard to exit▲ +3.5%▲ +3.2%Rarely Traded~2 weeks$1,837
183★ Moto Gloves | Blood Pressure (Minimal Wear)★ Moto Gloves | Blood PressureMinimal WearWeak entry22▼ -3.5%▼ -13.3%Active DemandUnrated$176
184★ Specialist Gloves | Mogul (Battle-Scarred)★ Specialist Gloves | MogulBattle-ScarredWeak entry22▼ -4.0%▼ -12.7%Active DemandUnrated$70
185★ Hand Wraps | Giraffe (Factory New)★ Hand Wraps | GiraffeFactory NewWeak entry21hard to exit▲ +6.3%▲ +13.2%Rarely Traded~2 months$245
186★ Moto Gloves | Turtle (Factory New)★ Moto Gloves | TurtleFactory NewWeak entry21hard to exit▲ +4.3%▲ +1.4%Rarely Traded~3 months$448
187★ Driver Gloves | Racing Green (Minimal Wear)★ Driver Gloves | Racing GreenMinimal WearWeak entry21no way out▲ +1.5%▼ -9.1%Slow Mover~2 months$39
188★ Specialist Gloves | Marble Fade (Well-Worn)★ Specialist Gloves | Marble FadeWell-WornWeak entry21no way out▲ +0.7%▼ -7.9%Slow Mover~3 weeks$115
189★ Specialist Gloves | Fade (Factory New)★ Specialist Gloves | FadeFactory NewWeak entry21medium confidence▼ -4.9%▼ -12.2%Active DemandUnrated$1,588
190★ Hydra Gloves | Case Hardened (Factory New)★ Hydra Gloves | Case HardenedFactory NewWeak entry20hard to exit▲ +13.8%▼ -0.3%Rarely Traded~5 months$405
191★ Sport Gloves | Vice (Minimal Wear)★ Sport Gloves | ViceMinimal WearWeak entry20▼ -1.5%▼ -17.6%High DemandUnrated$1,130

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.