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Best CS2 Gloves to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

216Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 216 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
151★ Hand Wraps | Giraffe (Well-Worn)★ Hand Wraps | GiraffeWell-WornWeak entry27no way out▼ -2.3%▲ +1.6%Slow Mover~1 week$41
152★ Specialist Gloves | Lime Polycam (Minimal Wear)★ Specialist Gloves | Lime PolycamMinimal WearWeak entry27▲ +1.6%▼ -17.5%Active DemandUnrated$472
153★ Sport Gloves | Scarlet Shamagh (Field-Tested)★ Sport Gloves | Scarlet ShamaghField-TestedWeak entry27▼ -2.0%▼ -12.2%High DemandUnrated$155
154★ Sport Gloves | Frosty (Field-Tested)★ Sport Gloves | FrostyField-TestedWeak entry27▼ -0.6%▼ -14.3%High DemandUnrated$159
155★ Moto Gloves | Finish Line (Minimal Wear)★ Moto Gloves | Finish LineMinimal WearWeak entry27▼ -1.6%▼ -12.9%Active DemandUnrated$141
156★ Specialist Gloves | Emerald Web (Factory New)★ Specialist Gloves | Emerald WebFactory NewWeak entry27medium confidence▼ -6.7%▼ -5.6%Active DemandUnrated$4,573
157★ Specialist Gloves | Big Swell (Well-Worn)★ Specialist Gloves | Big SwellWell-WornWeak entry27▼ -4.7%▼ -8.6%Moderate DemandUnrated$155
158★ Sport Gloves | Amphibious (Well-Worn)★ Sport Gloves | AmphibiousWell-WornWeak entry27▼ -2.7%▼ -11.7%Active DemandUnrated$228
159★ Hydra Gloves | Case Hardened (Minimal Wear)★ Hydra Gloves | Case HardenedMinimal WearWeak entry26▼ -2.3%▼ -12.4%Active DemandUnrated$80
160★ Moto Gloves | Blood Pressure (Field-Tested)★ Moto Gloves | Blood PressureField-TestedWeak entry26▼ -2.9%▼ -11.7%Active DemandUnrated$101
161★ Specialist Gloves | Sunburst (Well-Worn)★ Specialist Gloves | SunburstWell-WornWeak entry26▼ -5.6%▼ -7.8%Moderate DemandUnrated$144
162★ Moto Gloves | Polygon (Minimal Wear)★ Moto Gloves | PolygonMinimal WearWeak entry26▼ -1.3%▼ -14.2%Active DemandUnrated$152
163★ Sport Gloves | Omega (Well-Worn)★ Sport Gloves | OmegaWell-WornWeak entry26▼ -3.2%▼ -11.5%Active DemandUnrated$143
164★ Specialist Gloves | Buckshot (Battle-Scarred)★ Specialist Gloves | BuckshotBattle-ScarredWeak entry25no way out▼ -1.0%▼ -2.1%Slow Mover~3 weeks$39
165★ Sport Gloves | Occult (Battle-Scarred)★ Sport Gloves | OccultBattle-ScarredWeak entry25no way out▼ -1.0%▼ -2.1%Slow Mover~2 months$295
166★ Sport Gloves | Slingshot (Field-Tested)★ Sport Gloves | SlingshotField-TestedWeak entry25▼ -3.2%▼ -11.5%High DemandUnrated$304
167★ Moto Gloves | Cool Mint (Minimal Wear)★ Moto Gloves | Cool MintMinimal WearWeak entry25medium confidence▼ -0.4%▼ -15.9%Active DemandUnrated$1,037
168★ Sport Gloves | Red Racer (Minimal Wear)★ Sport Gloves | Red RacerMinimal WearWeak entry25▼ -1.3%▼ -15.0%Active DemandUnrated$259
169★ Specialist Gloves | Crimson Web (Battle-Scarred)★ Specialist Gloves | Crimson WebBattle-ScarredWeak entry24no way out▼ -0.7%▼ -2.9%Slow Mover~2 months$93
170★ Driver Gloves | King Snake (Well-Worn)★ Driver Gloves | King SnakeWell-WornWeak entry24no way out▲ +1.2%▼ -6.0%Slow Mover~4 weeks$117
171★ Specialist Gloves | Buckshot (Well-Worn)★ Specialist Gloves | BuckshotWell-WornWeak entry24no way out▼ -0.8%▼ -3.3%Slow Mover~2 weeks$40
172★ Driver Gloves | Lunar Weave (Field-Tested)★ Driver Gloves | Lunar WeaveField-TestedWeak entry24▼ -3.1%▼ -12.4%Active DemandUnrated$659
173★ Sport Gloves | Blaze (Minimal Wear)★ Sport Gloves | BlazeMinimal WearWeak entry24▼ -5.4%▼ -9.0%Active DemandUnrated$225
174★ Specialist Gloves | Crimson Kimono (Battle-Scarred)★ Specialist Gloves | Crimson KimonoBattle-ScarredWeak entry24▼ -3.6%▼ -11.8%Active DemandUnrated$1,121
175★ Specialist Gloves | Tiger Strike (Minimal Wear)★ Specialist Gloves | Tiger StrikeMinimal WearWeak entry24▼ -1.3%▼ -15.3%Active DemandUnrated$289
176★ Sport Gloves | Vice (Minimal Wear)★ Sport Gloves | ViceMinimal WearWeak entry24▼ -0.9%▼ -15.9%High DemandUnrated$1,155
177★ Sport Gloves | Vice (Well-Worn)★ Sport Gloves | ViceWell-WornWeak entry24▼ -2.1%▼ -14.2%Active DemandUnrated$315
178★ Sport Gloves | Superconductor (Minimal Wear)★ Sport Gloves | SuperconductorMinimal WearWeak entry24▼ -2.7%▼ -13.3%High DemandUnrated$2,448
179★ Specialist Gloves | Field Agent (Field-Tested)★ Specialist Gloves | Field AgentField-TestedWeak entry24▼ -2.1%▼ -14.3%High DemandUnrated$107
180★ Moto Gloves | POW! (Field-Tested)★ Moto Gloves | POW!Field-TestedWeak entry24▼ -1.3%▼ -15.5%High DemandUnrated$63
181★ Driver Gloves | Garden (Minimal Wear)★ Driver Gloves | GardenMinimal WearWeak entry24▲ +0.4%▼ -18.1%Active DemandUnrated$376
182★ Specialist Gloves | Big Swell (Field-Tested)★ Specialist Gloves | Big SwellField-TestedWeak entry24▼ -2.8%▼ -13.3%Active DemandUnrated$166
183★ Specialist Gloves | Marble Fade (Battle-Scarred)★ Specialist Gloves | Marble FadeBattle-ScarredWeak entry24▼ -3.6%▼ -12.2%Moderate DemandUnrated$97
184★ Specialist Gloves | Field Agent (Minimal Wear)★ Specialist Gloves | Field AgentMinimal WearWeak entry24▼ -1.8%▼ -15.0%Active DemandUnrated$245
185★ Bloodhound Gloves | Snakebite (Factory New)★ Bloodhound Gloves | SnakebiteFactory NewWeak entry23medium confidencehard to exit▲ +14.0%▲ +10.0%Rarely Traded~4 months$416
186★ Sport Gloves | Occult (Factory New)★ Sport Gloves | OccultFactory NewWeak entry23hard to exit▲ +8.3%▼ -3.3%Rarely Traded~4 weeks$2,026
187★ Moto Gloves | Turtle (Battle-Scarred)★ Moto Gloves | TurtleBattle-ScarredWeak entry23no way out▼ -4.7%▲ +2.1%Slow Mover~4 weeks$48
188★ Driver Gloves | Dragon Fists (Minimal Wear)★ Driver Gloves | Dragon FistsMinimal WearWeak entry23▼ -4.1%▼ -11.6%Active DemandUnrated$196
189★ Hand Wraps | Slaughter (Minimal Wear)★ Hand Wraps | SlaughterMinimal WearWeak entry23▼ -1.9%▼ -14.8%Active DemandUnrated$562
190★ Sport Gloves | Ultra Violent (Field-Tested)★ Sport Gloves | Ultra ViolentField-TestedWeak entry23▼ -2.1%▼ -14.9%High DemandUnrated$808
191★ Hand Wraps | Overprint (Factory New)★ Hand Wraps | OverprintFactory NewWeak entry22hard to exit▲ +5.2%▲ +1.0%Rarely Traded~1 month$436
192★ Hand Wraps | Giraffe (Battle-Scarred)★ Hand Wraps | GiraffeBattle-ScarredWeak entry22hard to exit▲ +3.4%▲ +3.5%Rarely Traded~1 month$39
193★ Bloodhound Gloves | Charred (Well-Worn)★ Bloodhound Gloves | CharredWell-WornWeak entry22hard to exit▲ +0.7%▲ +7.5%Rarely Traded~1 month$138
194★ Sport Gloves | Pandora's Box (Well-Worn)★ Sport Gloves | Pandora's BoxWell-WornWeak entry22medium confidence▼ -2.4%▼ -14.8%Moderate DemandUnrated$2,808
195★ Driver Gloves | Lunar Weave (Minimal Wear)★ Driver Gloves | Lunar WeaveMinimal WearWeak entry22▼ -2.5%▼ -14.6%Active DemandUnrated$688
196★ Bloodhound Gloves | Bronzed (Field-Tested)★ Bloodhound Gloves | BronzedField-TestedWeak entry22▲ +1.2%▼ -20.3%Moderate DemandUnrated$200
197★ Hand Wraps | Leather (Minimal Wear)★ Hand Wraps | LeatherMinimal WearWeak entry22medium confidence▼ -3.3%▼ -13.7%Active DemandUnrated$623
198★ Driver Gloves | Hand Sweaters (Minimal Wear)★ Driver Gloves | Hand SweatersMinimal WearWeak entry22▼ -3.9%▼ -12.7%Active DemandUnrated$216
199★ Sport Gloves | Hedge Maze (Minimal Wear)★ Sport Gloves | Hedge MazeMinimal WearWeak entry22medium confidence▼ -4.1%▼ -12.6%High DemandUnrated$6,546
200★ Hand Wraps | CAUTION! (Well-Worn)★ Hand Wraps | CAUTION!Well-WornWeak entry22▼ -5.1%▼ -11.2%Active DemandUnrated$102

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.