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Best CS2 Gloves to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

216Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 216 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
101★ Driver Gloves | Garden (Field-Tested)★ Driver Gloves | GardenField-TestedWeak entry31▲ +1.2%▼ -14.5%Active DemandUnrated$163
102★ Sport Gloves | Red Racer (Battle-Scarred)★ Sport Gloves | Red RacerBattle-ScarredWeak entry31▼ -3.6%▼ -7.3%Moderate DemandUnrated$96
103★ Specialist Gloves | Crimson Kimono (Field-Tested)★ Specialist Gloves | Crimson KimonoField-TestedWeak entry31▼ -1.4%▼ -10.6%High DemandUnrated$1,547
104★ Hand Wraps | CAUTION! (Field-Tested)★ Hand Wraps | CAUTION!Field-TestedWeak entry31▼ -1.0%▼ -11.1%High DemandUnrated$110
105★ Sport Gloves | Omega (Battle-Scarred)★ Sport Gloves | OmegaBattle-ScarredWeak entry31▼ -1.7%▼ -10.3%Active DemandUnrated$123
106★ Driver Gloves | Rezan the Red (Minimal Wear)★ Driver Gloves | Rezan the RedMinimal WearWeak entry31▼ -4.1%▼ -6.7%Moderate DemandUnrated$122
107★ Specialist Gloves | Lime Polycam (Well-Worn)★ Specialist Gloves | Lime PolycamWell-WornWeak entry31▼ -4.2%▼ -6.6%Moderate DemandUnrated$229
108★ Hand Wraps | Cobalt Skulls (Field-Tested)★ Hand Wraps | Cobalt SkullsField-TestedWeak entry31▼ -1.7%▼ -10.4%High DemandUnrated$175
109★ Driver Gloves | King Snake (Minimal Wear)★ Driver Gloves | King SnakeMinimal WearWeak entry31▼ -1.4%▼ -10.8%High DemandUnrated$440
110★ Driver Gloves | Imperial Plaid (Well-Worn)★ Driver Gloves | Imperial PlaidWell-WornWeak entry30hard to exit▲ +2.8%▼ -3.4%Rarely Traded~4 weeks$133
111★ Driver Gloves | Diamondback (Factory New)★ Driver Gloves | DiamondbackFactory NewWeak entry30medium confidencehard to exit▼ -6.6%▲ +10.7%Rarely TradedNo flow$850
112★ Hand Wraps | Spruce DDPAT (Well-Worn)★ Hand Wraps | Spruce DDPATWell-WornWeak entry30hard to exit▲ +5.4%▼ -7.4%Rarely Traded~2 months$119
113★ Driver Gloves | Brocade Flowers (Battle-Scarred)★ Driver Gloves | Brocade FlowersBattle-ScarredWeak entry30hard to exit▼ -0.8%▲ +1.6%Rarely Traded~3 weeks$109
114★ Bloodhound Gloves | Bronzed (Well-Worn)★ Bloodhound Gloves | BronzedWell-WornWeak entry30hard to exit▲ +0.4%▼ -0.1%Rarely Traded~1 month$97
115★ Broken Fang Gloves | Yellow-banded (Battle-Scarred)★ Broken Fang Gloves | Yellow-bandedBattle-ScarredWeak entry30hard to exit▲ +1.3%▼ -1.5%Rarely Traded~1 month$44
116★ Specialist Gloves | Forest DDPAT (Factory New)★ Specialist Gloves | Forest DDPATFactory NewWeak entry30medium confidencehard to exit▲ +1.4%▼ -1.8%Rarely Traded~5 months$654
117★ Hand Wraps | Leather (Field-Tested)★ Hand Wraps | LeatherField-TestedWeak entry30▲ +0.5%▼ -13.9%Active DemandUnrated$583
118★ Specialist Gloves | Tiger Strike (Field-Tested)★ Specialist Gloves | Tiger StrikeField-TestedWeak entry30▲ +0.2%▼ -13.4%High DemandUnrated$139
119★ Sport Gloves | Vice (Battle-Scarred)★ Sport Gloves | ViceBattle-ScarredWeak entry30▼ -3.3%▼ -8.2%Active DemandUnrated$236
120★ Specialist Gloves | Crimson Kimono (Well-Worn)★ Specialist Gloves | Crimson KimonoWell-WornWeak entry30▼ -2.4%▼ -9.8%Active DemandUnrated$1,414
121★ Bloodhound Gloves | Charred (Field-Tested)★ Bloodhound Gloves | CharredField-TestedWeak entry30▼ -0.5%▼ -12.5%Moderate DemandUnrated$214
122★ Sport Gloves | Slingshot (Minimal Wear)★ Sport Gloves | SlingshotMinimal WearWeak entry30▲ +2.2%▼ -16.6%High DemandUnrated$754
123★ Sport Gloves | Blaze (Factory New)★ Sport Gloves | BlazeFactory NewWeak entry29medium confidencehard to exit▲ +11.0%▼ -2.8%Rarely Traded~1 month$1,075
124★ Hydra Gloves | Emerald (Minimal Wear)★ Hydra Gloves | EmeraldMinimal WearWeak entry29no way out▲ +1.9%▼ -3.3%Slow Mover~2 months$45
125★ Specialist Gloves | Tiger Strike (Well-Worn)★ Specialist Gloves | Tiger StrikeWell-WornWeak entry29▼ -1.6%▼ -11.3%Active DemandUnrated$112
126★ Sport Gloves | Amphibious (Minimal Wear)★ Sport Gloves | AmphibiousMinimal WearWeak entry29▼ -0.7%▼ -12.7%High DemandUnrated$560
127★ Specialist Gloves | Crimson Web (Minimal Wear)★ Specialist Gloves | Crimson WebMinimal WearWeak entry29▼ -0.8%▼ -12.7%Active DemandUnrated$265
128★ Driver Gloves | Brocade Flowers (Minimal Wear)★ Driver Gloves | Brocade FlowersMinimal WearWeak entry29▼ -1.4%▼ -11.8%Active DemandUnrated$359
129★ Driver Gloves | Crimson Weave (Field-Tested)★ Driver Gloves | Crimson WeaveField-TestedWeak entry29▲ +1.5%▼ -16.2%Active DemandUnrated$1,120
130★ Sport Gloves | Nocts (Well-Worn)★ Sport Gloves | NoctsWell-WornWeak entry29▼ -2.7%▼ -9.9%Active DemandUnrated$495
131★ Hand Wraps | Arboreal (Minimal Wear)★ Hand Wraps | ArborealMinimal WearWeak entry29▲ +1.1%▼ -16.0%Active DemandUnrated$64
132★ Sport Gloves | Frosty (Well-Worn)★ Sport Gloves | FrostyWell-WornWeak entry29▼ -2.5%▼ -10.6%Moderate DemandUnrated$148
133★ Sport Gloves | Occult (Field-Tested)★ Sport Gloves | OccultField-TestedWeak entry29▼ -0.4%▼ -13.7%High DemandUnrated$434
134★ Sport Gloves | Arid (Field-Tested)★ Sport Gloves | AridField-TestedWeak entry29▼ -0.9%▼ -13.0%Active DemandUnrated$906
135★ Moto Gloves | Blood Pressure (Battle-Scarred)★ Moto Gloves | Blood PressureBattle-ScarredWeak entry28hard to exit▲ +5.4%▲ +4.8%Rarely Traded~3 weeks$74
136★ Hydra Gloves | Mangrove (Factory New)★ Hydra Gloves | MangroveFactory NewWeak entry28hard to exit▲ +3.1%▲ +8.1%Rarely Traded~2 months$132
137★ Specialist Gloves | Marble Fade (Well-Worn)★ Specialist Gloves | Marble FadeWell-WornWeak entry28no way out▲ +3.8%▼ -6.7%Slow Mover~3 weeks$114
138★ Specialist Gloves | Buckshot (Minimal Wear)★ Specialist Gloves | BuckshotMinimal WearWeak entry28▼ -3.0%▼ -10.0%Active DemandUnrated$62
139★ Driver Gloves | Overtake (Minimal Wear)★ Driver Gloves | OvertakeMinimal WearWeak entry28▼ -3.3%▼ -9.5%Active DemandUnrated$80
140★ Specialist Gloves | Chocolate Chesterfield (Minimal Wear)★ Specialist Gloves | Chocolate ChesterfieldMinimal WearWeak entry28▼ -4.5%▼ -7.7%Active DemandUnrated$164
141★ Hand Wraps | Cobalt Skulls (Well-Worn)★ Hand Wraps | Cobalt SkullsWell-WornWeak entry28▼ -1.5%▼ -12.3%Active DemandUnrated$160
142★ Sport Gloves | Omega (Field-Tested)★ Sport Gloves | OmegaField-TestedWeak entry28▼ -2.0%▼ -11.6%High DemandUnrated$163
143★ Sport Gloves | Scarlet Shamagh (Minimal Wear)★ Sport Gloves | Scarlet ShamaghMinimal WearWeak entry28▼ -2.2%▼ -11.2%Active DemandUnrated$296
144★ Moto Gloves | Spearmint (Minimal Wear)★ Moto Gloves | SpearmintMinimal WearWeak entry28medium confidence▼ -1.6%▼ -12.3%High DemandUnrated$2,740
145★ Specialist Gloves | Emerald Web (Minimal Wear)★ Specialist Gloves | Emerald WebMinimal WearWeak entry28▼ -2.6%▼ -11.0%Active DemandUnrated$1,572
146★ Specialist Gloves | Mogul (Well-Worn)★ Specialist Gloves | MogulWell-WornWeak entry28▼ -1.5%▼ -12.6%Moderate DemandUnrated$79
147★ Specialist Gloves | Mogul (Minimal Wear)★ Specialist Gloves | MogulMinimal WearWeak entry28▼ -4.1%▼ -8.9%Active DemandUnrated$130
148★ Broken Fang Gloves | Jade (Well-Worn)★ Broken Fang Gloves | JadeWell-WornWeak entry27hard to exit▲ +4.6%▲ +5.5%Rarely Traded~1 month$74
149★ Driver Gloves | Overtake (Well-Worn)★ Driver Gloves | OvertakeWell-WornWeak entry27hard to exit▲ +7.9%▲ +0.4%Rarely Traded~4 weeks$47
150★ Hydra Gloves | Emerald (Factory New)★ Hydra Gloves | EmeraldFactory NewWeak entry27medium confidencehard to exit▲ +0.3%▲ +11.4%Rarely Traded~2 weeks$194

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.