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Best CS2 Gloves to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

191Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 191 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
101★ Specialist Gloves | Chocolate Chesterfield (Minimal Wear)★ Specialist Gloves | Chocolate ChesterfieldMinimal WearWeak entry32▼ -1.9%▼ -9.6%Active DemandUnrated$162
102★ Bloodhound Gloves | Bronzed (Factory New)★ Bloodhound Gloves | BronzedFactory NewWeak entry31medium confidencehard to exit▼ -8.6%▲ +27.7%Rarely TradedNo flow$557
103★ Specialist Gloves | Big Swell (Field-Tested)★ Specialist Gloves | Big SwellField-TestedWeak entry31▼ -1.1%▼ -10.8%Active DemandUnrated$165
104★ Specialist Gloves | Big Swell (Factory New)★ Specialist Gloves | Big SwellFactory NewWeak entry31medium confidence▼ -1.0%▼ -11.1%Moderate DemandUnrated$1,527
105★ Hand Wraps | CAUTION! (Factory New)★ Hand Wraps | CAUTION!Factory NewWeak entry31▼ -4.9%▼ -5.2%Moderate DemandUnrated$577
106★ Specialist Gloves | Marble Fade (Minimal Wear)★ Specialist Gloves | Marble FadeMinimal WearWeak entry31▲ +1.2%▼ -14.3%Active DemandUnrated$332
107★ Hand Wraps | Cobalt Skulls (Well-Worn)★ Hand Wraps | Cobalt SkullsWell-WornWeak entry31▼ -1.1%▼ -11.1%Active DemandUnrated$158
108★ Broken Fang Gloves | Yellow-banded (Minimal Wear)★ Broken Fang Gloves | Yellow-bandedMinimal WearWeak entry31▼ -1.1%▼ -11.1%Moderate DemandUnrated$65
109★ Sport Gloves | Ultra Violent (Minimal Wear)★ Sport Gloves | Ultra ViolentMinimal WearWeak entry31▲ +0.7%▼ -13.7%High DemandUnrated$1,607
110★ Hand Wraps | Duct Tape (Minimal Wear)★ Hand Wraps | Duct TapeMinimal WearWeak entry31▼ -1.2%▼ -11.0%Active DemandUnrated$61
111★ Driver Gloves | Garden (Battle-Scarred)★ Driver Gloves | GardenBattle-ScarredWeak entry31▼ -2.1%▼ -9.7%Moderate DemandUnrated$140
112★ Driver Gloves | King Snake (Factory New)★ Driver Gloves | King SnakeFactory NewWeak entry31▼ -2.6%▼ -8.9%Active DemandUnrated$2,121
113★ Specialist Gloves | Crimson Web (Minimal Wear)★ Specialist Gloves | Crimson WebMinimal WearWeak entry31▼ -1.1%▼ -11.3%Active DemandUnrated$267
114★ Sport Gloves | Slingshot (Factory New)★ Sport Gloves | SlingshotFactory NewWeak entry31▼ -1.3%▼ -11.0%Active DemandUnrated$3,025
115★ Hand Wraps | Desert Shamagh (Minimal Wear)★ Hand Wraps | Desert ShamaghMinimal WearWeak entry31▼ -2.9%▼ -8.7%Active DemandUnrated$58
116★ Specialist Gloves | Big Swell (Minimal Wear)★ Specialist Gloves | Big SwellMinimal WearWeak entry31▼ -2.3%▼ -9.5%Active DemandUnrated$361
117★ Sport Gloves | Vice (Well-Worn)★ Sport Gloves | ViceWell-WornWeak entry31▼ -0.2%▼ -12.8%Active DemandUnrated$318
118★ Moto Gloves | Spearmint (Battle-Scarred)★ Moto Gloves | SpearmintBattle-ScarredWeak entry31▼ -4.4%▼ -6.4%Moderate DemandUnrated$304
119★ Sport Gloves | Blaze (Factory New)★ Sport Gloves | BlazeFactory NewWeak entry30hard to exit▲ +19.3%▲ +22.7%Rarely Traded~1 month$1,166
120★ Driver Gloves | Brocade Flowers (Battle-Scarred)★ Driver Gloves | Brocade FlowersBattle-ScarredWeak entry30hard to exit▲ +5.2%▲ +6.0%Rarely Traded~3 weeks$114
121★ Bloodhound Gloves | Snakebite (Well-Worn)★ Bloodhound Gloves | SnakebiteWell-WornWeak entry30medium confidencehard to exit▲ +1.7%▼ -1.8%Rarely Traded~1 month$85
122★ Driver Gloves | Dragon Fists (Factory New)★ Driver Gloves | Dragon FistsFactory NewWeak entry30medium confidencehard to exit▼ -1.1%▲ +2.4%Rarely Traded~3 weeks$927
123★ Moto Gloves | 3rd Commando Company (Factory New)★ Moto Gloves | 3rd Commando CompanyFactory NewWeak entry30hard to exit▼ -1.6%▲ +3.0%Rarely Traded~3 weeks$245
124★ Broken Fang Gloves | Unhinged (Battle-Scarred)★ Broken Fang Gloves | UnhingedBattle-ScarredWeak entry30hard to exit▼ -0.6%▲ +1.0%Rarely Traded~4 weeks$46
125★ Sport Gloves | Ultra Violent (Well-Worn)★ Sport Gloves | Ultra ViolentWell-WornWeak entry30▼ -0.7%▼ -12.1%Active DemandUnrated$714
126★ Specialist Gloves | Foundation (Well-Worn)★ Specialist Gloves | FoundationWell-WornWeak entry30medium confidence▼ -1.0%▼ -11.7%Moderate DemandUnrated$214
127★ Sport Gloves | Occult (Well-Worn)★ Sport Gloves | OccultWell-WornWeak entry30▼ -1.9%▼ -10.4%Active DemandUnrated$397
128★ Specialist Gloves | Pillow Punchers (Field-Tested)★ Specialist Gloves | Pillow PunchersField-TestedWeak entry30▲ +0.2%▼ -13.6%High DemandUnrated$360
129★ Specialist Gloves | Mogul (Minimal Wear)★ Specialist Gloves | MogulMinimal WearWeak entry30▼ -2.5%▼ -9.9%Active DemandUnrated$130
130★ Moto Gloves | POW! (Battle-Scarred)★ Moto Gloves | POW!Battle-ScarredWeak entry30▼ -4.5%▼ -6.9%Active DemandUnrated$43
131★ Sport Gloves | Creme Pinstripe (Factory New)★ Sport Gloves | Creme PinstripeFactory NewWeak entry29medium confidencehard to exit▲ +3.6%▲ +8.0%Rarely Traded~1 month$976
132★ Driver Gloves | Plum Quill (Field-Tested)★ Driver Gloves | Plum QuillField-TestedWeak entry29no way out▼ -0.4%▲ +0.3%Slow Mover~2 months$98
133★ Sport Gloves | Frosty (Battle-Scarred)★ Sport Gloves | FrostyBattle-ScarredWeak entry29no way out0%▼ -0.7%Slow Mover~3 weeks$118
134★ Specialist Gloves | Forest DDPAT (Well-Worn)★ Specialist Gloves | Forest DDPATWell-WornWeak entry29no way out▲ +3.3%▼ -5.7%Slow Mover~2 weeks$122
135★ Hand Wraps | Arboreal (Minimal Wear)★ Hand Wraps | ArborealMinimal WearWeak entry29▲ +0.1%▼ -13.9%Active DemandUnrated$63
136★ Sport Gloves | Omega (Battle-Scarred)★ Sport Gloves | OmegaBattle-ScarredWeak entry29▼ -2.0%▼ -10.8%Active DemandUnrated$121
137★ Hand Wraps | Cobalt Skulls (Factory New)★ Hand Wraps | Cobalt SkullsFactory NewWeak entry29medium confidence▼ -3.9%▼ -8.2%Moderate DemandUnrated$1,160
138★ Sport Gloves | Pandora's Box (Well-Worn)★ Sport Gloves | Pandora's BoxWell-WornWeak entry29▼ -0.4%▼ -13.5%Moderate DemandUnrated$2,818
139★ Sport Gloves | Blaze (Minimal Wear)★ Sport Gloves | BlazeMinimal WearWeak entry29▼ -1.9%▼ -11.2%Active DemandUnrated$223
140★ Moto Gloves | Turtle (Minimal Wear)★ Moto Gloves | TurtleMinimal WearWeak entry29▼ -1.2%▼ -12.4%Active DemandUnrated$106
141★ Driver Gloves | Dragon Fists (Minimal Wear)★ Driver Gloves | Dragon FistsMinimal WearWeak entry29▼ -4.2%▼ -7.9%Active DemandUnrated$194
142★ Specialist Gloves | Field Agent (Minimal Wear)★ Specialist Gloves | Field AgentMinimal WearWeak entry29▲ +0.6%▼ -15.2%Active DemandUnrated$247
143★ Sport Gloves | Hedge Maze (Field-Tested)★ Sport Gloves | Hedge MazeField-TestedWeak entry29medium confidence▼ -3.8%▼ -8.6%High DemandUnrated$3,865
144★ Specialist Gloves | Crimson Web (Field-Tested)★ Specialist Gloves | Crimson WebField-TestedWeak entry29▼ -2.1%▼ -11.2%Active DemandUnrated$112
145★ Driver Gloves | Convoy (Factory New)★ Driver Gloves | ConvoyFactory NewWeak entry28medium confidencehard to exit▲ +9.9%▼ -2.0%Rarely Traded~2 months$593
146★ Broken Fang Gloves | Unhinged (Well-Worn)★ Broken Fang Gloves | UnhingedWell-WornWeak entry28no way out▼ -2.7%▲ +2.9%Slow Mover~2 weeks$50
147★ Moto Gloves | POW! (Field-Tested)★ Moto Gloves | POW!Field-TestedWeak entry280%▼ -14.5%High DemandUnrated$62
148★ Specialist Gloves | Marble Fade (Battle-Scarred)★ Specialist Gloves | Marble FadeBattle-ScarredWeak entry28▼ -1.8%▼ -11.8%Moderate DemandUnrated$96
149★ Sport Gloves | Pandora's Box (Battle-Scarred)★ Sport Gloves | Pandora's BoxBattle-ScarredWeak entry28medium confidence▼ -1.9%▼ -12.1%Active DemandUnrated$1,906
150★ Moto Gloves | Finish Line (Field-Tested)★ Moto Gloves | Finish LineField-TestedWeak entry28▲ +0.2%▼ -15.3%Active DemandUnrated$66

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.