SkinsMonkeySkinRave
Best to buy · updated every 15 min

Best CS2 Gloves to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

191Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 191 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
51★ Specialist Gloves | Crimson Kimono (Well-Worn)★ Specialist Gloves | Crimson KimonoWell-WornWeak entry35▼ -0.8%▼ -8.9%Active DemandUnrated$1,411
52★ Driver Gloves | Brocade Flowers (Minimal Wear)★ Driver Gloves | Brocade FlowersMinimal WearWeak entry35▲ +0.3%▼ -10.4%Active DemandUnrated$360
53★ Sport Gloves | Big Game (Field-Tested)★ Sport Gloves | Big GameField-TestedWeak entry35▼ -0.8%▼ -8.8%High DemandUnrated$121
54★ Hand Wraps | Constrictor (Field-Tested)★ Hand Wraps | ConstrictorField-TestedWeak entry35▼ -2.3%▼ -6.7%Active DemandUnrated$39
55★ Moto Gloves | Finish Line (Well-Worn)★ Moto Gloves | Finish LineWell-WornWeak entry35▲ +0.6%▼ -11.2%Moderate DemandUnrated$64
56★ Sport Gloves | Slingshot (Well-Worn)★ Sport Gloves | SlingshotWell-WornWeak entry35▲ +0.8%▼ -11.5%Active DemandUnrated$239
57★ Specialist Gloves | Sunburst (Battle-Scarred)★ Specialist Gloves | SunburstBattle-ScarredWeak entry35▼ -3.5%▼ -5.1%Moderate DemandUnrated$118
58★ Sport Gloves | Nocts (Minimal Wear)★ Sport Gloves | NoctsMinimal WearWeak entry35▲ +0.5%▼ -11.1%High DemandUnrated$780
59★ Sport Gloves | Creme Pinstripe (Well-Worn)★ Sport Gloves | Creme PinstripeWell-WornWeak entry35▼ -2.5%▼ -6.7%Moderate DemandUnrated$77
60★ Broken Fang Gloves | Needle Point (Well-Worn)★ Broken Fang Gloves | Needle PointWell-WornWeak entry34hard to exit▲ +3.4%▼ -1.3%Rarely Traded~1 month$46
61★ Specialist Gloves | Forest DDPAT (Battle-Scarred)★ Specialist Gloves | Forest DDPATBattle-ScarredWeak entry34hard to exit▲ +3.5%▼ -1.9%Rarely Traded~1 month$101
62★ Sport Gloves | Slingshot (Field-Tested)★ Sport Gloves | SlingshotField-TestedWeak entry340%▼ -10.4%High DemandUnrated$304
63★ Hand Wraps | CAUTION! (Field-Tested)★ Hand Wraps | CAUTION!Field-TestedWeak entry34▼ -0.4%▼ -10.2%High DemandUnrated$110
64★ Specialist Gloves | Tiger Strike (Well-Worn)★ Specialist Gloves | Tiger StrikeWell-WornWeak entry34▲ +0.9%▼ -12.2%Active DemandUnrated$113
65★ Driver Gloves | Black Tie (Factory New)★ Driver Gloves | Black TieFactory NewWeak entry34▼ -1.9%▼ -8.1%Moderate DemandUnrated$1,173
66★ Hand Wraps | CAUTION! (Well-Worn)★ Hand Wraps | CAUTION!Well-WornWeak entry34▼ -2.3%▼ -7.6%Active DemandUnrated$102
67★ Specialist Gloves | Blackbook (Battle-Scarred)★ Specialist Gloves | BlackbookBattle-ScarredWeak entry34▼ -4.5%▼ -4.2%Active DemandUnrated$176
68★ Hydra Gloves | Mangrove (Factory New)★ Hydra Gloves | MangroveFactory NewWeak entry33hard to exit▲ +1.6%▲ +13.7%Rarely Traded~3 months$135
69★ Specialist Gloves | Buckshot (Factory New)★ Specialist Gloves | BuckshotFactory NewWeak entry33hard to exit▲ +0.7%▲ +2.1%Rarely Traded~4 months$219
70★ Moto Gloves | Blood Pressure (Field-Tested)★ Moto Gloves | Blood PressureField-TestedWeak entry33▼ -0.4%▼ -10.7%Active DemandUnrated$101
71★ Sport Gloves | Pandora's Box (Field-Tested)★ Sport Gloves | Pandora's BoxField-TestedWeak entry33medium confidence▲ +0.1%▼ -11.4%High DemandUnrated$3,205
72★ Broken Fang Gloves | Needle Point (Minimal Wear)★ Broken Fang Gloves | Needle PointMinimal WearWeak entry33▼ -1.5%▼ -9.0%Moderate DemandUnrated$58
73★ Driver Gloves | Snow Leopard (Field-Tested)★ Driver Gloves | Snow LeopardField-TestedWeak entry33▼ -1.2%▼ -9.5%High DemandUnrated$241
74★ Sport Gloves | Red Racer (Minimal Wear)★ Sport Gloves | Red RacerMinimal WearWeak entry33▲ +0.8%▼ -12.6%Active DemandUnrated$258
75★ Sport Gloves | Big Game (Battle-Scarred)★ Sport Gloves | Big GameBattle-ScarredWeak entry33▲ +0.9%▼ -12.8%Active DemandUnrated$100
76★ Specialist Gloves | Sunburst (Minimal Wear)★ Specialist Gloves | SunburstMinimal WearWeak entry330%▼ -11.4%Active DemandUnrated$321
77★ Hand Wraps | Slaughter (Well-Worn)★ Hand Wraps | SlaughterWell-WornWeak entry33medium confidence▼ -1.9%▼ -8.7%Moderate DemandUnrated$237
78★ Specialist Gloves | Fade (Minimal Wear)★ Specialist Gloves | FadeMinimal WearWeak entry33▲ +0.5%▼ -12.3%High DemandUnrated$427
79★ Sport Gloves | Vice (Field-Tested)★ Sport Gloves | ViceField-TestedWeak entry33▲ +0.3%▼ -12.0%High DemandUnrated$372
80★ Driver Gloves | Black Tie (Field-Tested)★ Driver Gloves | Black TieField-TestedWeak entry33▼ -1.5%▼ -9.4%Active DemandUnrated$108
81★ Specialist Gloves | Lime Polycam (Minimal Wear)★ Specialist Gloves | Lime PolycamMinimal WearWeak entry33▲ +1.0%▼ -13.2%Active DemandUnrated$484
82★ Specialist Gloves | Tiger Strike (Minimal Wear)★ Specialist Gloves | Tiger StrikeMinimal WearWeak entry33▲ +1.1%▼ -13.3%High DemandUnrated$296
83★ Sport Gloves | Slingshot (Minimal Wear)★ Sport Gloves | SlingshotMinimal WearWeak entry33▲ +2.0%▼ -14.8%High DemandUnrated$761
84★ Hydra Gloves | Rattler (Factory New)★ Hydra Gloves | RattlerFactory NewWeak entry32hard to exit▲ +3.3%▲ +10.7%Rarely Traded~2 months$127
85★ Sport Gloves | Pandora's Box (Factory New)★ Sport Gloves | Pandora's BoxFactory NewWeak entry32medium confidencehard to exit▲ +3.4%▼ -2.7%Collector Market~2 months$23,974
86★ Driver Gloves | Convoy (Battle-Scarred)★ Driver Gloves | ConvoyBattle-ScarredWeak entry32hard to exit▲ +0.2%▲ +2.0%Rarely Traded~2 months$69
87★ Sport Gloves | Bronze Morph (Factory New)★ Sport Gloves | Bronze MorphFactory NewWeak entry32hard to exit▼ -3.4%▲ +7.2%Rarely Traded~4 months$450
88★ Sport Gloves | Hedge Maze (Factory New)★ Sport Gloves | Hedge MazeFactory NewWeak entry32medium confidencehard to exit▼ -4.1%▲ +8.2%Collector Market~2 months$32,271
89★ Hand Wraps | Duct Tape (Well-Worn)★ Hand Wraps | Duct TapeWell-WornWeak entry32hard to exit▲ +1.1%▲ +0.2%Rarely Traded~3 weeks$44
90★ Hand Wraps | Spruce DDPAT (Battle-Scarred)★ Hand Wraps | Spruce DDPATBattle-ScarredWeak entry32hard to exit▲ +0.7%▲ +0.8%Rarely Traded~3 weeks$102
91★ Driver Gloves | Plum Quill (Factory New)★ Driver Gloves | Plum QuillFactory NewWeak entry32medium confidencehard to exit▲ +3.1%▼ -2.8%Rarely Traded~2 months$699
92★ Bloodhound Gloves | Snakebite (Factory New)★ Bloodhound Gloves | SnakebiteFactory NewWeak entry32medium confidencehard to exit▼ -3.9%▲ +7.5%Rarely Traded~4 months$403
93★ Driver Gloves | Queen Jaguar (Minimal Wear)★ Driver Gloves | Queen JaguarMinimal WearWeak entry32▼ -1.7%▼ -9.4%Moderate DemandUnrated$97
94★ Sport Gloves | Omega (Minimal Wear)★ Sport Gloves | OmegaMinimal WearWeak entry32▲ +0.5%▼ -12.7%High DemandUnrated$402
95★ Specialist Gloves | Tiger Strike (Field-Tested)★ Specialist Gloves | Tiger StrikeField-TestedWeak entry32▲ +0.3%▼ -12.6%High DemandUnrated$138
96★ Moto Gloves | Spearmint (Minimal Wear)★ Moto Gloves | SpearmintMinimal WearWeak entry32medium confidence▲ +0.9%▼ -13.4%High DemandUnrated$2,722
97★ Driver Gloves | Black Tie (Minimal Wear)★ Driver Gloves | Black TieMinimal WearWeak entry32▼ -1.6%▼ -9.8%Active DemandUnrated$269
98★ Hand Wraps | Cobalt Skulls (Minimal Wear)★ Hand Wraps | Cobalt SkullsMinimal WearWeak entry32▲ +1.4%▼ -14.2%High DemandUnrated$331
99★ Specialist Gloves | Emerald Web (Factory New)★ Specialist Gloves | Emerald WebFactory NewWeak entry32medium confidence▼ -2.9%▼ -7.9%Moderate DemandUnrated$4,626
100★ Specialist Gloves | Lt. Commander (Factory New)★ Specialist Gloves | Lt. CommanderFactory NewWeak entry32medium confidence▲ +1.6%▼ -14.9%Moderate DemandUnrated$538

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.