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Best CS2 Gloves to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

198Items ranked
3Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 198 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
51★ Bloodhound Gloves | Guerrilla (Minimal Wear)★ Bloodhound Gloves | GuerrillaMinimal WearWeak entry35▲ +1.4%▼ -12.2%Moderate DemandUnrated$242
52★ Driver Gloves | Plum Quill (Battle-Scarred)★ Driver Gloves | Plum QuillBattle-ScarredWeak entry35▲ +0.7%▼ -11.2%Moderate DemandUnrated$97
53★ Specialist Gloves | Fade (Field-Tested)★ Specialist Gloves | FadeField-TestedWeak entry35▼ -1.7%▼ -7.8%High DemandUnrated$184
54★ Hand Wraps | Cobalt Skulls (Minimal Wear)★ Hand Wraps | Cobalt SkullsMinimal WearWeak entry35▼ -2.2%▼ -7.1%High DemandUnrated$401
55★ Driver Gloves | Black Tie (Minimal Wear)★ Driver Gloves | Black TieMinimal WearWeak entry34▼ -0.3%▼ -10.1%Active DemandUnrated$301
56★ Specialist Gloves | Field Agent (Battle-Scarred)★ Specialist Gloves | Field AgentBattle-ScarredWeak entry34▼ -3.3%▼ -5.7%Active DemandUnrated$87
57★ Specialist Gloves | Crimson Web (Field-Tested)★ Specialist Gloves | Crimson WebField-TestedWeak entry34▼ -1.9%▼ -7.9%Active DemandUnrated$130
58★ Sport Gloves | Bronze Morph (Minimal Wear)★ Sport Gloves | Bronze MorphMinimal WearWeak entry34▼ -0.9%▼ -9.5%Active DemandUnrated$137
59★ Sport Gloves | Big Game (Battle-Scarred)★ Sport Gloves | Big GameBattle-ScarredWeak entry34▲ +0.1%▼ -11.1%Active DemandUnrated$112
60★ Sport Gloves | Vice (Minimal Wear)★ Sport Gloves | ViceMinimal WearWeak entry34▼ -1.1%▼ -9.4%High DemandUnrated$1,386
61★ Driver Gloves | Black Tie (Factory New)★ Driver Gloves | Black TieFactory NewWeak entry34medium confidence▼ -4.7%▼ -3.9%Active DemandUnrated$1,440
62★ Driver Gloves | Plum Quill (Minimal Wear)★ Driver Gloves | Plum QuillMinimal WearWeak entry34▼ -1.7%▼ -8.6%Moderate DemandUnrated$187
63★ Specialist Gloves | Crimson Web (Minimal Wear)★ Specialist Gloves | Crimson WebMinimal WearWeak entry34▼ -1.0%▼ -9.6%Active DemandUnrated$314
64★ Driver Gloves | Overtake (Field-Tested)★ Driver Gloves | OvertakeField-TestedWeak entry33▼ -2.5%▼ -7.5%Active DemandUnrated$47
65★ Driver Gloves | Rezan the Red (Field-Tested)★ Driver Gloves | Rezan the RedField-TestedWeak entry33▼ -1.0%▼ -9.7%Active DemandUnrated$60
66★ Moto Gloves | POW! (Field-Tested)★ Moto Gloves | POW!Field-TestedWeak entry33▼ -3.9%▼ -5.3%High DemandUnrated$89
67★ Specialist Gloves | Pillow Punchers (Field-Tested)★ Specialist Gloves | Pillow PunchersField-TestedWeak entry330%▼ -11.3%High DemandUnrated$406
68★ Driver Gloves | King Snake (Field-Tested)★ Driver Gloves | King SnakeField-TestedWeak entry33▼ -2.0%▼ -8.3%High DemandUnrated$141
69★ Hand Wraps | CAUTION! (Well-Worn)★ Hand Wraps | CAUTION!Well-WornWeak entry33▼ -4.4%▼ -4.8%Active DemandUnrated$115
70★ Specialist Gloves | Buckshot (Minimal Wear)★ Specialist Gloves | BuckshotMinimal WearWeak entry33▼ -1.7%▼ -8.8%Active DemandUnrated$75
71★ Specialist Gloves | Marble Fade (Field-Tested)★ Specialist Gloves | Marble FadeField-TestedWeak entry33▼ -2.2%▼ -8.2%Active DemandUnrated$138
72★ Driver Gloves | Seigaiha (Field-Tested)★ Driver Gloves | SeigaihaField-TestedWeak entry33▼ -2.0%▼ -8.6%Active DemandUnrated$82
73★ Hand Wraps | Cobalt Skulls (Field-Tested)★ Hand Wraps | Cobalt SkullsField-TestedWeak entry33▼ -2.1%▼ -8.4%High DemandUnrated$211
74★ Specialist Gloves | Foundation (Field-Tested)★ Specialist Gloves | FoundationField-TestedWeak entry33▲ +0.7%▼ -12.6%Active DemandUnrated$1,114
75★ Broken Fang Gloves | Yellow-banded (Field-Tested)★ Broken Fang Gloves | Yellow-bandedField-TestedWeak entry33▼ -2.4%▼ -8.0%Active DemandUnrated$47
76★ Driver Gloves | Black Tie (Field-Tested)★ Driver Gloves | Black TieField-TestedWeak entry33▼ -3.0%▼ -7.1%Active DemandUnrated$126
77★ Sport Gloves | Vice (Well-Worn)★ Sport Gloves | ViceWell-WornWeak entry33▼ -3.5%▼ -6.4%Active DemandUnrated$365
78★ Bloodhound Gloves | Guerrilla (Well-Worn)★ Bloodhound Gloves | GuerrillaWell-WornWeak entry32rarely trades — hard to exit▲ +3.1%▼ -2.9%Rarely Traded~3 weeks$91
79★ Driver Gloves | Dragon Fists (Well-Worn)★ Driver Gloves | Dragon FistsWell-WornWeak entry32▼ -0.3%▼ -11.5%Moderate DemandUnrated$97
80★ Driver Gloves | Brocade Crane (Battle-Scarred)★ Driver Gloves | Brocade CraneBattle-ScarredWeak entry32▲ +1.6%▼ -14.3%Moderate DemandUnrated$133
81★ Sport Gloves | Amphibious (Field-Tested)★ Sport Gloves | AmphibiousField-TestedWeak entry32▼ -1.9%▼ -9.2%High DemandUnrated$311
82★ Sport Gloves | Frosty (Field-Tested)★ Sport Gloves | FrostyField-TestedWeak entry32▼ -1.0%▼ -10.7%High DemandUnrated$193
83★ Driver Gloves | Diamondback (Minimal Wear)★ Driver Gloves | DiamondbackMinimal WearWeak entry32medium confidence▲ +3.1%▼ -17.0%Active DemandUnrated$594
84★ Specialist Gloves | Foundation (Factory New)★ Specialist Gloves | FoundationFactory NewWeak entry31medium confidencerarely trades — hard to exit▲ +4.8%▼ -5.6%Rarely Traded~1 month$1,833
85★ Specialist Gloves | Marble Fade (Factory New)★ Specialist Gloves | Marble FadeFactory NewWeak entry31medium confidencerarely trades — hard to exit▼ -1.0%▲ +2.7%Rarely Traded~2 months$1,737
86★ Sport Gloves | Amphibious (Battle-Scarred)★ Sport Gloves | AmphibiousBattle-ScarredWeak entry31▼ -2.9%▼ -8.1%Active DemandUnrated$214
87★ Moto Gloves | Polygon (Minimal Wear)★ Moto Gloves | PolygonMinimal WearWeak entry31▼ -3.1%▼ -8.1%Active DemandUnrated$185
88★ Specialist Gloves | Big Swell (Minimal Wear)★ Specialist Gloves | Big SwellMinimal WearWeak entry31▼ -2.0%▼ -9.9%Active DemandUnrated$394
89★ Sport Gloves | Amphibious (Well-Worn)★ Sport Gloves | AmphibiousWell-WornWeak entry31▼ -2.6%▼ -9.0%Active DemandUnrated$267
90★ Sport Gloves | Big Game (Well-Worn)★ Sport Gloves | Big GameWell-WornWeak entry31▼ -2.8%▼ -8.8%Active DemandUnrated$128
91★ Specialist Gloves | Pillow Punchers (Well-Worn)★ Specialist Gloves | Pillow PunchersWell-WornWeak entry31▼ -1.8%▼ -10.4%Moderate DemandUnrated$353
92★ Hand Wraps | Desert Shamagh (Field-Tested)★ Hand Wraps | Desert ShamaghField-TestedWeak entry31▼ -1.4%▼ -11.0%Active DemandUnrated$41
93★ Driver Gloves | Rezan the Red (Factory New)★ Driver Gloves | Rezan the RedFactory NewWeak entry30rarely trades — hard to exit▲ +1.9%▲ +11.6%Rarely Traded~4 months$741
94★ Moto Gloves | Smoke Out (Factory New)★ Moto Gloves | Smoke OutFactory NewWeak entry30medium confidencerarely trades — hard to exit▲ +2.1%▼ -2.5%Rarely Traded~1 month$738
95★ Hand Wraps | Slaughter (Well-Worn)★ Hand Wraps | SlaughterWell-WornWeak entry30rarely trades — hard to exit▲ +0.5%▼ -0.3%Rarely Traded~3 weeks$264
96★ Specialist Gloves | Lt. Commander (Factory New)★ Specialist Gloves | Lt. CommanderFactory NewWeak entry30medium confidencerarely trades — hard to exit▲ +3.6%▼ -5.0%Rarely Traded~6 months$619
97★ Hand Wraps | Spruce DDPAT (Minimal Wear)★ Hand Wraps | Spruce DDPATMinimal WearWeak entry30medium confidencerarely trades — hard to exit▲ +8.5%▼ -12.3%Rarely Traded~1 month$459
98★ Driver Gloves | Lunar Weave (Well-Worn)★ Driver Gloves | Lunar WeaveWell-WornWeak entry30rarely trades — hard to exit▲ +8.7%▼ -12.7%Rarely Traded~2 months$134
99★ Sport Gloves | Slingshot (Battle-Scarred)★ Sport Gloves | SlingshotBattle-ScarredWeak entry30▼ -3.1%▼ -8.6%Active DemandUnrated$180
100★ Sport Gloves | Hedge Maze (Well-Worn)★ Sport Gloves | Hedge MazeWell-WornWeak entry30medium confidence▼ -3.8%▼ -7.7%Active DemandUnrated$3,447

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.