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Best CS2 Gloves to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

216Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 216 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
51★ Specialist Gloves | Pillow Punchers (Well-Worn)★ Specialist Gloves | Pillow PunchersWell-WornWeak entry35▼ -1.6%▼ -8.1%Moderate DemandUnrated$317
52★ Moto Gloves | 3rd Commando Company (Factory New)★ Moto Gloves | 3rd Commando CompanyFactory NewWeak entry34hard to exit▲ +4.2%▲ +10.7%Rarely Traded~3 weeks$262
53★ Sport Gloves | Arid (Battle-Scarred)★ Sport Gloves | AridBattle-ScarredWeak entry34hard to exit▲ +1.9%▲ +1.0%Rarely Traded~2 months$283
54★ Driver Gloves | King Snake (Field-Tested)★ Driver Gloves | King SnakeField-TestedWeak entry34▼ -0.9%▼ -9.2%High DemandUnrated$126
55★ Specialist Gloves | Chocolate Chesterfield (Field-Tested)★ Specialist Gloves | Chocolate ChesterfieldField-TestedWeak entry34▼ -2.7%▼ -6.7%Active DemandUnrated$80
56★ Moto Gloves | Eclipse (Minimal Wear)★ Moto Gloves | EclipseMinimal WearWeak entry340%▼ -10.8%Moderate DemandUnrated$529
57★ Hand Wraps | Cobalt Skulls (Factory New)★ Hand Wraps | Cobalt SkullsFactory NewWeak entry34medium confidence▼ -2.1%▼ -7.6%Moderate DemandUnrated$1,181
58★ Driver Gloves | Hand Sweaters (Field-Tested)★ Driver Gloves | Hand SweatersField-TestedWeak entry34▼ -3.9%▼ -5.1%Active DemandUnrated$106
59★ Sport Gloves | Red Racer (Field-Tested)★ Sport Gloves | Red RacerField-TestedWeak entry34▲ +1.1%▼ -12.5%Active DemandUnrated$122
60★ Specialist Gloves | Lt. Commander (Factory New)★ Specialist Gloves | Lt. CommanderFactory NewWeak entry34▲ +2.7%▼ -14.9%Moderate DemandUnrated$542
61★ Driver Gloves | Snow Leopard (Minimal Wear)★ Driver Gloves | Snow LeopardMinimal WearWeak entry34▼ -0.2%▼ -10.8%Active DemandUnrated$492
62★ Hand Wraps | Desert Shamagh (Factory New)★ Hand Wraps | Desert ShamaghFactory NewWeak entry33hard to exit▲ +4.8%▲ +9.1%Rarely Traded~4 weeks$247
63★ Sport Gloves | Hedge Maze (Factory New)★ Sport Gloves | Hedge MazeFactory NewWeak entry33medium confidencehard to exit▲ +2.2%▲ +12.7%Collector Market~2 months$33,457
64★ Driver Gloves | Plum Quill (Factory New)★ Driver Gloves | Plum QuillFactory NewWeak entry33medium confidencehard to exit▲ +4.4%▼ -3.8%Rarely Traded~2 months$683
65★ Hand Wraps | Spruce DDPAT (Battle-Scarred)★ Hand Wraps | Spruce DDPATBattle-ScarredWeak entry33hard to exit▲ +3.2%▼ -2.1%Rarely Traded~4 weeks$102
66★ Sport Gloves | Big Game (Well-Worn)★ Sport Gloves | Big GameWell-WornWeak entry33▼ -0.1%▼ -10.9%Active DemandUnrated$111
67★ Sport Gloves | Violet Beadwork (Field-Tested)★ Sport Gloves | Violet BeadworkField-TestedWeak entry33▼ -4.2%▼ -4.8%Active DemandUnrated$212
68★ Driver Gloves | Black Tie (Field-Tested)★ Driver Gloves | Black TieField-TestedWeak entry33▼ -1.3%▼ -9.3%Active DemandUnrated$110
69★ Hand Wraps | Cobalt Skulls (Battle-Scarred)★ Hand Wraps | Cobalt SkullsBattle-ScarredWeak entry33▼ -2.8%▼ -7.0%Active DemandUnrated$143
70★ Specialist Gloves | Foundation (Well-Worn)★ Specialist Gloves | FoundationWell-WornWeak entry33medium confidence▼ -0.9%▼ -9.8%Moderate DemandUnrated$219
71★ Driver Gloves | Black Tie (Minimal Wear)★ Driver Gloves | Black TieMinimal WearWeak entry33▼ -1.0%▼ -9.9%Active DemandUnrated$272
72★ Sport Gloves | Hedge Maze (Battle-Scarred)★ Sport Gloves | Hedge MazeBattle-ScarredWeak entry33medium confidence▼ -1.9%▼ -8.7%Moderate DemandUnrated$2,059
73★ Driver Gloves | Dragon Fists (Field-Tested)★ Driver Gloves | Dragon FistsField-TestedWeak entry33▼ -4.1%▼ -5.4%Active DemandUnrated$94
74★ Sport Gloves | Big Game (Field-Tested)★ Sport Gloves | Big GameField-TestedWeak entry33▼ -1.3%▼ -9.7%High DemandUnrated$122
75★ Driver Gloves | Brocade Flowers (Field-Tested)★ Driver Gloves | Brocade FlowersField-TestedWeak entry33▼ -2.6%▼ -7.8%Active DemandUnrated$128
76★ Specialist Gloves | Forest DDPAT (Field-Tested)★ Specialist Gloves | Forest DDPATField-TestedWeak entry33▲ +0.8%▼ -13.0%Moderate DemandUnrated$267
77★ Sport Gloves | Frosty (Factory New)★ Sport Gloves | FrostyFactory NewWeak entry32medium confidencehard to exit▲ +4.2%▲ +9.2%Rarely Traded~4 months$1,284
78★ Broken Fang Gloves | Needle Point (Well-Worn)★ Broken Fang Gloves | Needle PointWell-WornWeak entry32hard to exit▲ +5.9%▼ -6.6%Rarely Traded~1 month$47
79★ Hydra Gloves | Emerald (Well-Worn)★ Hydra Gloves | EmeraldWell-WornWeak entry32hard to exit▲ +1.8%▼ -0.5%Rarely Traded~1 month$34
80★ Sport Gloves | Pandora's Box (Factory New)★ Sport Gloves | Pandora's BoxFactory NewWeak entry32medium confidencehard to exit▲ +3.6%▼ -3.2%Collector Market~1 month$24,293
81★ Driver Gloves | Seigaiha (Factory New)★ Driver Gloves | SeigaihaFactory NewWeak entry32medium confidencehard to exit▲ +5.5%▼ -6.4%Rarely Traded~2 months$908
82★ Specialist Gloves | Fade (Minimal Wear)★ Specialist Gloves | FadeMinimal WearWeak entry32▲ +1.7%▼ -14.3%High DemandUnrated$420
83★ Specialist Gloves | Cloud Chaser (Field-Tested)★ Specialist Gloves | Cloud ChaserField-TestedWeak entry32▼ -1.0%▼ -10.3%Active DemandUnrated$407
84★ Specialist Gloves | Fade (Field-Tested)★ Specialist Gloves | FadeField-TestedWeak entry32▼ -0.1%▼ -11.7%High DemandUnrated$157
85★ Sport Gloves | Pandora's Box (Battle-Scarred)★ Sport Gloves | Pandora's BoxBattle-ScarredWeak entry32medium confidence▼ -1.6%▼ -9.6%Active DemandUnrated$1,927
86★ Specialist Gloves | Fade (Factory New)★ Specialist Gloves | FadeFactory NewWeak entry32▼ -3.4%▼ -7.0%Active DemandUnrated$1,646
87★ Hand Wraps | Overprint (Minimal Wear)★ Hand Wraps | OverprintMinimal WearWeak entry32▼ -0.2%▼ -11.8%Active DemandUnrated$126
88★ Sport Gloves | Creme Pinstripe (Battle-Scarred)★ Sport Gloves | Creme PinstripeBattle-ScarredWeak entry32▼ -4.0%▼ -6.1%Moderate Demand~2 weeks$69
89★ Sport Gloves | Pandora's Box (Minimal Wear)★ Sport Gloves | Pandora's BoxMinimal WearWeak entry32medium confidence0%▼ -12.0%High DemandUnrated$4,890
90★ Specialist Gloves | Lime Polycam (Battle-Scarred)★ Specialist Gloves | Lime PolycamBattle-ScarredWeak entry32▼ -10.3%▲ +3.3%Moderate DemandUnrated$184
91★ Sport Gloves | Vice (Field-Tested)★ Sport Gloves | ViceField-TestedWeak entry320%▼ -12.4%High DemandUnrated$377
92★ Specialist Gloves | Cloud Chaser (Factory New)★ Specialist Gloves | Cloud ChaserFactory NewWeak entry32medium confidence▲ +2.2%▼ -15.6%Moderate DemandUnrated$1,702
93★ Hand Wraps | Constrictor (Well-Worn)★ Hand Wraps | ConstrictorWell-WornWeak entry32▼ -3.2%▼ -7.6%Moderate DemandUnrated$40
94★ Moto Gloves | Spearmint (Field-Tested)★ Moto Gloves | SpearmintField-TestedWeak entry32medium confidence▲ +0.5%▼ -13.2%High DemandUnrated$1,697
95★ Moto Gloves | Finish Line (Factory New)★ Moto Gloves | Finish LineFactory NewWeak entry31hard to exit▲ +2.5%▼ -2.5%Rarely Traded~3 weeks$419
96★ Broken Fang Gloves | Needle Point (Battle-Scarred)★ Broken Fang Gloves | Needle PointBattle-ScarredWeak entry31hard to exit▲ +1.6%▼ -1.4%Rarely Traded~4 weeks$45
97★ Sport Gloves | Ultra Violent (Battle-Scarred)★ Sport Gloves | Ultra ViolentBattle-ScarredWeak entry31▼ -3.0%▼ -8.0%Active DemandUnrated$548
98★ Moto Gloves | Boom! (Field-Tested)★ Moto Gloves | Boom!Field-TestedWeak entry31▼ -0.3%▼ -12.1%Moderate DemandUnrated$480
99★ Specialist Gloves | Marble Fade (Minimal Wear)★ Specialist Gloves | Marble FadeMinimal WearWeak entry31▲ +2.9%▼ -16.8%Active DemandUnrated$326
100★ Sport Gloves | Occult (Well-Worn)★ Sport Gloves | OccultWell-WornWeak entry31▼ -1.8%▼ -9.9%Active DemandUnrated$403

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.