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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

364Items ranked
364Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 364 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
201StatTrak™ SSG 08 | Parallax (Minimal Wear)SSG 08 | ParallaxSTMinimal WearAvoid12falling with no reliable way out▼ -3.3%▼ -7.5%Rarely Traded~3 weeks$9.40
202AWP | Pink DDPAT (Field-Tested)AWP | Pink DDPATField-TestedAvoid12falling with no reliable way out▼ -0.6%▼ -11.4%Rarely Traded~3 months$23
203SCAR-20 | Storm (Factory New)SCAR-20 | StormFactory NewAvoid12falling with no reliable way out▼ -3.5%▼ -6.9%Rarely Traded~1 month$23
204StatTrak™ SSG 08 | Turbo Peek (Field-Tested)SSG 08 | Turbo PeekSTField-TestedAvoid12falling with no reliable way out▼ -1.5%▼ -9.9%Rarely Traded~3 weeks$26
205G3SG1 | Violet Murano (Battle-Scarred)G3SG1 | Violet MuranoBattle-ScarredAvoid12medium confidencefalling with no reliable way out▼ -5.1%▼ -4.5%Rarely Traded~1 month$51
206StatTrak™ AWP | Worm God (Factory New)AWP | Worm GodSTFactory NewAvoid12falling with no reliable way out▼ -0.5%▼ -11.3%Slow Mover~3 months$8.18
207StatTrak™ SSG 08 | Dragonfire (Field-Tested)SSG 08 | DragonfireSTField-TestedAvoid12falling with no reliable way out▼ -3.3%▼ -7.1%Slow Mover~4 weeks$100
208StatTrak™ AWP | Asiimov (Battle-Scarred)AWP | AsiimovSTBattle-ScarredAvoid12falling with no reliable way out▼ -2.1%▼ -8.7%Rarely Traded~4 months$131
209Souvenir AWP | Black Nile (Battle-Scarred)AWP | Black NileSVBattle-ScarredAvoid12falling with no reliable way out▲ +2.8%▼ -16.1%Rarely Traded~4 months$7.78
210SCAR-20 | Brass (Well-Worn)SCAR-20 | BrassWell-WornAvoid12falling with no reliable way out▼ -4.4%▼ -5.3%Rarely Traded~4 months$92
211StatTrak™ G3SG1 | Demeter (Field-Tested)G3SG1 | DemeterSTField-TestedAvoid12falling with no reliable way out▲ +0.9%▼ -13.3%Rarely Traded~3 months$5.30
212Souvenir AWP | Redline (Minimal Wear)AWP | RedlineSVMinimal WearAvoid12medium confidencefalling with no reliable way out▼ -4.7%Rarely TradedNo flow$309
213SSG 08 | Lichen Dashed (Minimal Wear)SSG 08 | Lichen DashedMinimal WearAvoid13▼ -30.0%▲ +5.8%Rarely Traded~3 weeks$9.95
214SSG 08 | Orange Filigree (Battle-Scarred)SSG 08 | Orange FiligreeBattle-ScarredAvoid13medium confidence▲ +17.2%▼ -64.7%Rarely TradedNo flow$100
215AWP | Sovereign Flame (Minimal Wear)AWP | Sovereign FlameMinimal WearAvoid13▼ -6.7%▼ -28.2%Active DemandUnrated$213
216Souvenir AWP | Duality (Battle-Scarred)AWP | DualitySVBattle-ScarredAvoid13medium confidence▼ -15.2%Rarely Traded~1 month$212
217StatTrak™ SCAR-20 | Enforcer (Factory New)SCAR-20 | EnforcerSTFactory NewAvoid13falling with no reliable way out▼ -0.1%▼ -11.3%Rarely Traded~3 weeks$6.81
218SSG 08 | Big Iron (Well-Worn)SSG 08 | Big IronWell-WornAvoid13falling with no reliable way out▼ -6.3%▼ -1.9%Rarely Traded~1 month$9.65
219Souvenir AWP | CMYK (Factory New)AWP | CMYKSVFactory NewAvoid13medium confidencefalling with no reliable way out▼ -4.5%Rarely TradedNo flow$1,373
220StatTrak™ AWP | Wildfire (Battle-Scarred)AWP | WildfireSTBattle-ScarredAvoid13falling with no reliable way out▼ -1.9%▼ -8.4%Rarely Traded~2 months$82
221AWP | Corticera (Minimal Wear)AWP | CorticeraMinimal WearAvoid13falling with no reliable way out▼ -0.3%▼ -10.8%Rarely Traded~5 months$22
222StatTrak™ AWP | Mortis (Well-Worn)AWP | MortisSTWell-WornAvoid13falling with no reliable way out▼ -3.0%▼ -6.7%Rarely Traded~2 months$8.09
223AWP | The End (Well-Worn)AWP | The EndWell-WornAvoid14▼ -5.5%▼ -28.8%Active DemandUnrated$9.83
224Souvenir AWP | Printstream (Field-Tested)AWP | PrintstreamSVField-TestedAvoid14medium confidence▼ -14.7%Rarely Traded~2 months$189
225Souvenir SSG 08 | Detour (Well-Worn)SSG 08 | DetourSVWell-WornAvoid14▼ -9.7%▼ -20.2%Rarely Traded~3 months$6.13
226Souvenir AWP | Pink DDPAT (Battle-Scarred)AWP | Pink DDPATSVBattle-ScarredAvoid14falling with no reliable way out▲ +0.9%▼ -12.5%Rarely Traded~3 months$23
227StatTrak™ AWP | Containment Breach (Field-Tested)AWP | Containment BreachSTField-TestedAvoid14falling with no reliable way out▼ -3.6%▼ -5.4%Rarely Traded~1 month$162
228StatTrak™ AWP | Worm God (Well-Worn)AWP | Worm GodSTWell-WornAvoid14falling with no reliable way out▼ -1.1%▼ -9.2%Slow MoverUnrated$5.52
229StatTrak™ AWP | Containment Breach (Battle-Scarred)AWP | Containment BreachSTBattle-ScarredAvoid14falling with no reliable way out▼ -1.4%▼ -8.8%Rarely Traded~5 months$104
230Souvenir AWP | Chromatic Aberration (Factory New)AWP | Chromatic AberrationSVFactory NewAvoid14medium confidencefalling with no reliable way out▼ -4.2%Rarely TradedNo flow$764
231SSG 08 | Sand Dune (Well-Worn)SSG 08 | Sand DuneWell-WornAvoid14falling with no reliable way out▼ -0.3%▼ -10.1%Rarely Traded~2 months$6.52
232SSG 08 | Sand Dune (Factory New)SSG 08 | Sand DuneFactory NewAvoid15▼ -17.2%▼ -7.9%Rarely Traded~3 weeks$156
233StatTrak™ G3SG1 | Demeter (Factory New)G3SG1 | DemeterSTFactory NewAvoid15▼ -17.0%▼ -7.6%Rarely Traded~2 months$58
234StatTrak™ AWP | Exoskeleton (Well-Worn)AWP | ExoskeletonSTWell-WornAvoid15▼ -6.1%▼ -23.8%Moderate DemandUnrated$7.58
235SSG 08 | Sea Calico (Minimal Wear)SSG 08 | Sea CalicoMinimal WearAvoid15▼ -14.9%▼ -10.0%Rarely Traded~2 months$419
236Souvenir SSG 08 | Calligrafaux (Well-Worn)SSG 08 | CalligrafauxSVWell-WornAvoid15medium confidence▼ -12.9%Rarely Traded~2 months$15
237StatTrak™ SCAR-20 | Cardiac (Battle-Scarred)SCAR-20 | CardiacSTBattle-ScarredAvoid15▼ -12.8%▼ -12.8%Rarely Traded~4 months$12
238Souvenir AWP | LongDog (Well-Worn)AWP | LongDogSVWell-WornAvoid15▼ -6.6%▼ -22.1%Rarely Traded~1 week$100
239StatTrak™ AWP | Queen's Gambit (Factory New)AWP | Queen's GambitSTFactory NewAvoid15▼ -8.8%▼ -18.7%Active DemandUnrated$327
240AWP | Sovereign Flame (Factory New)AWP | Sovereign FlameFactory NewAvoid15▲ +2.2%▼ -35.2%Active DemandUnrated$544
241SSG 08 | Big Iron (Factory New)SSG 08 | Big IronFactory NewAvoid15▼ -6.6%▼ -21.7%Rarely Traded~3 months$34
242Souvenir AWP | LongDog (Field-Tested)AWP | LongDogSVField-TestedAvoid15▼ -7.4%▼ -20.4%Rarely Traded~2 months$141
243StatTrak™ AWP | Asiimov (Well-Worn)AWP | AsiimovSTWell-WornAvoid15falling with no reliable way out▼ -1.2%▼ -8.6%Rarely Traded~3 months$164
244StatTrak™ AWP | PAW (Well-Worn)AWP | PAWSTWell-WornAvoid15falling with no reliable way out0%▼ -10.4%Rarely Traded~2 months$5.51
245StatTrak™ SSG 08 | Big Iron (Field-Tested)SSG 08 | Big IronSTField-TestedAvoid15falling with no reliable way out▼ -2.4%▼ -6.8%Rarely Traded~4 weeks$22
246StatTrak™ SSG 08 | Death's Head (Well-Worn)SSG 08 | Deaths HeadSTWell-WornAvoid15falling with no reliable way out▼ -2.7%▼ -6.2%Rarely Traded~1 month$20
247StatTrak™ SSG 08 | Bloodshot (Minimal Wear)SSG 08 | BloodshotSTMinimal WearAvoid15medium confidencefalling with no reliable way out▼ -4.0%▼ -4.3%Rarely TradedNo flow$452
248StatTrak™ AWP | Neo-Noir (Factory New)AWP | Neo-NoirSTFactory NewAvoid15falling with no reliable way out▼ -2.0%▼ -7.2%Slow Mover~2 months$92
249Souvenir AWP | CMYK (Minimal Wear)AWP | CMYKSVMinimal WearAvoid15medium confidencefalling with no reliable way out▼ -4.0%Rarely TradedNo flow$598
250StatTrak™ AWP | Neo-Noir (Minimal Wear)AWP | Neo-NoirSTMinimal WearAvoid15falling with no reliable way out▼ -2.9%▼ -5.8%Slow Mover~1 month$68

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.