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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

334Items ranked
334Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 334 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
201SCAR-20 | Brass (Battle-Scarred)SCAR-20 | BrassBattle-ScarredAvoid11medium confidenceno way out▲ +0.1%▼ -12.7%Rarely TradedNo flow$88
202StatTrak™ AWP | Atheris (Factory New)AWP | AtherisSTFactory NewAvoid11no way out▼ -1.1%▼ -10.8%Slow Mover~2 months$33
203Souvenir G3SG1 | VariCamo (Field-Tested)G3SG1 | VariCamoSVField-TestedAvoid12medium confidence▼ -17.1%—Rarely TradedNo flow$24
204SSG 08 | Lichen Dashed (Factory New)SSG 08 | Lichen DashedFactory NewAvoid12▼ -16.9%▼ -16.9%Rarely Traded~5 months$86
205Souvenir AWP | Fade (Factory New)AWP | FadeSVFactory NewAvoid12▼ -10.8%▼ -25.9%Rarely TradedNo flow$1,131
206SSG 08 | Dark Water (Minimal Wear)SSG 08 | Dark WaterMinimal WearAvoid12▲ +2.3%▼ -45.0%Slow Mover~2 months$9.47
207Souvenir SCAR-20 | Contractor (Field-Tested)SCAR-20 | ContractorSVField-TestedAvoid12▼ -6.1%▼ -32.2%Rarely Traded~5 months$5.12
208Souvenir AWP | PAW (Well-Worn)AWP | PAWSVWell-WornAvoid12medium confidence▲ +2.8%▼ -45.3%Rarely TradedNo flow$53
209Souvenir SSG 08 | Sans Comic (Factory New)SSG 08 | Sans ComicSVFactory NewAvoid12▼ -3.1%▼ -36.5%Rarely Traded~6 months$5.68
210AWP | Dragon Lore (Well-Worn)AWP | Dragon LoreWell-WornAvoid12medium confidence▼ -20.6%▼ -10.2%Rarely Traded~1 month$7,320
211Souvenir SCAR-20 | Contractor (Battle-Scarred)SCAR-20 | ContractorSVBattle-ScarredAvoid12medium confidence▼ -16.6%▼ -16.2%Rarely Traded~6 months$22
212StatTrak™ AWP | Redline (Well-Worn)AWP | RedlineSTWell-WornAvoid12medium confidenceno way out▲ +0.4%▼ -13.0%Rarely Traded~2 months$119
213SCAR-20 | Magna Carta (Minimal Wear)SCAR-20 | Magna CartaMinimal WearAvoid12no way out▼ -1.1%▼ -10.6%Rarely Traded~5 months$12
214SSG 08 | Jungle Dashed (Factory New)SSG 08 | Jungle DashedFactory NewAvoid12no way out▲ +1.0%▼ -13.8%Rarely Traded~2 months$12
215AWP | Neo-Noir (Battle-Scarred)AWP | Neo-NoirBattle-ScarredAvoid12no way out▼ -2.8%▼ -8.1%Rarely Traded~3 weeks$38
216AWP | Lightning Strike (Minimal Wear)AWP | Lightning StrikeMinimal WearAvoid12no way out▼ -6.7%▼ -2.2%Rarely Traded~4 weeks$550
217SSG 08 | Red Stone (Minimal Wear)SSG 08 | Red StoneMinimal WearAvoid12no way out▼ -1.9%▼ -9.1%Rarely Traded~3 months$5.68
218StatTrak™ AWP | Hyper Beast (Field-Tested)AWP | Hyper BeastSTField-TestedAvoid12no way out▼ -3.9%▼ -5.9%Rarely Traded~2 months$62
219SCAR-20 | Cardiac (Well-Worn)SCAR-20 | CardiacWell-WornAvoid12no way out▼ -4.1%▼ -5.6%Rarely Traded~2 weeks$8.86
220StatTrak™ SSG 08 | Big Iron (Factory New)SSG 08 | Big IronSTFactory NewAvoid13▼ -12.3%▼ -21.5%Rarely Traded~2 months$73
221SCAR-20 | Emerald (Factory New)SCAR-20 | EmeraldFactory NewAvoid13▼ -10.8%▼ -23.5%Rarely Traded~4 months$24
222Souvenir SSG 08 | Calligrafaux (Minimal Wear)SSG 08 | CalligrafauxSVMinimal WearAvoid13▼ -19.2%▼ -10.6%Rarely Traded~5 days$22
223Souvenir AWP | Safari Mesh (Well-Worn)AWP | Safari MeshSVWell-WornAvoid13▲ +0.2%▼ -39.6%Rarely TradedNo flow$18
224SSG 08 | Sand Dune (Factory New)SSG 08 | Sand DuneFactory NewAvoid13no way out▼ -0.7%▼ -10.7%Rarely Traded~4 months$136
225Souvenir AWP | Sun in Leo (Field-Tested)AWP | Sun in LeoSVField-TestedAvoid13no way out▲ +2.8%▼ -15.3%Rarely Traded~3 months$42
226Souvenir G3SG1 | VariCamo (Minimal Wear)G3SG1 | VariCamoSVMinimal WearAvoid14▼ -9.6%▼ -22.6%Rarely Traded~7 months$14
227SCAR-20 | Magna Carta (Well-Worn)SCAR-20 | Magna CartaWell-WornAvoid14▼ -10.3%▼ -19.9%Rarely TradedNo flow$20
228Souvenir AWP | CMYK (Battle-Scarred)AWP | CMYKSVBattle-ScarredAvoid14medium confidence▼ -32.4%▲ +13.2%Rarely Traded~1 month$322
229SSG 08 | Red Stone (Battle-Scarred)SSG 08 | Red StoneBattle-ScarredAvoid14▼ -10.5%▼ -19.4%Rarely Traded~3 months$5.26
230SSG 08 | Sea Calico (Field-Tested)SSG 08 | Sea CalicoField-TestedAvoid14medium confidence▼ -11.9%▼ -17.2%Rarely Traded~2 weeks$303
231SSG 08 | Sea Calico (Minimal Wear)SSG 08 | Sea CalicoMinimal WearAvoid14medium confidence▼ -13.1%▼ -14.8%Rarely Traded~5 months$384
232SCAR-20 | Cardiac (Minimal Wear)SCAR-20 | CardiacMinimal WearAvoid14no way out▼ -1.6%▼ -8.6%Rarely Traded~3 months$10
233SSG 08 | Threat Detected (Minimal Wear)SSG 08 | Threat DetectedMinimal WearAvoid14no way out▼ -1.6%▼ -8.6%Rarely Traded~2 months$15
234StatTrak™ AWP | Oni Taiji (Well-Worn)AWP | Oni TaijiSTWell-WornAvoid14medium confidenceno way out▼ -2.5%▼ -7.0%Rarely Traded~2 months$435
235StatTrak™ G3SG1 | Demeter (Factory New)G3SG1 | DemeterSTFactory NewAvoid14no way out▲ +7.0%▼ -21.1%Rarely TradedNo flow$58
236SSG 08 | Parallax (Factory New)SSG 08 | ParallaxFactory NewAvoid14no way out▲ +0.7%▼ -11.7%Rarely Traded~4 months$17
237AWP | Black Box (Factory New)AWP | Black BoxFactory NewAvoid14no way out▲ +0.6%▼ -11.5%Slow Mover~1 month$24
238StatTrak™ G3SG1 | Demeter (Well-Worn)G3SG1 | DemeterSTWell-WornAvoid15medium confidence▼ -14.9%▼ -11.8%Rarely Traded~2 months$6.11
239SCAR-20 | Cardiac (Factory New)SCAR-20 | CardiacFactory NewAvoid15▼ -5.3%▼ -26.0%Rarely Traded~4 months$23
240Souvenir G3SG1 | Green Apple (Factory New)G3SG1 | Green AppleSVFactory NewAvoid15▼ -6.9%▼ -21.9%Rarely TradedNo flow$40
241Souvenir G3SG1 | Jungle Dashed (Minimal Wear)G3SG1 | Jungle DashedSVMinimal WearAvoid15▲ +5.5%▼ -40.0%Rarely Traded~3 months$17
242SSG 08 | Threat Detected (Field-Tested)SSG 08 | Threat DetectedField-TestedAvoid15▼ -8.9%▼ -17.9%Rarely Traded~6 months$14
243SSG 08 | Blood in the Water (Minimal Wear)SSG 08 | Blood in the WaterMinimal WearAvoid15no way out▼ -2.1%▼ -7.3%Slow Mover~3 months$84
244SSG 08 | Tropical Storm (Well-Worn)SSG 08 | Tropical StormWell-WornAvoid15no way out▼ -7.3%▲ +0.5%Rarely TradedNo flow$32
245StatTrak™ SSG 08 | Turbo Peek (Minimal Wear)SSG 08 | Turbo PeekSTMinimal WearAvoid15no way out▲ +0.3%▼ -10.8%Slow Mover~3 weeks$48
246StatTrak™ AWP | Chromatic Aberration (Minimal Wear)AWP | Chromatic AberrationSTMinimal WearAvoid15no way out▼ -3.8%▼ -4.6%Slow Mover~1 month$28
247AWP | Pink DDPAT (Battle-Scarred)AWP | Pink DDPATBattle-ScarredAvoid15no way out▼ -1.7%▼ -7.7%Rarely Traded~3 months$23
248SSG 08 | Orange Filigree (Minimal Wear)SSG 08 | Orange FiligreeMinimal WearAvoid15no way out▲ +0.7%▼ -11.2%Rarely Traded~3 months$23
249SSG 08 | Red Stone (Factory New)SSG 08 | Red StoneFactory NewAvoid15no way out▼ -2.2%▼ -6.7%Rarely Traded~3 months$18
250AWP | Hyper Beast (Well-Worn)AWP | Hyper BeastWell-WornAvoid15no way out▼ -2.4%▼ -6.3%Slow Mover~2 months$28

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.