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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

324Items ranked
324Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 324 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
201StatTrak™ AWP | Worm God (Factory New)AWP | Worm GodSTFactory NewAvoid12no way out▼ -3.4%▼ -6.8%Rarely Traded~4 months$7.34
202StatTrak™ SSG 08 | Death's Head (Field-Tested)SSG 08 | Death's HeadSTField-TestedAvoid12no way out▼ -5.2%▼ -4.0%Rarely Traded~1 month$16
203StatTrak™ AWP | Electric Hive (Well-Worn)AWP | Electric HiveSTWell-WornAvoid13▼ -8.5%▼ -27.8%Rarely Traded~1 month$92
204Souvenir AWP | Fade (Factory New)AWP | FadeSVFactory NewAvoid13▼ -9.7%▼ -23.1%Rarely TradedNo flow$1,165
205StatTrak™ SCAR-20 | Cyrex (Field-Tested)SCAR-20 | CyrexSTField-TestedAvoid13no way out▼ -5.4%▼ -3.6%Rarely Traded~2 months$47
206AWP | The Prince (Battle-Scarred)AWP | The PrinceBattle-ScarredAvoid13medium confidenceno way out▼ -2.1%▼ -8.5%Rarely Traded~3 months$1,898
207Souvenir G3SG1 | Green Apple (Factory New)G3SG1 | Green AppleSVFactory NewAvoid13no way out▲ +1.5%▼ -13.8%Rarely Traded~1 month$43
208StatTrak™ SCAR-20 | Powercore (Factory New)SCAR-20 | PowercoreSTFactory NewAvoid13no way out▼ -9.2%▲ +2.4%Rarely Traded~2 months$7.29
209StatTrak™ AWP | Corticera (Minimal Wear)AWP | CorticeraSTMinimal WearAvoid13no way out▲ +1.0%▼ -12.9%Rarely Traded~2 months$37
210SSG 08 | Mayan Dreams (Minimal Wear)SSG 08 | Mayan DreamsMinimal WearAvoid14▼ -4.6%▼ -30.1%Rarely Traded~3 months$8.58
211Souvenir G3SG1 | VariCamo (Field-Tested)G3SG1 | VariCamoSVField-TestedAvoid14medium confidence▼ -14.3%—Rarely TradedNo flow$23
212Souvenir SSG 08 | Zeno (Factory New)SSG 08 | ZenoSVFactory NewAvoid14▼ -1.3%▼ -33.5%Rarely Traded~1 week$40
213Souvenir SSG 08 | Halftone Whorl (Field-Tested)SSG 08 | Halftone WhorlSVField-TestedAvoid14▼ -3.3%▼ -29.8%Rarely TradedNo flow$18
214AWP | Hyper Beast (Factory New)AWP | Hyper BeastFactory NewAvoid14▼ -8.0%▼ -22.5%Moderate DemandUnrated$126
215SCAR-20 | Cyrex (Factory New)SCAR-20 | CyrexFactory NewAvoid14no way out▼ -5.9%▼ -2.1%Rarely Traded~2 months$30
216StatTrak™ SSG 08 | Bloodshot (Well-Worn)SSG 08 | BloodshotSTWell-WornAvoid14no way out▼ -3.6%▼ -5.5%Rarely Traded~1 month$44
217Souvenir AWP | Black Nile (Factory New)AWP | Black NileSVFactory NewAvoid14no way out▼ -1.2%▼ -9.0%Rarely Traded~2 months$24
218StatTrak™ SSG 08 | Turbo Peek (Factory New)SSG 08 | Turbo PeekSTFactory NewAvoid14no way out▼ -3.0%▼ -6.3%Rarely Traded~1 month$90
219StatTrak™ G3SG1 | Demeter (Minimal Wear)G3SG1 | DemeterSTMinimal WearAvoid14no way out▲ +1.2%▼ -12.5%Rarely Traded~9 months$8.52
220StatTrak™ SSG 08 | Rapid Transit (Factory New)SSG 08 | Rapid TransitSTFactory NewAvoid14no way out▼ -1.0%▼ -9.1%Rarely Traded~2 months$20
221AWP | CMYK (Well-Worn)AWP | CMYKWell-WornAvoid14no way out▼ -0.1%▼ -10.4%Rarely Traded~2 months$119
222Souvenir AWP | Snake Camo (Minimal Wear)AWP | Snake CamoSVMinimal WearAvoid14medium confidenceno way out▼ -1.1%▼ -8.9%Rarely TradedNo flow$167
223AWP | Snake Camo (Field-Tested)AWP | Snake CamoField-TestedAvoid14no way out▼ -7.6%▲ +0.9%Rarely Traded~3 months$71
224SSG 08 | Dragonfire (Battle-Scarred)SSG 08 | DragonfireBattle-ScarredAvoid15▼ -8.8%▼ -20.3%Rarely Traded~4 months$197
225AWP | Silk Tiger (Factory New)AWP | Silk TigerFactory NewAvoid15▼ -6.3%▼ -23.1%Slow Mover~2 months$423
226Souvenir AWP | CMYK (Battle-Scarred)AWP | CMYKSVBattle-ScarredAvoid15medium confidence▼ -32.4%▲ +16.2%Rarely Traded~1 month$322
227AWP | Elite Build (Factory New)AWP | Elite BuildFactory NewAvoid15▼ -3.5%▼ -26.6%Moderate DemandUnrated$55
228AWP | Sun in Leo (Factory New)AWP | Sun in LeoFactory NewAvoid15▼ -3.3%▼ -26.7%Active DemandUnrated$59
229SCAR-20 | Splash Jam (Battle-Scarred)SCAR-20 | Splash JamBattle-ScarredAvoid15▼ -2.0%▼ -28.3%Rarely Traded~2 months$14
230AWP | Corticera (Factory New)AWP | CorticeraFactory NewAvoid15▼ -7.9%▼ -19.3%Rarely Traded~2 months$121
231SSG 08 | Sea Calico (Field-Tested)SSG 08 | Sea CalicoField-TestedAvoid15medium confidence▼ -8.5%▼ -18.4%Rarely Traded~3 weeks$308
232StatTrak™ SSG 08 | Big Iron (Factory New)SSG 08 | Big IronSTFactory NewAvoid15▼ -6.9%▼ -20.7%Rarely Traded~3 months$67
233AWP | Sun in Leo (Battle-Scarred)AWP | Sun in LeoBattle-ScarredAvoid15no way out▼ -4.0%▼ -4.3%Rarely Traded~2 months$18
234SCAR-20 | Cyrex (Minimal Wear)SCAR-20 | CyrexMinimal WearAvoid15no way out▼ -2.7%▼ -6.3%Rarely Traded~3 months$26
235Souvenir AWP | Desert Hydra (Well-Worn)AWP | Desert HydraSVWell-WornAvoid15no way out▼ -0.7%▼ -9.2%Rarely Traded~4 weeks$879
236StatTrak™ AWP | Chromatic Aberration (Well-Worn)AWP | Chromatic AberrationSTWell-WornAvoid15no way out▼ -4.3%▼ -3.9%Rarely Traded~2 months$26
237AWP | Containment Breach (Battle-Scarred)AWP | Containment BreachBattle-ScarredAvoid15no way out▼ -3.0%▼ -5.8%Rarely Traded~2 months$42
238StatTrak™ AWP | Capillary (Factory New)AWP | CapillarySTFactory NewAvoid15no way out▼ -4.3%▼ -3.7%Rarely Traded~2 months$8.93
239SSG 08 | Threat Detected (Minimal Wear)SSG 08 | Threat DetectedMinimal WearAvoid15no way out▼ -1.2%▼ -8.3%Rarely Traded~2 months$14
240StatTrak™ SSG 08 | Dark Water (Minimal Wear)SSG 08 | Dark WaterSTMinimal WearAvoid15no way out▼ -6.9%▲ +0.4%Rarely Traded~2 months$5.65
241Souvenir AWP | Dragon Lore (Field-Tested)AWP | Dragon LoreSVField-TestedAvoid15medium confidenceno way out▼ -4.1%▼ -3.7%Rarely Traded~3 weeks$6,787
242AWP | Exoskeleton (Factory New)AWP | ExoskeletonFactory NewAvoid16▼ -3.2%▼ -26.1%Moderate DemandUnrated$32
243AWP | POP AWP (Factory New)AWP | POP AWPFactory NewAvoid16▼ -6.4%▼ -20.4%Active DemandUnrated$30
244SSG 08 | Threat Detected (Field-Tested)SSG 08 | Threat DetectedField-TestedAvoid16▼ -8.3%▼ -17.4%Rarely Traded~2 months$14
245Souvenir AWP | Black Nile (Battle-Scarred)AWP | Black NileSVBattle-ScarredAvoid16▼ -11.7%▼ -12.1%Rarely Traded~5 months$5.66
246SSG 08 | Dragonfire (Field-Tested)SSG 08 | DragonfireField-TestedAvoid16▼ -6.9%▼ -19.0%Active DemandUnrated$203
247SSG 08 | Dragonfire (Well-Worn)SSG 08 | DragonfireWell-WornAvoid16▼ -6.2%▼ -20.1%Rarely Traded~3 months$200
248G3SG1 | Orange Kimono (Minimal Wear)G3SG1 | Orange KimonoMinimal WearAvoid160%▼ -29.1%Rarely Traded~4 months$5.51
249Souvenir AWP | Asiimov (Field-Tested)AWP | AsiimovSVField-TestedAvoid16▲ +21.6%▼ -61.5%Rarely Traded~2 weeks$371
250AWP | Containment Breach (Minimal Wear)AWP | Containment BreachMinimal WearAvoid16▼ -4.8%▼ -21.7%Active DemandUnrated$103

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.