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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

337Items ranked
491Rated avoid
1,200Candidate pool
0Not rateable

Showing 37 of 337 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
2301MP9 | Starlight Protector (Battle-Scarred)MP9 | Starlight ProtectorBattle-ScarredWeak entry39▲ +0.1%▼ -7.8%Active DemandUnrated$53
2302Souvenir MP9 | Hot Rod (Factory New)MP9 | Hot RodSVFactory NewWeak entry39▼ -1.7%▼ -5.0%Moderate DemandUnrated$188
2303P90 | Leather (Field-Tested)P90 | LeatherField-TestedWeak entry39hard to exit▲ +2.4%▲ +3.5%Rarely Traded~2 months$6.74
2304Souvenir MP7 | Anodized Navy (Minimal Wear)MP7 | Anodized NavySVMinimal WearWeak entry39medium confidencehard to exit▲ +1.3%▲ +5.2%Rarely TradedNo flow$42
2305Souvenir MP9 | Arctic Tri-Tone (Factory New)MP9 | Arctic Tri-ToneSVFactory NewWeak entry39hard to exit▼ -0.5%▲ +8.0%Rarely TradedNo flow$1,285
2306Souvenir MAC-10 | Nuclear Garden (Field-Tested)MAC-10 | Nuclear GardenSVField-TestedWeak entry39hard to exit▲ +2.1%▲ +4.1%Rarely Traded~5 months$14
2307StatTrak™ PP-Bizon | Embargo (Minimal Wear)PP-Bizon | EmbargoSTMinimal WearWeak entry39hard to exit▼ -1.2%▲ +9.0%Rarely Traded~1 month$10
2308StatTrak™ P90 | Blind Spot (Factory New)P90 | Blind SpotSTFactory NewWeak entry39hard to exit▲ +2.6%▲ +3.4%Rarely Traded~4 months$14
2309UMP-45 | Crime Scene (Field-Tested)UMP-45 | Crime SceneField-TestedWeak entry39hard to exit▲ +7.2%▼ -3.3%Rarely Traded~2 months$71
2310Souvenir P90 | ScaraB Rush (Well-Worn)P90 | ScaraB RushSVWell-WornWeak entry39hard to exit▲ +7.4%▼ -3.7%Rarely Traded~1 week$5.21
2311PP-Bizon | Rust Coat (Minimal Wear)PP-Bizon | Rust CoatMinimal WearWeak entry39hard to exit▲ +6.4%▲ +69.2%Rarely TradedNo flow$61
2312StatTrak™ MP9 | Dart (Battle-Scarred)MP9 | DartSTBattle-ScarredWeak entry39hard to exit▲ +35.2%▲ +26.7%Rarely Traded~2 months$15
2313Souvenir MP7 | Coral Paisley (Factory New)MP7 | Coral PaisleySVFactory NewWeak entry39hard to exit▲ +13.1%▲ +63.5%Rarely Traded~1 month$51
2314Souvenir MAC-10 | Palm (Factory New)MAC-10 | PalmSVFactory NewWeak entry39medium confidencehard to exit▲ +32.2%▲ +37.6%Rarely TradedNo flow$57
2315Souvenir P90 | Desert Halftone (Factory New)P90 | Desert HalftoneSVFactory NewWeak entry39medium confidencehard to exit0%▲ +90.6%Rarely Traded~2 weeks$33
2316Souvenir PP-Bizon | Night Ops (Factory New)PP-Bizon | Night OpsSVFactory NewWeak entry39medium confidencehard to exit▲ +5.6%▲ +87.2%Rarely TradedNo flow$24
2317Souvenir MP9 | Bee-Tron (Battle-Scarred)MP9 | Bee-TronSVBattle-ScarredWeak entry39medium confidence72% of the week was yesterday · hard to exit▲ +6.0%▲ +90.0%Rarely Traded~1 week$20
2318Souvenir UMP-45 | Gunsmoke (Minimal Wear)UMP-45 | GunsmokeSVMinimal WearWeak entry39144% of the week was yesterday · hard to exit▲ +14.9%▲ +82.8%Rarely Traded~3 months$151
2319StatTrak™ MP7 | Impire (Well-Worn)MP7 | ImpireSTWell-WornWeak entry39hard to exit▲ +40.1%▲ +47.5%Rarely TradedNo flow$13
2320StatTrak™ MAC-10 | Curse (Battle-Scarred)MAC-10 | CurseSTBattle-ScarredWeak entry39medium confidencehard to exit▲ +42.2%▲ +47.8%Rarely TradedNo flow$34
2321Souvenir MP9 | Sand Dashed (Factory New)MP9 | Sand DashedSVFactory NewWeak entry39105% of the week was yesterday · hard to exit▲ +47.3%▲ +43.9%Rarely Traded~5 months$17
2322UMP-45 | Crime Scene (Well-Worn)UMP-45 | Crime SceneWell-WornWeak entry39173% of the week was yesterday · hard to exit▲ +20.7%▲ +90.3%Rarely Traded~6 months$202
2323MAC-10 | Gold Brick (Battle-Scarred)MAC-10 | Gold BrickBattle-ScarredWeak entry39hard to exit▲ +57.1%▲ +43.2%Rarely Traded~2 months$45
2324MP9 | Dry Season (Battle-Scarred)MP9 | Dry SeasonBattle-ScarredWeak entry39508% of the week was yesterday · hard to exit▲ +1.0%▲ +128.8%Rarely Traded~1 month$10
2325StatTrak™ PP-Bizon | Blue Streak (Battle-Scarred)PP-Bizon | Blue StreakSTBattle-ScarredWeak entry39hard to exit▲ +56.5%▲ +48.1%Rarely Traded~2 months$6.59
2326P90 | Schematic (Battle-Scarred)P90 | SchematicBattle-ScarredWeak entry39medium confidencehard to exit▲ +55.9%▲ +54.2%Rarely Traded~4 months$40
2327StatTrak™ PP-Bizon | Judgement of Anubis (Battle-Scarred)PP-Bizon | Judgement of AnubisSTBattle-ScarredWeak entry39hard to exit▲ +42.6%▲ +77.8%Rarely Traded~1 month$223
2328P90 | Desert Warfare (Battle-Scarred)P90 | Desert WarfareBattle-ScarredWeak entry3950% of the week was yesterday · hard to exit▲ +42.0%▲ +132.5%Rarely TradedNo flow$29
2329Souvenir MP9 | Army Sheen (Factory New)MP9 | Army SheenSVFactory NewWeak entry39medium confidencehard to exit0%▲ +227.0%Rarely TradedNo flow$145
2330Souvenir MP9 | Orange Peel (Field-Tested)MP9 | Orange PeelSVField-TestedWeak entry39hard to exit▲ +82.7%▲ +146.2%Rarely TradedNo flow$15
2331Souvenir UMP-45 | Green Swirl (Battle-Scarred)UMP-45 | Green SwirlSVBattle-ScarredWeak entry39medium confidencehard to exit▲ +108.6%▲ +108.6%Rarely TradedNo flow$417
2332Souvenir UMP-45 | Fragment (Factory New)UMP-45 | FragmentSVFactory NewWeak entry39medium confidencehard to exit▲ +149.5%▲ +63.5%Rarely Traded~1 month$67
2333Souvenir MP9 | Orange Peel (Well-Worn)MP9 | Orange PeelSVWell-WornWeak entry39hard to exit▼ -41.5%▲ +361.0%Rarely TradedNo flow$28
2334Souvenir UMP-45 | Gunsmoke (Battle-Scarred)UMP-45 | GunsmokeSVBattle-ScarredWeak entry39medium confidencehard to exit▲ +220.5%▼ -21.3%Rarely TradedNo flow$44
2335Souvenir MP9 | Orange Peel (Battle-Scarred)MP9 | Orange PeelSVBattle-ScarredWeak entry39medium confidencehard to exit▼ -5.3%▲ +320.2%Rarely TradedNo flow$62
2336Souvenir MP7 | Army Recon (Battle-Scarred)MP7 | Army ReconSVBattle-ScarredWeak entry39medium confidencehard to exit▲ +70.3%▲ +245.2%Rarely Traded~2 weeks$37
2337Souvenir MP5-SD | Gold Leaf (Factory New)MP5-SD | Gold LeafSVFactory NewWeak entry39medium confidencehard to exit0%▲ +491.6%Rarely Traded~2 months$269

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.