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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

495Items ranked
495Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 495 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
251Souvenir MP7 | Whiteout (Field-Tested)MP7 | WhiteoutSVField-TestedAvoid9medium confidencefalling with no reliable way out▼ -5.5%Rarely TradedNo flow$199
252Souvenir MP9 | Latte Rush (Battle-Scarred)MP9 | Latte RushSVBattle-ScarredAvoid9rarely trades — hard to exit · falling with no reliable way out▲ +1.6%▼ -3.2%Rarely Traded~2 months$18
253UMP-45 | Houndstooth (Minimal Wear)UMP-45 | HoundstoothMinimal WearAvoid9rarely trades — hard to exit · falling with no reliable way out▼ -0.1%▼ -0.4%Rarely Traded~2 months$7.08
254Souvenir MP7 | Groundwater (Minimal Wear)MP7 | GroundwaterSVMinimal WearAvoid9medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -0.2%Rarely TradedNo flow$156
255MP7 | Asterion (Well-Worn)MP7 | AsterionWell-WornAvoid9rarely trades — hard to exit · falling with no reliable way out▼ -0.8%▲ +0.8%Rarely TradedUnrated$5.21
256Souvenir MP9 | Bee-Tron (Field-Tested)MP9 | Bee-TronSVField-TestedAvoid9medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -0.1%Rarely Traded~3 weeks$7.72
257MP9 | Setting Sun (Field-Tested)MP9 | Setting SunField-TestedAvoid9rarely trades — hard to exit · falling with no reliable way out▲ +3.2%▼ -5.0%Rarely Traded~1 month$14
258StatTrak™ MAC-10 | Tatter (Minimal Wear)MAC-10 | TatterSTMinimal WearAvoid9rarely trades — hard to exit · falling with no reliable way out▲ +1.4%▼ -2.1%Rarely Traded~1 month$11
259Souvenir MAC-10 | Acid Hex (Factory New)MAC-10 | Acid HexSVFactory NewAvoid9medium confidencerarely trades — hard to exit · falling with no reliable way out0%Rarely TradedNo flow$26
260MAC-10 | Copper Borre (Minimal Wear)MAC-10 | Copper BorreMinimal WearAvoid9rarely trades — hard to exit · falling with no reliable way out▼ -0.5%▲ +0.7%Rarely Traded~6 months$97
261MAC-10 | Amber Fade (Minimal Wear)MAC-10 | Amber FadeMinimal WearAvoid9rarely trades — hard to exit · falling with no reliable way out▼ -0.5%▲ +0.6%Rarely Traded~1 month$17
262Souvenir UMP-45 | Gunsmoke (Minimal Wear)UMP-45 | GunsmokeSVMinimal WearAvoid9medium confidencerarely trades — hard to exit · falling with no reliable way out0%Rarely Traded~1 month$165
263Souvenir UMP-45 | Fallout Warning (Field-Tested)UMP-45 | Fallout WarningSVField-TestedAvoid9rarely trades — hard to exit · falling with no reliable way out▼ -0.3%▲ +0.4%Rarely Traded~3 months$9.92
264Souvenir PP-Bizon | Sand Dashed (Factory New)PP-Bizon | Sand DashedSVFactory NewAvoid10medium confidence▼ -0.4%▼ -48.8%Rarely TradedNo flow$8.15
265MP9 | Orange Peel (Factory New)MP9 | Orange PeelFactory NewAvoid10▲ +1.6%▼ -50.8%Rarely Traded~1 month$5.18
266Souvenir PP-Bizon | Night Ops (Field-Tested)PP-Bizon | Night OpsSVField-TestedAvoid10▲ +20.7%▼ -79.3%Rarely Traded~3 months$6.07
267Souvenir UMP-45 | Urban DDPAT (Factory New)UMP-45 | Urban DDPATSVFactory NewAvoid10falling with no reliable way out▲ +3.5%▼ -19.1%Rarely TradedNo flow$23
268MAC-10 | Curse (Field-Tested)MAC-10 | CurseField-TestedAvoid10falling with no reliable way out▼ -2.7%▼ -9.5%Rarely Traded~1 month$7.13
269StatTrak™ MAC-10 | Disco Tech (Minimal Wear)MAC-10 | Disco TechSTMinimal WearAvoid10falling with no reliable way out▼ -3.1%▼ -8.9%Slow Mover~1 month$16
270StatTrak™ MP9 | Hypnotic (Factory New)MP9 | HypnoticSTFactory NewAvoid10falling with no reliable way out▼ -2.5%▼ -9.8%Rarely Traded~3 months$29
271StatTrak™ UMP-45 | Wild Child (Minimal Wear)UMP-45 | Wild ChildSTMinimal WearAvoid10falling with no reliable way out▼ -3.7%▼ -7.8%Rarely Traded~3 weeks$6.96
272MAC-10 | Amber Fade (Factory New)MAC-10 | Amber FadeFactory NewAvoid10falling with no reliable way out▼ -4.0%▼ -7.3%Rarely Traded~3 months$34
273StatTrak™ P90 | Nostalgia (Well-Worn)P90 | NostalgiaSTWell-WornAvoid10falling with no reliable way out▼ -5.9%▼ -4.6%Rarely TradedNo flow$9.16
274MP9 | Sand Scale (Factory New)MP9 | Sand ScaleFactory NewAvoid10falling with no reliable way out▲ +7.0%▼ -23.9%Slow Mover~2 months$8.36
275StatTrak™ P90 | Blind Spot (Well-Worn)P90 | Blind SpotSTWell-WornAvoid10falling with no reliable way out▼ -4.6%▼ -6.4%Rarely Traded~2 months$13
276MP7 | Full Stop (Minimal Wear)MP7 | Full StopMinimal WearAvoid10falling with no reliable way out▼ -2.0%▼ -10.1%Rarely Traded~1 month$32
277P90 | Shapewood (Factory New)P90 | ShapewoodFactory NewAvoid11▼ -15.6%▼ -22.4%Rarely Traded~2 months$24
278MP7 | Gunsmoke (Factory New)MP7 | GunsmokeFactory NewAvoid11▼ -16.6%▼ -20.3%Rarely Traded~2 months$19
279P90 | Glacier Mesh (Factory New)P90 | Glacier MeshFactory NewAvoid11▼ -18.7%▼ -15.9%Rarely Traded~1 month$43
280StatTrak™ MP9 | Hydra (Minimal Wear)MP9 | HydraSTMinimal WearAvoid11falling with no reliable way out▼ -5.0%▼ -5.6%Rarely Traded~1 month$29
281UMP-45 | Indigo (Factory New)UMP-45 | IndigoFactory NewAvoid11falling with no reliable way out▼ -3.0%▼ -8.5%Rarely Traded~2 months$18
282MP7 | Bloodsport (Well-Worn)MP7 | BloodsportWell-WornAvoid11falling with no reliable way out▼ -4.3%▼ -6.4%Rarely Traded~3 weeks$31
283MP7 | Orange Peel (Well-Worn)MP7 | Orange PeelWell-WornAvoid11falling with no reliable way out▼ -0.1%▼ -12.7%Rarely TradedNo flow$20
284MP7 | Olive Plaid (Minimal Wear)MP7 | Olive PlaidMinimal WearAvoid11falling with no reliable way out▼ -2.0%▼ -9.9%Rarely Traded~2 months$6.46
285MAC-10 | Saibā Oni (Factory New)MAC-10 | Saibā OniFactory NewAvoid11falling with no reliable way out▲ +0.2%▼ -13.1%Rarely Traded~3 months$5.51
286StatTrak™ P90 | Death Grip (Minimal Wear)P90 | Death GripSTMinimal WearAvoid11falling with no reliable way out▼ -4.3%▼ -6.3%Rarely Traded~1 month$24
287StatTrak™ UMP-45 | Bone Pile (Minimal Wear)UMP-45 | Bone PileSTMinimal WearAvoid11falling with no reliable way out▼ -3.1%▼ -8.0%Rarely Traded~1 month$5.61
288StatTrak™ P90 | Shallow Grave (Minimal Wear)P90 | Shallow GraveSTMinimal WearAvoid11falling with no reliable way out▼ -6.2%▼ -3.3%Rarely Traded~3 weeks$17
289MP7 | Olive Plaid (Well-Worn)MP7 | Olive PlaidWell-WornAvoid11falling with no reliable way out▲ +0.6%▼ -13.4%Rarely TradedNo flow$19
290MAC-10 | Propaganda (Well-Worn)MAC-10 | PropagandaWell-WornAvoid11falling with no reliable way out▲ +3.8%▼ -18.1%Rarely Traded~1 month$36
291MP7 | Guerrilla (Factory New)MP7 | GuerrillaFactory NewAvoid12▼ -8.1%▼ -30.9%Rarely Traded~4 weeks$7.35
292Souvenir MP7 | Gunsmoke (Factory New)MP7 | GunsmokeSVFactory NewAvoid12▼ -18.5%▼ -15.2%Rarely Traded~1 month$15
293Souvenir P90 | Glacier Mesh (Well-Worn)P90 | Glacier MeshSVWell-WornAvoid12▲ +4.0%▼ -48.3%Rarely TradedNo flow$21
294Souvenir MAC-10 | Bronzer (Field-Tested)MAC-10 | BronzerSVField-TestedAvoid12medium confidence▼ -16.9%Rarely TradedNo flow$25
295StatTrak™ PP-Bizon | Judgement of Anubis (Battle-Scarred)PP-Bizon | Judgement of AnubisSTBattle-ScarredAvoid12▲ +0.5%▼ -42.7%Slow Mover~1 week$129
296StatTrak™ MP7 | Impire (Well-Worn)MP7 | ImpireSTWell-WornAvoid12▼ -19.6%▼ -12.2%Rarely Traded~2 months$9.71
297Souvenir P90 | ScaraB Rush (Field-Tested)P90 | ScaraB RushSVField-TestedAvoid12▼ -10.7%▼ -25.4%Rarely Traded~3 weeks$7.41
298Souvenir MP7 | Coral Paisley (Factory New)MP7 | Coral PaisleySVFactory NewAvoid12medium confidence▼ -16.4%Rarely Traded~3 months$22
299StatTrak™ MP7 | Ocean Foam (Minimal Wear)MP7 | Ocean FoamSTMinimal WearAvoid12▲ +0.1%▼ -40.8%Rarely Traded~1 month$20
300StatTrak™ PP-Bizon | Antique (Well-Worn)PP-Bizon | AntiqueSTWell-WornAvoid12falling with no reliable way out▼ -4.0%▼ -6.4%Rarely TradedNo flow$8.37

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.