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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
812Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1051StatTrak™ AK-47 | Blue Laminate (Minimal Wear)AK-47 | Blue LaminateSTMinimal WearWeak entry37▼ -2.2%▼ -5.3%Active DemandUnrated$35
1052AK-47 | Inheritance (Minimal Wear)AK-47 | InheritanceMinimal WearWeak entry37▼ -1.8%▼ -5.9%High DemandUnrated$60
1053AK-47 | Head Shot (Factory New)AK-47 | Head ShotFactory NewWeak entry37▼ -0.8%▼ -7.4%Active DemandUnrated$98
1054StatTrak™ AK-47 | Cartel (Field-Tested)AK-47 | CartelSTField-TestedWeak entry37▼ -0.6%▼ -7.7%Moderate DemandUnrated$42
1055StatTrak™ AK-47 | Ice Coaled (Battle-Scarred)AK-47 | Ice CoaledSTBattle-ScarredWeak entry37▼ -1.0%▼ -7.0%Moderate DemandUnrated$8.77
1056M4A4 | Neo-Noir (Minimal Wear)M4A4 | Neo-NoirMinimal WearWeak entry37▼ -1.1%▼ -6.8%Active DemandUnrated$52
1057M4A4 | Asiimov (Battle-Scarred)M4A4 | AsiimovBattle-ScarredWeak entry38▼ -2.3%▼ -5.1%Moderate DemandUnrated$84
1058AK-47 | Leet Museo (Well-Worn)AK-47 | Leet MuseoWell-WornWeak entry38▲ +2.7%▼ -12.5%Moderate DemandUnrated$80
1059M4A4 | In Living Color (Field-Tested)M4A4 | In Living ColorField-TestedWeak entry38▼ -1.1%▼ -6.8%Active DemandUnrated$33
1060AK-47 | AUTOEXEC (Field-Tested)AK-47 | AUTOEXECField-TestedWeak entry38▲ +1.9%▼ -11.2%Active DemandUnrated$182
1061M4A1-S | Flashback (Factory New)M4A1-S | FlashbackFactory NewWeak entry38▲ +3.4%▼ -13.5%Active DemandUnrated$144
1062M4A1-S | Golden Coil (Field-Tested)M4A1-S | Golden CoilField-TestedWeak entry38▼ -1.7%▼ -5.8%Active DemandUnrated$63
1063M4A1-S | Printstream (Well-Worn)M4A1-S | PrintstreamWell-WornWeak entry38▼ -2.6%▼ -4.4%Moderate DemandUnrated$181
1064M4A1-S | Printstream (Field-Tested)M4A1-S | PrintstreamField-TestedWeak entry38▼ -1.7%▼ -5.6%High DemandUnrated$193
1065StatTrak™ AK-47 | Fuel Injector (Minimal Wear)AK-47 | Fuel InjectorSTMinimal WearWeak entry380%▼ -8.2%Active DemandUnrated$477
1066M4A1-S | Welcome to the Jungle (Well-Worn)M4A1-S | Welcome to the JungleWell-WornWeak entry38medium confidence▼ -4.3%▼ -1.7%Moderate DemandUnrated$627
1067M4A1-S | Icarus Fell (Factory New)M4A1-S | Icarus FellFactory NewWeak entry380%▼ -8.3%High DemandUnrated$501
1068M4A1-S | Printstream (Battle-Scarred)M4A1-S | PrintstreamBattle-ScarredWeak entry38▼ -2.0%▼ -5.1%Active DemandUnrated$146
1069M4A1-S | Player Two (Field-Tested)M4A1-S | Player TwoField-TestedWeak entry38▼ -2.3%▼ -4.6%Active DemandUnrated$55
1070StatTrak™ M4A1-S | Basilisk (Minimal Wear)M4A1-S | BasiliskSTMinimal WearWeak entry38▲ +1.2%▼ -9.8%Moderate DemandUnrated$29
1071M4A1-S | Party Animal (Battle-Scarred)M4A1-S | Party AnimalBattle-ScarredWeak entry38▲ +5.1%▼ -15.6%Moderate DemandUnrated$7.78
1072M4A4 | Poseidon (Minimal Wear)M4A4 | PoseidonMinimal WearWeak entry38medium confidence▼ -3.1%▼ -3.3%Active DemandUnrated$1,158
1073AK-47 | Searing Rage (Factory New)AK-47 | Searing RageFactory NewWeak entry38▲ +3.8%▼ -13.6%Active DemandUnrated$23
1074M4A4 | Howl (Minimal Wear)M4A4 | HowlMinimal WearWeak entry38medium confidence▼ -1.7%▼ -5.3%Active DemandUnrated$5,204
1075StatTrak™ AK-47 | Elite Build (Minimal Wear)AK-47 | Elite BuildSTMinimal WearWeak entry38▲ +0.6%▼ -8.7%Active DemandUnrated$8.67
1076StatTrak™ AK-47 | The Outsiders (Minimal Wear)AK-47 | The OutsidersSTMinimal WearWeak entry38▼ -1.4%▼ -5.8%Moderate DemandUnrated$30
1077M4A1-S | Basilisk (Minimal Wear)M4A1-S | BasiliskMinimal WearWeak entry38▼ -1.5%▼ -5.6%Active DemandUnrated$10
1078AK-47 | Fuel Injector (Well-Worn)AK-47 | Fuel InjectorWell-WornWeak entry38▼ -1.2%▼ -6.1%Active DemandUnrated$113
1079AK-47 | Orbit Mk01 (Minimal Wear)AK-47 | Orbit Mk01Minimal WearWeak entry39▲ +1.0%▼ -9.3%Active DemandUnrated$31
1080StatTrak™ M4A4 | The Emperor (Factory New)M4A4 | The EmperorSTFactory NewWeak entry39▼ -3.8%▼ -2.1%Moderate DemandUnrated$397
1081M4A4 | The Emperor (Minimal Wear)M4A4 | The EmperorMinimal WearWeak entry39▼ -1.1%▼ -6.2%Active DemandUnrated$71
1082M4A1-S | Decimator (Minimal Wear)M4A1-S | DecimatorMinimal WearWeak entry39▼ -1.7%▼ -5.2%Active DemandUnrated$19
1083M4A4 | Radiation Hazard (Minimal Wear)M4A4 | Radiation HazardMinimal WearWeak entry39▲ +5.2%▼ -15.5%Active DemandUnrated$90
1084StatTrak™ AK-47 | Redline (Minimal Wear)AK-47 | RedlineSTMinimal WearWeak entry39▼ -1.3%▼ -5.7%Active DemandUnrated$322
1085AK-47 | Vulcan (Field-Tested)AK-47 | VulcanField-TestedWeak entry39▼ -1.6%▼ -5.3%High DemandUnrated$184
1086M4A4 | The Coalition (Factory New)M4A4 | The CoalitionFactory NewWeak entry39▲ +4.2%▼ -13.9%Active DemandUnrated$1,473
1087StatTrak™ M4A4 | The Emperor (Minimal Wear)M4A4 | The EmperorSTMinimal WearNeutral40▼ -0.9%▼ -6.1%Active DemandUnrated$142
1088AK-47 | Redline (Minimal Wear)AK-47 | RedlineMinimal WearNeutral40▼ -0.6%▼ -6.5%High DemandUnrated$145
1089FAMAS | Bad Trip (Battle-Scarred)FAMAS | Bad TripBattle-ScarredNeutral40▼ -1.7%▼ -4.9%Moderate DemandUnrated$41
1090M4A1-S | Party Animal (Field-Tested)M4A1-S | Party AnimalField-TestedNeutral40▲ +3.0%▼ -11.9%Active DemandUnrated$8.11
1091AK-47 | Fuel Injector (Battle-Scarred)AK-47 | Fuel InjectorBattle-ScarredNeutral40▼ -1.3%▼ -5.3%Active DemandUnrated$99
1092AK-47 | Cartel (Field-Tested)AK-47 | CartelField-TestedNeutral40▼ -0.9%▼ -5.9%Active DemandUnrated$16
1093M4A1-S | Cyrex (Field-Tested)M4A1-S | CyrexField-TestedNeutral40▼ -3.2%▼ -2.5%Active DemandUnrated$183
1094FAMAS | Meltdown (Factory New)FAMAS | MeltdownFactory NewNeutral41▲ +5.2%▼ -14.9%Moderate DemandUnrated$109
1095AK-47 | The Outsiders (Factory New)AK-47 | The OutsidersFactory NewNeutral41▲ +10.4%▼ -22.7%Moderate DemandUnrated$77
1096StatTrak™ AK-47 | Leet Museo (Factory New)AK-47 | Leet MuseoSTFactory NewNeutral41▼ -1.3%▼ -5.2%Active DemandUnrated$282
1097FAMAS | Bad Trip (Minimal Wear)FAMAS | Bad TripMinimal WearNeutral41▼ -2.6%▼ -3.2%Active DemandUnrated$50
1098AK-47 | Nightwish (Factory New)AK-47 | NightwishFactory NewNeutral41▲ +0.6%▼ -8.0%Active DemandUnrated$113
1099M4A1-S | Chantico's Fire (Factory New)M4A1-S | Chanticos FireFactory NewNeutral41▲ +1.6%▼ -9.3%Active DemandUnrated$254
1100StatTrak™ AK-47 | Neon Revolution (Factory New)AK-47 | Neon RevolutionSTFactory NewNeutral41▼ -1.3%▼ -5.0%Moderate DemandUnrated$214

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.