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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
839Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
951Souvenir M4A4 | Spider Lily (Factory New)M4A4 | Spider LilySVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$817
952Souvenir FAMAS | Corp Defense (Battle-Scarred)FAMAS | Corp DefenseSVBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$200
953Souvenir FAMAS | Corp Defense (Factory New)FAMAS | Corp DefenseSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$102
954Souvenir FAMAS | Grey Ghost (Battle-Scarred)FAMAS | Grey GhostSVBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$275
955Souvenir AUG | Condemned (Factory New)AUG | CondemnedSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely Traded~2 months$82
956M4A4 | Falak (Minimal Wear)M4A4 | FalakMinimal WearWeak entry31▼ -0.7%▼ -11.9%Active DemandUnrated$59
957Souvenir AK-47 | Gold Arabesque (Battle-Scarred)AK-47 | Gold ArabesqueSVBattle-ScarredWeak entry31medium confidence▼ -1.8%▼ -10.2%Moderate DemandUnrated$907
958AK-47 | Phantom Disruptor (Field-Tested)AK-47 | Phantom DisruptorField-TestedWeak entry31▼ -3.8%▼ -7.2%Moderate Demand~1 month$5.32
959AK-47 | Nightwish (Minimal Wear)AK-47 | NightwishMinimal WearWeak entry31▼ -1.9%▼ -9.8%Active DemandUnrated$62
960M4A1-S | Welcome to the Jungle (Factory New)M4A1-S | Welcome to the JungleFactory NewWeak entry31medium confidence▼ -0.8%▼ -11.3%Active DemandUnrated$1,531
961AK-47 | Bloodsport (Factory New)AK-47 | BloodsportFactory NewWeak entry31▼ -0.5%▼ -11.8%High DemandUnrated$144
962StatTrak™ M4A4 | The Emperor (Field-Tested)M4A4 | The EmperorSTField-TestedWeak entry31▼ -2.7%▼ -8.4%Active DemandUnrated$61
963M4A1-S | Party Animal (Minimal Wear)M4A1-S | Party AnimalMinimal WearWeak entry31▲ +0.4%▼ -13.0%Active DemandUnrated$13
964AK-47 | Case Hardened (Field-Tested)AK-47 | Case HardenedField-TestedWeak entry32▼ -1.4%▼ -10.3%Active DemandUnrated$198
965M4A1-S | Printstream (Field-Tested)M4A1-S | PrintstreamField-TestedWeak entry32▲ +0.8%▼ -13.6%High DemandUnrated$163
966Souvenir AK-47 | Black Laminate (Field-Tested)AK-47 | Black LaminateSVField-TestedWeak entry32▼ -5.8%▼ -3.6%Moderate DemandUnrated$29
967FAMAS | Roll Cage (Battle-Scarred)FAMAS | Roll CageBattle-ScarredWeak entry32▼ -0.9%▼ -10.9%Moderate DemandUnrated$100
968StatTrak™ M4A4 | Buzz Kill (Field-Tested)M4A4 | Buzz KillSTField-TestedWeak entry32▼ -0.8%▼ -11.2%Active DemandUnrated$86
969M4A1-S | Mecha Industries (Minimal Wear)M4A1-S | Mecha IndustriesMinimal WearWeak entry32▼ -0.6%▼ -11.3%Active DemandUnrated$107
970M4A1-S | Chantico's Fire (Minimal Wear)M4A1-S | Chantico's FireMinimal WearWeak entry320%▼ -12.1%Active DemandUnrated$112
971M4A1-S | Blue Phosphor (Factory New)M4A1-S | Blue PhosphorFactory NewWeak entry32▲ +1.9%▼ -14.9%Active DemandUnrated$485
972StatTrak™ M4A1-S | Cyrex (Field-Tested)M4A1-S | CyrexSTField-TestedWeak entry32▼ -3.7%▼ -6.4%Moderate DemandUnrated$154
973StatTrak™ M4A1-S | Printstream (Field-Tested)M4A1-S | PrintstreamSTField-TestedWeak entry32▼ -1.7%▼ -9.4%Active DemandUnrated$294
974StatTrak™ AK-47 | Nightwish (Battle-Scarred)AK-47 | NightwishSTBattle-ScarredWeak entry32▼ -0.5%▼ -11.2%Moderate DemandUnrated$52
975StatTrak™ AK-47 | Nightwish (Well-Worn)AK-47 | NightwishSTWell-WornWeak entry33▼ -0.8%▼ -10.6%Moderate DemandUnrated$52
976AK-47 | Ice Coaled (Factory New)AK-47 | Ice CoaledFactory NewWeak entry33▼ -0.5%▼ -10.9%Active DemandUnrated$12
977M4A1-S | Mecha Industries (Battle-Scarred)M4A1-S | Mecha IndustriesBattle-ScarredWeak entry33▼ -0.6%▼ -10.7%Moderate DemandUnrated$101
978M4A1-S | Hyper Beast (Minimal Wear)M4A1-S | Hyper BeastMinimal WearWeak entry33▼ -1.5%▼ -9.3%Active DemandUnrated$114
979StatTrak™ M4A4 | Buzz Kill (Minimal Wear)M4A4 | Buzz KillSTMinimal WearWeak entry33▲ +0.5%▼ -12.1%Active DemandUnrated$109
980StatTrak™ AK-47 | Fuel Injector (Minimal Wear)AK-47 | Fuel InjectorSTMinimal WearWeak entry33▼ -2.5%▼ -7.7%Active DemandUnrated$424
981AK-47 | Neon Revolution (Minimal Wear)AK-47 | Neon RevolutionMinimal WearWeak entry33▼ -0.6%▼ -10.4%Active DemandUnrated$110
982StatTrak™ M4A4 | Temukau (Factory New)M4A4 | TemukauSTFactory NewWeak entry33▼ -1.4%▼ -9.3%Active DemandUnrated$162
983AK-47 | Aquamarine Revenge (Minimal Wear)AK-47 | Aquamarine RevengeMinimal WearWeak entry33▼ -1.0%▼ -9.8%Active DemandUnrated$55
984AK-47 | Vulcan (Factory New)AK-47 | VulcanFactory NewWeak entry33▼ -0.3%▼ -10.9%High DemandUnrated$530
985StatTrak™ M4A1-S | Cyrex (Factory New)M4A1-S | CyrexSTFactory NewWeak entry33▲ +1.1%▼ -12.9%Active DemandUnrated$212
986StatTrak™ AK-47 | Inheritance (Minimal Wear)AK-47 | InheritanceSTMinimal WearWeak entry33▼ -1.5%▼ -9.0%Active DemandUnrated$114
987AK-47 | Fire Serpent (Field-Tested)AK-47 | Fire SerpentField-TestedWeak entry33▼ -1.8%▼ -8.6%Active DemandUnrated$660
988AK-47 | Hydroponic (Minimal Wear)AK-47 | HydroponicMinimal WearWeak entry33medium confidence▲ +0.8%▼ -12.4%High DemandUnrated$1,448
989StatTrak™ AK-47 | The Empress (Factory New)AK-47 | The EmpressSTFactory NewWeak entry33▼ -2.7%▼ -7.1%Moderate DemandUnrated$365
990M4A1-S | Cyrex (Factory New)M4A1-S | CyrexFactory NewWeak entry34▼ -0.7%▼ -10.0%Active DemandUnrated$181
991AK-47 | Wild Lotus (Minimal Wear)AK-47 | Wild LotusMinimal WearWeak entry34medium confidence▼ -2.3%▼ -7.7%Active DemandUnrated$10,106
992AK-47 | Wasteland Rebel (Minimal Wear)AK-47 | Wasteland RebelMinimal WearWeak entry34▼ -2.3%▼ -7.6%Moderate DemandUnrated$82
993StatTrak™ AK-47 | Inheritance (Field-Tested)AK-47 | InheritanceSTField-TestedWeak entry34▼ -3.4%▼ -5.8%Active DemandUnrated$68
994M4A4 | Neo-Noir (Minimal Wear)M4A4 | Neo-NoirMinimal WearWeak entry34▼ -1.1%▼ -9.3%Active DemandUnrated$44
995StatTrak™ FAMAS | Rapid Eye Movement (Well-Worn)FAMAS | Rapid Eye MovementSTWell-WornWeak entry340%▼ -10.9%Moderate DemandUnrated$5.00
996AK-47 | Consequence of the Jinn (Factory New)AK-47 | Consequence of the JinnFactory NewWeak entry34▼ -3.0%▼ -6.3%Active DemandUnrated$555
997M4A1-S | Cyrex (Field-Tested)M4A1-S | CyrexField-TestedWeak entry34▼ -0.7%▼ -9.6%Active DemandUnrated$169
998Galil AR | Blue Titanium (Factory New)Galil AR | Blue TitaniumFactory NewWeak entry34▲ +11.6%▼ -28.0%Active DemandUnrated$14
999M4A4 | Full Throttle (Well-Worn)M4A4 | Full ThrottleWell-WornWeak entry34▼ -1.3%▼ -8.7%Active DemandUnrated$27
1000FAMAS | Roll Cage (Field-Tested)FAMAS | Roll CageField-TestedWeak entry34▲ +1.2%▼ -12.3%Active DemandUnrated$104

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.