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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
839Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1001M4A1-S | Guardian (Minimal Wear)M4A1-S | GuardianMinimal WearWeak entry34▼ -1.8%▼ -7.8%Active DemandUnrated$27
1002StatTrak™ M4A1-S | Golden Coil (Factory New)M4A1-S | Golden CoilSTFactory NewWeak entry35▼ -2.3%▼ -6.9%Moderate DemandUnrated$360
1003M4A1-S | Cyrex (Minimal Wear)M4A1-S | CyrexMinimal WearWeak entry35▼ -0.7%▼ -9.3%Active DemandUnrated$172
1004M4A1-S | Party Animal (Well-Worn)M4A1-S | Party AnimalWell-WornWeak entry35▲ +0.7%▼ -11.3%Moderate DemandUnrated$8.26
1005AK-47 | Fuel Injector (Minimal Wear)AK-47 | Fuel InjectorMinimal WearWeak entry35▲ +2.3%▼ -13.6%Active DemandUnrated$176
1006AK-47 | AUTOEXEC (Well-Worn)AK-47 | AUTOEXECWell-WornWeak entry35▼ -0.7%▼ -9.2%Moderate DemandUnrated$91
1007StatTrak™ AK-47 | Case Hardened (Field-Tested)AK-47 | Case HardenedSTField-TestedWeak entry35▼ -0.5%▼ -9.4%Active DemandUnrated$438
1008StatTrak™ AK-47 | Neon Revolution (Field-Tested)AK-47 | Neon RevolutionSTField-TestedWeak entry35▼ -3.6%▼ -4.8%Moderate DemandUnrated$92
1009M4A1-S | Stratosphere (Minimal Wear)M4A1-S | StratosphereMinimal WearWeak entry35▲ +0.9%▼ -11.4%Active DemandUnrated$9.97
1010AK-47 | Gold Arabesque (Field-Tested)AK-47 | Gold ArabesqueField-TestedWeak entry35▼ -0.7%▼ -8.9%Active DemandUnrated$1,163
1011M4A4 | Temukau (Minimal Wear)M4A4 | TemukauMinimal WearWeak entry35▼ -1.1%▼ -8.2%High DemandUnrated$46
1012StatTrak™ AK-47 | Elite Build (Minimal Wear)AK-47 | Elite BuildSTMinimal WearWeak entry35▼ -2.8%▼ -5.7%Active DemandUnrated$7.77
1013AK-47 | Nightwish (Field-Tested)AK-47 | NightwishField-TestedWeak entry36▼ -0.4%▼ -9.2%Active DemandUnrated$58
1014StatTrak™ AK-47 | Head Shot (Factory New)AK-47 | Head ShotSTFactory NewWeak entry36▲ +2.3%▼ -13.2%Active DemandUnrated$94
1015FAMAS | Pulse (Minimal Wear)FAMAS | PulseMinimal WearWeak entry36▼ -0.6%▼ -8.9%Moderate DemandUnrated$8.81
1016FAMAS | Roll Cage (Well-Worn)FAMAS | Roll CageWell-WornWeak entry36▲ +0.7%▼ -10.7%Active DemandUnrated$100
1017AK-47 | Phantom Disruptor (Battle-Scarred)AK-47 | Phantom DisruptorBattle-ScarredWeak entry36▼ -3.5%▼ -4.3%Active DemandUnrated$5.50
1018M4A1-S | Vaporwave (Field-Tested)M4A1-S | VaporwaveField-TestedWeak entry36▼ -0.2%▼ -9.3%Active DemandUnrated$43
1019StatTrak™ M4A4 | X-Ray (Factory New)M4A4 | X-RaySTFactory NewWeak entry36▼ -1.0%▼ -8.0%Moderate DemandUnrated$148
1020FAMAS | Rapid Eye Movement (Battle-Scarred)FAMAS | Rapid Eye MovementBattle-ScarredWeak entry36▲ +1.2%▼ -11.3%Active DemandUnrated$5.04
1021M4A1-S | Player Two (Battle-Scarred)M4A1-S | Player TwoBattle-ScarredWeak entry36▲ +0.4%▼ -9.9%Moderate DemandUnrated$50
1022AK-47 | Wild Lotus (Field-Tested)AK-47 | Wild LotusField-TestedWeak entry36medium confidence▼ -1.9%▼ -6.4%Active DemandUnrated$7,333
1023AK-47 | Bloodsport (Minimal Wear)AK-47 | BloodsportMinimal WearWeak entry36▼ -0.2%▼ -9.0%High DemandUnrated$118
1024M4A1-S | Chantico's Fire (Field-Tested)M4A1-S | Chantico's FireField-TestedWeak entry36▲ +1.2%▼ -11.1%Active DemandUnrated$108
1025M4A4 | Full Throttle (Minimal Wear)M4A4 | Full ThrottleMinimal WearWeak entry36▲ +4.3%▼ -15.7%Active DemandUnrated$68
1026M4A4 | Desert-Strike (Minimal Wear)M4A4 | Desert-StrikeMinimal WearWeak entry37▼ -1.5%▼ -6.8%Moderate DemandUnrated$31
1027M4A1-S | Party Animal (Battle-Scarred)M4A1-S | Party AnimalBattle-ScarredWeak entry37▼ -7.4%▲ +2.2%Active DemandUnrated$6.51
1028StatTrak™ M4A4 | Full Throttle (Factory New)M4A4 | Full ThrottleSTFactory NewWeak entry37medium confidence▼ -1.9%▼ -6.0%Moderate DemandUnrated$369
1029M4A1-S | Black Lotus (Factory New)M4A1-S | Black LotusFactory NewWeak entry37▲ +2.3%▼ -12.3%Active DemandUnrated$11
1030AK-47 | Legion of Anubis (Field-Tested)AK-47 | Legion of AnubisField-TestedWeak entry37▼ -0.1%▼ -8.7%Active DemandUnrated$31
1031AK-47 | Redline (Field-Tested)AK-47 | RedlineField-TestedWeak entry37▼ -2.3%▼ -5.4%High DemandUnrated$26
1032M4A1-S | Player Two (Field-Tested)M4A1-S | Player TwoField-TestedWeak entry37▲ +0.7%▼ -9.8%Active DemandUnrated$51
1033Galil AR | Chatterbox (Well-Worn)Galil AR | ChatterboxWell-WornWeak entry37▲ +0.4%▼ -9.4%Active DemandUnrated$110
1034M4A4 | 龍王 (Dragon King) (Field-Tested)M4A4 | 龍王 (Dragon King)Field-TestedWeak entry37▼ -1.5%▼ -6.4%Active DemandUnrated$12
1035M4A1-S | Dark Water (Minimal Wear)M4A1-S | Dark WaterMinimal WearWeak entry37▲ +2.0%▼ -11.7%Active DemandUnrated$67
1036M4A1-S | Golden Coil (Minimal Wear)M4A1-S | Golden CoilMinimal WearWeak entry37▲ +1.1%▼ -10.3%Active DemandUnrated$83
1037Galil AR | Eco (Well-Worn)Galil AR | EcoWell-WornWeak entry37▼ -0.3%▼ -8.1%Moderate DemandUnrated$12
1038AK-47 | Vulcan (Field-Tested)AK-47 | VulcanField-TestedWeak entry37▼ -0.5%▼ -7.8%High DemandUnrated$167
1039StatTrak™ M4A1-S | Player Two (Field-Tested)M4A1-S | Player TwoSTField-TestedWeak entry37▼ -2.7%▼ -4.4%Active DemandUnrated$56
1040AK-47 | Gold Arabesque (Minimal Wear)AK-47 | Gold ArabesqueMinimal WearWeak entry38medium confidence▼ -2.9%▼ -4.1%Active DemandUnrated$1,445
1041AK-47 | The Empress (Field-Tested)AK-47 | The EmpressField-TestedWeak entry38▲ +0.1%▼ -8.6%Active DemandUnrated$96
1042StatTrak™ AK-47 | Crane Flight (Battle-Scarred)AK-47 | Crane FlightSTBattle-ScarredWeak entry38▼ -3.2%▼ -3.7%Moderate DemandUnrated$16
1043AK-47 | B the Monster (Minimal Wear)AK-47 | B the MonsterMinimal WearWeak entry38▲ +1.2%▼ -10.2%Active DemandUnrated$130
1044M4A4 | 龍王 (Dragon King) (Battle-Scarred)M4A4 | 龍王 (Dragon King)Battle-ScarredWeak entry380%▼ -8.5%Moderate DemandUnrated$12
1045StatTrak™ Galil AR | Eco (Minimal Wear)Galil AR | EcoSTMinimal WearWeak entry38▼ -4.2%▼ -2.1%Moderate DemandUnrated$134
1046M4A4 | The Emperor (Minimal Wear)M4A4 | The EmperorMinimal WearWeak entry38▼ -0.4%▼ -7.8%Active DemandUnrated$60
1047M4A1-S | Leaded Glass (Battle-Scarred)M4A1-S | Leaded GlassBattle-ScarredWeak entry38▼ -0.4%▼ -7.7%Moderate DemandUnrated$9.98
1048StatTrak™ AK-47 | Cartel (Factory New)AK-47 | CartelSTFactory NewWeak entry38▼ -2.7%▼ -4.0%Moderate DemandUnrated$89
1049AK-47 | Nouveau Rouge (Field-Tested)AK-47 | Nouveau RougeField-TestedWeak entry38▼ -1.0%▼ -6.5%Active DemandUnrated$7.77
1050StatTrak™ M4A4 | 龍王 (Dragon King) (Factory New)M4A4 | 龍王 (Dragon King)STFactory NewWeak entry38▼ -0.8%▼ -6.9%Moderate DemandUnrated$86

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.